Surgical robotics is a highly specialised area of medicine. Even more specialised are those surgeons who’ll be holding their inaugural conference exclusively in Second Life. They’re the International Virtual Association of Surgeons (iVAS) and the full details are:
“The International Virtual Association of Surgeons (iVAS) is pleased to announce its inaugural conference. This will be held on 22nd April 2008, exclusively in Second Life.
The conference will be run in the same manner as a real-world conference, with key note addresses from internationally recognized leaders in the fields of surgical robotics, simulation and education. The editorial board consist of experts in the field from Imperial College London, Professor Ara Darzi and Professor Guang-Zhong Yang and Professor Blake Hannaford from the University of Washington.
The abstract call on surgical technology, robotics, simulation and education is primarily but not exclusively aimed at international surgical scientists. All submissions will be most welcome, and the deadline is on the 20th January 2008.
To be kept up to date please feel free to visit us on the Second Health island, join our group in world ( The Virtual Association of Surgeons) or visit our website.
Keep up the great work and have a happy New Year!
Many Thanks,
James Kinross and Julian Leong
(Lancelot Spitteler and Julian Nikolaides)
Mr Julian Leong MRCS
Programme Co-Chair
Department of Biosurgery and Surgical Technology,
Imperial College,
10th Floor, QEQM,
St. Mary’s Hospital,
London, UK
Tel: +447958277088
Fax: +442078866309
Email: j.leong@imperial.ac.uk
Mr James Kinross MRCS
Programme Co-Chair
Department of Biosurgery and Surgical Technology,
Imperial College,
10th Floor, QEQM,
St. Mary’s Hospital,
London, UK
Tel: +447989344238
Tel: +442078861947
Fax: +442078866309
Email: j.kinross@imperial.ac.uk”
The medical fraternity can be a conservative bunch, even the cutting edge specialties like surgical robotics. For such professionals to instigate conference proceedings in this manner shows the power of virtual worlds as an educational medium.
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