Kzero: 7 Point Plan for Marketing in Virtual Worlds

Kzero have released an updated version of their 7 Point Plan for marketing in virtual worlds. It’s a free publication that can be ordered here.

There’s certainly a plethora of white papers, discussion papers and case studies around now – the only thing left is the holy grail of a true ROI case for investment in virtual worlds.

What do you think about Mainland zoning in Second Life?

Second Life resident Diag Anzac has posted a thoughtful response to Jack Linden’s recent zoning announcement on our forums.

Jump in and give your thoughts about a significant change to Second Life.

The Watch – virtual worlds in the news

1. 7thSpace – TORC at UH turns to virtual world of Second Life for new study. “The University of Houston department of health and human performance is launching an international effort to recruit 500 participants for a study promoting healthy dietary habits and physical activity. The study will take place entirely in the virtual world of Second Life (SL).” (Also – see our report on Metaverse Health)

2. Network World – 10 questions for virtual world evangelists (Microsoft’s) Zain Naboulsi, and (G-Squared’s) Kyle Gomboy. “Welcome to a new regular feature of this blog … “10 questions for … ” where we talk to interesting people in the Microsoft world through a series of 10 questions (more or less, but who’s counting?) Think of this as a cross between James Lipton (Actor’s Studio) and Robert Scoble (Scobleizer). For the inaugural entry in the series, Microsoft Subnet interviewed two of the people responsible for Microsoft’s presence in Second Life and other virtual worlds.”

3. The Industry Standard – Playboy’s Second Life sim buzzes, even as real-world brand falters. “PaidContent reported earlier this week that Playboy is having a difficult time extending its brand online. Citing a Q2 loss, including declines in online and mobile content categories, it’s easy to assume that Playboy has failed to effectively position its brand on the Web. However, the publisher appears to be succeeding in an unlikely place: Second Life. After launching its virtual world presence early in Q2 last year, rumors abounded that Playboy was pulling up its stakes. Clickable Culture was sure that the Playboy sim was all but abandoned by late July of 2007.”

4. The Houston Chronicle – ‘Avatar’ has taken on life of its own and not just online. “In 2001, the decidedly literate nerd-rock group Harvey Danger penned and sang the lines “I bowed before the avatar / He said the problem’s clear to me / You never got over Morrissey.” The rock cognoscenti would have no trouble identifying the mopey crooner Steven Morrissey of the Smiths, but they may have wondered what precisely an avatar is. Nowadays Harvey Danger would find themselves in no such peril, as avatar appears to be everywhere, though not in the sense that they intended.”

5. MarketWatch – Linden Lab Appoints Frank Ambrose as Senior VP of Global Technology. “Linden Lab(R), creator of the virtual world Second Life(R), today announced the appointment of Frank Ambrose as Senior VP of Global Technology. Ambrose has 20 years of experience in technology infrastructure development, data architecture and operations, including his most recent role as AOL’s Senior Vice President of Technology for Infrastructure and Network Services. Reporting to Linden Lab’s CEO, Mark Kingdon, Ambrose will oversee the development of new processes, systems and tools to maximize the scalability of Second Life’s network architecture.”

6. Wired – Is the Army’s Virtual World Already Here? “The Army wants to build a World of Warcraft-style virtual world for training, DANGER ROOM reported a couple weeks back. “There have been a number of partial explorations in this direction, but nothing near a complete system has been created to our knowledge,” Dr. Roger Smith, an Army researcher, told us. But one commercial game maker insists that’s not true. “There is such a game already in existence,” says John MacQueen from Playnet.”

7. What PC? – Very real legal issues exist in a virtual world. “The past few years have seen the entry of major brands such as Microsoft, Coca-Cola, BMW and Dell into the virtual world Second Life, alongside millions of traditional individual users. Businesses typically use Second Life as a marketing tool to raise brand awareness and as a shop window for products, but it is also used for direct sales and recruitment.”

8. redOrbit – Virtual World in Wii Games is a Fitness Hit You Can Run, Play and Watch It All Unfold With a Cartoon Version of Yourself. “As Kathy Winstead was going for a run one recent day in Ponte Vedra Beach, she saw mountains ahead, as well as waterfalls and fellow runners who waved as they jogged by. “What will they think of next? Rose Signorile, 90, asked as she watched Winstead, 66, exercise with a Nintendo Wii Fitness program at The Players Community Senior Center. Winstead was actually running in place in a classroom at the center on Landrum Lane while watching a cartoon version of herself, on a television screen, running through the beautiful mountain park.”

9. VentureBeat – Six Degrees Games raises $7M for sports virtual world. “Virtual world creator Six Degrees Games has taken $7 million to develop a world for six to 14 year old children with a sports theme. The funding is the company’s first.”

10. CNET – Want to screw up a virtual world experiment? Here’s how. “An island all to yourselves sounds dreamy if you’re planning a vacation with your spouse. But not so in the virtual world, where that sort of solitude is potential poison for companies setting up shop.”

Reminder: $5000L on offer for forum sign-up competition

A couple of weeks back we relaunched our forums and there’s been a number of people sign up and start contributing. For any forum’s success there needs to be a critical mass of participants and there’s certainly not that yet.

To help get things kick-started we have a competition running. Any person who signs up on the forums between now and the end of August goes into the draw to win 5000 Linden Dollars. It’s not a huge prize but if you’re looking for a virtual worlds community to be part of anyway, it’s certainly a nice little incentive. If you’re not a Second Life user you can easily cash the Linden Dollars out for US dollars (we’ll explain how).

So jump in and register and join the community.

Weekend Whimsy

1. OhMy Kidd – Jamm For Genes (Second Life)

2. The Goony Swim Party – In Second Life

3. Google Lively… ? Gia Moves In

Saddle Club virtual world on the way

A Canadian digital entertainment company, GS New Media, have announced development of a virtual world based on The Saddle Club â„¢ TV show, a Canadian (Protocol Entertainment) and Australian (Crawford Productions) co-production. It’s a show targeted squarely at pre-teen kids with a heavy female slant.

Crawford Productions Pty Ltd. (Australia) and Protocol Entertainment, Inc. (Canada)
The platform for the world will be Sun Microsystems’ Project Darkstar, which can be seen here:

For a glimpse of the tween fan base for the show:

The purpose for the development is not surprising and transparently stated:

“The online tween and teen market is a hot spot for investors and advertiser alike, a result of critical user mass meeting proven subscription-based business models. More than $1 billion was invested in 2007 in virtual world companies with an additional $185 million committed in the first quarter of 2008 alone.”

GS New Media have some fairly subsantial people on board although this it’s the company’s first development of this scale.

This is the type of virtual world development (like Hello Kitty) that’s leveraging off a huge fan base. The perpetual challenge is to convert that group into devoted virtual world users. There’s plenty of failures in these developments but at this early stage you’d have to put money on some degree of success with the popularity of the franchise.

2009 is the broad launch date. I can already hear the squeals of a few hundred thousand or more tweens…

Second Life on your iPhone

…well sort of. Dynamo teen developer Katharine Berry has created an iPhone (or iPod Touch) version of her AjaxLife application.

Using it is as simple as pointing your iPhone’s web browser to http://ajaxlife.net/?iphone. Once logged in you can send and receive IM’s as well as see which of your friends are in-world.

Amazing work from a solo operator.

The seven-minute tour: fifty virtual worlds

Gary Hayes has completed a fascinating walk-through of fifty virtual worlds. It’s well worth spending the time having a look:

Montages like this emphasise the growth and potential of the virtual worlds sphere. It also emphasises the challenges around interoperability, determining appropriate levels of governance and the role of business in the mix. The only sure thing is that a significant number of the fifty featured won’t gain the critical mass or niche for longer term survival.

Over to you: how many of the fifty worlds have you participated in? I can count a dozen I’ve spent more than 10-12 hours in, and another dozen I attempted to sign up for but didn’t progress because of restrictive computer requirements. More on that later this week.

Sex and Google’s Lively – the darker side

I wince sometimes at some of the stuff the Second Life Herald publishes – it’s an individual taste thing – but their expose on the darker side of Google’s Lively is well worth the read. The Herald’s Pixeleen Mistral posed as a 13-year old avatar and was subjected to some unwanted attention.

Any 3D chat experience is going to attract deviants – the challenge for Google is how they manage this.

The Watch – virtual worlds in the news

1. News.com.au – Virtual spend making real money. “Spending $26,500 on an imaginary island might sound outlandish, but it’s paid off for computer gamer David Storey who now makes $300 a day from online game Entropia. The 26-year-old Sydney student is promoting the “virtual world” game at the GO3 Electronic and Entertainment Expo at the Perth Convention Centre. His family and friends were initially sceptical when Mr Storey told them he had bought a virtual island with houses, hunting lands and a shopping centre which all existed only in cyberspace.”

2. Abilene Reporter-News (USA) – Texas State Technical College to offer certificate via Second Life. “Texas State Technical College has announced that it will become the first institute of higher education to develop a complete online certificate or degree in the virtual world, as in the fall of 2008. TSTC will offer a digital media certificate utilizing virtual world technology, using Second Life as the primary delivery method, according to a news release. Students earning the digital media certificate will have the opportunity to earn an associate degree in digital media in spring 2009.”

3. HD-Report (USA) – Sony finally starts testing ‘Home’. ““Home,” the much talked about and long delayed virtual world from Sony, began accepting applications for beta testing in Japan. 10,000 Playstation 3 users will be allowed on the beta run, but only gamers with Japanese online accounts are allowed so far.”

4. VentureBeat (USA) – Google testing “AdSense for Games” in bid to shake up in-game advertising. “Google is the sleeping giant when it comes to advertising in video games. While the company dominates search advertising, it has yet to make a big splash in video games. That could change soon, as the company has been quietly testing its “AdSense for Games” product for months.”

5. What PC? (UK) – Virtual answers to real-life ills. “Online virtual worlds are just for teenagers and twenty-somethings, right? To some extent, yes, but not entirely. Organisations are starting to explore the benefits of using virtual worlds not just to share information, hold meetings and allow employees to learn new skills, but to provide an interactive multimedia online environment to reach out to customers.”

6. Washington Post via TechCrunch (USA) – Philip Rosedale Doesn’t See Browser-Based Virtual Worlds As A Threat to Second Life. Is He In Denial? “ecently, there’s been a growing wave of startups and products appearing that are bringing 3-D virtual worlds to the browser. These include Vivaty, Google’s Lively project, and the Electric Sheep Co.’s WebFlock. And I’ve seen a few stealth companies working the same vein. None of these are as fully featured or immersive as Second Life, which requires a separate desktop client download. But it may not matter because a good-enough experience available via standard browsers may eventually qwn Second Life. Linden Lab, which operates Second Life, is working with IBM and others to make virtual worlds interoperable with each other. Still, for the most part, they don’t play nicely with the Web.”

7. Business Standard (India) – Real life Indians yet to get a Second Life. “A year ago, S Sundararaj, founder-member of the Chennai-based IT start-up Anantara Solutions, had just completed his online MBA course from U21 Global. He was under the impression that he would have to attend the convocation ceremony in Singapore where U21 Global is headquartered. However, even as he waited anxiously for the schedule, he was officially informed that he had to collect the certificate of the online university at a virtual convocation on Second Life.”

8. MarketWatch / Wall Street Journal – Manpower Inc. Celebrates First Anniversary in Second Life. “Manpower Inc. announces the worldwide celebration of the company’s one-year anniversary in Second Life. The celebration kicked-off with a multi-media convening of virtual world gurus on Manpower Island to reflect on the ways leading brands can attract a creative and diverse pool of talent and leverage virtual worlds to further real-world social responsibility programs.”

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