We looked at Fishace, an Australian environmental education presence in Second Life.
A year ago on The Metaverse Journal
V2: Synner Prinz and Bill Hayabusa
As promised a few weeks back, we’re pleased to start a new feature called V2 (virtual two), where two avatars describe their relationship in their own words. The inaugural edition features Australia-based Synner Prinz and US-based Bill Hayabusa:
Synner Prinz
It’s with pleasure I share my journey thru Secondlife with my love….
I’d only been on Second Life a few weeks when I was walking along a jetty and saw this guy swimming around. ‘Wow’, I thought to myself, ‘that is so cool, you can even swim here’. And with that, I jumped in…. ‘hmmmmm, why am I sinking to the bottom of the sea’ I ask myself as I turn a bright shade of red! I make it back to the jetty after much splashing and near drowning and am relieved my silly newbie antics haven’t scared him off….That was the day the most awesome journey began for my love Bill Hayabusa and me, Synner Prinz.
I don’t recall when I lost my heart to him… was it when he took me horse riding on the beach and I held onto him so tightly? Was it when he took me surfing and we splashed, played and laughed together? Was it when he danced with me under the stars and made my heart race and body tingle all over? Or was it the day when the sun was setting and he held me in his arms on ‘Soul’ declaring his love and giving me his heart?
I really don’t know, but what I do know is that through our amazing adventure on Second Life we have been able to share the joys and experiences together such as horse riding, surfing, dancing, motor bike riding, skiing, ballooning, parachuting, ice skating, moutain bike riding, shopping, roller skating, dining, boating, diving, flying, travelled on a spaceship, roleplaying in a 1800’s mid western sim where we married by common law. We’ve lived in a cabin, a castle and now a mansion…. how do you top off a year like that? You renew your wedding vows!!!.
What are we doing now? Basking in love and living as a family with our two dogs in our house with the white picket fence awaiting the arrival of our twins…. nice huh 🙂 You really can live your dreams here and I never want this fairytale to end!
Bill Hayabusa
Heard about Second Life on CNN so came to do some research on social engineering for a small educational company. The idea was to motivate and guide students to excel in public speaking. The potential to improve peoples’ lives is impressive. What I found came as a total surprise. I found that if you allow yourself to become your avatar, you could live vicariously, the life you always wanted. This in turn produces a feeling of accomplishment and happiness never experienced before.
Found love… I was exploring all that can be done in SL, like swimming. The animation and control was impressing me when there she was… A vision of the woman I always wanted for a wife… to spend all my days and nights with. From the moment I saw her (knowing “this is a game… not real”) I fell deeply in love with my dream. Then after a few words, I knew what I wanted… I wanted it to be as real as real can be. I realized it’s the experience that matters most, and wanted to experience this new feeling of love, that I never was able to experience in real life.
Got married…I was role playing a US Marshal in 1897 Tombstone Arizona. I asked Synner to be my common law wife and she accepted. My heart sang and I felt young and full of life. Something I hadn’t felt in years. I thought those feelings I’d remember fondly, but never experience again.
Created a family….. One year later we got married/partnered with a complete wedding at our home we built and friends we had acquired in SL. Then we got the great news of us having twins.
From meeting each other, falling in love, exploring all that SL has to offer, building our dream home, getting married, from conception to the birth of our babies. It’s been a most fantastic experience and now I know beyond a doubt, anything is possible. Like finding your soul mate (grinning/w dimples).
And they wonder why people leave Second Life
I understand that the logistics of running the Second Life grid must be one hell of a task. That said, the announcement by Linden Lab that in peak usage times they’ll be disabling some of the in-world services to cope seems farcical to me. It’s the equivalent of shutting off the lights on a passenger airliner to maximise power for take-off, except in this case the lights are off for around four hours.
The services affected are:
“* Avatar profile information will not be trasmitted to the viewer. This affects both floating and embedded profile windows.
* General group information (name, charter, etc.) will not display in floating or group embedded group info windows.
* Groups will not show their member lists.
* Group owners and officers will not be able to eject group members.
* Group proposals will open the UI, but will fail to create.
* About Land will show 0 for traffic.”
Some will argue these aren’t show-stopper services but I know some people heavily use the avatar profile and group services. Furthermore, it’s the principle of the issue – I’d go as far as to say I’d rather a couple of thousand people less be permitted on the grid with full functionality than the ‘solution’ proposed.
Linden Lab are claiming a fix is on the way – you’d want to hope so because a plane full of passengers sitting in the dark doesn’t make for an experience people want to pay for again.
The Watch – virtual worlds in the news
1. Times Online – Second chance for Second Life. “The Wales-based new media whizzes Craig Morrison and Joel Cockrill are in the middle of building a second world in cyberspace. In the meantime they are having to negotiate this one.
Last week the boys from Bangor took the train up to Toronto from New York to see some new technology for creating 3-D maps.”
2. PC Quest (India) – Virtual Worlds: Live Beyond the Real. “The word ‘Virtual,’ has had a great impact on the IT industry. Virtualization has opened up new vistas for the IT industry and solved many a problem. Now is the time to go beyond platform or resource virtualization and look toward something totally different, a Virtual World.”
3. Wired.com – Paramount to Monetize Movie Clips in Virtual Worlds. “You know the promotional clips you can find for practically any movie online? Well, Paramount has found a way to monetize its collection. Oh, and it gets better — the film giant has earmarked its stash for sale within two virtual worlds.”
4. MrWeb – Forrester to Calibrate the Virtual World. “In the US, Forrester Consulting has been commissioned by a consortium of virtual world companies to help define standard marketing and engagement measures for the virtual space. The project is being led by agency Millions of Us, in partnership with virtual platform operators Sulake, Gaia Interactive, Metaplace, SceneCaster, Doppelganger, Vivaty and WeeWorld.”
5. PC Magazine – The Real-World Virtual Conference, Really. “Let’s begin by addressing the unavoidable irony of holding a Virtual Worlds conference in the real world. It’s not the most egregious of indiscretions, but I couldn’t help thinking about it while I was walking to the Jacob Javits Conventions Center in Manhattan.”
6. Online Media Daily – Virtual World Users To Marketers: It’s The Activities, Stupid. “Between six and eight million Americans will try at least one virtual world this year–the problem is that they think brands and marketers are too stupid to reach them. That’s according to panelists at the “Virtual Worlds By The Numbers: Today and The Future” panel at the Virtual Worlds 2008 conference in New York on Thursday.”
7. Fox Business – Multiverse Unveils 2D Flash Virtual World Technology. “The Multiverse Network, Inc., a leading provider of virtual world development technology for social worlds, Massively Multiplayer Online Games, educational worlds, and business collaboration spaces, today unveiled the ability for consumers to enter virtual worlds built atop the Multiverse Platform with either the company’s standard 3D World Browser or via Flash, embedded in a web page.”
8. ABC News (USA) – ‘Matrix’-Style Virtual Worlds ‘a Few Years Away’. “Are supercomputers on the verge of creating Matrix-style simulated realities? Michael McGuigan at Brookhaven National Laboratory in Upton, New York, thinks so. He says that virtual worlds realistic enough to be mistaken for the real thing are just a few years away.”
9. Mashable – Sponge Bob Gets A Virtual World. “Ever since virtual worlds reached a suggestive point of popularity, brands have been hoping to use them as marketing vehicles for reaching a wide range of people with a lot less money than their current advertising tactics. While Second Life didn’t become as large of a billboard as some had hoped it would be, it did help set the virtual world track onto one that would prove beneficial to brands in some form or another.”
10. Physorg.com – Should real profits in virtual worlds be taxed? ISU professors say there’s a way to do it. “In online virtual worlds like Second Life and World of Warcraft, some game players are making real money — in some cases thousands, even millions, of dollars. But neither the Internal Revenue Service nor game administrators have a process in place for players to report their profits upon cashing out, making these virtual worlds a tax haven for some.”
11. Avatar | Anima – Cultures of Virtual Worlds Conference. “I just got the schedule for the Cultures of Virtual Worlds conference on April 25-26. I’d been looking forward to this – the event maps perfectly onto my interests, and I’ll fly out the evening after my last assignment for the semester is due…Panels 1 and 2 are concurrent, and in different buildings, which is seriously annoying, but overall, I can’t wait for the topics and the presenters.”
12. Eightbar – Industry growth in Virtual Worlds. “The Virtual Worlds 2008 conference here in New York was significantly bigger in exhibitors and attendees from last years one at the same time of year. Last year theer were 2 small office rooms with about 10 exhibitors including IBM. This year the trade floor was somewhat bigger. This is a quick wander around just to help share some of the buzz and atmosphere.”
Second Life Remembrance Day: April 17th
A community-drive event, the first Second Life Remembrance Day is being held on April 17th 6am to 11pm SLT (from Midnight on April 17th AEST).
Linden Lab have donated two sims for the event and the call has gone out for musicians, builders and scripters who’d like to be involved. Check the Remembrance Day site for details.
Using the Second Life Wiki
Weekend Whimsy
1. Eternia
2. A Second Life to Aid Your First
3. ~*Waterfall Botanical Garden*~
VastPark, Twofish Elements and TurboSquid
The announcements keep on coming out of Virtual Worlds 2008, with Australian-based VastPark using the fourm to announce some further developments.
The most interesting announcement to me is the license agreement with Twofish, Inc. They provide an economic platform for ‘online entertainment properties’ called Twofish Elementsâ„¢ . It’s an ecomonic engine that claims to be “an exclusive technology that powers online economies by allowing partners to simply and dynamically control banking and inventory policies”. That’s obviously not a lot of detail but it certainly does add another string to VastPark’s bow, allowing end-users to create their own real cash or virtual currency economies. Settings such as pricing, scarcity and product information can all be tweaked by the user.
The second announcement involves the establishment of a relationship with 3D model provider, TurboSquid. VastPark users will be able to insert content directly from TurboSquid’s catalog of nearly 200 thousand 3D models, presumably for a price.
During our interview with VastPark CEO Bruce Joy last weekend, he alluded to some of these developments and like any such announcements, it’ll be fascinating to see them actually come to fruition. What looks particularly encouraging is how comprehesive the VastPark offering is looking. If the interface allows for realitively easy content creation, this is likely to me a successful business model.
Nickelodeon enters virtual world fray
Reuters are reporting the entry of Nickelodeon into the virtual world market with a wide-ranging announcement to coincide with Virtual Worlds 2008.
When you have SpongeBob SquarePants up against the Disney franchise in the virtual worlds market, it’s fair to assume there’s some confidence in the future growth of virtual worlds.
World of Warcraft as stress relief?
According to Massively, research has been presented this week by Jane Barnett at Middlesex University on the impact of World of Warcraft on levels of relaxation.
The study found playing WoW actually led to higher levels of relaxation after playing in some personality types. The sample size was small – our readership at The Metaverse Journal is larger so jump in with your opinion: how do you feel after a lengthy bout of WoW?.
As mentioned before, I partake of WoW here and there and I certainly don’t get angry when playing. I’ve progressed to being a Level 49 Mage so I’ve spent a few hours playing and for me it’s certainly a fun pastime. How about you?
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