Virtual Combat Expo

Apollo Case is an Australian Second Life Resident who owns Armory Island, one of the more popular haunts for avatars who like their weapons. He recently sent me some information on the 3rd Annual Combat Expo coming up in May this year.

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Apollo is touting the expo as focusing on anything to do with virtual combat – “We want to help in-world creators raise their corporate profile within Second Life, and assist real life companies in building their presence within the virtual world.”

There’s also a schedule of presentations up for grabs – “presentations from real life organizations that are friendly towards Australia and its allies will also be welcome.” So any enemies of Australia obviously aren’t welcome (who are Australia’s enemies anyway?)

There’s a website for further information at www.slcombatexpo.com, or check it out in-world.

Second Life Brand Center launches

Linden Lab have announced the creation of a new sub-section on the Second Life website called the Second Life Brand Center.

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It’s essentially a more formalised structure for promoting your business as being part of the Second Life community. It’s also a further way of Linden Lab reinforcing appropriate use of their Trademarks – including the main Second Life logo. Anyone using that logo is being given 90 days to ensure its use meets Linden Lab’s guidelines.

What do you think of this? Is it a useful tool for your business or a means of Linden Lab further tightening their grip on what you do in-world?

A year ago on The Metaverse Journal

We interviewed Gary Hayes (SL: Gary Hazlitt) about his involvement with the Telstra and ABC presences in Second Life, and a whole lot more.

Episode 1 of TMJ Podcast

It’s taken a while but I’m proud to announce that first edition of the Metaverse Journal Podcast is now available:

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We’re working on being listed in the podcast directory of iTunes but in the meantime, you can subscribe to the podcast RSS feed here. As Jovin very handily says in the comments below, pasting the link into iTunes (‘Advanced’ menu – ‘Subscribe to Podcast’) will get you subscribed within iTunes anyway.

The running sheet for Episode 1:

1. Introduction
2. News roundup
3. Book reviews
4. Editorial: Telstra and ABC one year on
5. Wrap-up

As I mention in the podcast, its ongoing success will depend on you – post a comment here on what you liked / disliked about the first edition and what other stuff you’d like to hear. If you wanted to submit your own audio snippets for inclusion, they’ll be used as well. Think of it as your audio soapbox.

All feedback appreciated though I already know I have some improvement to do in terms of audio production and my own delivery 😉 For the tech-heads, the podcast was recorded using a trial version of Ubercaster. I was so impressed with it that I’ve now purchased it – it’s well worth a look if podcasting’s your thing.

The Watch – virtual worlds in the news

1. CNN Money – IBM, Forterra Using Unified Communications in Virtual Worlds to Solve “Tower of Babel” for Intelligence Agencies. “IBM (NYSE: IBM) and Forterra Systems are working to solve an age-old problem that challenges U.S. security and costs taxpayers millions. Forterra plans to develop a futuristic unified communications solution code-named “Babel Bridge” that could allow U.S. intelligence agencies to use a common graphical collaboration system to instantly communicate within a virtual world.”

2. CNET – Sports fans: Belly up to the virtual bar. “Numedeon, the 9-year-old company behind kids’ virtual world Whyville.net, is taking a leap into producing simulated environments for adults, starting with a sports theme. Called SportsBlox, the site launched in beta this week as part of March Madness.”

3. The Guardian – Sims 3 – do fictional virtual worlds still have a role? “EA has revealed the first details of Sims 3, the next generation of its multi-million selling life simulation. Due sometime next year, the game will feature a totally new engine, as well as a host of intriguing features. Paramount, perhaps, is the new open neighbourhood system, which gives players seamless access to the outiside world, rather than the rather limited ‘community lots’ system from Sims Unleashed, Sims 2, etc. You’ll be able to head out, shop, meet virtual pals, spy on neighbours, etc.”

4. Mashable – Myrl is a SocNet for your Virtual World Avatars. “Myrl is an upcoming social network for virtual world addicts, created in an effort to poke holes in the walled-garden approach still plagued by virtual worlds today. The name Myrl stands for My Real Life/My Role Life, and is aptly fitted with social networking tools hoping to bridge the gaps between virtual worlds out there.”

5. Processor.com – Online Communities Go Corporate – What Can Virtual Worlds Do For Your SME? “When most people think of virtual worlds, they usually think of caffeine-fueled Internet addicts spending countless hours in front of their computer monitors, interacting with other equally sleep-deprived online friends. Witness the rising popularity of massive online multiplayer games and environments, such as EverQuest, Second Life, World of Warcraft, and others. But, virtual worlds are going corporate as many enterprises realize they can leverage them to take their businesses in new directions.”

6. Mashable – When an Ad Network Launches a Virtual World… “What happens when an advertising network decides to create a virtual world? You get riplounge. Stable Media, LLC has teamed up with Wyndstorm to create the upcoming virtual world for social networking, called riplounge. The beta version launches today. Now, we’ve seen a great deal of virtual worlds that have launched in the past couple of years, some of the more recent have had the blatant approach to self-promotion.”

7. The Economist – Break down these walls. ” “The farther back you can look, the farther forward you are likely to see.” Apply Winston Churchill’s aphorism to the internet, and about the farthest back you can look is 1994, when the previously obscure computer network first became known to a wider public. Many people first ventured onto the internet from AOL, CompuServe and Prodigy, which were subscription-based online services that offered e-mail, chatrooms, discussion boards and so on. Having provided their users with access to the internet, however, these venerable digital communities were undermined by it.”

8. The Earth Times –
New Virtual Village Explores Global Drinking Water Crisis
. “You may not be able to travel to a developing country and see the global water crisis first hand, but now you can visit WaterPartners Village — a virtual exploration of the water crisis — launching across social networking sites, like Second Life, on World Water Day, March 22.”

9. Fox News – Virtual Sex Toy Thefts Result In Real-Life Court Settlement. “A federal judge accepted the settlement Thursday of a lawsuit filed last year against a Texas man accused of stealing sex toys developed for the online world, “Second Life.” According to the settlement, Robert Leatherwood agreed not to copy, display or distribute any items sold by Eros LLC, a Tampa Bay-area company that creates virtual sex scripts in the “Second Life” universe.”

10. Science Daily – Virtual-reality Video Game To Help Burn Patients Play Their Way To Pain Relief. “To a patient recovering from severe burns, no place would be more soothing than a polar landscape of gently falling snowflakes, snowmen, penguins, igloos and icy rivers. That’s the thinking behind SnowWorld, an interactive, virtual-reality video game being used at Loyola University Hospital in Maywood, Ill., to manage pain felt by burn patients during wound care and physical therapy. Loyola is the first hospital in Illinois and only one of a handful across the nation that is employing this 21st century technology to help burn patients recover from their injuries.”

Weekend Whimsy

1. Wolfie Waves’ SGC Dialing Computer

2. Oops

3. Zero Punctuation: Tabula Rasa

VastServer announced

VastPark is continuing its steady journey to open beta, with the company claiming a successful stress test of its servers. Additionally, they’ve also announced VastServer: “Similar to a web server, VastServer serves up IMML, an XML based Virtual Web equivalent to HTML. It acts as the message rely between all the users on the site so they can interact with each other and see what others are doing online in real time.”

VastServer launch

It requires a Windows machine with .NET Framework 3.0 to run with no mention of future Mac or Linux compatibility. VastServer is being touted as non-demanding in terms of computer specs, allowing end users to create virtual worlds “much like Skype conversations”. The real test of those claims will coomence with VastPark’s April 10th open beta launch. The usability of the client application will give a taste of how VastServer may perform as well.

We have an interview pending with VastPark CEO, expect to see the results of that in the coming week or so.

22 more Second Life tutorial videos

Linden Lab’s Torley Linden is a man possessed – today he’s released 22 new tutorial videos:

“Adding & divorcing a Partner – Love & separation in 2 min.
Building materials explained – Rubber? Glass? Stone? What difference do they make?
Changing the time of day – Override to see better.
Changing your login location – For your sheer convenience.
Chat bubbles – A different, cartoony way to communicate.
Cheesy red tracking beacon – It’s animated and easier to see!
Driving a vehicle – Basics of buying and riding transportation.
Finding stuff buried the ground – Popular question, practical advice.
Finding your chat logs – So you can read, archive, delete, etc.
Freezing stuff for snapshots – Supahmodel, work it!
Friends permissions – What do those icons mean?
Hiding online friend notifications – Annoying you? Turn it off.
Hiding the Search panel in the menu bar – BY POPULAR DEMAND, NEW IN 1.19.1 RC!
Hover tips – Use them to get more info.
How high can you fly? – … and what’s up there?
Increasing font size for better readability – SLize matters.
Muting jerks & objects – Don’t let the spam crap get you down.
Stretching prim sides & textures – Makes editing objects easier.
Turning off object selection glow – Remove an annoyance(followup to “Advanced attachment adjustment)!
What are particles? – Not just for *bling*! I show you.
What is a sandbox? – Great to show your new-to-SL friends.
World Map – How to use it. “See the world, they say!” ”

ABC in Second Life anniversary event on Wednesday night

ABC Island has a range of events slated to celebrate its first anniversary, which are being held Wednesday evening Australian time:

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I also received the following notice from ABC admin Juko Tempel:

“Following the Anniversary Party events on Wednesday night, interested ABC Friends, Admin group members and ABC Staff are invited to a discussion forum at 8:30pm AEDT Thursday 20 March, at the Amphitheatre on ABC Island.

The agenda for the meeting has one point: To raise and explore ideas for the future of ABC Island and collate those ideas to be presented to the ABC management. ”

If the comments to date on our original anniversary story are anything to go by, there seems to be some motivation to debate the future evolution of the ABC presence. So if you want some entertainment, the opportunity to have your say, or both, then check it out in-world

Telstra responds on first anniversary in Second Life

Today I was contacted by Craig Middleton, BigPond’s Group Manager, Corporate Affairs, after seeing our story on Telstra’s first anniversary in Second Life. He’s provided his list of Telstra BigPond’s achievements in Second Life:

“ACHIEVEMENTS
~~~~~~~~~~~~
* We have built and maintained a leading position as the most popular real life brand presence in SL in the world, which has continued to reach record levels in early 2008.

* Approximately 85,000 registered users through the BigPond.com registration process.

* We have continued to grow the estate creating the opportunity for the community to take up residence and have recently added a further residential island called ‘Pondune’ which will be available for rental shortly.

* We hosted an in world extension of the Samsung advertising campaign for their new mp3 player during November 2007 (also reported in B&T)

* We have moved from a limited in-world support model to a more organic model made up of volunteers from the community. The community is now monitored 24hours and there is always help at hand. Further, a User Forum was launched on March 10 providing community members the opportunity to share knowledge between themselves and other members of the BigPond and Second Life community.

* We launched SydSIM – a virtual Sydney CBD – in late 2007.”

It’s now over to you – what would you add as far as further achievements or other observations on Telstra’s first year?

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