The Watch – virtual worlds in the news

1. Wired – Virtual World Griefing Reaches New Heights. “This month’s issue of Wired contains an impressively in-depth article on the griefing exploits of the Something Awful Goonsquad. Most famously, the Goonsquad was responsible for interrupting 2006’s CNet interview with Second Life pseudo-celebrity Anshe Chung via airborne flocks of oversized penises”.

2. The Christian Science Monitor – Can Web-Based Worlds Teach Us About The Real One? “With last week’s stock market sputter and re newed warnings of a recession, policymakers and presidential candidates are hawking countless plans to jump-start the economy. These proposals are often complex, sometimes controversial, and almost always conjectural”.

3. The World Next Week – Virtual world: rogue state? “There are quirkier items on the agenda than stock market sturm und drang and terrorism at the 38th annual World Economic Forum in Davos. On Saturday, one of the presentations, ‘Virtual Worlds – Fiction or Reality’, muses on the impact of virtual worlds on different generations, and asks how this world of immediate access, limitless social skills and unrestrained behaviour influence our moral framework”.

4. PC World – Starting Your Business’ Second Life. “If you’ve got a product that’s hard to show off in person or your customer demographic skews thirtysomething, start thinking in 3-D. While skeptics write off virtual worlds on the web as arcades for young folk, research firm Gartner Inc. estimates that by 2011, 80 percent of active internet users will have an identity in a virtual web world”.

5. The Independent – Cyberclinic: Virtual Populations. “The number of people actively exploring an alternate existence in a virtual world just keeps on growing. With last year’s release of The Burning Crusade – an expansion pack for the online role playing game World Of Warcraft – the number of current users of the game has just topped 10 million; in terms of population, that puts World Of Warcraft somewhere between Serbia and Hungary. The makers of the game also stress that these figures exclude all free promo subscriptions and dormant users.

6. Science Daily – Haptics: New Software Allows User To Reach Out And Touch, Virtually. “European researchers have pioneered a breakthrough interface that allows people to touch, stretch and pull virtual fabrics that feel like the real thing. The new multi-modal software linked to tactile hardware and haptics devices have enormous potential for shopping, design and human-machine interaction”.

7. Computerworld – Vision of the future: Researchers build bionic eye. “Nanotech could let travelers check Net, e-mail or play games on floating display screen”.

8. Information Week – Linden Lab Working To Beef Up Second Life Stability, Usability. “Linden Lab plans sweeping improvements to the Second Life platform this quarter, designed to improve stability and usability, and to make it easier to connect Second Life with the rest of the Internet”. (see our own story on Linden Lab’s media conference.

9. Jalopnik – Lancia to Launch Car in Second Life, Before First Life. “Hey Lancia, welcome to 2006! It’s good to see you finally decided to approach and embrace Second Life, the virtual world game thing. The Italian Fiat subsidiary will be launching the Delta sedan in Second Life one day prior to its official unveiled at the Geneva Auto Show”.

10. InterGovWorld.com – Second Life has potential for public sector, says analyst. “Governments have been taking tentative steps towards establishing a presence in the virtual world. And while the business case may yet to be proven, there is potential for the public sector to utilize virtual applications such as Second Life, says analyst Alison Brooks”.

Trend Map 2008 – virtual worlds front and centre

Ross Dawson is an Australian who speaks widely on future technology and he’s recently created a 2008 Trend Map for technology. It’s modeled on a Shanghai train route map and it’s remarkable in how successfully it summarises where things may go in the coming year.

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Ross considers virtual worlds as a key aspect involving technology, society and demographics. I think he may be right.

Disclosure: The Metaverse Journal is a media partner for the Enterprise 2.0 Executive Forum being held in Sydney on February 19th – Ross Dawson is a key driver behind that event.

Australia Day 2008 in Second Life

An excellent grass-roots effort has been put in by a handful of Australian Second Life residents to ensure Australia Day 2008 goes off in style in-world.

There’s a cricket pitch with plenty of spectator seating, a special Australia Day version of Wolfie Rankin’s Rockit music trivia extravaganza and lots more.

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Come dressed in your best whites from 8pm AEDT tonight (Rockit commences at 7pm)

Check it out in-world

Update: Gary Hayes has some great photos of the festivities here

Linden Lab Press ‘Tech Talk’ Media Conference – Aussie Second Life servers still likely.

Today at 3pm SL time (10am Saturday 26th January AEDT) Linden Lab held a media conference entitled ‘Tech Talk’ that featured Linden Lab’s VP of Platform and Technology Development Joe Miller, VP of Systems Engineering Ian Wilkes and Software Developer / Havok 4 ‘Guru’ Andrew Meadows.

Each member of the media present was allowed one question with one follow-up. For me, there was an obvious one I wanted to ask and the glitchiness of the audio experienced by a proportion of those gathered confirmed the need for it to be asked again. And as luck would have it I was first cab off the rank:

(Any dialogue from Linden Lab or attendees that came over voice is shown in brackets and are my summaries, not their exact words)

[15:08] Lowell Cremorne: “Joe you mentioned in the podcast that you’d like 2008 to be the year where true collaboration could occur in Second Life. The technical changes coming up should help a little but is Linden Lab truly committed to increased usability outside of the USA through increased server placement outside the USA?”

Joe and Ian Linden: (We’re in the test phases of servers in different countries. Still not happy with how some aspects are going and want to get that right before announcing anything further)

(Note: I attempted to ask my follow-up question on whether Telstra and Linden Lab were in negotiations to house servers in Australia but response was “we don’t comment on rumours”.)

[15:12] Reporter Hotshot: Adult Video News media Network: As I’ve toured SL with an eye toward the adult use in the space, what I see is a broad swath of varied uses in sexual activities. Both private and commercial. In the past year, there has been a considerable amount of media attention regarding the adult product copyright violations of SL Powerhouses like Strokers Toys. So much so, that the top adult industry publication, AVN, has put me “in-world” as an “embedded reporter” for them. The three hundred pound gorilla in the room seems to be how very much Sl is being used by most citizens for sexual explorations, and how very little anyone at the company wants to talk about it. How do the Lindens feel about this, and do they support it? and the follow up question, why, or why not?

Catherine Linden: (not relevant to subject of media conference)

[15:13] Lexa Dryke: Joe – not directly related to your immediate subject matter – can you tell us if there is a technical reason to limit the number of groups per avie (avatar) to 25?

Joe Linden: (It’s essentially a resource thing – we’re looking at it but if we increase options there it may affect resources available for other in-world activities.)

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[15:18] Dizzy Banjo: Following the recent survey LL have taken out. What is the current strategy for the development of voice ( recording / voicefonts / voice to text etc ) ? Did the survey results provide anything you hadn’t expected ?

Joe Linden: (Survey results not tabulated yet, group voice chat moderation facilities on the way. We’re aware people want to be able to design their own voice and are working on voicing morphing – look for beta testing of that in coming months)

[15:19] Babu Writer: In a recent article in Technology Review, i read that Cory Ondrejka was testing Metaplace, which could one day allow folks to travel from virtual world to virtual world like one surfs the web today. I read that Metaplace would be released more broadly in April. Will Linden be doing something that allows its avatars to travel from virtual world to world outside of the “game.”

Joe Linden: (Active dialogue occurring with other virtual worlds – working on common protocols to allow avatars to carry themselves and goods between worlds but at a very early stage)

[15:24] Katier Reitveld: I do motor racing as a side in SL and the physics engine currently causes a lot of issuies. Lag, cars going throught he track, sticking togethe rand freezing mid track when they collide.How much of an improvement with the upgrade to Havoc be liekly to improve this?

Andrew Linden: (Aware there are still issues, working on improving the physics of vehicles. Will continue to hold ‘vehicle sessions’ to allow residents to provide feedback / look at issues.)

Joe Linden: (The commitments made on stability and usability for 2008 very much apply to vehicles. Havok 4 will free up cycles to process other things which will improve experience.)

[15:28] VirtualWorldsNews Writer: You mentioned a lot of projects that seem to be building on the experience for existing users–stability, performance, etc. That’s great, but what is being done on development side specifically aimed at new business, consumers, etc.?

Joe Linden: Improving search has been one small step that helps both business and consumers. Additional search capabilities on the way. ‘Dazzle’, a re-skinning of viewer is also on the way.

Prokofy Neva: (what are top 10 reasons for viewer crashes. Will new implementations break thousands of customs scripts created by residents)

Joe Linden: (Work being done on correlating crash reasons well underway. Now have a single dashboard and there will be a direct data feed from viewer to dashboard to help pinpoint tech causes of crashes and what’s occurring most commonly. Reason we believe viewer crashes are so important because it’s a primary reason for people not coming back. Want people to stay long enough to identify the more discreet issues. On custom scripts – it’s a challenge, on the beta grid now and encourage people to execute their scripts there.)

[15:37] Mitch Wagner: Joe, you said a few minutes ago that the Lindens are looking to make it easier for users to find context and people of like mind and like interest in Second Life. Could you please go into more detail on that?

Joe Linden: (the new search functionality is it at present, other stuff in development but not able to disclose at this stage. New developments centred on context and community.)

[15:39] Chizzy Dilley: Could you give me more long term plan, 1, 3 to 5 years, I mean some like road map if you have for viewer, server, and back system, or others. any concern or difficulty for developing with other language? Do you put any team member as international developer?

Joe Linden: (Can’t see that far out. You might have acuity out to 3-6 months. We have a number of international developers – UK, Australia. We’re looking for talent wherever it is. No active development in China at present but developer presence in Japan.)

[15:42] Eric Reuters: anecdotally, I’ve known a lot of people who have tried SL, if no reason other than they heard I was reporting here, and no one ever told me the reason they didn’t stick was the viewer crashing. on what do you base your belief that the reason newbies don’t stick around is the user crash rate? And not, say, the UI?

Joe Linden: (We’re dealing with data that isn’t anecdotal. We reach out broadly to understand their issues and viewer crashes a big one)

[15:43] Tinsel Silvera: There are a lot of Residents with older hardware that does not work well with Windlight. Will Windlight be kept optional or will it be incorporated to a point that those Residents will be forced to upgrade their hardware?

Joe Linden: (Windlight won’t be released generally until it is feasible for most users to access and there is a switch-off capability anyway. Still tweaking settings to make sire we can maintain framerate and improve crash rate on current viewer.)

[15:46] Yabush Yamdev: Now we can’t input Japanese language directly into scripts. Can we use Japanese language and other two-byte characters in scripts in the near future?

Andrew Linden: (Don’t know answer to that – will get back to you)

[15:47] spitfire Hultcrantz: What kind of content or event do you think suitable for Havok4 Second Life world? Or, what kind of change do you want users enjoy in Havok4 world?

Joe Linden: (Primary goal is to create more predictable experience, less lag etc)

Andrew Linden: (All about stability initially but then will be about adding features. Some may allow new content.)

[15:48] Gwyneth Llewelyn: Well, let me just send the congratulations to Babbage & the rest of the Mono team for the fantastic news 🙂 As for my question… what will be the internal status of the “Architecture Work Group” in 2008? 1) A cool community-and-Linden chat group that sometimes has some insight on a few ideas, but that will be slowly phased out; 2) something that did not work at all; 3) the core for a future “Open Second Life Protocol Foundation” which will lead the metaverse industry into adopting protocols, standards, and grid architecture design for the future; or 4) None of the above 🙂

Joe Linden: (fully committed to the working group – actionable projects to put into practice. Encourage visits to Zero Linden’s office hours if interest in this area.)

[15:51] Reporter Hotshot: I have a development related question….are you planning to make APIs available to developers to link “inworld” actions with external user computers….so one might deveope an interactive haptic interface that responds to inworld actions?

Joe Linden: (Encourage you to do it today via open source code plus current scripting language gives some general options as well. That said, more things on the way in that regard.)

Farqot Gustafson: (what are stats on lag / crashes?)

Joe Linden: (performance stats are now published monthly)

Lexa Dryke: (learning curve for SL is steep, does LL have plans to improve that.)

Joe Linden: (Yes – first user experience being studied in detail to improve things. If someone wants to bring friends in for a live event they should be able to do so without going through orientation. CSI event was a classic example of that – will see a lot more of that.)

[15:59] Curric Vita: I am Steve Atlas, writer for Metanomics.net. My question is: Which elements of the SL experience do you see as central improvement dimensions in retaining new and experienced users, and in that context, what actions are you taking to ensure that users do not migrate to competitors’ grids as viable alternatives emerge?

Joe Linden: (We’re all quite passionate about that – core of SL is collaboration and other people. Walking around an empty grid is not a very exciting experience. Central improvement is giving people better access to each other and better collaborative tools. Migration to competitors isn’t one that keeps us awake at night. We’re interested in how we engage people rather than making it a technology challenge.)

My take on the whole thing? There’s no doubt Linden Lab from top to bottom are stating their commitment to improving stability and there’s fairly wide acceptance of the sincerity of that claim. Like anything, if progress isn’t perceived to have been made, the next media conference may be a different atmosphere to todays. On the issue of Australia-based servers, I have no doubt they’ll occur but after comments of ‘real soon now’ in May 2007 it doesn’t appear timeframes are any firmer.

Update: the official transcript of the podcast released prior to the media conference is now available.

Weekend Whimsy

1. Practice Foreign Languages in Second Life

2. Eidolon A.I. speaks about government, A.I., humanity

3. NASA History through Second Life

Second Linden Lab podcast available

The second edition of ‘Inside The Lab’ has been released.

It’s a precursor to a press conference being held in-world tomorrow to talk tech issues and Second Life – we’ll be attending to ask a question or two and will report back. If you have a question you’d like asked, comment below and I’ll see what we can do.

The Mike Huckabee Center for the Liberation and Housing of Spermatazoan-Americans

We reported recently on some excellent political satire occurring in Second Life focused on Hilary Clinton. Republican Mike Huckabee gets his turn with the opening of the “The Mike Huckabee Center for the Liberation and Housing of Spermatazoan-Americans”.

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I was a bit slow in realising what the Huckabee Center was about – it was only when I saw this area that I realised:

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Built by “Gen.JC Christian”, his blog gives a pictorial tour and an explanation of the build.

The growing attention on the US Presidential Election is only going to ensure that virtual world satire goes from strength to strength. Once each party has their candidate I’m expecting some even more cutting 3D commentary.

Check it out in-world

Fixes on the way for Mac users of Second Life

Linden Lab have announced a new optional Windlight viewer update and in the process have claimed a bunch of fixes for Mac users. As a Mac-using Second Life resident I don’t think I’m alone in saying stability has been an even bigger issue than those on Windows-based computers. The progress is indeed welcome.

University of Melbourne seeks Second Life residents for research

I received a message today from Greg Wadley, a researcher at the University of Melbourne. In his words:

“I would like to interview Second Life residents about their reactions to communicating by voice in-world. I’m looking for any SL residents, whether they like voice, hate it, or have not tried it yet. Interviews can be in SL, RL, email, phone, with coffee (if in Melbourne) — whatever is convenient. However I cannot pay interviewees. There is an official project description at my uni staff page. Thanks in advance, Greg”.

If you’re interested contact Greg on phone (03) 83441586 or email greg.wadley@unimelb.edu.au

Get a slice of virtual world history for free

My Tiny Life was written back in the 1990’s by Julian Dibbell and is about Julian’s experiences as a resident of the text-based virtual world LambdaMOO, which is still running today.

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Julian has made My Tiny Life available for free download and it’s one hell of a read. I was heavily involved in a MOO environment in the early to mid 1990’s and my experiences were similar in a lot of respects. Dibbell’s book further reinforces the ever present fundamentals of virtual worlds, whether they be text or visually-based – in the end it’s all about the people controlling the avatars.

As Dibbell writes: “He knows that new technologies like this one have a history of sowing metaphysical derangement in the minds of those who first behold them”.

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