1. Mask
– there’s a cameo Australian appearance in this one
2. Soccer Robots
3. Tako Cup
– sailing regatta
Tech -- Culture -- Humour
1. Mask
– there’s a cameo Australian appearance in this one
2. Soccer Robots
3. Tako Cup
– sailing regatta
Over the past 72 hours I’ve had two people contact me saying they’ve heard that Telstra may be negotiating with Linden Lab to have Australian-based Second Life servers. This syncs with some comments made by Telstra’s General Manager, BigPond Innovation, Jason Romney at a seminar I attended this week. There’s no great surprise really – Telstra is Australia’s largest ISP and also has the largest SL investment and anything that improves the lag in Second Life will be welcome.
We’ve contacted Telstra to confirm any further details.
Dexter Moore (SL: Dexter Ihnen) is one of a growing number of Australian musicians performing in Second Life. Like most, he’s a well-established real-life musician who’s built up a loyal SL following. At present, he’s number one most played artist on Slusic.com, so he’s obviously doing something right. We caught up with Dexter this week to find out a little more about the life of an SL musician.
Lowell: When did you first get interested in Second Life?
Dexter: I started performing in Second Life March 2007 – SL was mentioned to me and I had seen it in passing on TV too. Since then I’ve been doing up to 8 shows a week. I’ve pulled back to 4-5 for now as my RL career is extremely busy both coming up to Christmas and after my award for RnB Song of the Year on ABC Australian Radio. Anyway, I entered in to SL in Feb 2007 and spent a month just getting used to the virtual world experience. It’s been an amazing experience since I started, right up to today.
Lowell: Was music the drawcard for you initially or were you just checking it out?
Dexter: My brother said he thought it might be a good platform for my music. I came in to have a look and a listen I didn’t really think it would become integral in my life – but I do follow up ideas
Lowell: What are the attractions of performing in-world versus real life?
Dexter: Performing in Second Life is quite unique, The most fascinating aspect is the direct personal feedback you experience whilst playing. This is not very possible in RL as one person in an auditorium cannot make themselves heard over the volume of the concert, but here they can talk directly to the artist and the artist to them – I really dig that 🙂
Lowell: Without getting too technical, how do you actually get your music and voice in-world?
Dexter: In my studio I have 2 separate mixers and 2 computers also. One mixer has in built FX and I plug my stereo Godin guitar, vocal, congas and roto-toms into it. As well as that I record any backing tracks I create and choose to use into it also ( it is an 8 track hard disk recorder too ) I send a stereo mix out of that into my main mixer which has a Firewire connection to my main music computer. This is also wher I take my headphone feed. I stream the out of my music computer with SimpleCast. Meanwhile, I run SL on my other computer which I run at standing eye level. This is the one I interact with while performing. The reason I run 2 computers is that if I crash I know that the stream is still stable.
Lowell: How would you describe the music you perform?
Dexter: Interdimensional SOUL – FUNK 😉
Lowell: How have you built up a following in SL?
Dexter: I worked my butt of for 6 months – to the point of burn out! Up to 8 shows a week, plus 3 RL shows and a major recording project. I moved around a lot in that time – but I am pretty much in a holding pattern until the New Year now until the RL Christmas season commitments subside.
Lowell: What are your goals in the longer term with performance in SL?
Dexter: I want to tour the world playing live to my SL fans plus whomever else is into my music. SL fans though will always have a special status with me. Prior to that I have a number of ideas to bring to life here in SL;
Lowell: Who inspires you in SL?
Various types of people inspire me in SL: Dane Zander – Lost Gardens of Apollo builder. Skribe Forti, Film maker. Circe Broom and Slim Warrior, entrepreneurs. And anyone having lighthearted fun 🙂
Lowell: What are three SL landmarks that you keep coming back to again and again?
Dexter:
1. The Lost Gardens of Apollo
2. The Wild Coast
3. Tableau – Roller Disco, 10 pin bowling, Cool shops,
Lowell: What are the pet hates you have about how SL operates that affects your ability to perform?
Dexter: In this order:
1. Crashing ( sim crash excepted – we all have a strange affection for that one lol )
2. Freezing & heavy lag
3. Notecards ( they cover up my guitar controls )
This is a fascinating site discussing the challenges the world faces with population growth – it’s hard to work out the underlying ideology of it but there’s an obvious business connection. Worth a loook even if just from a design viewpoint.
Linden Lab have further clarified their policy on ageplay. The real clarity is around child-like avatars and what is acceptable behaviour – essentially anything sexual is out, including promotion of sex-related products by child-like avatars. The ongoing grey area revolves around defining what is child-like and what isn’t, something Linden Lab acknowledges in their clarification.
I’d also like to see the overall policy in one location, rather than a series of blog posts – hopefully this will occur in the near future. We’ve been clear in our support for Linden Lab’s efforts to date and this is an incremental improvement that should put no-one in doubt about what is acceptable in regards to the Terms of Service.
Is there anything in the clarification you disagree with? Do you feel the definitions are too strict or too lax?
The full announcement:
“We’ve had a number of questions from Residents regarding Second Life’s policy regarding sexual “ageplay,†i.e., depictions of or engagement in sexualized conduct with avatars that resemble children. This practice has been disallowed in recognition of our Community Standards, complaints from Residents, and international laws, so it’s important to understand the definitions.
Under our Community Standards policy, real-life images, avatar portrayals, and other depictions of sexual or lewd acts involving or appearing to involve children or minors are not allowed within Second Life. When detected, individuals and groups promoting or providing such content and activities will be subject to sanctions, which may include termination of accounts, closure of groups, removal of content, and loss of land or access to land.
There are three key aspects, which are in breach of the Community Standards:
(1) participation by Residents in lewd or sexual acts in which one or more of the avatars appears to represent minors (or the depiction of such acts in images, video, textures, or text) is a violation of the Community Standards;
(2) promoting or catering to such behavior or representations violates our Community Standards. For instance, the placement of avatars appearing to represent minors in proximity to “sex beds†or other sexualized graphics, objects, or scripts, would violate our Community Standards, as would the placement of sexualized “pose balls†or other content in areas depicting playgrounds or children’s spaces;
(3) the graphic depiction of children in a sexual or lewd manner violates our Community Standards.
We understand that in some cases there may be an element of subjectivity as to whether an avatar (or other image) appears to be a minor. Objective factors which will be used to decide include whether an avatar has child-like facial features, is sized as a child, has clothing or accessories generally associated with children, and whether, based on the circumstances, an avatar is speaking or acting like a child (e.g. “My Mommy says…â€).
If you are in doubt as to whether an activity may be interpreted as ageplay, we request you err on the side of caution and desist. Please note that some countries’ laws may impose penalties for graphics, drawings or anime that resemble child pornography, even where no children have been involved.
Linden Lab reserves the right to immediately terminate the accounts of Residents who violate these standards.
Of course, any images, chat or other conduct which leads us to believe actual minor children are involved will lead to swift action, including reporting to the appropriate authorities.
Please note it does not violate this policy merely to have a child-like avatar. It is not our intent to banish child-like avatars in and of themselves.
We appreciate the Community’s continued support in reporting abuses of these standards, and we hope this helps answer any questions about this topic and our policy. To report a violation of the policy, please go to the Help/Report Abuse feature in your Second Life viewer, and follow the instructions given.”
On Telstra’s Ponden sim, an artist has created an exhibition presence. Richard Sealey (SL: Ritchey Jacobus) is pretty up-front with his intentions:
“I’m looking at creating a pemanent display of my art using SL to promote my name around the world with links to my website. Through this I hope to generate RL sales”.
The exhibition opens this Sunday the 25th November at 11am AEST (Sat 24th 4pm SL time).
Discover your Second Life is an event hosted by Monash and Swinburne Universities. It’s being held Saturday 17th November at Monash Uni in Caulfield, Victoria.
Registration is required but free.
The speakers arranged are:
Dr. Suku Sinnappan
Debbie McCormick
Glenda McPherson and Malcolm Jolly
Chris Yeoh from IBM
In the next two weeks I’m involved in two separate events that have the same purpose – to raise awareness of the opportunities that Second Life presents. The first has a corporate focus and the panel discussion involves key people from Telstra, REA and the ABC involved in their respective Second Life presences. The second one is also business orientated with a communications flavour.
In both cases, there’ll be up to a hundred representatives from Australian businesses, most of them medium to large operations with varying understanding of virtual worlds. A while back we wrote about Australian business taking a ‘wait and see’ approach – this may still be the case but there’s certainly no shortage of forums where SL is being presented as an innovation option.
Following up from my last post on energy use and MMO’s – there’s an interesting interview with a hosting facility on the logistics of keeping World of Warcraft’s European servers running.
Slusic is a comprehensive new SL site devoted to music. It has the whole social networking thing down pat – playlists, forums, charts, blogs and so on. Australian artists are well represented – the top artists chart has Australian musician Dexter Ihnen at number one.
I could be wrong but this seems to be the most well fleshed out SL music site I’ve seen. Is it something you’ll use regularly?
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