Kids in Church

3-year-old Reese :
‘Our Father, Who does art in heaven,
Harold is His name.
Amen.’
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A little boy was overheard praying:
‘Lord, if you can’t make me a better boy, don’t worry about it.
I’m having a real good time like I am.’

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the christening of his baby brother in church,
Jason sobbed all the way home in the back seat of the car.
His father asked him three times what was wrong.
Finally, the boy replied,
‘That preacher said he wanted us brought up in a Christian home,
and I wanted to stay with you guys.’

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

One particular four-year-old prayed,
‘And forgive us our trash baskets
as we forgive those who put trash in our baskets.’

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A Sunday school teacher asked her children as they
were on the way to church service,
‘And why is it necessary to be quiet in church?’
One bright little girl replied,
‘Because people are sleeping.’

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A mother was preparing pancakes for her sons, Kevin 5, and Ryan 3.
The boys began to argue over who would get the first pancake.
Their mother saw the opportunity for a moral lesson..
‘If Jesus were sitting here, He would say,
‘Let my brother have the first pancake, I can wait.’
Kevin turned to his younger brother and said,
‘ Ryan , you be Jesus !’

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A father was at the beach with his children
when the four-year-old son ran up to him,
grabbed his hand, and led him to the shore
where a seagull lay dead in the sand.
‘Daddy, what happened to him?’ the son asked.
‘He died and went to Heaven,’ the Dad replied.
The boy thought a moment and then said,
‘Did God throw him back down?’
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A wife invited some people to dinner.
At the table, she turned to their six-year-old daughter and said,
‘Would you like to say the blessing?’
‘I wouldn’t know what to say,’ the girl replied.
‘Just say what you hear Mommy say,’ the wife answered.
The daughter bowed her head and said,
‘Lord, why on earth did I invite all these people to dinner?’

Marvel MMO unveils first developer diary

Have a look for yourself – it even contains some gameplay footage. I’m happy to make a prediction: there are going to be a LOT of people wanting to plan the Hulk.

I’m more of a Dazzler character myself – how about you?

Game Masters: Play Dozens of Games from Your Life

I had the pleasure this morning of attending the Australian Centre for the Moving Image‘s Game Masters exhibition.

I’ve been to ACMI exhibitions before and they’ve been superb, but this one beat them all hands down. If you’ve ever spent more than a couple of hours playing video games, you need to see this exhibition if you can.

It’s hands-on, with most of the exhibits able to be played. I’m talking everything from 1970’s arcade games right up to today’s console games. I spent a little time typing the names of every playable game I saw into my phone.

So for your benefit, here’s what you can play if you go:

Gun Fight
Space Invaders
Centipede
Asteroids
Donkey Kong
Gee Bee
Pac Man
Xevious
Rip Off
Reactor
Elevator Action
Scramble
Robotron 2084
Tempest
Missile Command
Metal Gear Solid
Super Mario 3D Land
Super Mario Bros
Super Mario Bros 2
New Super Mario Bros
The Legend of Zelda
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Skyward Sword
Hang On
Out Run
Virtua Fighter
Shenmue
Mario Kart 7
The Legend of Zelda: Ocarina of Time 3D
Sonic the Hedgehog – full series of games (I think)
Ico
Shadow of the Colossus
Warcraft III: The Frozen Throne
Starcraft II: Wings of Liberty
Diablo III
LEGO Star Wars
LEGO Batman
LEGO Harry Potter Years 1-4
LEGO Clone Wars
Populous
Dungeon Keeper
Black & White
Fable III
Sim City
Sim City 2000
The Sims
Spore Creature Creator
Monkey Island 2: Lechucks Revenge
Maniac Mansion II: Day of the Tentacle
Grim Fandango
Ultima Underworld
Deus Ex
System Shock
Disney Epic Mickey
Singstar
Amplitude
Frequency
Rock Band
Lumines
Sega Rally Championship
Space Channel 5
Rez
Child of Eden
Minecraft
Blueberry Garden
Braid
Journey
Critter Crunch
Flight Control
Spy Mouse
Real Racing 2
Angry Birds
Machinarium
Botanicula
Samorost 2
From Dust
Heart of Darkness
Another World
Darwinia
Defcon
Parappa the Rapper
Vib-Ribbon
Jetpack Joyride
Fruit Ninja
Castle Crashers
Alien Hominid
Winta

I missed a couple of handheld games too I think, so there’s even more on offer than above. For me, playing the full working arcade version of Xevious for the first time since the mid-1980s made the price of admission worth it alone. Seriously – if you’re in Melbourne or are planning to be there in the next couple of months, go and spend half a day at Game Masters.

If you’ve already been, would love your thoughts in comments

Daden Unveil Oopal

Oopal (pronounced oo-pull) is Daden’s latest offering: a web-based editor allowing you to place and edit objects in a 2D environment, which will then roll out to the 3D environment (currently OpenSim and Second Life with Unity3D support coming in the next 6 months). Watch this brief walkthrough video to check it out for yourself:

OOPAL Quick Introduction from DadenMedia on Vimeo.

The full press release from Daden:

Birmingham UK, 27th June 2012: Educators and trainers can now create engaging immersive learning exercises more easily and rapidly using an innovative web-based application called OOPAL, developed by learning and visualisation specialists Daden Limited.

OOPAL (Object Orientated Practice and Learning) lets educators and trainers with little technical knowledge use the web to build 3D sets from an existing library of objects, and create, edit and manage the scenarios and simulations entirely from the web. Only when they’re ready to deploy do they need to enter the 3D virtual world and “push the button” to materialise the sets and exercises ready for students to use. With OOPAL, educators – and even students – can create and maintain worth-while learning experiences without needing to be virtual world experts.

Daden have been creating immersive learning experiences since 2008. Built on the success of their award winning virtual learning authoring software PIVOTE, Daden’s second generation system, OOPAL, makes exercise creation and maintenance significantly simpler – making it easier to involve tutors and even students in the design and build process.

David Burden, Daden’s Managing Director says “We found that the easiest way to describe immersive learning experiences was in terms of a drama – thinking about actors and props, the script and their behaviours rather than abstract concepts like nodes and links – and we’ve designed OOPAL to reflect that – considerably easing the process from exercise design to implementation.”

A key feature of OOPAL is that it allows educators to lay out the 3D environment using a simple 2D “kitchen designer” type layout tool. Drawing from a library of props and virtual actors, educators can assign behaviours to each object – how they will react when touched, pushed, spoken to or approached. Dialogues can even be assigned to the virtual actors for use within the simulation. Users can build just a single room or even a whole environment. What’s more – once they have built their set and simulation they can create multiple copies in their virtual world – again at the touch of a button.

Fundamental to the use of OOPAL, within a professional learning environment, is its ability to log and time-stamp every student interaction within the exercise. This can be reviewed within OOPAL, or exported in whole or part to a VLE or LMS. OOPAL also supports scoring mechanisms for in-exercise feedback.

David says “One of the obstacles in the adoption of immersive environments for learning has been the need for educators to be experts – not in their field of study but in building within virtual worlds. OOPAL dramatically reduces that barrier and gives educators and trainers the tools to create real-world learning experiences for their learners in a 3D environment”.

OOPAL can be accessed as a cloud-hosted service from Daden, or installed on an organisations’ own servers. OOPAL currently enables exercises to be developed in both OpenSim and Second Life. Daden plan to release a version for the Unity3D, and a web/iPad player in the next six months.

So what do you think? My initial impression from watching the video is that it would simplify things to some extent though the technical knowledge required is perhaps still a little high for some people. Personally I’ll be really keen to see the Unity version to see what it brings to the fray.

OpenSim NPCs simulate disasters

For most people, NPCs — non-player characters — are the princesses you need to save in video games, dragons you need to defeat, and shopkeepers who give advice about how to proceed in your quests.

But for David Prior, CTO at Simudyne , NPCs are a way to model emergency evacuation plans for amusement parks, hotels, banks and other large venues — even entire cities.

One customer using the technology is the European Union’s SAVE ME project, the goal of which is to develop a system that detects disasters and offers mass evacuation guidance in order to save public lives and the lives of the rescuers. The first two pilot sites will be Italy’s Colle Capretto tunnel and England’s Monument Metro station.

See on www.hypergridbusiness.com

Fatherly love at its best

Ok this doesn’t really have much to do with technology, although I would never have heard of this otherwise I suppose.

Here’s the start of a mightily touching story you should read in full:

I graduated High School this week. When my Dad said he had a present for me I thought I was getting some cheesy graduation card. But what I received was something truly priceless. Following the ceremony he handed me a bag with a copy of “Oh the Places You’ll Go,” by Doctor Seuss inside. At first I just smiled and said that it meant a lot and that I loved that book.

But then he told me “No, open it up.” …

Seriously, read the rest and if you’re a parent I guarantee at least a lump in the throat.

Linden Lab registers new trademark

has a great piece on a new trademark registered by Linden Lab. Sounds like the casual gaming approach is about to come to the fore at Linden Lab.

Whether this translates into anything groundbreaking or not, at least it’s a sign of life from Linden Lab, who’ve been a little quiet lately. Do you agree?

Euclideon pops its head above the parapet

</aIn August last year I posted the last of a few articles on promising new graphics technology called Unlimited Detail. As I posted there, the team were going to ground to work on getting the technology to a stage where they have something even more substantive to show off.

That may be a little while off yet, but xbigygames.com has an interesting piece on how Euclideon are doing. A snippet:

As mentioned when Euclideon was first revealed, this technology is something they plan to utilise not only for video games but also scientific research. Supposedly there will be “some Euclideon products released in non-games related industries over the next few months”. “There turned out to be a lot of demand for our capabilities across quite a few industries, so we have tried to put that demand in order and address each area one at a time. As soon as we have revenue coming in, we can expand our team into different departments to deal with each industry,” Dell tells us.

“I think it’s fair to say that people are starting to accept that the future of 3D graphics is atomic,” he finally points out. “Polygons will still be around a bit longer as an editing tool, but I don’t know how much longer they will remain for visualisation. So many games today have polygons that are so small that they are only a few pixels in size. When polygons become smaller than the 3 corner points that make them, there is no point in treating them like triangles anymore and it makes sense to use atoms instead.”

On the question, when we will get our next look at Euclideon powered gaming, all Dell responds is, “Well there is soooooo much I’d love to say about that, but I’m afraid that I’m sworn to silence at this point in time. My apologies, but I think you’ll find it worth the wait.”

So things are still progressing and we should start to see some implementations of the tech before the end of the year by the sound of it.

Thanks to Phillip Street for the heads-up!

How Often Should I Charge My Gadget’s Battery to Prolong Its Lifespan?

There is a lot of confusion surrounding this issue, mostly because lithium-ion batteries are different from older, nickel-based batteries (which suffered from a nasty memory effect not present in lithium-ion batteries). You’re right, though—charging them incorrectly can decrease their lifespan. Most lithium batteries should last you a few years, but improper care can decrease that lifespan, meaning that your battery will be unable to hold a charge—or unable to hold as big a charge as it used to—quicker. So, to clear things up, here’s how to actually extend your battery’s health as much as possible.

Perform shallow discharges. Instead of discharging to 0% all the time, lithium-ion batteries do best when you discharge them for a little bit, then charge them for a little bit. The table at the right, from Battery University, shows that discharges to 50% are better for your battery’s long-term life than, say, small discharges to 90% or large discharges to 0% (since the 50% discharges provide the best number of cycles-to-usage ratio).
Don’t leave it fully charged. Similarly, lithium-ion batteries don’t need to be charged all the way to 100%. In fact, they’d prefer not to be—so the 40%-80% rule you heard is a good guideline. When possible, keep it in that range to prolong its life as long as you can. And, if you do charge it to 100%, don’t leave it plugged in. This is something most of us do, but it’s another thing that will degrade your battery’s health. If you need to charge it overnight, use something like the Belkin Conserve Socket to stop it from charging after it’s full.

See on lifehacker.com

Roundup from FCVW 2012

The Federal Consortium of Virtual Worlds’ 2012 shindig wrapped up on the 18th May, and (via Hypergrid Business) I came across a great roundup from an attendee.

Here’s a taste:

 

One of the other two workshops I attended focused on developing online training using learning concepts of Robert M. Gagne. And the other was a three-hour introduction into the use of Unity3D. Unity3D was a hot topic throughout the conference so I expect to see even more learning environments developed with that platform in the future. And it seems there is some promise in the future of development tools being created for Unity3D that will make it even easier to build and link to existing data. As for the workshop, it was well attended, and the presenters – Eric Hackathorn and Julien Lynge – did such a great job the time flew by so fast. Eric and Julien, along with Eric’s father, Richard, are all awesome innovators who you definitely want to keep an eye on if you are looking for inspiration. You can check out their work through Fragile Earth Studios, a project of NOAA.

Go read the lot for yourself

Previous Posts