The Internet, video games, virtual environments and social networks: The new Demon Drink

tan-interconnected

An Engineering student at the University of Texas Austin murdered his wife and his mother at their homes, then shot and killed 14 people (and wounded 32 others) at his school, before being killed by police officers.

A Japanese woman who had been dumped by her Sappporo boyfriend destroyed some of his property and records.

A Houston woman believed her husband was having an affair, ran over him three times and left the car parked on top of him, killing him.

A North Carolina woman whose relationship broke up with a Delaware man stalked him and attempted to kidnap him.

A Canadian man’s wife who also thought her husband was having an affair, was killed with a sharp object and the murder disguised as a car accident.

A British man killed his estranged wife for concealing her marital status and pretending to be single.

Now three of these stories have something in common that the other three don’t. Can you guess which?


Three of these stories involve computers, technology and online networks and the other three do not.

The Engineering student was not imitating or influenced any violent video game. Indeed he had never been online and never played any video game. His name was Charles Whitman and the school shooting took place in 1966.

Likewise the cases of the Houston Woman and the Canadian man had nothing to do with computers, the Internet, virtual environments, online social networks, Second Life, or Facebook. The other three did. Just not very much.

The Japanese couple broke up on Maple Story and she deleted his account. The British woman changed her Facebook marital status to indicate she was single, and her husband murdered her. The North Carolina woman met her Delaware boyfriend in Second Life, but things only went wrong after they’d met in person.

Some people will tell you that technology is destroying society and civilization, that virtual worlds and social networks are distorting our perceptions and making us lose touch with reality. Stories like these are cited as examples.

Bullshit.

Technology may ultimately be the cause of some social and societal problems, but these aren’t those problems!

If Whitman had performed his school shooting in the 21st century, there would be people lining up to claim that violent video games were responsible, perhaps Grand Theft Auto — a commonly named villain. That’s not a difficult correlation to make — hundreds of millions of people people have played violent video games. Statistically, you have probably done so yourself. It’s obvious, however, that they cannot have been involved in Whitman’s killing spree, or in countless others which pre-date them.

What should be obvious from the brief selection of cases above, is that they all have something in common. People. It helps to remind us that people react to other people and to the circumstances in their lives exactly the same way without technology, the Internet and virtual environments as they do with it.

Like the demon drink, Reefer Madness, even demonic possession — isn’t the problem here that we’re focusing attention away from the motivations and choices of people and foisting the blame off on something else? Does that not do more to obfuscate and confound any attempts to address the real problem? That’s just lazy and irresponsible.

And the real problem is us, isn’t it? People are still people, wherever you go and whatever year it is.

On the Internet, as is commonly repeated, everyone knows you’re a dog. You’re still exactly the same person, regardless of your avatar or your handle.

If you’re cheating on your partner, or lying to people about being a highly paid executive, it doesn’t matter if you’re doing it on the Internet, or in a bar in the city. The devil didn’t make you do it. You did — and you’ve only yourself to blame, however much you wish you could shift the blame onto the Internet or your avatar.

Comments

  1. Caliburn Susanto says

    You and Pogo both have it right. Blaming technology for human failings is bullshit, and we all already know who the enemy is.

  2. williamgeo says

    Something that everybody seems to forget is that you just need to look back at history and you will so that it has all been done before. Look at EverQuest, it is still going strong with the same game play from the past. Does anybody think that it really matters.
    ———
    george
    EQ2 Plat

  3. williamgeo says

    Something that everybody seems to forget is that you just need to look back at history and you will so that it has all been done before. Look at EverQuest, it is still going strong with the same game play from the past. Does anybody think that it really matters.
    ———
    george
    EQ2 Plat

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