The Watch – virtual worlds in the news

1. CNET – Mitch Kapor: 3D cameras will make virtual worlds easier to use. “Mitch Kapor, like many people, is well aware that virtual worlds are often very difficult to use. The founder of Lotus 1-2-3, who also happens to be the first investor in Second Life publisher Linden Lab and its chairman, spoke at the Metaverse Roadmap meeting here today on the topic of what can be done to make using virtual worlds a better experience”.

2. CNN money – IBM Launches PowerUp, a New Free 3D Multiplayer Virtual Science Game for the Classroom. “IBM (NYSE: IBM) is launching a free multiplayer online game, PowerUp (www.powerupthegame.org), challenging teenagers to help save the planet “Helios” from ecological disaster. The game is part of IBM’s TryScience initiative and will be launched at Engineer’s Week 2008 opening on February 16 in Washington, D.C. The game, which can be played alone or together, features a planet in near ecological ruin where three exciting missions for solar, wind and water power must be solved before sandstorms, floods or SmogGobs thwart the rescue”.

3. The Emory Wheel – Emory Conference Discusses New Reality of Virtual Worlds. “With graying hair, a grizzled face and a penchant for bow ties, Benn Konsynski, professor of business administration at Goizueta Business School, doesn’t fit the typical stereotype of an online gamer. But you should never judge a book by its cover: Konsynski takes his games very seriously — and he isn’t the only one. In fact, on Monday, Goizueta was filled with a variety of people from across the nation — academics, businessmen, tech enthusiasts and IT professionals — who all share the belief that gaming is much more than child’s play”.

4. Government Executive.com – Blogging the Virtual Government.”Not long from now, we will make laws, set policies, write regulations and create programs by first “playing” the likely consequences in synthetic worlds, says Anne Laurent, longtime observer of federal management and creator, just this year, of a new blog, “The Agile Mind.””.

5. Kotaku – Hello Kitty Online Detects No Sarcasm. “Hello Kitty Online hopes to transport its players into a world of sweetness and light. A world without hate. A world without fear. A world, apparently, without a sense of sarcasm. This morning I was pointed towards the main page for Hello Kitty Online, which features a quote I swear I’ve read before”.

6. Courant.com – The Pitfalls Of Online Role-Playing Games. “How would you change your life if you could simply flip a switch? If you could start it all over again, what would you do differently? Thousands of people are doing just that — in the virtual sense. Byork and Alyssa are young, attractive millionaires — married for less than a year. Byork made his fortune in the stock market and has retired at the ripe old age of 36. Alyssa, a former runway model, met Byork at a local dance club, and three week later, they were engaged”.

7. Terra Nova – Organising Virtual Events. “On the 18th December 2007 Twofour Learning and the Beyond Distance Research Alliance at the University of Leicester launched the Second Life Media Zoo project. The Island showcases a range of learning initiatives put forward by the Beyond Distance Research Alliance and is intended as a learning and research platform, aimed at gathering data on social interaction, behaviour and the importance of learning within a virtual 3D environment”.

8. Second Life Herald – Second Life Economy is in a Recession. “After the banking ban, there are commentators who state that the Second Life Economy is in a recession and then there are the opposing commentators that say that the Second Life Economy is not in a recession”.

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