Archives for 2007

Marketers not hitting the mark in SL

At SLOz we get asked regularly about businesses getting involved in SL and we commonly respond along the lines of ‘any company that doesn’t understand the SL community and drops in a standard business model is going to get burned’. It’s not rocket science – if you impose yourself in a new market without understanding same market, then there’s going to be resistance.

As reported by Digital Media Wire, German firm Komjuniti have surveyed SL users and surprise, surprise, there’s resentment building against companies just inserting themselves into SL without any real research or understanding of SL dynamics.

Interview: Gary Hazlitt (Gary Hayes) Part 1

With the launch of the ABC and Telstra presences in Second Life, Gary Hazlitt (Gary Hayes) has become a well know figure for Australian SL users. He’s managed both projects and built the majority of the content as well. SLOz caught up with Gary to get some insight on the builds done and the ones coming up.

Lowell: Can you describe a little about your background in RL?

Gary: Sure. From an SL perspective I am the Head of MUVE Development at the Project Factory and also the Director of the Laboratory for Advanced Media Production since 2005. Prior to that I have always had positions at the bleeding edge of new service delivery including Senior Development and Producer at BBC New Media for eight years and Interactive Producer in LA during 2004. All the positions have given me a strong grounding in every digital tool there has been, so I won’t list them, and I have found having a range of ‘natural’ skills very useful in SL so my other ‘passion’ areas such as music composer/producer, sound design, professional photography and travel writer have been useful in metaverse development.

Lowell: When did you first get involved with SL and had you been involved with other virtual worlds prior?

Gary: I may be showing my age but I was one of the first to have a personal homepage on the web back in 1994 which had lots of experimental VRML elements and I also linked/joined this to pseudo-3D virtual worlds like Cybertown. In 1995, I joined the BBC as a new media producer as part of a team of 12 at the BBC Multimedia Centre, I did lots of cool projects and worked partly on one called ‘The Mirror’ – six themed VRML virtual worlds that had avatars wandering around talking about BBC videos amongst other things on large screens. A clunky time for virtual worlds but the potential was obvious even then for new cross-over formats. As well as producing many to-air services such as interactive and broadband TV, I worked on several BBC R&D projects (in departments such as Imagineering) looking at artificial life, TV-cross over games and artificial intelligence, many based in shared virtual social networks. I have closely followed the sims revolution, been in and out and back in various MMORPGs and indeed joined SL back in 04 when I was living in Santa Barbara. SL was a quiet place back then and was pretty limited community wise. I rejoined early last year just ahead of the swarm. The Laboratory for Advanced Media Production which I direct also has many projects that utitlise Second Life including Emergence, Inworld and City Games all detailed on the site.

Lowell: Can you give your thoughts about the Telstra and ABC builds – what were the biggest challenges and rewards?

Gary: I can’t talk directly about the thinking behind the Telstra project as you may expect, so will talk about my general approach to 3D immersive social network design and give more detail on the ABC project. The challenge with any build is to make sure the client has prioritised the experience for the user. To not talk about stuff that will be pushed at them (web 1.0) but about what the users should feel and be able to do. It is all about ‘doing’, and doing can take many forms – the most important being ‘creating our own stories’ by socialising in these spaces. So the spaces and specific builds must have character and allow play. Much of the philosophy of my approach for more corporate properties or brands entering into SL for the first time can be found in quite a few posts on my personalizemedia.com blog. A recent post talks about the L Word and AOL and 13 tips for new entrants.

In terms of what my role was on these projects, for ABC I am credited with direction and build. For the Pond project (as it states on the official press release), I produced and developed it. In fact, I built most of what you see in the Pond – having done an audit the other day I worked out I created 21 000 prims of the 22 800 on the islands, but if you had time you could find that out yourself! I did everything (including terraforming and layout) apart from the Opera House and Bridge because of time and also as they were add ons and partly to decorate the race track – which will be the real draw there, eventually. Both of the recent Oz projects are widely reported as being R&D so the investment and expectation are relatively low. The key for both companies is to get as much learning as possible from these islands, and use that to build on for the good of everyone in Australia.

Back to approach. I always begin by saying SL and any 3D MUVE is a social network so what can we bring that will be attractive to users (new and old) and that will develop a community and a sense of belonging. Once you have tha,t any advertising, product or media that you want them to watch will be part of the producer/audience agreement – much the same as ads are on TV – “you give me a good time, I will be happy with your ads”. It is great to see both spaces slowly becoming a ‘home’ type destination for users, but there is a long way to go yet. The old ‘build it and they will come’ needs a good dose of ‘and be around when they do, with lots of events and friendly chat’, so it has been interesting to see how each company has handled its ‘potential’ community.

I advise on the approaches but it does require a people resource to follow through and that is not easy for some companies – but this is not a website you create and leave, so new entrants need to think carefully about on-going community management. I think SLOz has reported a good deal on this issue too. Another issue that is often overlooked, and a challenge for incumbant media companies, is the rights issue. You often hear people say “this and this club are way more popular than here” and the real reason for that is that the clubs and various other big social areas are streaming internet radio or linking to full length ‘illegal’ movies in-world without any recourse to the rights holders. In some cases they are charging inworld for the privilege. Well known media companies cannot do this and have to negotiate rights out of respect for the creators of movies and music but also to not be sued by them. The creators are unlikely to sue the owner of Club X for example as they know it is not worth their while. But moving on.

To make the spaces feel like ‘home’ you need to build depth and an inherent organic, naturalistic feel to the place, which is the thing I get most satisfaction from – creating a space you can explore and always find something new. So it is great to see couples and groups wandering (flying) around areas that don’t necessarily have ‘stuff to see’ but have an atmosphere. It creates a loyalty to the brand that put it there. Also it is about creating personality, environments that have character. I am always surprised at many other corporate builds that are of cities, or whole town centres – they are great to visit once or twice, but you don’t really feel like you could hangout there or call home, I find them rather cold. With ABC particularly, the small team agreed on general ‘naturalistic’ principles and then layered on the other themes such as the alien thing, hidden clubs, odd Australiana structures, part outback, part sci-fi and so on. It was exciting watching this come together. With the ABC project we also wanted to leave breathing space for the community, so we made sure it wasn’t overbuilt – and that comes back to other brands who cover the land with concrete jungles. Many spaces require specific look and feel and function, big dance clubs, meeting areas with screens and so on – these are important too for the education and social aspect, but I have been lucky in both ABC and BigPond to be able to go beyond that in may ways. The real reward for me is watching users ‘be’ in these spaces, learning from what was intended to how they are being used. For instance, the Billabong Bar I knew would be a draw and I worked hard to make that ‘organic’ and it now has as much traffic (albeit early low numbers) as the bridge and opera house combined. To get numbers as high as some of the main dance or established sims (Lost Gardens of Apollo springs to mind) does require an iterative response to how the areas are being used. I hope this will happen.

    Part 2 – Australians in SL, recommended spots in SL for new users and future projects.

SLOz archived by National Library of Australia

We don’t tend to blow our trumpet often, but were just a little bit excited to have been archived by the National Library of Australia.

Ego aside, it’s great to see the NLA being so proactive with New Media.

“second life online university degree”

Those are the terms I used for a recent Google search. And what do you think was near the top of the list on the results of this search?

The listing of Ohio University – their presence in SL was my first look at an in-world university when I was wandering aimlessly around some time ago. The Ohio University Island is a replica of the real life campus in pathways, buildings and layout.

Their presence along with a top 5 Google search billing makes for a formidable competitor to the Australian pathfinders currently under construction and development.

What makes this the more pertinent is the recent article “PM, analyse this: IT is going down the gurgler” by Grahame Philipson, which lays out some fairly startling facts and issues about Australia slipping down the IT rankings in a global market.

With the rapidity of technological change, the emerging powerhouse of India and almost weekly prognostations from political leaders that Australia is in some sort of parlous state education-wise, perhaps, the question that needs to be asked is can any amount of cash injection for broadband access from the Future Fund come close to reversing the kind of decline that Grahame Philipson has indicated.

SL has been around for a few years now. Ohio University has top billing on Google. India is currently dominating in many circles of technology R&D and commercial enterprise (remember where Hotmail started?).

Perhaps an articulated IT policy that goes beyond rhetoric and supports the future of an Australian based knowledge industry is in order?

Looking to start a business in SL?

This article provides some business ideas, albeit directly from the SL website.

If you’ve got friends or family still looking at you a little strangely when you talk about Second Life, the article does provide a simple overview that may help explain things to them.

Having problems with Stick Cricket loading in your web browser?

I’m a cricket tragic and a Stick Cricket addict. What’s been frustrating over the past few weeks is the absolute lack of reliability the Stick Cricket pages have with loading – constant ‘failed to find page’ or MySQL errors. The World Cup will have traffic fairly high but it doesn’t seem like that’s the only issue – the actual game itself changed a week ago to an upgraded format, then a few days ago mysteriously reverted back to the old version. Then last night, back to the new.

It’s a popular game, but a sirefire way to kill loyalty to a product is to make it unavailable and change it constantly….

Chez Xay

The Chez Xay Tropical Island Resort covers all of Tamita Island, Irukandji (a type of jellyfish native to North Queensland). I stumbled across Chez Xay when doing a search of classifieds using the term ‘Australian’. In Xay Tomesen’s own words:

“The resort is gay owned, straight friendly, with a focus on harmony and nature. Beyond the main beach and shops, Tamita Island is a maze of deep ravines, untouched plains, walking tracks, and rainforests.

Our residents are few and enjoy a quiet lifestyle. Most of the island’s visitors come to see its attractions, including a large RL art gallery, house and land rentals, and one of the largest menswear stores in SL, featuring original Australian designs.

The resort also houses the SL corporate head office of Body Sync, a Brisbane based chain of beauty salons, who use our facilities for staff training and conferences.”

Check it out in-world.

ABC versus Telstra visitation – it’s a close thing

With the launch of the ABC and Telstra presences, it’s worth comparing some initial visitation figures. Lindens own ‘ Traffic ‘ monitor is being used for the sake of this discussion – we know it’s reliability can be variable but we took readings from both areas at the same time so it’s at least indicative. I chose the busiest location for each area – the Welcome Area on The Pond and the Sandbox at ABC:


So the ABC experience is giving Telstra a run for their money – it’s not a competition but given the large influx of BigPond users directly into the Telstra area, ABC should be fairly happy with their level of visitation.

Opera House build and upcoming stories

Warda Kawabata is responsible for the Sydney Opera House build on Telstra’s BigPond islands launched a fortnight ago. She has described the build in her blog.

Coming up also in the next few days is an interview with Gary Hazlitt, who oversaw both the Telstra and ABC builds. We also have stories coming up on a couple of smaller Australian businesses as well as news about Australia’s first SL magazine….

Aussie fashion style wins out again

After a couple of weeks of solid coverage of corporate launches in SL, it’s easy to get bogged down in business jargon and sociological debate. It’s great to see that new Australian SL users are registering with their sense of humour well and truly intact. Seen this evening on BigPond Island:

That’s what SL is all about.

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