The impact of brands on virtual worlds

Second Life blogger Dusan Writer has written a detailed article on the impact he believes brands have had on virtual worlds and the trend toward smaller virtual worlds.

His tone is best summed up by this paragraph:

And this social media stuff has been a drag too. Best we could do for the poor suffering brands was to come up with the idea of “viral” – which really means “something short, like a commercial, only we’ll get consumers to pass it around rather than pay for media placement”. Because look, everyone’s ignoring your banner ads on youTube, and if you get involved with Facebook widgets you might end up next door to some rocker chick posting half-naked pictures of herself and joining the “I Slept with Someone On Facebook” group, and that’s can’t be so hot for brand equity right?

The section showing different worlds and their alleged immersive elements is worth a look alone.
What say you?

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  1. […] (of many) for the day i checked into my mail to see what was happening – and my rss feed from metaverse journal sent to me  dusan’s latest lenghty post about the emerging virtual worlds business sparked […]

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