2013 Mental Health Symposium in Second Life

virtual-abilitySome more great work from Virtual Ability, Inc, with this Saturday seeing a Mental Health Symposium. You can find out more on the Virtual Ability blog but here’s the schedule:

Will you Treat ME?  Funding mental health care treatment – now and under the Affordable Health Care Act
KEYNOTE PRESENTATION
Presenter: Jayme Nelson, RN, MS (SL Avatar: Jayme Xaris)
Saturday April 27, 2013 7-8 am PDT

Sudden Violent Loss: Its Impact on Every Member of the Community
Presenter: Deborah Houston-Schrenzel (SL Avatar: Brede McDonnell)
Saturday April 27, 2013 10-11 am PDT

Poetry and Mental Health
Readers: Eliza Madrigal, Zen Arado, Szavannah Resident
Saturday April 27, 2013 11:30am-12:30pm PDT

Introducing the Whole Brain Health Fair to Second Life
Presenter: Lissena Resident
Saturday April 27, 2013 1-2pm PDT

Exploring New Ways of Evaluating Mental Capacity of Seniors
Presenter: Kara Bennett, Ph. D. (SL Avatar: Dancers Yao)
Saturday, April 27, 2013 2:30-3:30pm PDT

Herbal Medicine and Mental Health
Presenter: Richard Roth (SL Avatar: Farm Gartenberg)
Saturday, April 27, 2013 4-5pm PDT

VR and Latency: Carmack’s Thoughts

doom2-oinksThis post originally appeared over at our sister site Metaverse Health.

John Carmack is a bit of an icon in gaming circles, and he’s also one of the people that’s supporting the Oculus VR consumer headset that’s on the near horizon. I’d very stupidly assumed (having not read any biographical details on him until today) that he wasn’t that deep into the coding / science of things like this.

He’s just posted a nice piece of work on the challenges of latency in virtual reality. If you’re from a computer science background you’ll get a lot more out of it than I did, and even I could appreciate just how critical latency is in this sphere.

Latency is of course an important consideration anywhere but Carmack shows just how far we probably have to go to make VR headsets that give an accurate perception of real-time movement in physical space. It’ll happen of course – and I still want an Oculus now.

Virtual Ability Island: Big Week of Activities

virtual ability islandLongstanding hub for health and community services information, Virtual Ability Island, has a big week of activities ahead that I wanted to give a plug to.

First, the summary of the events:

Virtual Ability Community Events, week of Feb. 4-10

**Events marked are open to the public. All other events are for VAI community members and their invited guests.

TUESDAY Feb 5
2:30pm SLT- Woodget’s Weekly Quiz Night- VAI Sanctuary Beach Cafe

WEDNESDAY Feb 6
**1pm SLT- SL Limits (Part 2)- Yellow Hibiscus Cabana

THURSDAY Feb 7
**10am SLT- Shot in the Dark (flu vaccination)- Healthinfo Island Research Pavilion
1pm SLT- The Content Tab- VAI Sanctuary Building Classroom

FRIDAY Feb 8
**11am SLT- Second Life’s Little Secret- Sojourner Auditorium
**noon SLT- What is One Billion Rising About?- Sojourner Auditorium

SATURDAY Feb 9
**8am SLT- About VWBPE 2013- Sojourner Auditorium
1pm SLT- Swim and Chat- VAI Sanctuary Beach Cafe

SUNDAY Feb 10
**noon SLT- Self-Advocacy: Who, How, and Why- Yellow Hibiscus Cabana
2-4pm- Pun-off Party and Dance- Dance Pavilion, VAI Sanctuary

All events brought to you by the Virtual Ability community. Please see individual event notecards below. If you have ideas for future VAI events, please contact iSkye Silverweb.

And then the detail on the key events:

SL Limits (Part 2)
PRESENTER: Slatan Dryke
WEDNESDAY February 6, 1pm SLT
Yellow Hibiscus Cabana, Virtual Ability Island
http://maps.secondlife.com/secondlife/Virtual%20Ability/44/138/23

How many…? How long…? As much as…? Second Life numerical limits that affect your inworld experience.

PRESENTER BIO: Slatan Dryke has extensive experience in Second Life, including volunteering as an Ex-SL Mentor/Trainer, RHN Q&A Group Co-Owner, PWT advisor, SAM/VAI Mentor, and Ajuda Brasil Mentor.

Presented in text, with optional Voice transcription.

(Part 1 of this mini class is not a prerequisite.)

***

A Shot in the Dark: Just how effective are Flu Vaccines?
PRESENTER: Kaznats Oh
THURSDAY February 7, 10am SLT
Healthinfo Island Research Pavilion
http://maps.secondlife.com/secondlife/Healthinfo%20Island/130/196/30

Have you gotten your flu shot? How effective are flu vaccinations anyway? Research will be presented in plain language, so you can make an informed decision.

PRESENTER BIO: Kaznats Oh (Richard Stanzak in RL) is a critical care nurse. He also worked as a molecular biologist for fourteen years, seven of them for Eli Lilly pharmaceuticals in both research and development.

As a traveling ICU nurse he has been employed at 26 different assignments. He has worked in major trauma units, transplant units, cardiac units and hospitals from 1150 beds to 8 beds. He has experienced first-hand the problems of healthcare and can certainly attest this is a national problem.

Stanzak is the author and/or co-author of several papers and also has several patents. He is the lead author of a benchmark paper on the cloning of genes responsible for the production of erythromycin. He was engaged in research at Eli Lilly when Prozac was first discovered and Genentech first licensed the insulin gene to Lilly. As a critical care nurse, he is responsible for providing teaching to patients or families about drugs, diseases and procedures.

Presentation in text, with optional Voice transcription.
(Repeat of session given Jan 17.)

***

Second Life’s Little Secret: A discussion
PRESENTER:  Saffia Widdershins
FRIDAY, 8 February 2013, 11am SLT
The Sojourner Auditorium, Virtual Ability
http://maps.secondlife.com/secondlife/Virtual%20Ability/53/172/23

Over the years, the question of gender in virtual worlds has formed the fodder for a wide variety of newspaper and magazine articles and several well-regarded academic studies in the wider world, and some fascinating blog posts from inworld. But one area that has been comparatively overlooked – and one that may have an important bearing on some of the problems that Second Life faces today, and some of its potential strengths that could ensure its longevity – is the demographic of age.
Saffia Widdershins discusses one of Second Life’s open secrets – the fact that the inhabitants of Second Life may well be older than they appear.

PRESENTER BIO:
Saffia Widdershins is the editor of Prim Perfect Magazine, the executive producer of treet.tv‘s Designing Worlds, Happy Hunting! and Metaverse Arts, and of the annnual telethon for Relay for Life. She helped organise SL9B, and runs regular talk and discussion events at major events, such as the Birthdays, the Home and Garden Expo and the Christmas Expos. She’s taken a role in publicising concerns over Second Life issues such as Intellectual Property Rights and griefing.  Currently she’s one of the team behind One Billion Rising in Second Life.

Presented in voice, with text transcription.

***

What is One Billion Rising About?
PRESENTER: Honour McMillan
FRIDAY 8 February, noon SLT
The Sojourner Auditorium, Virtual Ability
http://maps.secondlife.com/secondlife/Virtual%20Ability/53/172/23

What is One Billion Rising about? Honour McMillan explains!

One out of every 3 women in the world will experience violence during her lifetime which totals more than one billion. Women, and the men who love them, will participate will walk away from their homes, businesses and jobs on Valentine’s Day and join together to dance in a show of collective strength.

One Billion Rising in Second Life is an officially registered event associated with the real live movement. 24 hours, 24 performers and 24 artists on 4 sims.

PRESENTER BIO: Honour McMillan is an explorer, blogger and community event organizer in Second Life.

Presented in both Voice and text.

***

About VWBPE 2013
PRESENTER:  Kevin Feenan (SL: Phelan Corrimal)
SATURDAY February 9, 8am SLT
The Sojourner Auditorium, Virtual Ability Island
http://maps.secondlife.com/secondlife/Virtual%20Ability/53/172/23

Phelan Corrimal presents highlights on the upcoming Virtual Worlds Best Practices in education conference being scheduled for this July 2013. Find out about opportunities to present, volunteer, or just plain have fun at the conference.

PRESENTER BIO:  Kevin Feenan, also known as Phelan Corrimal in Second Life, is the President of Rockcliffe University Consortium and one of the Executive Directors of the VWBPE Conference. Originally started as a grassroots educational conference, the Virtual Worlds Best Practices in Education conference brings together over 2000 educators, researchers, and institutional professional from around the world to discuss issues facing education and how virtual technologies can best be applied to solving these dilemmas. The conference is run as an open source conference and is free for anyone to attend.

Presented in both text and Voice simultaneously.

***

Self-Advocacy: Who, How, and Why
PRESENTER: SIster Abeyante
SUNDAY, February 10, noon SLT
Yellow Hibiscus Cabana, Virtual Ability Island
http://maps.secondlife.com/secondlife/Virtual%20Ability/44/138/23

What is self-advocacy? Who can most effectively self- advocate? What are some tips to make self-advocacy more effective? What should you try if it doesn’t “work”? Why bother? Find out a bit more, and share some tips of your own in this presentation and discussion about self-advocacy for people with disabilities. Great for beginners and intermediates, but the experts and wisdom figures will help us too!

PRESENTER BIO:
Sister Abeyante (Sister Patrice Colletti, SDS, a Sister of the Divine Savior from Milwaukee, WI) is a long time disability rights advocate who has been widely involved in personal and systemic advocacy efforts. Starting at age seven, when she became deaf, she’s developed some “pretty darn effective!” approaches to helping people make better and more just choices, particularly related to inclusion and civil rights for people with disabilities. She currently works as an Inclusion Coordinator in an innovative, inclusive urban housing project near Milwaukee, WI.

Presented in text, with optional Voice transcription.

Divorce in Heaven

On their way to the church to get married, a young Catholic couple were involved in a fatal car accident.

Being good Catholics the young couple find themselves sitting outside the Pearly Gates waiting for St. Peter to process them into Heaven. While waiting, they begin to wonder: could they possibly get married in Heaven?

When St. Peter finally showed up, they asked him. St Peter said “I don’t know. This is the first time anyone has asked. Let me go find out” and he leaves them sitting at the Gate.

After three months, St Peter finally returns, looking somewhat bedraggled. “Yes” he informs the couple “you can get married in Heaven”.

“Great!” said the couple “But we were just wondering, what if things don’t work out? Could we also get a divorce in Heaven?”

“You must be f#cking joking” says St. Peter, red-faced with anger, slamming his clipboard on the ground. “What’s wrong?” asked the frightened couple”.

“OH, COME ON!” St. Peter shouted “It took me three months to find a priest up here. Do you have any idea how long it’ll take me to find a lawyer?”

Bible-based Virtual World On The Way

No, this isn't the virtual world in question

No, this isn’t the virtual world in question

Interesting little announcement / press release – mostly for some of the claims being made or assumptions on approaches of a range of other virtual worlds for children. I also find it fascinating that nowhere in the press release does it provide a URL or other info, so it’s hard to know whether this is an actual launch or something coming up further down the track:

CHRISTIAN KIDS GET THEIR OWN BIBLE-BASED VIRTUAL WORLD

A recent survey of Christian families revealed that parents concerned about keeping their kids safe online want more God-first, Bible-based destinations for their digital kids.

 

Kids Bible Adventures is the first virtual world for Christian kids and their families that lets kids explore and experience the world of the Bible and its heroes using tablets and cell phones in a way that simply wasn’t possible before digital and mobile technology. The virtual world includes Bible-based adventure games, rich 3D animation, plus photo and video sharing with friends and family through a Christian-centered social network.

“There are over 700 online virtual worlds which attract more than 500 million kids under the age of 13 and yet not a single one is dedicated to the Bible and its Christian teachings”, says Ian Jones, the founder of Kids Bible Adventures. “As a Christian parent I want my kids to be safe online, to form Christian friendships, to explore the Bible, and to come away with positive values and I’m not alone.” Jones, who is the former executive producer of the award-winning TV series, FARMkids, has put together a powerhouse team to build Kids Bible Adventures. “When I conducted a survey of Christian parents I found over 98 percent were just as concerned as I was that instead of Christ’s message of love our children were all too often exposed to violence and values that just weren’t Christian online so I decided to do something about it.”

This is a very special virtual world. Kids Bible Adventures lets kids, between the ages of 5 and 10, actually experience the Bible in a way never before possible. “They will be able to help Noah load the animals into the Ark; stand beside David as he loads that single smooth stone into his slingshot and slays Goliath; sit at the feet of Jesus, munching on loaves and fishes; blow their trumpets as they march around the walls of Jericho; follow the star with the three kings to Jesus’ manger; or help the Good Samaritan,” explains Jones. “And each Bible adventure can be shared with parents, teachers, pastors, and friends through mobile apps.  By ‘living’ the Bible, kids will learn and love God’s teachings, emulate the values, and become better, stronger, more informed Christians,” he adds.

Developed by International Entertainment Development Corporation (IEDC) a faith and values-based children’s entertainment and education company with offices in the U.S. and Australia, Kids Bible Adventures brings the Bible to life for today’s digital kids. Not only does this Christian project include a 3D immersive virtual world complete with avatars, quests, tasks and virtual goods, but it also integrates three of the fastest growing virtual trends on the Internet today – social media, online games, and mobile apps.

 

What’s your take?

Five Great Sources of Humour on Facebook

ItuDSIf like me you spent the odd minute or two on Facebook, you may be looking for some reliable sources of humour. Below we have five Facebook pages that deliver just that.

1. Three Laughs Per Day

First some transparency: this is a page that I run for pure enjoyment. It has a mix of humorous pics with some attention to avoiding racist / sexist posts. Only a handful of posts are made each day at the most. Usually safe for work although contains some language – overall for over 18s only.

2. Creepypasta

A good cross-section of humour, mostly safe for work. Over 18s. Usually 6-8 posts a day.

3. Cop Humour – Australia

All police-related humour but still broad enough to appeal to most. Quite a few posts per day but not enough to be annoying.

4. Collective Noun

Given the title, you assume this is a more full-om page but it’s generally ok although there are definitely a number of NSFW images posted. Over 18s only.

5. No Hope For The Human Race

Although there’s some more general humour, this one’s not for the faint-hearted and definitely isn’t safe for work at times. Also has some more contentious humour that will get some people’s backs up. Absolutely for those over 18 only.

Post your favourite Facebook humour pages in links below!

Linden Lab’s Amazon Bundling Bungling

second-life-car-pictureTateru Nino has a great piece on Linden Lab’s announcement that they are selling Second Life bundled with packages of content. Read it for yourself – I don’t think it’s possible for me to agree more with Tateru’s view on the silliness of the move – particularly the vehicle packages.

Do you agree?

[Pic via http://haydenpowick.wordpress.com]

One of the funny Movember pics I’ve seen

Movember is a very fine cause that’s grown and grown over the past few years. Some of the moustaches grown can be a little sparse, but on the other end of the extreme there’s impressive efforts like this:

 

I happen to know the subject of this photo and he has a huge commitment to the cause: why not donate to someone you know who’s taking part? And I have to admit I’m glad I didn’t see the pre-back shave photo!

OSX Lion: How do you remove the modem icon from the system menu?

How do you remove the modem icon from the system menu?I think it’s safe to say most of us don’t use a modem anymore, internal or external. So it’s annoyed me for years that the modem icon still appears in the system menu at the top of your screen, just near the time.

So it was with some pleasure I worked out how to get rid of it and it’s pretty damn simple to do: you hold down the command key while clicking and dragging the icon downwards to remove it – the same way you remove an icon from the Dock.

How simple is that?

[Pic via Endgagdget]

Huey Lewis Now Needs A Credit Card to Ride This Train

Huey Lewis Now Needs A Credit Card to Ride This Train

Made via this handy little website

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