The Watch – virtual worlds in the news

1. Reuters – Cell phones and virtual worlds morphing shopper ways. “Virtual worlds, mobile coupons and bar-code readers on cell phones are the next technology wave that U.S. chain stores must ride if they hope to stay competitive in the fast-changing world of global retail”.

2. The Bulletin Online – Public health lessons from virtual game worlds. “It’s challenging to model disease spread during epidemics. Simple mathematical models such as the “general epidemic” model make assumptions about constant population size, homogeneous mixing, and constant recovery rates, but can only go so far in predicting an outbreak’s severity”.

3. Tech News World – Virtual World Workforce, Part 1: Promising the World. “It’s a dream scenario: A candidate aspiring to a pivotal job in the culinary arts field enters the virtual world Second Life, having never been an online gamer before. He attends an online job fair held by recruiting company TMP Worldwide and is interviewed by major food and operations services company Sodexho. As a result, he lands a job as an executive chef with the firm”.

4. BBC News – NASA investigates virtual space. “The US space agency is exploring the possibility of developing a massively multiplayer online (MMO) game. The virtual world would be aimed at students and would ‘simulate real NASA engineering and science missions’ “.

5. San Jose Mercury News – New passage to Gaia. “In a sign that social networks and virtual worlds are beginning to meld, Gaia Online, the popular virtual playground for teens, will announce Tuesday a connection to its site from inside social network Facebook”.

6. ABC News (USA) – Asperger’s Therapy Hits Second Life. “Texas researchers believe that people suffering from Asperger’s syndrome — a cognitive disorder often referred to as high-functioning autism — may have found a new therapy in an unlikely place: the online virtual world Second Life”.

7. New World Notes – Second Life Grows Beyond Its Map. “Click the image on the left: this is the world of Second Life’s grid as it exists now– 26.5 million acres*, with three major land masses to the Southeast, surrounded by a veritable galaxy of disparate islands.”

Australian Locations on the Second Life grid

Veteran Australian Second Life resident and creator Gary Hazlitt has labelled a version of the excellent work done by another Second Life Resident showing the Australian locations on the grid.

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Add to that the numerous mainland Australian presences and it really does illustrate the integral role we play in Second Life.

Does Second Life need a Republic?

The Metaverse Republic is a new site that states its purpose clearly:

The Metaverse Republic, currently work in progress, will be a legal system for Second Life, with real powers of enforcement originating in user-created tools, and a democratic parliament.

There are many disputes and potential disputes in Second Life that could benefit from formal resolution: disputes about broken agreements, land use, alleged griefing, extortion, etc. The Metaverse Republic aims to provide an effective and fair system for resolving such disputes.

That’s one hell of a brief and it’s not an initiative likely to receive widespread support for two reason. First, there’ll be automatic scepticism toward one model of goverment put forward by one group. Secondly, apathy rules – a resounding majority of people in the real world find politics a boring, meaningless pastime with no direct relevance to their daily lives. This is unlikely to be any different in the virtual world context – our own reader survey conducted last year showed just that, a real lack of interest in the politics stories we run.

That said, such an experiment doesn’t deserve outright condemnation – at the very least it should be considered a useful experiment.

The Virtually Blind blog has an interesting discussion underway on the whole concept. What do you think – does Second Life need a government?

Australians in Second Life Update – down again

Second Life metrics to the end of December are now available and from an Australian perspective there’s been a significant drop in active users – 10,644 is the number cited, down from 11,982 in November and a long way under the fifteen thousand of mid-2007.

Australia maintains its position as 11th in terms of worldwide active users. Given there’s record concurrency (number of users online at the one time), why the sustained drop off in numbers?

Weekend Whimsy

1. The Middlesea Fleet Recruitment Video

2. uss kinkster

3. WoW Commercial Parody Glenn Quagmire

Metaplace is hotting up

Back in September 2007 we mentioned that Metaplace was a new kid on the virtual world block. That kid is growing up pretty quickly and in an interview this week, Metaplace founder (and virtual world guru) Raph Koster states that widespread access to Metaplace should be available by April. The likelihood is it’ll be free for users to build small virtual worlds, with costs kicking in as your world grows.

Metaplace is a service aimed at people designing their own worlds and potentially making money by charging others for the services they offer, with the ability to cash out virtual currency accumulated. The ‘create your own world’ approach reminded me of VastPark, and there are similarities. There’s a brief conversation on the two here.

I love the idea of being able to create my own world but the actual task seems daunting. The ease of use of the toolset will be crucial – it’s hard enough building basic structures in Second Life let alone trying to construct a whole world. On assumption we could all successfully build a world, what type would you build? I’d love to hear your suggestions / thoughts.

Thanks to Virtual Worlds News for the heads-up

World of Warcraft recipes – really!

If you play World of Warcraft and have always wanted to make the dishes you eat in the game, then this site may be for you. If you don’t play WoW then have a look anyway for amusement value. Goblin Deviled Clams anyone?

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The full recipe book costs $19.97US but you can sign up for an email newsletter that’ll feature some of the recipes.

Thanks to Massively for the heads-up.

Want to be famous? Linden Lab want YOU

All the details here. Essentially, they’re after Second Life residents who are willing to speak with the media on their life in-world.

Jump on in!

2008 Australian Open Tennis in Second Life

Following on from last year’s foray into Second Life, IBM and the tournament organisers have again teamed up to replicate the real world action in Second Life. Australian IBM staff are central to the whole thing and are hoping for a response at least equal to last year’s.

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Features of the build include the replica Rod Laver and Margaret Court arenas, an integrated scoreboard, virtual gameplay (you can be one of the players on the court – racket supplied) and you can even open the Rod Laver arena’s roof by shouting ‘open sesame’. As matches are occurring in real life the Second Life court avatars move in the same locations as their real-life counterparts. It’s one of those experiences that really demonstrates the growing evolution of what virtual worlds can do. And of course you can even buy a t-shirt.

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Something a little different from last year is the ‘Couture on the Court’ competition. You have until the 21st January to enter your tennis outfit design. From the 22nd January Second Life residents can vote on the submitted designs with the top 10 receiving a prize. First prize is a quarter of a million Linden dollars so if fashion design’s your thing this may be worth spending some time on.

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Check it out in-world

The Watch – virtual worlds in the news

1. Sydney Morning Herald – Virtual world cracks down on cowboy banks. “There’s a banking meltdown in Second Life, too. It seems even this escapist virtual world whose inhabitants fly around and dress up as angels or animals can’t escape the global financial crisis”.

2. Computerworld – Virtual worlds will soon be as important as Web to companies. “While virtual worlds like Second Life have come under fire for failing to provide enough value to businesses with established storefront operations, a new Forrester Research Inc. report argues that the 3-D Internet will be as important to companies in five years as the Web is today”.

3. Linux Insider – Cybersex and the Married Man. “Players of EverQuest can get so tangled in their fantasy worlds that the affairs mimic those in soap operas. Here’s an example from a post on EverQuest Widows, an online support group on Yahoo for partners of obsessed gamers. “A couple of months ago my hubby told me about a lady he was engaged to in the game. He broke it off with her when she wanted him to leave me and come marry her in real life” “.

4. Computerworld – CES: IBM, Emotiv show advances in virtual reality worlds. “Hundreds of products at the International Consumer Electronics Show (CES) here are devoted to new ways to input data to a PC or gaming console, including a variety of inputs via voice commands or gestures that are registered via video detection. But another way demonstrated at CES is the ability to wirelessly transmit the brain’s electronic signals, including emotions and cognitions, from sensors on a person’s head to a PC.”

5. C Scout – Update: Social Virtual Worlds for Tweens. “Social Networking Sites for the very young let kid connect through virtual pets. We already reported about some of the new stuffed animals and collectible toy figures which come with access codes for online games (Please read our trend posting Real Toys – Virtual Games). Other social virtual world for tweens exist just online and reward children for spending time on the certain website with virtual money (or points) which can be redeemed in items for the virtual pets”.

6. News.com.au – Smarter games, dumber children. “CHILDREN should be banned from playing computer games until the age of seven because the technology is “rewiring” their brains, it has been claimed. Bombardment of the senses with fast-pace action games is said to be causing a shortening of attention span, harming the ability to learn”.

7. The Chronicle of Higher Education – Virtual Worlds Turn Therapeutic for Autistic Disorders (subscription required). “The 19-year-old woman glares at her computer screen, furious because her roommate wants a friend to move in with them, rent-free. But instead of calmly asserting herself, she begins yelling, and her virtual world is put on pause”.

8. MSNBC – Q&A with Anshe Chung, virtual philanthropist. “Contribute’s Janet Rae-Dupree created a digital “self” — an avatar called Scoop Raymaker — to enable her to explore Second Life and interview its first philanthropist, virtual real estate tycoon Anshe Chung”.

9. Associated Press – Ancient Roman Road Gets Virtual Life. “A museum on Tuesday unveiled a virtual reconstruction of one of the bustling arteries that led into ancient Rome, allowing visitors to wander through rebuilt monuments and interact with the city’s political elite. Using a concept similar to that of online virtual worlds, the project creates characters, or avatars, that roam the ancient Via Flaminia, exploring funerary monuments that lined the road, bridges and arches. They can also roam through the villa belonging to Livia, wife of Rome’s first emperor, Augustus”.

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