Weekend Whimsy

Another Friday and another dose of SL machinima:

1. Could It Happen?

Part of a musical calleed ‘The Time Travelers Convention’

2. Scott Adams in Second Life

3. alto octanaje

Simon’s community approach

One Australian Second Life resident I’ve met in recent months is Simon Kline. Simon is a very active resident and his approach is one that has made an impact on quite a few others. Essentially, Simon loves creating things for the benefit of the wider SL community. He’s created a great notecard of Australian locations in SL that you may have seen and he’s a regular attendee at ABC Island events.

In conversation a few months back I mentioned to Simon that the available in-world RSS readers didn’t meet my needs and/or were very expensive. Simon mentioned he’d been thinking about creating something like that, and create it he did:

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Simon’s happy to see his creations used to help the Aussie SL community and as one of the beneficiaries of his community spirit, SLOz salutes him.

Check out Simon’s work in-world

Interview – Tateru Nino

Tateru Nino is arguably the best known Australian SL resident. Over the past year I’ve run into Tateru in-world regularly at events and we’ve shared anecdotes and information here and there. What has made an impression over that time is Tateru’s commitment to what she does and how well she does it. I finally got around to asking her for an interview and as always she gave graciously of her time.

Lowell: Tell us a little about your role within SL as it stands now.

Tateru: Catalyst. Journalist. Consultant. Developer. Handy person to blame for stuff.

Lowell: It’d be fair to say your own of Australia’s longest SL users – is it a badge you wear with honour?

Tateru: I hadn’t actually thought of it like that. I’d been aware of SL since it was in Beta, but hadn’t felt the urge to try it out. Then in August, 2005 – a friend of mine and her partner (both in the UK) convinced me to give it a try. I’ve been here ever since.

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Lowell: You write for New World Notes, SL Insider (now Massively) and your own blog – how do you fit it all in?

Tateru: And consultancy, and a few other things. It’s what I do, and I do it seven days a week every day of the year. It keeps the bills paid, mortgage taken care of, and the family fed. I make a living doing it – though it /is/ tight sometimes. It’s my day job – a long day job.

Lowell: And will the new site, Massively, make you even busier?

Tateru: It already has – pleasantly so. Writing more, doing more research, visiting more worlds. It keeps the wolves from the door, and that’s a good thing.

Lowell: Would it be fair to say you’re an immersionist?

Tateru: I don’t hold with the immersionist/augmentationist division. I’ve got elements of both camps – most people do, in my experience. I don’t meet many immersionists who are not also augmentationists. I think the two spectra intersect, rather than existing at opposite poles.

Lowell: You’ve written regularly about mainstream media coverage of Second Life and how they tend to get it wrong more often than not – are things improving in that respect?

Tateru: Sturgeon’s law. “90% of everything is crud” – there’s a lot of mediocrity out there. I don’t think that coverage of Second Life is actually any worse than mainstream media coverage of almost anything else. Most mainstream media pieces on nearly any topic are littered with inaccuracies. Out of the remaining ten percent? There’s some great reporting out there, but it’s balanced by an increase in truly shocking reporting. I think things are trending upwards, but I won’t bet money on it – not today.

Lowell: How often do you get SL developers lobbying you to cover a build or to alter your opinion on one you’ve already written about?

Tateru: Weekly. Store and product reviews? I only review places where I or a friend actually spent our own money. I tend to shy away from covering places that send me freebies to review. It’s hard enough to tell when you’re being unbiased. Having free swag in your inventory doesn’t make it any easier to make that distinction, so I avoid the folks who send me free samples.

Lowell: We’ve had discussions before where you’ve talked about your ability to ‘see’ the grid numerically / via the data feeds. Can you elaborate on this?

Tateru: It’s tricky to describe. I see almost everything in … non-visual pictures. Abstracts. Senses of shapes and colours, relationships in any number of dimensions. I can look at a machine or a process and ‘see’ (or sense) how it all fits together. It’s a kind of synesthesia, I suppose. When I actually look at something, I’m almost never seeing the visual part of it. I’m ‘seeing’ the qualities of it that aren’t strictly visual. It makes it awfully hard to recognise people visually from photos and such, I can tell you. Graphs and numbers have trends, curves, shapes. I’ve no particular skill at math, but I can sense trends in data- as long as there’s enough data to actually work with. Give me too little and I have to shrug my shoulders. If there’s not enough, I can’t even venture a guess.

Lowell: If you had to describe the impact on SL since population explosion in late 2006, how would you do it?

Tateru: Chaotic. Second Life as a society (and I can’t think of any other word that fits all of us in aggregate) is something of a lost generation. A bit like Japan, in a way. We have our traditionalists who remember ‘the old ways’. We’ve got our progressives who look to what it could be. The rest are trying to figure out what it is now, and how to get along. Second Life society is a society that doesn’t know what it is, or what it is becoming. In a sense, it’s a grand adventure.

Lowell: How likely is the adventure to have a happy ending?

Tateru: Ultimately people are people. There’s nothing wrong with self-interest, so long as self-interest is not at the expense of others. Most of the problems we have in RL and in SL is a result of self-serving decisions that are made at the expense of other people. Just as we’ve never solved this problem in RL, we’re unlikely to solve it in SL either. But it’s something we can live with. Most people are reasonable, honest folks most of the time. That said, there’s always a balance – and sometimes a precarious one. SL is not so solid at this time that the balance cannot be tipped, and SL would vanish fairly quickly if it did. It’s still got some growing to do before it can toddle around the house on its own.

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Lowell: What’s an amusing experience you’ve had in SL in recent memory?

Tateru: Your mileage may vary on recent. I was standing with Torley Linden, and another Linden staffer at the tail end of a public meeting. A relatively new (two weeks) SL user came up to us, and tried to sell us freebies from his Library folder. The name Linden had no impact on his consciousness. He didn’t know, or didn’t remember ever hearing of the name Linden or of Linden Lab. He was very keen to sell us some things to ‘make some ellz’.

Lowell: Who inspires you in SL?

Tateru: Tough question. I’m not exactly prone to a lot of that kind of inspiration at all. I suppose I’d have to say Robin Harper. She’s got a tough job with a lot to live up to. Harper, like all of us, makes mistakes and takes a lot of extra flak for hers, but keeps on pushing. At the end of the day, it’s not success or failure that’s really so important as it is that we don’t stop trying to do our best.

Lowell: Speaking of flak, Linden Lab cops plenty. Are there specific areas you believe they need to work on?

Tateru: Communication is a big one – and I don’t think a lot of people would argue about that. They’ve been looking for a resident communications manager/community manager for months and no sign of one yet. Also, I honestly think Linden Lab as a whole presents a very timid image, as if they’re afraid of speaking honestly and openly, of lawsuits, and of the appearance of favoritism. They may not be, but they give the strong impression that they are in their methods, timing and style of communication.

Lowell: What’s your take on the Aussie contingent in SL – just part of the pack or a sub-culture?

Tateru: Depends on the people. In a group, we can be quite a pack of yahoos at times. Get a whole bunch of us together and we’re pretty distinctive. Alone, we’re just part of the pack.

Lowell: If you had to provide a new user with three must-see places in SL, what would they be?

Tateru: NCI, The Shelter, Caledon, Metabirds (that’s four, yes).

Lowell: Would you like to get the crystal ball out and make any predictions about SL in the coming year?

Tateru: Well, we’re not quite through my last lot of predictions for 2007 yet.

ABC Island gets Melbourne Cup fever as well

ABC Island is getting into the Melbourne Cup spirit as well, running a fashions on the field event tomorrow evening at 7pm (1am SL time) at the Melbourne Laneways section of the island.

melbcup.jpg

From the announcement:

“So dress to impress and join in fashions on the field, history of the Melbourne Cup and compete in the race that stops all SL.

Prizes will be awarded for best dressed and the race winner.

We will also be launching our new design competition*, ‘Your Own Piece of Melbourne’ with a nights accommodation in a deluxe room in an icon Melbourne hotel (valued at over $250) up for grabs.”

I find it interesting that both Telstra and the ABC have events at exactly the same time – is it competition or collaboration?

And they’re off – The Pond Cup

Today I received notification that Telstra are running an event to coincide with the Melbourne Cup on their Ponderosa sim. Direct from the announcement:

” – Ten virtual horses racing for a prize of $5,000 Linden, plus 2nd and 3rd place prizes
– The ‘Pond Car Park’ where punters can park their cars, lay out a picnic rug, enjoy food from around the world and toast the day with chilled champagne
– A carousel
– Intimate dining for two, complete with carriage ride through The Pond island

The action starts at 7pm AEDT.”

We tried to gain access to Ponderosa this afternoon but it’s off-limits. At least equine influenza isn’t going to be an issue for this race meet.

Check it out in-world

Second Life is really just Wagga

Whilst trawling around Linden Lab land metrics, it occurred to me that it’d be interesting to work out how much of Australia Second Life would take up.

wagga.jpg

As of the end of September 2007, the Second Life grid equated to 871.32 square kilometres of land. Australia is 7 682 300 square km, so all of Second Life makes up just over 0.001 precent of Australia. Tasmania is 68300 square kilometres so even though Second Life seems vast, we’re more a small city (roughly two Wagga Waggas) than a world in geographic terms. Funnily enough, Wagga has a population of nearly sixty thousand people – not much more than the number of people using Second Life in peak hours.

F.I.R.E. – Second Life’s first native political party?

Last week I noticed a press release from Second Life political party, F.I.R.E. (it stands for Freedom, Improvement, Respect and Enjoyment). They’ve surveyed SL residents on their perceptions and clim to have a future agenda on a number of issues (see full press release below).

There’s understandably some scepticism and confusion around F.I.R.E.’s aims, particularly in an environment with no governmental structures, but at the very least it will provide an alternative to the RL politicians setting up presences without significant engagement with the SL community.

capitolhill.jpg

As far as F.I.R.E. being the first political party, I’m aware there have been many lobby groups and even some sim-based ‘governments’, but I’d still argue this is the first SL-wide formal party. It may be perceived by some as a loopy party for its insistence on not adopting a set ideology, but a party it still is. What are your thoughts – can you see a grass-roots political party with a very broad ideology working in SL?

The full press release:

“October 31, 2007. SL POLITICS ON F.I.R.E. Recent studies conducted by Second Life’s first political party – F.I.R.E. – reveal that SL is lacking in the areas of freedom and respect. On the plus side, research also indicates that SL is improving fast enough and that there is a sufficient amount of ‘fun’ here in the virtual world.

SL POLITICS ON F.I.R.E.
Recent studies conducted by Second Life’s first political party – F.I.R.E. – reveal that SL is lacking in the areas of freedom and respect. On the plus side, research also indicates that SL is improving fast enough and that there is a sufficient amount of ‘fun’ here in the virtual world.

F.I.R.E. believes that sacraficing “freedom & respect” in favor of “improvement & enjoyment” will not benefit SL and needs to be halted immediately. F.I.R.E. represents virtual interests. F.I.R.E. is an independent SL-based political party for the promotion and protection of Freedom, Improvement, Respect & Enjoyment. Since early May 2007 F.I.R.E. has been getting organized. We are currently developing the party platform. On the agenda for the coming months are issues such as “cyberwar draft”, “powershifts”, “100 dollar laptops” and “squatting rights in SL”.

More on the research F.I.R.E. conducted.

The Board asked the members of F.I.R.E. about their thoughts pertaining to the four basic areas of Freedom, Improvement, Respect and Enjoyment in SL. Here are the results:
49% of the members of FIRE say that there is enough Freedom in SL.*
67% of the members of FIRE say that there is enough Improvement in SL.**
41% of the members of FIRE say that there is enough Respect in SL.***
84% of the members of FIRE say that there is enough Enjoyment in SL.****

* Note on Freedom: High costs of SLiving and the prohibition of gambling are seen as the main problems with freedom.
** Note on Improvement: Most people named themselves and others as the main providers of improvement. Linden Lab came in at second.
*** Note on Respect: Almost everyone named ‘griefing’ as the sign of disrespect. ‘Rascism/fascism’ was the second most mentioned. Some stated that “There is as much respect in SL as in RL.”
**** Note on Enjoyment: To reiterate; most people named themselves and those around them as the main providers. Cost were mentioned as a problem: “How could I ever afford to play on a descent 18-holes golf course?.”

This survey will be repeated in 2008.

Past statements of F.I.R.E.

* GAMBLING:
Gambling should not have been banned. If things were really getting out of hand, then gambling should have been brought under control and not simply banned. Banning is a sign of weakness and benefits nobody. Under certain improved conditions gambling should once again be enjoyed legally.
* VAT:
The communication concerning the VAT for EU citizens has been handled poorly to say the least. The information provided is lacking in both quality and quantity. The tone in which this message is delivered is horrible. The short notice before the implementation of this measure is ridiculous. Most importantly, it is unjust to spring this VAT measure on EU citizens and it will simply amount to a substantial increase in SL prices. LL knew or should have known VAT was and is to be paid. EU citizens have rightfully trusted LL to take care of their legal obligations surrounding VAT from the start and they should pay this tax out of money that they have already acquired.”

Check out F.I.R.E. in-world

Update: SLNN have an interview with Datus Clary.

Energy use by MMO Gamers

This blog post gives some scary statistics on the energy used by MMO gamers who are too lazy to log out and/or turn off their computers when not gaming.

I’ve been guilty of this at times – the fact my house runs on 100% green electricity is no excuse.

World Stock Exchange – the latest controversy

I noticed on SL Reports.net that the World Stock Exchange (WSE) run by Australian, LukeConnell Vandeverre, is subject to controversy again.

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A virtual financial company called Midas Group has declared bankruptcy and alleges that WSE is part of the cause due to not paying a bond payment. There’s been calls made for WSE boycotts and much more.

What this latest drama reinforces is the fundamental problem with the unregulated financial system in SL – why would any serious investor look at a system where there’s no regulation and multiple stock exchanges that publicly criticise each other’s viability? One of the main value propositions of Second Life is it’s freedom, but this is one area where too much freedom may be one of the virtual world’s major pitfalls.

Weekend Whimsy

Each Friday we provide some videos from YouTube that were made in Second Life. Amusement or spectacle is the name of the game.

1. Expensive Second Life Wedding

2. Day At The Races

3. Energy Alchemy Dance – Part 3

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