If you’ve got an easter event, then feel free to promote it on our discussion forum.
Aside from a couple of church services and a couple of hundred easter egg hunts, the pickings are slim at this stage.
Tech -- Culture -- Humour
If you’ve got an easter event, then feel free to promote it on our discussion forum.
Aside from a couple of church services and a couple of hundred easter egg hunts, the pickings are slim at this stage.
Firstly a disclaimer – if the below information has always been the case then I whole-heartedly put my hand up for being an unobservant, self-absorbed writer.
Over the weekend when teleporting I noticed some new text appearing during the teleport. Here’s one example:
Another one (and my favourite) is something along the lines of: “Every time you teleport, a prim dies”.
Would like to get your comments on other ones you’ve seen…
Chebi Mosque, built by Marino Nuvolari is an impressive build modeled on the Mezquita mosque in Spain and it’s a striking resemblance.
The information supplied on notecard about the Chebi Mosque covers a range of information (exerpts only):
“As-salaamu alaykum (Peace be upon you)
INTRODUCTION
A warm welcome to Chebi Mosque. For the benefit of those who use the masjid (mosque) as a place of worship, we kindly request that visitors behave with same level of respect as they would visiting a mosque in real life. It is customary for people entering a masjid to remove their shoes. Your courtesy is much appreciated and we hope you enjoy your visit. Please feel free to return at any time and bring your friends!
LOOKING ROUND CHEBI MOSQUE
Things to look out for during your visit to the Second Life masjid:
Mawdh’a (Fountain)
This is the wall holding the fountains which Muslims use to perform wudu (ablutions) prior to salah. There are two Mawdh’a in Chebi Mosque, inside the main courtyard.
Manarah (Minaret)
The tower situated at the corner of the masjid structure, from which the Muezzin makes the adhan (call to prayer). You can listen to an adhan by clicking play on the music icon at the bottom of your screen.
Mihrab
The ornamental arched niche set into the qibla or wall that indicates the direction of Makkah (Mecca). The five daily salah (Muslim prayers) are made facing Makkah.
Minbar
The steps from which the Friday khutbah (sermon) is delivered.
Qur’an
The Qur’an displays the 27th surah (chapter), called An-Naml (the Ants) in Moroccan calligraphy. If you click on the Qur’an (but not the stand), you can hear an online recital of this verse in Arabic with an English translations.
FREQUENTLY ASKED QUESTIONS
Is this a “real” mosque?
– Islam is a way of life and people do not stop being Muslim simply because they enter virtual reality. When avatars meet and talk in-world, it is no different to Muslims talking on the telephone – and indeed, one of the officers of the mosque uses the skype telephone service to communicate with other avatars! Chebi Mosque is currently the most important meeting place for Muslims on Second Life – so this is a “real” mosque in many ways. However, it is not exclusively for use by Second Life Muslims. Anyone can visit – at any time.
Do Muslims perform salah (pray) in Chebi Mosque?
– Yes, they do. If you right click on a ball marked “pray” above one of the prayer mats, you avatar will automatically kneel and bow. However, the opinion seems to be that such prayers do not count as fard (obligatory) salah, but are either nawafil (supererogetary) or the equivalent to du’a (a prayer which can be said almost anywhere and in any language).
Is there Jumu’a salah at Chebi mosque?
-There has been in the past. The mosque is open to anyone who wishes to organise Jumu’a, providing all are welcome.
Are there other mosques on Second Life?
-There are three other mosques:
(a) Hassan II. The design is inspired by the Hassan II mosque in Morocco, and is part of an island created by a real life American University:
(b) Fort Malaya. Part of a museum inpsired by an 18th century fort that I gather was the scene of battles between Sultanate, Portuguese and Acehnese forces.
(c) el Second Life Mosque. One of a complex of religious buildings constructed by a real life member of a New York based group which promotes interreligious understanding:
Does Chebi Mosque have an Imam?
-No.”
Then check out the Muslim Village forums. There’s some great stuff there, lots of well-informed debate and all the other community stuff that comes with a well-frequented discussion forum. These forums were mentioned on the 7.30 Report late last year and I joined to increase my understanding and I’m glad I did.
This is something amusing machinima-wise from Electronic Arts utilising their Sims 2 platform:
The gender balance in Second Life continues to skew in favour of the masculine according to the updated demographic statistics provided by Linden Lab. Although the proportional drop in female residents is very small there’s certainly a trend line downwards since June 2006.
So why? One reason may be that the evolving nature of SL means that the user experience is altering more and more toward a male world-view – if sixty percent of any experience is one gender then the balance of activities is going to skew that way as well. Also, the predominance of the males in regard to broadband internet use was always going to bite in the longer term. The big shame for SL is if the comparative decline in female membership continues – a world where males are significantly iin the majority is not the natural balance of things – SL or RL.
Seen late last week in the sandbox area of ABC Island was this inspired creation:
In a discussion this week with a person interested in SL, they asked what the Australian ‘look’ was like in SL. The things are probably a good example of our look you think?
As per the official Linden Lab post, a beta version of the SL viewer with voice capability is now avilable. You need to have a SL account created before 19th February this year and there’s some technical caveats, but the voice implementation is well on the way.
One of the more amusing initial responses from user Canne Thewphaingarm: “I predict that many of the escort services in SL may find themselves short on employees soon…”
Meta Linden has provided an update on SL metrics. Australia is steady on 1.48% of the overall SL population:
1. As at 31st January there were 2,615,199 unique residents.
2. Ten percent of that is 261,519.
3. 1.48% of THAT is 3870.
So there’s certainly been growth and the March figures should be interesting as they’ll reflect the surge in registrations via the BigPond presence. Our estimate at present is that there’s around 5000 active Australian users now.
We continue our interview with Gary Hazlitt. Part 1 is here.
Lowell: Could you talk a little about Australia’s presence in Second Life?
Gary: I think it is a very interesting time for web 3.0 and especially Australia which is one of the most remote communities in the physical world. I think there is both a strong camaraderie and inventiveness in the psyche of Australians and it bodes very well for their place in the global, virtual, metaversal grid. I created the first major Australian presence in SL with the AFTRS Island Esperance, and then a private island that I share with 3 other Aussies. It has always been a goal to try to create a larger community of connected islands. Originally the BigPond islands were close to ABC and the two above and other educational institutions were going to come into the mix. That will still happen – it is important to have virtual proximity with such a small population and market. A cluster of Australian islands is important as a foundation and seed to learn from each other and build an Australian community and have brand fights at this experimental stage.
Lowell: What are your aims with your company?
Gary: One thing that excites me most about SL (and this is with my LAMP hat on too I suppose) is to bring producers and corporates into the metaverse and develop a range of cutting edge services that cross-over between virtual and real world forms – in real-time so it is truly reality based. I think the potential for emergent and engaging virtuality cross forms is vast. But we also know that it is vital that the Second Life presence for any company adds that little bit extra to attract visitors which is different from anything that currently exists and give them an experience that they will enjoy. There’s nothing worse than spending time and effort to build a world online and then find no-one visits. So we are a company that spends time in-world to understand its sensibility and not a production agency that has just added Second Life to its roster. I liken SL to a foreign country and you need to be able to speak the language.
To be more corporate about our aims, the focus of The Project Factory is to bring established and trusted brands into this innovative world in a way which captures people’s attention and keeps them coming back. Companies in Australia are looking for ways to attract new customers, build loyalty with existing customers and build communities that bring them onto the world stage. With Second Life, we are able to produce brand experiences that attract international audiences and present an innovative message to customers. There are also companies that are keen to use 3D worlds like Second Life for employee training, internal communications, even basic meeting rooms. We are seeing an increase in interest in this sort of development from major companies. The Project Factory is uniquely positioned in the Australian marketplace as it is able to offer local development expertise, as well as relying on our technical and production network in the UK and South Africa. The Project Factory’s key areas of expertise are games builds, interactive storylines, in-world AI robots and events as part of its service to ensure that our visitors have the different experiences and challenges each time they visit.
Lowell: Can you talk about any future projects you have in the pipeline?
Gary: We are currently very busy with planning many new projects with three or four coming in each week. They range from highly corporate at one end to entertainment and game-like at the other. Of course we will be making sure all the projects we have initiated so far can grow and there will be announcements on that very soon.
Lowell: What are some of your favourite places in SL?
Gary: You can of course check my profile to see what are my favourite places – but these are usually a few months out of date. I have also done a sticky post on my JustVirtual blog called top twenty places in SL (admittedly based on a Channel 4 UK list). Oher areas that I go back to a lot:
Really immersive role playing areas:
City of Lost Angels
Midian City
Nice places to hang and dance
Lost Gardens of Apollo
Elements
Festival
Good recent brand entries
L Word Island
AOL Pointe
Place to play games
Pot Healer Adventure
Games island – footcake, danger zone
and of course recent Australian entrants
ABC Island
The Pond
Lowell: What developments in the SL architecture do you think will occur in coming months?
Gary: Well, regardless of all the anti-hype press and technical moaning I still think LL are still way ahead of many other companies in this space as they have an existing and loyal, persistent community which many others don’t. They still need to move very quickly to a distributed or peer-to-peer server model and begin to scale. I know they are working hard on reducing load on San Francisco and Texas, particularly as most traffic is from outside the US. I’m really looking forward to local Oz servers soon. All of this is being discussed on SL forums. I actually think the open source client will have far less impact than LL moving to a peer-to-peer model, so everyone has small parts of the grid and it becomes much more bit torrent. This actually makes most sense when typical SL users are permanently logged in, I can imagine half a million users all with a half a millionth of the grid becoming the norm combined with a series of distributed main servers that trickle out global updates.
Lowell: What improvements in SL would make your virtual work-life easier?
Gary: Most builders and developers feel limited by the in-world tools. I actually think they make the process much more rapid than it would be if everything was done in Maya or 3DSMax and imported – and I love the collaborative way of working which you don’t get in non-networked, more industry standard tools. But I think a combination of the two is important, particularly to use existing models to start from. When Warda and I were working out the best way to do the Opera House sails out of the scripted in-world building tools (thanks Cadroe Murphy), it would have helped to import many of the existing models – but no import available. From a dynamic perspective it is still tricky to get images from outside ticking into world. Important for events, RSS or up-to-date advertising, so a built in element to the client that uses LibSL to automate sound and image importing. I could go on with a list as long as your virtual arm but those two will do for now.
Lowell: Where can people find out more about your work?
Gary: The Project Factory have a great website and my main media blog has some interesting perspectives on the future.
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