Archives for 2007

Transformers – more than meets the virtual eye

A prefect bridge between the two parts of the SLCN TV interview series would have to be a quick look at the new Transformers presence. It’s been sheperded by the SLCN crew and ‘atmospheric’ would be the best description of the whole shebang.

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I’ve not had a lot of Transformers exposure so not sure how true to the original the build is, but it did remind me very much of Half-Life. Similar in look but also similar in navigation – this is not a simple walk around effort.

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Check it out in-world.

Interview – the SLCN TV Team – Part 1

SLCN TV are SL’s only native cable TV offering and they’re Australian to boot. Wiz Nordberg (Gary Wisniewski), Starr Sonic (Keren Flavell) and Texas Timtam (Grace Roberts) agreed to an in-depth chat and here’s part one:

Lowell: Could you give a potted history of how the three of you decided to put SLCN together.

Wiz: Well, it really started with us doing the Aussie Music Party back in March with Austrade. In our “prior lives”, Texas and I were responsible for some of the largest music webcasts ever in australia, did BDO four years in a row for Telstra, Tropfest, the Mushroom 25th concert…. all were very big budget things – over 30 crew on the M25 concert, so we were used to doing “webcasts like television”. The moment Texas decided to do the music party, the obvious thing to me was that it should be “televised on the web”.

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Wiz Nordberg

Lowell: So SL-based events were an obvious complement given your RL experience?

Wiz: In April or so, we did some prototype work, and then I set up this screen in SL at a friends place and the three of them (SL friends from the USA) were almost transfixed by what they saw…. they were dancing and looking at themselves on the screen going “omg look, we’re on TV!”. That night, i registered secondlifecable.com.

Lowell: That’s probably a good point to ask if you can easily summarise how you make SLCN work technically.

Wiz: Almost exactly like a RL television station does a RL O.B (Outside Broadcast). If you ever watch “on location news”, there’s a van, with vision mixers, scan converters, etc. We use the same kind of equipment and don’t use any of the SL machinima tools.

Lowell: Well, for SLOz readers who don’t have TV industry experience – roughly how are things set up? It’s all third party non-SL tools?

Wiz: We use camera machines, connected to scan converters (a high quality way to capture the motion), then hook it up to a vision mixer, which has super and chromakey capability, as well as title super capability, so one person sits at the “vision desk” switching from camera to camera, and we have camera operators…. also audio mixdown for various sources. It’s frighteningly conventional. In fact, if instead of SL cameras we just had two DV cameras, our results would look a lot like what you see on CNN or Channel 7 using the same kind of equipment.

Starr: The set up has a lot to do with the live production requirements and we have learned to apply traditional film making methology but also working within the constraints of being in a virtual world.

Wiz: Right, there are LOTS of little tweaks in production to deal with the fact that the people “in the show” aren’t in the same room most of the time

Texas: And of course we have to also manage getting voice into SL

Starr: Also the actors are in two places – the operator and the audio content, they have to mesh together and that is a challenge! You think downloading a new client is a challenge hehe.

Lowell: So how do you synch sound etc and what applications do you use?

Wiz: We built a system called Soundreach which is our own design. It’s what Bruce Willis used to speak into Second Life, as well as almost all the voice you hear on any of our shows.

Starr: It’s a bit matrix like when you think about it :0)

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Starr Sonic

Lowell: Can you easily summarise what Soundreach does?

Wiz: It’s a telephone-to-mixing-desk-to-Second-Life bridge which allows us both to get a split of the sound to our mixing desk, as well as feed the sound into Second Life from regular telephones. People use it inworld now independently of SLCN.

Starr: It worked for Frank Miller to call in

Texas: It makes the production of talk shows and interview news vox pops really much more like RL TV.

Lowell: So for example in the Bruce Willis gig you had him via phone through your mixing desk then into SL

Wiz: Well, it’s more like this…

Starr: We barely thought he was going to cope with dialling a number on a telephone and were working out how we could call him with the system!

Wiz: Bruce (and others) use land lines -> servers in the USA -> part goes directly in-world as an audio stream -> part feeds remotely to our mixing desk. The mixing desk is actually optional. You can call a Soundreach number and “hook it up” to a land parcel independently of our mixing desk and SLCN studio.

Lowell: So hookup to the parcel occurs normally via the parcel options you enter the streaming address etc?

Wiz: Yep. At its simplest, Soundreach is a telephone -> shoutcast technology, except there is some audio processing and splitting in the middle to allow things like SLCN to get a feed directly

Lowell: The implementation of voice in SL will change the face of things – how’s it going to help and/or impede what you’re trying to achieve?

Wiz: Well, it will help A LOT if it is adopted widely by Second Lifers. We are VERY much looking forward to it

Lowell: What do you think will prevent widespread adoption – lag etc?

Wiz: Providing the technology “works” (which I believe it will), the two factors which will prevent adoption is psychology and the inability of people to actually get their computers to use a microphone and headphones properly (which is not to be underestimated). There is of course a lot of controversy about voice

Lowell: What do you believe is causing controversy?

Wiz: The nature of “having a virtual self” for many people includes changing the way they are perceived, or “remaking themselves” in a more idealised way. Voice is a very big giveaway about ones personality without even worrying about the cross-gender issues. I know myself that i am perceived VERY differently inworld without voice than I am when I speak to people.

Lowell: Very true – though I’m expecting pitch-shifting apps are already in development for SL use.

Starr: I think that socialisation into the land of voice is going to be a rocky one. There has been a certain peacefulness about being in-world that is going to change… I was in the voice beta yesterday and hung out with about 8 people.. and you are essentially talking over each other the whole time. A group needs to be well coordinated to communicate easily. So we all have a lot to learn before it becomes graceful.

Wiz: I hope that, for the most part, people overcome their hesitancy and voice enjoys widespread use. We would love to simply “walk up to somebody on the street” and do a great interview.

Lowell: That’s an obvious application for voice for sure – if you could do a vox pop tomorrow in SL, who would you choose?

Starr: The only trick is that you need to have lined up the interviewees, because it does take a bit of tweaking to get someone online with us as everyone has a different set-up. Thats not a technical issue, its more about the end person, have they got access to a phone sometimes

Lowell: True – so who would you choose for your spontaneous first vox pop?

Wiz: I heard that question the first time LOL. I don’t actually have an answer. I think the person with the most interesting story may not be famous, or anybody who I know now. You have to search for people who have something to say, and the best vox pops are from people who are in the middle of something important or have an intersting story to tell. So i can’t actually say who it would be, or where.

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Texas Timtam

Lowell: A different tack now – how have you found the reaction of RL businesses and individuals to your work in SL?

Wiz: Frankly, we have been blown away by what people have been saying.

Starr: Well we fondly remember when we were at the 14 Cows exhibition and we got a shout out WELCOME SLCN

Wiz: In probably more than half of the comments on blogs and other places, the words SLCN are accompanied by adjectives like “amazing”. I’m not sure how much credit we can take for any “innovation”. I think a lot of people are simply not expecting it. One thing we do which is different is we are very dedicated to being a TV network FOR SECOND LIFERS. We are trying to seek out things which matter to virtual people, in their virtual spaces.

Starr: The organisers of the Best Practises in Education conference loved us

Wiz: If you look at 90% of our content, it had a big impact on the people who participated. That’s why so many people have made such positive comments.

Lowell: I’m also thinking of people who don’t have exposure to SL at all – how do you explain what you do? It also links to any plans you may have for growth – is it still difficult to convince potential investors on the role virtual worlds may play in the future?

Starr: The only way to explain is to show.

Lowell: Agree – but a lot of people when you first show them just see it as ‘The Sims’ – how do you overcome that initial scepticism?

Wiz: We don’t have to do much convincing. there are ten thousand intelligent people at least out there preaching, educating, showing the world. it will happen, and people will be convinced. It is inevitable

Starr: We showed the producers of Die Hard how a virtual press conference is staged, through a live stream directly from the event taking place inside Second Life where where most of them would not be a SL resident.

Wiz: I think there is an “ah-ha” experience that happens when people engage in Second Life. It doesn’t happen for everybody, but it happens for enough people that the skepticism will dissolve over the next year or two.

Starr: The same thing happened with the world wide web.

Wiz: Virual Bacon, at the “best practices”, he did an entire session on “how to convince people that second life is a good idea”. His conclusion, after a LONG time applying methodical approaches was that you CANNOT convince people. The only way they will be convinced is to experience it.

Lowell: So what is the plan for SLCN in coming months?

Starr: We have several shows lined up to roll out over the next month. These include talk shows, sports shows, a book show and a regular SLCN feature series called The Inside View

Lowell: In regard to Inside View can you explain its format?

Starr: It will be a show revealing issues relevant to the people in SL, a dig under the covers to find out what is going on. Around half hour length and airing on Sunday evenings.

Lowell: So almost a current affairs show?

Wiz: I suppose the model for “The Inside View” is shows like 60 Minutes, except with a bit more “leeway”.

Starr: Yes, with a bit more of a foreign correspondent feel.

Wiz: We want to not just report on someting as “here are the facts”, but rather get into a discussion with people about something very relevant in Second Life, things such as voice, how brands are affecting them. Always with a total 100% focus on the “virtual person” and their changing experiences

Starr: Wiz will do the introduction to each show…. then it will feature guest speakers and look into the many spaces of Second Life to show what is happening.

Wiz: We also have 1 show currently readying for production (tonight live with paisley beebe) as well as a news show about to be signed and are in final negotations with 2 other shows which will probably go into production. plus we are talking to at least 10 to 15 “interested parties” and working with them to get to the “final negotiation” stage.

Lowell: Are you getting many approaches from current or potential brands in SL hoping for some free promo? i.e. are you being treated like RL media by PR people yet?

Starr: Many people are submitting their events for inclusion in That S’Life, which is great.

Wiz: Hmmm, having never been RL media, it is hard to know how they are treated

Starr: Some businesses are starting to get machinima ads made and we are going to start playing some of those as part of our programming

Lowell: So there’s obviously a lot of interest etc – is SLCN a business model that’s making its existence independently viable in a financial sense?

Wiz: This is our job. It’s not a pasttime. Making it financially viable is essential, not optiona.l

Lowell: And are you achieving that goal?

Wiz: No way, not yet. we are at a very early stage and we are investing a lot of time and a lot of money. In fact, we have been hesitant to have “fake advertising” which we “give away” to people just to have advertisers

Lowell: Is SLCN the sort of business that may need external investment to get where it needs to go?

Wiz: We are going to be pitching to several investors over the next months. but we actually have put enough personal money (and money from our other businesses) into this to keep growing and producing show. When we pass the “8 regular shows per week” mark we will probably require some additional facilities, and we’re planning on that.

Lowell: So is it likely you’re going to need more people on your team? Should aussie SL’ers start polishing their CV’s?

Wiz: It is VERY likely

Lowell: If there were readers who wanted to let you know about their skills, how should they do it?

Wiz: info AT slcn.tv. Seriously, I think it is amazing that we have been able to get to the TOP of even a niche US market, with good industry recognition, without really ever leaving South Melbourne.

Some big guns take aim at SL’s usefulness for business

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The SL Herald in their inimitable style discuss some criticism being leveled by big business at SL. Quoting a Forbes article titled ‘Sex, Pranks and Reality’, the SL Herald summarise the corporations shutting up shop or thinking about it. The prize quote from the Forbes article comes from Wells Fargo’s digital agency:

“Going into Second Life now is the equivalent of running a field marketing program in Iraq.”

Of course, I’m yet to understand why any corporation would go into SL with any perception other than it being an experiment. An experiment with potential for success, but one all the same.

The Combined Artisans Guild

As mentioned last week, the concept of an Artisans Guild had been put forward. It is now a reality with an invitation-only group created:

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A.N.Z.A.C build – an update

Following up from our recent story, we managed to catch up with Australian owner Ashley Dowding for a quick Q&A on his ANZAC-inspired build:

Lowell: So what are you hoping to achieve with this build?

Ashley: Well, basically, I wanted this place to be somewhere people could come and learn what it’s like to be an A.N.Z.A.C. or for ex-servicemen like myself whose time was cut short for them. We roleplay Australian army soldiers mainly, but there are a few Kiwis as well.

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Lowell: So is it a commercial venture?

Ashley: No, i pay for everything out of my own pocket, or from donations people make to us. in the future, we may look at opening ourselves up to doing security type work, but we will not do nightclub style stuff….purely patrolling and such.

Lowell: And with the sketches on the walls – where do they come from?

Ashley: I actually downloaded these from another internet site a while back, they’re from a book written not long after the Second World War by T.A. Miles….havent quite finished everything yet, but I will be putting up info on the author of the book. The site i sourced them from was http://www.firstaif.info/anzac-story/.

Lowell: Ok – so will you be promoting activites etc you’ll be running?

Ashley: Yes, we will be running activities, doing lectures and such… I hope that there will be places around SL that will also let us do parades and such. Would you like a tour of the base?

Lowell: That’d be great!

Ashley: Ok, please follow

Ashley: Obviously this will be the public area. this is free for anyone to enter any time they wish. We will conduct free history lessons here too.

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Ashley: These are the barracks. i house all my men for free during the first little while they are here. The rooms arent very big, but they’re home.

Lowell: When you say they are ‘here’ – what sort of timeframes are you talking?

Ashley: Well, I haven’t even filled one room yet, so that will be determined later on. i think a month is fair before they must find accomodation…that will also depend on whether we get more land. I have set it up so it’s 1 section per room plus 1 officer- 15 beds per room. Not very spacious, but this helps them bond together as a team.

Lowell: So why would an avatar ‘sleep’ here or is it more a close-quarter bonding opportunity

Ashley: More a close quarter bonding opportunity….this is where they do all their prep before going out on missions. Out here will be a dorm area, we will have a lounge with streaming music and TV, I’m going to try to set up a free to air TV here… I dont know if that’s possible or not, but I’ll try.

Lowell: How long have you been building?

Ashley: About a week here, we were in another location, but I found this place had cheaper rates and were more flexible with what we could do. We have 2 platoons, with 3 sections in each, with 15 men per section…..so I can fit around 90 men here.

Lowell: How many do you have on board at the moment?

Ashley: LOL, about ten, but we’re getting there.

Lowell: Ten is a good start!

Ashley: Yes, well we have only been active for about 3 weeks, so that’s not bad.

(We then go to the third floor which is a shell)

Ashley: As you can see, we are still building. However, this room won’t look much diffrent. This will be the kill house, where my men can learn close quarter combat. This is the only base that I know of in Second Life that can boast that.

Lowell: So what will they be killing?

Ashley: Target dummies only here. Later on I may create a squad to play bad guys. We have these little walls so that they can get a better feel of the layout of the kill rooms. It allows the instrustor to see exactly where all his men are at any time.

Lowell: What sort of men are joining up – what are they hoping to get out of this?

Ashley: Well, at the moment, it’s a bit of a mixed bunch – men and women. Some want to play a purely combat role, others want to just study. Some even more…we will be teaching officers as well.

Lowell: Can you give me some idea on what areas you’ll be teaching?

Ashley: Military tactics, communications, leadership, drill, engineering, and diplomacy.

Lowell: And do you think those skills will be used by participants in their real lives?

Ashley: Well, they could, but I will greatly limit what i do teach – there are some things for example with communications, that I will not teach.

Lowell: That was what I was wondering – in the RL military there’s psychological screening prior to knowledge being imparted in some areas.

Ashley: Yeah, I have pondered that problem, but the stuff I’m teaching will be limited to stuff they can find themselves by reading or watching movies….in essence, its pretty basic stuff really. Besides, i speak to each person who enters and there is a screening process.

Lowell: So you do some screening?

Ashley: I do, there is an application that must be filled out, asking what they want to do here, whether they have any former experience, and so on. I would also like to say for the record, that there is a huge diffrence between this and the real thing….playing vidoe games does not enhance your ability to use a weapon in RL. Unless the game you’re playing is on the wtss system…you heard of it?

Lowell: I haven’t actually – what is it?

Ashley: Weapons training simulation system- don’t worry, anyone who does a tour of Duntroon gets to see it. It’s basically a badass version of duckhunt….you ever played that?

Lowell: I haven’t actually sorry 😉

Ashley: LOL well, basically it’s a huge screen that you shoot at with a converted weapon. the weapon uses lasers instead of bullets, and has recoil by use of air pressure. Any weapon used by the defense force can be trained with there, and all the weapons can suffer the same issues as their RL counterparts – stoppages, empty mags, you name it. The only downside is that the recoil is slighty weaker than the RL weapons. That is the only videogame I have played that has improved my ability to shoot. I should add, we are in no way affiliated or endorsed by the real army, and that it is an unofficial ANZAC group.

We had to do it…

Pretty much every SL-focused website has run a story on the Playboy opening (The SL Herald covers the island features). There’s no particular Australian context although there no doubt continues to be a dedicated Australian readership of Playboy.

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The real interest for us is what Playboy had decided to do to make their island a place people would visit more than once. On a fifteen minute tour, my answer to that question is: not a great deal. Sure, there are videos to view, clubs to dance and multiple private areas to get personal with someone else, but there’s nothing that you won’t find at a hundred other clubs or malls – the Playboy brand is really the only differentiator. After fifteen minutes I was very much feeling ‘been there, done that’.

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It’ll be interesting to see what sort of traffic the island receives in the longer term – a regular entertainment schedule will be a must-have just to match a number of successful SL-native options.

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The inaugural SLOz Traffic Index – June 2007

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As mentioned previously, we will be providing a monthly snapshot of popular aussie locations in Second Life. We’re pleased to provide the initial SLOz Traffic Index (STI) for June. Being the first one it’s a fairly modest list. A few important notes on methodology as well as a couple of disclaimers:

1. The number linked to each presence is a standard average based on dwell statistics provided to all SL users via the Search Places option.
2. For large presences we’ve chosen the most popular area rather than add up total dwell – this means larger presences may have overall larger numbers but that’s not what we’re measuring (see also point 5).
3. Each presence, unless an addition since the start of the reporting period, has had their traffic stats measured at least ten times with each instance at least 24 hours apart.
4. The individual times and statistics can be found here
5. The STI is indicative only – yes we know there are much more detailed methodologies and that ours is a rough guide only for the SL community – we think of it as a ‘what’s hot’ measure. Discussion / criticism on the STI here.

Onto the STI:

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Telstra’s Billabong Bar and the ABC Island Sandbox are no surprises as popular haunts. Armory Island by its very nature has a wide international popularity hence its number one position. The Australia Sim is garnering a lot of traffic for a new build and Lord Coalcliff’s Skyhome Resort is a stayer. Another relatively new presence is Sofia’s furniture and its popularity isn’t to be sneezed at either.

If you have a presence in SL that you’d like added to the index, let us know. It just has to be owned / operated by Australians for inclusion. We look forward to any feedback and watch out next month for a more comprehensive index.

The A.N.Z.A.C Recruit Training Centre

On Island Medusado sits a parcel of land titled A.N.Z.A.C RECRUIT TRAINING CENTRE & HEADQUARTERS.

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It’s a presence obviously still under construction but essentially it’s a tall block containing black and white cartoons and sketches relating to World War 1 and 2,
a multi-room ‘barracks’ and a number of other storeys yet to be completed.

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Using the ANZAC name is likely to raise some eyebrows, particularly if the build ends up being commercial in nature, which isn’t easy to determine at this stage. We’ve initiated contact with the parcel owner to determine the intent of the presence.

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Check it out in-world.

RL interpretation of the avatar

Thanks to Wolfie Rankin for the heads-up

Aussie population update – stable at 10K

Meta Linden has again given an update on SL metrics. This month there’s been a number of changes including the addition of a “Countries By Active” category which takes a little more of the guesswork out of estimating the Australian SL community.

Because the measures have changed since last monthit’s difficult to provide a trend. Australia has maintained it’s ranking at 11th in the world but the percentage of the overall population has ‘dropped’ to 1.93% under the new measure. This translates to 9779 active users – active is defined as being logged in for more than one hour during the reporting period. This is a fairly generous definition of active – the numbers of users logged in more than once per week would obviously be much lower again.

Major credit to Linden Lab for their transparency on the figures and it certainly quashes some of the wild claims we’ve heard over the past couple of months about there being closer to 20 thousand active aussies in SL. Last month we claimed an active Australian population coming up on ten thousand and that’s been born out by the Linden figures. The rapid growth has continued to slow and we don’t believe there’ll be any significant change in the coming month, just slow but steady growth.

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