New Zealand OpenSim grid on the way

I stumbled across a communication from a consortium of New Zealand Universities, who are making a public call for support for their proposal (which is reproduced in full below):

I’ve been asked as a contributor to OpenSim to pass along the following.

There is a bid going on for a new public project in NZ, through the University of Otago, and the principles (researchers at the university) are making a general call for support for their bid.

If you could sign a letter of support for this bid within the end of the week, please forward it to me, and I will pass it on.

“Support” can be any thing of your choosing, and is non-binding. Samples are appended to this email.

I have been authorized to pass along the following excerpt from the application:

Executive Summary

Project Title: National Virtual World Grid

Project overview

Rationale for the project

The National Virtual World Grid (NVWG) project will develop an open access national virtual world grid based and bring together a community of researchers and educators with an interest in playing an innovative role in the development and usage of the next wave of the Internet: Web3.D.

Continual advances in telecommunications bandwidth and computer processing power are already giving users a more multimedia-intensive experience on the Web. Now with the advent of online virtual worlds (e.g. Google Lively, Second Life) we have the harbinger of the next wave of the
Internet: Web3.D, where users inhabit and participate in a 3D Virtual World (VW) by means of their
personal in-world avatars. An IT industry research and advisory company, Gartner, has predicted that by 2011, 80% of all Internet participants will be regular users of Web3.D technology. Already over 500 US universities are offering courses of instruction in Second Life, and major companies are
getting involved too (e.g. Vodafone, IBM, TelstraClear, Sun). The commercial nature of the most widely used Virtual World implementations, such as Second Life, places high financial costs on users who are charged for developing in-world content and for the traffic associated with accessing the remotely located servers.

This proposal describes how through the development of an national virtual world grid based on open
source software deployed on KAREN, and activities to promote the development of an active user
community, NZ tertiary educators and researchers can be given an accelerated opportunity to play an
innovative role in Web3.D development and usage.

Project outline

The National Virtual World Grid (NVWG) project will operate NZ-based computer servers running the OpenSim software (an open-source clone of the core functionality of Second Life) in “grid mode”. This will encourage uptake of Web3.D technology across New Zealand by enabling organisations connected to the Kiwi Advanced Research and Education Network (KAREN) to obtain free and high speed access to virtual world “regions” hosted in our servers, or to interconnect their own “region servers” with those of other institutions in NZ.

By developing, managing, and operating this National Virtual World Grid, and Web-based community
support tools for users, there will be an opportunity for all institutions that are connected to
the KAREN network to:

1) undertake both experimental and routine use of virtual worlds in teaching and research;

2) develop engaging, interactive in-world content customised for New Zealand use; and

3) develop new context-specific plugins enabling interaction with external applications that are
connected to the real (non-virtual) world and external services.

Expected outcome

The project will:

* Promote the establishment, growth and maintenance of a community of NZ users of Web3.D technology for tertiary education and research
* Provide the environment for New Zealand to become an innovator in Web3.D technology at the
international level.
* Facilitate the tertiary education sector to produce graduates ready to exploit Web3.D technology for the economic benefit of New Zealand

Project partners

University of Otago (Department of Information Science): Project leadership and management; grid
development and management of central grid services and Web-based community support tools.

University of Canterbury: deployment and management of Canterbury grid node (SIM); exemplar VW learning environments for two learning application areas.

University of Auckland: deployment and management of Auckland grid node (SIM).

It’s great to see such advocacy coming from New Zealand universities. I’m more than happy to be corrected on this but I’m unaware of such a project underway in Australia. There’s an enormous amount of development going on in the Australian university sector but is there anything as potentially unifying as the New Zealand model?

Thanks to Mo Hax (via Mal Burns) for the heads-up.

Peter Rowsthorn gets virtual

Last Friday night, ABC show Can We Help covered the topic of virtual worlds, with host Peter Rowsthorn being shown around Second Life by the RMIT’s Lisa Dethridge.

Watch it in full here:


SL
Uploaded by Wolfie_Storr

Thanks to Wolfie Rankin for the heads-up!

The Watch – virtual worlds in the news

1. Newstrack India – Stardoll.com is Brit kids’ most popular site. “Britain’s most popular website for under-12s has been set up to pass on the art of knitting clothes for dolls, according to a new survey. The survey by the Internet analysts Nielsen Online put Stardoll.com at the head of its Top Ten sites visited by the youngest web users. Second in the list was Club Penguin, a virtual world in which players adopt a bird and march it round the beach, theatre or school.”

2. Tampa Bay Business Journal – Entrepreneurs find typical business strategies don’t work in a virtual world. “After previous stops in New York, San Francisco and Chicago, the Second Life Community Convention steps into reality at the Tampa Marriott Waterside the weekend of Sept. 5. It’s visiting a city that already has had its share of entrepreneurs who have jumped into a realm only the Internet, and maybe even a little science fiction on the side, could create.”

3. The Times (UK) – Where the web kids are. “Are they lurking in the darker reaches of YouTube? Or delivering a series of ‘pokes’ and other greetings on the social networking site Facebook? Nope. Today’s kids aged 12 and under are likely to be whiling away their online hours playing games on sites you have never heard of.”

4. Wall Street Journal (USA) – Fluid Entertainment Invites Kids to Play With Purpose in Emerald Island. “Today, Fluid Entertainment announces the title and first details for Emerald Island(TM), their original children’s MMO (Massively Multiplayer Online) game. The company, whose formation and funding was announced earlier this year, is adding this upcoming title to their extensive library of software games for children. Currently in development and slated for release Fall of 2008, Emerald Island challenges players to become online eco-heroes in a mission to save a vibrant, imaginary, virtual world from environmental destruction.”

5. AsiaOne (Singapore) – Donation, sir? It’s online. “A Singapore charity has taken fund-raising to the virtual world, The Straits Times reported. Instead of selling flags or lucky draw coupons potential donors now visit the giant virtual universe Second Life. They enter a special zone filled with candy castle, lollipop trees and chocolate rivers. Each of these virtual goodies come with an option to buy them, and all it takes is a click for the cost of the items to be debited from their virtual accounts. At the close of the donation drive on Sept 21, the virtual funds, collected in Second Life’s currency Linden dollars, will be converted to real Singapore dollars.”

6. Ars Technica (USA) – One month later: Google Lively? Not so much. “In July, Google released Lively, a “Second Life in the browser” plug-in that lets anyone embed a basic 3D chat realm on a website or blog. We strolled through Google’s new social world back then and found that, possibly as a result of the “20 percent time” Google allows employees to spend on projects like this, Lively seemed to be 20 percent done. Now, a month later, we took another look to see if Lively is living up to its name.”

7. Times Union (USA) – Redirecting kids’ passion for video games. “Your son in high school can lay down a face-melting solo on “Guitar Hero,” while your middle school daughter can reach the highest levels on her Hannah Montana video game. They spend hours, without parental provocation, passionately engrossed in their Nintendo DS and Xbox 360 systems like young Einsteins burrowing into a physics problem.”

8. GigaOM (USA) – Why The MMORPG Subscription-Based Business Model Is Broken. “Famed game developer and analyst Scott Jennings recently announced on his blog that he’s quit online game publishing giant NCSoft to join John Galt Games. His new home is the small casual game startup developing Web Wars, a sci-fi game played via a browser plug-in, where web sites themselves are territories to fight over. (Sort of RocketOn meets battle cruisers.) The move is a bit like a top Hollywood producer quitting the movie business for an obscure online-video startup; it’s such a big jump, you want to know why.”

Journalism in Second life: research underway

In the past week i had the pleasure of spending an hour with Annabelle Boyd Jones, an Honours research student from the Department of Media and Communications at the University of Sydney.

Her research is on the role of journalism and governance in Second Life. To my knowledge this is an unexplored research area and should provide for some fascinating results. I’m pleased to have been what will hopefully be one of many research subjects. The Fourth Estate role of journalism in virtual worlds is at an early but influential stage. Research like Annabelle’s will help to encapsulate the progress so far and the challenges to come.

Kudos to the University of Sydney in driving communications research in arenas like virtual worlds.

If you’d like to put your view forward on this topic, head to Annabelle’s blog.

Joseph Jaffe to early Second Life marketers: fail

Joseph Jaffe runs a marketing company called crayon and in the lead up to a visit to Australia Marketing Magazine have completed an interview with Jaffe on his thoughts about Second Life as a platform.

He’s fairly scathing on some of the earlier marketing efforts in Second Life, something older Second Life residents would agree heartily with. He equates SL with a new continent and that those early pioneer marketers squandered a great opportunity.

Here’s the interview in full:

Thanks to Mal Burns for the heads-up.

Live Future 2020 event in Second Life this Sunday

Global Youth Futures are running an event this weekend called ‘Live Futures 2020:A World of Possiblity’.

It’s being held in Newtown, Sydney but there’s a stream being coordinated by Jokay Wollongong, with some interesting speakers confirmed (all times in AEST):

12pm – Welcome and Second Life orientation

12:30pm AEST – Dell Wolfensparger shares some his work and insights, followed by a tour of his island.

1:30pm – Topophilia – Love of Land: AAEE Gallery Exhibition, Islands of jokaydia. Birut Zemits and members of the Australian Association for Environmental Education will share their exhibition in Second Life, titled Topophilia – Love of Land

3:00pm AEST – Global Challenges and Sustainable Futures – Cocreation and Collaboration Session
Janine Cahill and her team will lead an inworld discussion and collaboration session – which will explore some of the issues presented at the real life conference. Help co-create the future!

4:30pm – Dr. Andrew Wallace PhD, Director of the Network of European Technocrats
Dr Wallace will give a presentation titled Technocracy: Building a New Sustainable Society for a Post Carbon World live in Second Life.

If you want to join in, here’s where to go.

Weekend Whimsy

1. WoW & Second Life: Review Of MMORPGs (Part 2)

(Note: some swearing in this one)

2. Second Life Visions

3. Lucent Heart

Interview – Nathan Organ (AUGrid)

Back in February this year we interviewed Steve Sima, founder of the Openlife grid. Since then another Australian has set up a grid based on the Open Simulator architecture. This one is called AUGrid and has been set up by Norgan Torok (RL: Nathan Organ) and we caught up with him for an interview this week.

Lowell: Can you tell me a little about your background and how you got into virtual
worlds?

Norgan: I discovered Second Life around a year ago, after resisting for a while I finally logged in and started exploring. I found it fascinating but had to look into this “game”and work out just what it was about. After realising quickly just how great and diverse the culture and people in
there were I had to explore more. As with most things i encounter I looked deeper and deeper into it. Until the interoperability announcement I considered SL a closed system. The interop test showed me the light into OpenSim and its great possibilities.
.

Lowell: What was the impetus for you setting up AUGrid?

Norgan: Two things inspired me to do AUGrid. Firstly, the interoperability of OpenSim and Second Life opening up that user base to a wider world of virtual worlds. There was concern that Linden Lab would make Second Life a closed world for a while there. Secondly, my own work supporting 1000 hours for autistic kids and my work with EnGeneIC who develop novel cancer treatments, and my
yearning to help support these admirable causes. AUGrid is focused on providing exposure and services to these causes as well as the education sector.

Lowell: Are you personally hosting the grid or working in conjunction with
others?

Norgan: For the moment i am personally paying for co-located servers, with a view to reselling regions servers to help bring money back into the project. Reactiongrid have been helping with supply of cost effective servers to run the grid on. My training and experience in network design and operation helps me manage the topology of the grid servers and plan for growth. We also get support form various developers and sub-communities within the OpenSim project and in return I share my knowledge and experience in networking and my work in OpenSim with the community at large. AUGrid has also set up its own dedicated PayPal account to more easily manage any donations or funds coming in. With
these funds I hope to bring in extra resources to help expand the project and donate services to schools and charities.

Lowell: How far along the development path is AUGrid?

Norgan: AUGrid follows the core development path of OpenSim. I have been busy
talking with the core development teams and some people from Microsoft who have been helping AUGrid along with feedback, advice and techniques. This project and many others on OpenSim are a 2-way development structure where the users and various groups contribute to each other and the common code. This is how I am able to setup AUGrid confident in the fact that the OpenSim community is there to help as am I to help them. As I mentioned before I try to keep the
code quite new, which can bring in new bugs and cause some down time but also pick up the improvements as they are developed.

Lowell: Compared to say Second Life, what would a new resident see on your
grid? Is it a similar experience at this stage?

Norgan: The experience is quiet similar to Second life for general navigation and user experience, in fact you use the SL viewer in many cases to log into AUGrid. There are also other viewers with extra features like building higher height and megaprims allowed. The LLFunctions script
implementations are two-thirds the way through with new ones being added every day, so the scripting and building environment is similar also. The real difference is the flexibility on the server side. For example, we can play with gravity and I have setup an experimental sim that has moon gravity; but really that’s just the start. With some projects using RL integration of robots and information fed in from hardware and external databases, the possibilities are almost endless. This is
the real power of the OpenSim platform – using a modulated approach to the code design, you can create and integrate your own modules on the server. An example of some of AUGrid’s technology is the data center that monitors RL servers in real time. It actually pointed out a problem with one of my DNS servers which I was able to investigate and correct as a direct result of seeing the server in-world.

Lowell: What have been some of the biggest challenges to date with the grid’s
development?

Norgan: Biggest hurdle is the code management and avoiding downtime. Rapid development code is always a task to handle but for the most part the core systems are very stable. We try to explain and notify of any bugs and issues as they asrise and why there was any downtime to help the
users understand how the system works and just how quickly things can change.

Lowell: What are you plans for AUGrid in the coming 6-12 months?

Norgan: To expand the grid onto more servers, which is why we have started taking donations, and allow a more powerful grid for better in-world experiences. The topology of
AUGrid is designed in such a way that it can be easily scaled up and this has been done because i have grand visions for AUGrid. Aside from the obvious expansion of the grid the biggest thing will be to provide free or low cost regions to educational and medical projects, allowing them a powerful platform on which to teach and learn. Ideally, the grid will pay for itself and allow donations of regions to schools and charities.

We have started toying with the idea of medical and education hubs and once we acquire more servers i will be setting these up so when users visit in-world they may more easily get to those areas and projects they are interested in.

Lowell: What differentiating factor do you believe you have over other grids, including Australian ones like Openlife?

Norgan: The differing factor is AUGrid’s primary focus on real life support of charities and good causes and it’s non-profit business model. As well as a true aussie flavour while travelling around the grid with many and varied parts of aussie culture on show. Triple X Industries sim is
a great example with an Aussie pub and amazing aussie shop fronts and areas. This is one of the big helpers to establishing AUGrid’s content – I don’t know what I’d do without him. We also have an accurate representation of Brisbane’s Southbank with much more coming along.

Lowell: For people wanting to check out AUGrid, how do they best do that?

Norgan: Thanks to TheCritic we have an SL Launcher that can be downloaded from a
link on www.augrid.org. It works for Windows, Linux and Mac and allows the user to quite easily launch their existing SL Viewer to connect to AUgrid, among others. There is also a Hippo Viewer made for OpenSim that with a quick shortcut modification can be used on AUGrid allowing the extra features like higher build height limits and larger prim sizes.

Von Johin’s public relations bid for ‘stardom’

Today we received a breathless press release announcing a ‘world first’. The release in full then some commentary afterward:

PRESS RELEASE
Virtual Reality Becomes Reality for Second Life Musician

Foresthill, CA – For the first time in history, a virtual avatar has received a real worldwide recording contract. Second Life (SL) blues musician Von Johin has been signed to an artist contract with California based Reality Entertainment, Warren Croyle, CEO of Reality Entertainment, announced today. “Never before has a virtual character been signed to a worldwide recording contract. Von Johin is legendary in the virtual community Second Life for his heart pounding live shows,” says Croyle. Second Life resident Pud Puchkina, who in real life is director of operations for the east coast division of Reality Entertainment and Second Life resident Kateyes Wingtips, the virtual representative for Reality Entertainment have been scouting the growing number of live performers in SL for several months and handling the daunting task of choosing the Avatar that fits the ethos of Reality Entertainment – a multimedia, virtual music label, book publisher and film company. Puchkina stated, “It was a hard decision, but Von Johin is the real deal, he is original and plays from his heart. Just the man and his guitar, with just these two instruments and a virtual appeal like no other, he brings crowds to their feet daily.” Reality Entertainment plans to release Von Johin’s debut album exclusively on iTunes and then to all digital download outlets worldwide.

About Reality Entertainment:

www.reality-entertainment.com

Reality Entertainment (RE) is a diverse multimedia company that specializes in music, books and film. Known for #1 musical acts such as Marcy Playground and KC and the Sunshine Band, RE also is known for #1 best selling books on Amazon.com as well as nationally successful films such as The Extraordinary Voyages of Jules Verne.

About Von Johin:

Blues musician, guitarist and vocalist, Von Johin hails from Nashville, TN and grew up playing juke joints across the Midwest. An ardent follower of the blues greats, Von Johin delivers his powerful shows every week in the clubs and dance halls of Second Life. Once you hear Von Johin you never forget him because he is a unique performer who resonates deeply with his audience providing compelling and hypnotizing performances.

About Second Life:

http://secondlife.com

Second Life is a 3-D virtual world created by its Residents. Each Resident participates in a virtual environment via their “Avatar” or second life persona. Since opening to the public in 2003, it has experienced explosive growth and today is inhabited by millions of residents from around the globe. Recently, live performances have become a viral phenomenon in Second Life with real life musicians performing to audiences within the SL global community.

Ok – there are two obvious flaws with the press release. First, there’s absolutely no way of verifying that this is the first avatar to have music ‘published’ worldwide. Second, any individual can now publish their music worldwide on iTunes using services like TuneCore for the princely sum of US $9.99 per year.

Expecting hyperbole from PR people is par for course, but this is an outright case of trying to get the lead spot in a race where the race already over. Applying 20th century concepts (worldwide recording contract) to the metaverse is bordering on farcical. It’ll be fascinating to see if the mainstream media pick this release up.

All that said, no comment is made on Von Johin’s ability as a musician. Avatar music performance in Second Life is one of it’s most interesting activities and here’s to continued growth in that area.

Update: Wired and New World Notes have picked up the story with no hint of understanding that everyone can buy their own ‘world record deal’.

Update 2: Von Johin has contacted us to emphasise that he is the first avatar to sign a record deal and given there’s no contrary evidence we accept that he is indeed the first. We also accept that the record deal may involve activities that offer more than services like TuneCore do. The main point was the hyperbole in the press release and the reality of cheap digital music delivery methods available to anyone wanting to utilise them. Of course, the purpose of record deals are to increase sales, so we look forward to seeing increased sales of music by avatars in Second Life.

A year ago on The Metaverse Journal

August 2007 saw some new Australian areas in Second Life:

1. We profiled the Great Barrier Reef and Whitsundays in Second Life.

2. We also had a look at Lake View Waters Fishing World.

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