Mike Oldfield Man on the Rocks Review

IMG_2864

I’m so superficial: I love the blue vinyl

First a disclaimer: I’m an enormous Mike Oldfield fan, who in conjunction with my wife had an excerpt from Tattoo on Tubular Bells II as our bridal march.

Like the majority of Oldfield fans, I was drawn to him through his instrumental work. That said, I’ve always really liked his rock work – Discovery and Islands are two favourites. So it was with a fan-based, but open mind in regard to genre that I’ve come to review Man on the Rocks.

This is an album from a man who has nothing to prove artistically – his reputation has been established for decades and if you’ve listened to many interviews, Oldfield will regularly emphasise it’s about creating the music he feels he needs to. That’s exactly what he’s delivered here – eleven songs that are infused with his current living situation (The Bahamas) and his semi-recent personal life (divorce).

If you’ve heard or seen much about this album, it’s hard to escape the Bahamas imagery. Combined with Sailing as the opener, it creates the strong perception of a relaxed / AOR approach, and I think it does the album a disservice. There’s a range of themes on here, but it takes a couple of listens to put the whole album into context.

Sailing is the lead song of the album and its obvious why – it’s upbeat and has a hook that’s hard to move on from. Moonshine and title track Man on the Rocks build the momentum nicely. Castaway is a slow burner that delivers a punch in Oldfield’s guitar solo toward the end. Minutes is a four to the floor soft rock classic as good as anything Oldfield has delivered previously. Nuclear and Chariots are the two most introspective songs, and it only takes one listen to work out it’s not a happy look inwards – Chariots instrumentally seems to be one from the vault. Following the Angels made little impression on me, but Irene is a nice rocker with some brass swagger added. I Give Myself Away is the final track and the only one not penned by Oldfield. It’s a mellow finish to the album and one that sits nicely.

Is Man on the Rocks one of Mike Oldfield’s better albums? It’s too early to tell, but it certainly can sit proud amongst his other rock albums. As far as replayability goes, I can see Sailing, Minutes, Irene and Castaway being on regular rotation, with the others pleasant surprises as they come up on a playlist.

The best compliment I can give this album is that it’s honest – and that honesty delivers a number of high points that will keep me coming back for a long time to come.

Oh and Mike: please tour Australia sometime – we’re just like The Bahamas but with even more flora and fauna.

Facebook Buys Oculus: What’s The Downside?

There's one hell of a ride ahead for virtual reality

There’s one hell of a ride ahead for virtual reality

The news that Facebook have paid $2.2 billion dollars in cash and Facebook shares to buy Oculus, is far from surprising. The Oculus team have a huge profile and one of the behemoths were always going to buy them out.

What I’m interested in is the potential downsides of the takeover and its implications for the technology. Here’s a couple I can see:

1. Accentuating the Generalist

Although gaming is the primary focus for the Oculus Rift VR headset, there’s a lot of emphasis on other applications for it as well. Personally, I intend on using it for some clinical simulation research for my PhD. This takeover won’t stop that as far as I can tell, and it could actually speed up access to the retail units, but I worry that Facebook may dull some of the sharper edges the Oculus team have. Games are where the money is, so hopefully there’s still some support for other areas of R&D to keep a wider but smaller audience in the loop. On the encouraging side, the Oculus team seem to think it’s not just about games:

As we talked more, we discovered the two teams shared an even deeper vision of creating a new platform for interaction that allows billions of people to connect in a way never before possible.

That said, there’s always lots of starry-eyed optimism during a honeymoon period – it’s the long term commtment that will count.

2. The Facebookisation Risk

As bizarre as this sounds, I worry that Facebook will try to put too strong an imprimatur on the Oculus technology, making it appear more a niche product than it deserves to be. Yes, Facebook has huge user saturation, but it’s also starting to suffer from the perception of its size and age. If the Oculus Rift is seen as being grafted to the Facebook brand, it could actually suffer. If its first outing in Facebook land is perceived as a novelty, then that risk increases further.

On the extreme side of the equation from my concerns, here’s what the Oculus team have to say:

This partnership is one of the most important moments for virtual reality: it gives us the best shot at truly changing the world. It opens doors to new opportunities and partnerships, reduces risk on the manufacturing and work capital side, allows us to publish more made-for-VR content, and lets us focus on what we do best: solving hard engineering challenges and delivering the future of VR.

There’s no doubt there’ll be more funding, though I find it hard to believe it’s been too hard a struggle raising money given the profile the Oculus tech has. If Facebook operate at arms length, with some reasonable requirements for integration with Facebook, it may work very nicely. It’s just finding that balance.

Oculus founder Palmer Luckey is very upbeat in his blog post about the buy-out, but he has to be to some extent. How upbeat do you feel about it?

 

Linden Lab CEO departs

Rod Humble leaves Linden Lab

Isle of Mousai, Ancient Alexandria

It’s all a bit unofficial yet, but as Daniel Voyager has posted (via Jo Yardley), Rod Humble appears to have finished up at Linden Lab. It’s hard to be surprised when any CEO calls it quits after a tenure of three years or so, but it’s interesting Linden Lab themselves have had nothing to say as yet.

I had the opportunity to share a radio spot with Rod 2 years back, and on that and in other interactions he’s always been more than polite, and I hope he picks up something fulfilling down the track. It’s also well worth having a look back at Tateru Nino’s interview with Rod Humble from February 2011.

Anyone want to guess a replacement?

Scrivener for iPad and iPhone in 2016

scrivener-ipad-2014

Update 3: The eagle has landed!

Scrivener for iOS – Here Next Week!

Scrivener for iOS is finished at long last and will be on sale in the iOS App Store from this coming Wednesday, July 20th. Here are the details:

• Price: $19.99
• Release date: 20th July
• Requirements: any device running iOS 9.0 or above (iPad, iPad Pro, iPhone, iPod Touch)
• Available in all the same territories as we sell our macOS version on the Mac App Store. (Note that 1.0’s UI is English-only, but we will be adding other languages in a free update.)
• Syncs with Scrivener for macOS and Scrivener for Windows using Dropbox (or you can copy projects between devices using iTunes)

We’ve been posting regularly on our blog covering various features you’ll find in Scrivener for iOS. You can find the posts here:

http://www.literatureandlatte.com/blog

You can also find a couple of early reviews here:

http://9to5mac.com/2016/07/14/review-scrivener-for-ios/

https://sixcolors.com/post/2016/07/hands-on-with-scrivener-for-ios/

Many thanks to everyone for their enthusiasm and support for Scrivener iOS over the years. I know it took a long time to get to this point, but I hope you like the end result. This time next week you’ll be able to carry your Scrivener projects around in your pocket.

Update 2: It now appears the development is occurring in house after some ongoing frustrations with developers.

Update: the team at Literature and Latte have added some information into their pre-Xmas 2014 newsletter, claiming it’s all systems go for a 2015 release of the iOS version:

Scrivener for iOS continues to progress (I know, I’ve been saying that for three years now). We were hoping to have it in private beta-testing by the end of the year, but are not quite there yet – although we are very close. We now expect to be entering private beta-testing early in the new year. Internal beta-testing will take a couple of months at the very least given that we have to be sure that syncing is working well and isn’t going to lose anyone’s work before unleashing it on the world, so it will be a little while yet before we start showing screenshots and talking about the release date – but it is coming. Once again, my sincere apologies for how delayed this project has been. But short of nuclear destruction, Scrivener for iOS will surely be out in 2015 at last.

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For those like me that use Scrivener in their daily writing lives, you may be hanging out for a version of Scrivener for iPad. It was originally slated for a 2013 release, but a change of developer has pushed that back. According to Literature and Latte, things are now on track for a 2014 release.

If you’re a writer and use an iPad, you should be slightly excited by this – if you haven’t checked out Scrivener before, here’s where to find out more. It’s available currently for both Windows and Mac.

 

Second Life: What Makes Us Human Competition

What Makes Us Human posterThe dynamos at Uni of Western Australia have launched another great competition for content creators in Second Life. Having had the pleasure of judging some of UWA’s great art / sculpture competitions in previous years, I have no doubt this one will be another cracker. Here’s the full details via the UWA in SL blog:
A UWA 3D Creation Challenge:
What Makes us Human?
 
UWA Encourages you to Create a Model, Animation, or Simulation that reflects What Makes Us Human at a Cellular, Organ or System Level
December 1st 2013 – February 28th 2014
Prize pool: L$268,750
Open to Everyone
You be the teacher!
Models that simulate and models that stimulate! Your models can be interactive!Imagine riding a blood corpuscle through a three storey high heart, watching from “inside” the brain as an aneurysm bursts (a “stroke”).
OVERVIEW
“What Makes Us Human?” is an event run by UWA and sponsored by the School of Anatomy, Physiology and Human Biology as well as the School of Physics. We encourage you to create a model, animation or simulation that reflects what makes us human at a cellular, organ, or system level. We encourage you to create fairly accurate or representative creations or models that can be used for teaching. The aim is to enable others to learn anatomical, histological, developmental and/or physiological concepts about the human body from your work.
Entries can be submitted anytime between the 1st of December 2013 and the 28th of February 2014. Entries should have no more than 300 prims. There is no limit on the number of entries you can submit. Entries will be displayed at the UWA Virtual Gallery.
HOW TO ENTER:
Fill out the Creator’s Notecard form (available from the entry drop box, or create a new notecard with your name, the title and description of your entry, a bried bio (optional) and your rl city location (optional)) and include it with your entry. Be sure to include your name and the name of your entry in the filename of the notecard.

Place the model in the contest entry receiver at UWA Gallery HERE http://maps.secondlife.com/secondlife/UWA/64/132/250:

  • Select your item from inventory while holding down the CTRL key
  • Drag the file from your inventory to the contest entry billboard prim.
  • The outline of the billboard should turn red. You may then release your mouse button and your entry will be deposited.
  • Do the same with your Creator’s Notecard.
  • Mod/copy perms are appreciated, so entries can be displayed via temporary rezzers. This will allow for a greater number of prims/land impact for individual entries, if mod is not possible copy is adequate
If you have problems with the receiver drop the model into the inventory of FreeWee Ling (UWA Curator of Arts) or Jayjay Zifanwe (Jay Jay Jegathesan: UWA in Second Life Founder & Lead) along with a note card stating the name of the model/animation/simulation and the creator.
SUGGESTIONS
Histology (convey the microscopic structure of human tissues)
Nervous System: What are the various representations of different types of neurons?
Integumentary System: What are the structural differences between the layers of epidermis (skin)?
Muscular System: Examine structural differences and/or similarities between skeletal, cardiac, and smooth muscle cells.
Anatomy (convey the gross structure of human body parts) & Histology
Embryology & Foetology: What are various stages of embryonic and foetal development? Perhaps look at the transformation from embryo to foetus.
Anatomy
Skeletal System: What are the components of the human skeleton?
Present the anatomy of various types of joints.
Physiology (convey the processes that enable the human body and its components to function):
Nervous System: What are some of the neural pathways that enable us to perform day to day cognitive and motor functions?
Circulatory System: How does blood circulate through our body to meet the metabolic needs and maintain the normal function of cells/organs/and bodily systems.
Anatomy & Physiology
Circulatory System: How does the heart operate, and what are its different chambers and valves?
Histology, anatomy, and physiology are disciplines that go hand in hand. It is only natural that you may construct entries that draw on more than one of these disciplines in order to facilitate the learning of concepts.
Furthermore, you could also think outside the box. You can portray/convey the difference between normal features and functioning, and the abnormal or dysfunctional.
Other topics could include representations of anatomy, physiology and histology pertaining to the following systems:Digestive, Endocrine, Exocrine, Immune,  Lymphatic, Reproductive, Respiratory, Urinary, Visual
PRIZES:*
1st L$81,250 (~$330 USD)
2nd  L$62,500 (~$255 USD)
3rd  L$37,500 (~$150 USD)
4th  L$18,750 (~$75 USD)
5th  L$12,500 (~$50 USD)
Anatomy Special Prize: L$18,750 (~$75 USD)
Histology Special Prize: L$18,750 (~$75 USD)
Physiology Special prize: L$18,750 (~$75 USD)
Total Prize Pool = L$268,750 (~$1,090 USD)
*(Prizes will be awarded in Linden Dollars. US Dollar equivalents are shown for reference.)

Contest Entry Rules (ESSENTIALS):
  • By submitting an entry, you agree to allow the University of Western Australia to use your model/animation/simulation for teaching and learning purposes, and for promotion of UWA’s programs.
  • Maximum land impact for any entry is 300. Mod/Copy perms are appreciated so we can rez/remove entries on demand, however, if mod is not possible, copy is appreciated.
  • Size is not technically limited, but may not interfere with other exhibits or activities on the sim.
  • Script lag, light or particle emitters, or sounds should be confined to the area of the entry.
  • Contact FreeWee Ling, curator, regarding any special requirements such as orientation, media parcels, environmental needs, etc.
  • We encourage the submission of all-original work. If any component of your entry is the result of rendering work that has originated from another author, whether or not it is under copyright, you must have permission to use it and acknowledge the original author of the component.
Judging Panel:
Professor Stuart Bunt (Anatomy)
Professor Geoff Meyer (Histology)
Assistant Professor Gavin Pinniger (Physiology)
Jay Jay Jegathesan (Founder & Lead – UWA in Second Life)
FreeWee Ling (UWA Second Life Curator & Designer)
Teresa Clune (UWA APHB Contest Administrator)
ENTRIES CLOSE FEBRUARY 28th 2014
Cranial nerve models, like the one pictured in the competition poster, can be viewed at the University of Kentucky’s Cranial Nerve Skywalk in Second Life. To teleport there, click HERE.

Mac Pro Australian Pricing Announced

mac-proThe Mac Pro is now a reality and for those in Australia, Apple have just announced the pricing:

The Mac Pro is available with a 3.7 GHz quad-core Intel Xeon E5 processor with Turbo Boost speeds up to 3.9 GHz, dual AMD FirePro D300 GPUs with 2GB of VRAM each, 12GB of memory, and 256GB of PCIe-based flash storage starting at a recommended retail price of A$3,999 inc. GST; and with a 3.5 GHz 6-core Intel Xeon E5 processor with Turbo Boost speeds up to 3.9 GHz, dual AMD FirePro D500 GPUs with 3GB of VRAM each, 16GB of memory, and 256GB of PCIe-based flash storage starting at a recommended retail price of A$5,299 inc. GST. Configure-to-order options include faster 8-core or 12-core Intel Xeon E5 processors, AMD FirePro D700 GPUs with 6GB of VRAM, up to 64GB of memory, and up to 1TB of PCIe-based flash storage.

Although not surprising, the pricing isn’t for the faint-hearted – you’d want to be doing some serious work on these beasts to get bang for buck. So will you be buying one?

Confucius Did Not Say..

Man who wants pretty nurse, must be patient.

Passionate kiss, like spider web, leads to undoing of fly.

Lady who goes camping must beware of evil intent.

Squirrel who runs up woman’s leg will not find nuts.

Man who leaps off cliff jumps to conclusion.

Man who runs in front of car gets tired.

Man who runs behind car gets exhausted.

Man who eats many prunes get good run for money.

War does not determine who is right, it determines who is left.

Man who fight with wife all day gets no peace at night.

It takes many nails to build a crib but only one screw to fill it.

Man who drives like hell is bound to get there.

Woman who stands on toilet is high on pot.

Man who live in glass house should change clothes in basement.

Man who fish in other man’s well often catch crabs.

Finally CONFUCIUS DID SAY. . …

“A lion will not cheat on his wife, but a Tiger Wood!”

Calling Second Life Educators and Students: Research Study

Second_LifeCall all educators or students working in Second Life, consider taking part in a research survey:

My name is Christine Mark and I am working on my dissertation for my PhD in Instructional Technology from The University of Southern Mississippi. My dissertation is entitled The Rise and Fall of Second Life as an Educational Platform. This study seeks to find the reasons why Second Life did not become the dominant course delivery method as was predicted in 2009. This study will further the research on 3D Online Immersive Environments by analyzing what happened and by giving higher education administrators, instructors, and course designers guidance when trying new technologies in the future, including 3D Environments.

This study seeks to gather the opinions of students, instructors, and instructional designers who have taken, taught, or designed a course in Second Life. I am asking your help in gathering this information. Please take the survey and forward the link to your students who have taken courses in Second Life as well as any others you may know (students, instructors, or designers) who could provide information.

The survey should take about 15 minutes and I am offering a chance to win one of 30 $10 iTunes gift cards for participating. As you know, gathering research information requires the cooperation of many others who have a desire to make things better. I would also be glad to share my findings with you if you are interested. The link to the survey is:
https://www.surveymonkey.com/s/CLMSecondLifeResearch2013

Thank you for helping with this research. If I can ever assist you in any way with your research please let me know.

Christine Mark
Doctoral Student
The University of Southern Mississippi
Email: Christine.mark@usm.edu

Ever seen $20 all crumpled up?

“Have you ever seen twenty dollars all crumpled up?”…the woman asked her husband.

” No”…said her husband.

She gave him a sexy little smile, unbuttoned the top 3 or 4 buttons of her blouse…and slowly reached down into the cleavage created by a soft, silky push-up bra…and pulled out a crumpled twenty pound note.

He took the crumpled twenty dollar note from her …and smiled approvingly.

“Have you ever seen fifty dollars all crumpled up?”… she then asked her husband?

“No ..no, I haven’t” …he said (with an anxious tone in his voice).

She gave him another sexy little smile, pulled up her skirt, and seductively reached into her tight, sheer knickers… and pulled out a crumpled fifty dollar note.

He took the crumpled fifty dollar note… and started breathing a little quicker with anticipation.

“Now” …she said.

“Have you ever seen $40,000 all crumpled up?”

“No, never” …he said (while obviously becoming even more aroused… and excited).

“Well, go and look in the garage!”…she said.

David Beckham In A Taxi

David Beckham gets into a London taxi and he sees the driver looking at him in the rear-view mirror.

After about five minutes the driver says: “OK give me a clue”.

Beckham says: “I had a glittering career at Manchester United, played in America and got over 100 caps for England, is that enough?”

The driver says: “No, you thick twat, where do you want to go?”

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