Raph Koster: MMOs versus MUDs

Metaplace’s Raph Koster has been around long enough to know most virtual world history. He’s raised some interesting points about MUDs and MMOs, stating that the latter have “removed more features from MUD gameplay than they have added”.

One of hundreds remaining: Project Carthage

One of the hundreds of MUDs still running: Project Carthage

What do you think? Is there truly anything new in multiplayer gaming or virtual worlds more broadly? What further evolution would truly impress you?

The Watch – virtual worlds in the news

1. The Hollywood Reporter (USA) – Nick splits games, virtual worlds. “MTV Networks’ Nickelodeon Kids and Family Group said Tuesday that it has formed separate divisions focused on gaming and virtual worlds and has promoted executives from within the Viacom-owned company to run the new groups.”

2. BusinessWeek (USA) – What Do Teens Want? “Using its online community, Habbo, Sulake surveyed some 58,000 teenagers to compile marketing data covering cosmetics to mobile-phone preferences. Nearly 59,000 captive teens might seem like every parent’s worst nightmare. But for Helsinki (Finland)-based Sulake, such a group provided a pain-free way to gain valuable insight into what “kids these days” really care about. Pain-free because Sulake runs Habbo, the nine-year-old virtual world that as of early June had some 100 million avatars, 9.5 million of them active on the site each month. And because Sulake could use the world as a platform to question the teens—virtually. Habbo’s second Global Youth Survey features the results of a two-month-long poll conducted at the end of last year, which surveyed 58,486 teens in 31 countries. The findings were recently published in a 255-page report targeted at companies looking to market to the lucrative demographic.”

3. Financial Times (UK) – Habbo hits a hundred million teen avatars. “The most financially successful virtual worlds are not 3D and sophisticated, but flat and appealing to younger audiences.
Think Neopets, Webkinz, Club Penguin and Runescape, not Second Life. Habbo, whose graphics are reminiscent of the Code Monkeys cartoon and 8-bit 80s video games, announced today that its 100-millionth avatar had been created.”

4. Computerworld (USA) – Cisco chief lauds coming virtual-world technology. “Cisco Systems Inc. CEO John Chambers today appeared at a virtual press conference in Second Life, where he predicted that virtual world technologies will eventually “explode” in terms of business usage and their impact.
Chambers, whose avatar was dressed in a business suit, disagreed with some recent expert opinions and blogs that virtual world designers and operators are facing a downturn in businesses that are interested in starting up virtual world meeting rooms or product demonstrations in Second Life and other platforms.”

5. Computing SA (South Africa) – Three steps to encourage corporate investment in virtual worlds. “Many business leaders are sceptical of investing in virtual worlds because of the continuing lack of clarity regarding their proven benefits, but there are steps IT leaders can take to encourage corporate investment, according to Gartner. Haphazard investments in poorly planned virtual world projects will continue to cause funding difficulties in some instances, but, once the benefits have been proved, many organisations find that virtual worlds enhance casual social interactions inside the distributed enterprise, which can lead to innovation and produce competitive advantage.”

6. TechCrunch – RocketOn Layers A Virtual World Onto The Web. “Last February we hinted at South San Francisco startup Rocketon’s plan to release a virtual world that spanned the web. At the time, it appeared as though the company was pursuing an embeddable widget strategy. But instead of integrating virtual worlds into webpages, it has actually placed one on top of them so that avatars can roam the web just as you currently surf it. Comparisons can be drawn to both Weblin and PMOG. Whereas Weblin places a little avatar on the bottom of your browser that can be used to chat with other visitors to a webpage, PMOG turns web surfing into a game with mine laying and loot plundering.”

7. Pocket Gamer (UK) – Disney virtual world gets a mobile game spin-off. “One of the trends we’re keen on following in the coming months is cross-platform gaming, and specifically the plans of PC-based massively multiplayer online games and web-based virtual worlds to launch mobile elements.
Yesterday’s report on Blizzard Entertainment’s mobile recruitment shows the activity in this area, but an article in the New York Times about Disney has also made us prick up our ears.”

8. The Industry Standard (USA) – Second Life roiled by by Linden Lab’s DMCA policies. “It seems that he Digital Millennium Copyright Act (DMCA) is the topic du jour. From the current AP flap to the music industry, intellectual property and the legal issues that surround it are being debated everywhere, including the virtual worlds. Second Life is having its own issues with DMCA enforcement as well. Piracy in the virtual world is a hotly contested issue made all the more difficult because every object in a virtual world can be subject to copyright. Our own Ian Lamont had noted the issue that many Second Life content creators had with piracy concerns a year ago, and apparently, residents still have those same concerns about Linden Lab enforcement.”

9. iTWire (Australia) – Second Life announces the world’s biggest virtual party. “It hardly seems possible, but the immersive 3D virtual fantasy world of Second Life is 5 years old. To celebrate, Linden Lab is staging a Virtual World’s Fair which might just be the biggest birthday party never held. It was on June 23rd 2003 that the 3D world inhabited by avatars known as Second Life emerged from the shadows of Beta testing and opened its doors to an awaiting public. To celebrate this 5th birthday, the company behind the virtual phenomena has announced an ambitious two week long party which will run until July 7th.”

10. Silicon Valley Insider (USA) – If Second Life Is Over, Someone Needs To Tell Cisco (CSCO). “Conventional wisdom is that Second Life is an overhyped ghost town that’s wasted many of corporate America’s marketing dollars. But no one seems to have told the folks at Cisco (CSCO), which has maintained a steady presence in Linden Lab’s (SAI #11) virtual world.”

Weekend Whimsy

1. Retransmisja koncertu Agi Zaryan w SL TVP Kultura (part2)

2. Fracturing

3. Neko Adventures of Ivy Nakamichi ep2

World of Warcraft to be overtaken as largest world?

Wagner James Au, writing for GigaOM, gives some interesting details on teen virtual world Habbo Hotel’s ongoing growth. With 9.5 million active users it’s sneaking up on WoW’s more than ten million.

Any Habbo users out there that want to talk about its appeal?

World of Warcraft: 112 km squared

Did you know the whole of World of Warcraft comes out at 112 kilometres squared in real world measurement? For those interested in WoW and science, spend six minutes watching this:

vBusiness Expo line-up announced

Virtual world business advisers Clever Zebra are continuing their relentless schedule of events and products with the announcement of the line-up for the July vBusiness Expo being held on the 30th July:

– Steve Prentice from Gartner will provide the opening keynote address: ‘Virtual Worlds in Business – Are we virtually there yet?’, “where he will summarize the state of the virtual world business in mid 2008, and explore the opportunities and pitfalls of virtual worlds in business.”

– Dr. Tony O’Driscoll from Duke University will provide the second keynote: ‘ “Webvolution” and the iWeb Singularity.’ – “Dr. O’Driscoll will focus on how 3D internet technologies are redefining how we live, work and play.”

Clever Zebra’s pitch to business for the day is:

Learn from the real experience of organizations using varied platforms with a wide variety of use cases. (These use cases will also help you justify virtual worlds budgets as well as help you better understand the value of virtual worlds). Our panel on “Virtual Worlds @ Work” led by SRIC-BI’s Eilif Trondsen Ph.D promises to be one of the high-value highlights of the day.
Learn about new platforms and technolgies about to affect the enterprise virtual worlds market during our “Clever Zebra Virtual Radar” panel led by me, Nick Wilson.

I’ll be speaking with VastPark CEO Bruce Joy and Sun Microsystems Wonderland’s Nicole Yankelovich among others and discussing the technologies likely to affect the enterprise market within the next 3 – 18mts

Finally, although details will come a little later, we are working together with our partners at Forterra Systems to provide a range of educational sessions that will run concurrently at varied times throughout the day. This means that you’ll be able to catch just the sessions that will help you the most.

The feedback I received from a couple of businesses that participated in the first vBusiness Expo was positive and it’s good to see Aussie startup VastPark getting a guernsey on this one.

A year ago on The Metaverse Journal

1. We reported on an influx of new Australian Second Life residents after a story on Second Life on 60 Minutes.

2. The Women’s Weekly got excited about Second Life.

“CyberStars” shoot commences

CyberStars is the upcoming Second Life documentary by December Films for SBS. Shelley Matulick is the driving force behind the project and we’ve covered her blog previously as it provides some great tips on making your own machinima.

Shooting has started on CyberStars so here’s hoping for some local documentary goodness before the end of the year.

Video of SL5B opening speech

Linden Lab have released a video of Board Chairman Philip Rosedale’s and CEO Mark Kingdon’s opening remarks for Second Life’s 5th anniversary celebrations.

Rosedale’s comments were fairly perfunctory and appeared to be off the cuff though he did give some interesting insights into the first few weeks and months of Second Life’s public existence in 2003. His comment that what Second Life was doing culturally was “outside the bounds of possibility” was a little overblown but the general point on the diffuculty of trying to capture Second Life’s culture in one event is certainly valid. One of the more fascinating comments was that Linden Lab are ‘keeping the lights on here’ – I wasn’t sure if we were meant to feel grateful or whether it was considered a major feat to have kept things running (which to some extent it is).

CEO Kingdon’s comments were a little more formal and largely a rehash of Rosedale’s effort both in content and delivery. Have a look for yourself and let us know what YOU think.

Tateru’s year in review

For those wanting a comprehensive overview of the past year in Second Life, then Tateru Nino’s year in review is hard to go past.

What have your highlights been over the past year?

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