The Fake Doctor’s Association

“Ever wanted to impress someone by telling them you’re a doctor? Or have you ever wanted to be a doctor but lacked the time, money, and sheer will to go to school for it? Well not to worry! By joining The Fake Doctor’s Association, you get the title without all the fuss! Now you can finally tell people that you are in fact a person of medicine!”

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That’s the description you’ll find for the Fake Doctor’s Association, which I was offered membership of late last year after a conversation with an FDA member. This week I received a Group Notice from FDA’s founder (pictured):

“Hello Doctors,

I have an assignment for all members of the Fake Doctor’s Association. This week, I want you to commit malpractice at least once and tell me about it.

To help you, here is an axe.

Regards,
Janette Deakins
Founder, The Fake Doctor’s Association”

So if you see someone wielding an axe, they’re likely to be fake health professionals, so no need to be concerned.

Yoick to Linden Lab – be excellent or else

Rand Leeb-du Toit. the CEO of Yoick, the company behind potential SL-competitor Outback Online, has put forward three essential rules for a successful virtual world : building correctly from the start, ‘community first’ and integration (with other platforms / technologies). There’s some pointed criticism of the SL server model and emphasis on the importance of community.

Outback Online is an unknown quantity, as is the timeframe for public viewing, but Yoick are certainly not afraid to stake their claim.

Personal Boundaries in a virtual world

America’s National Public Radio (NPR) is running a story on SL called Don’t Stand So Close to Me. It looks specifically at the issue of personal space in SL and there’s some interesting, if not surprising results:

1. Male avatars tend to keep more distance from each other than when interacting with a female avatar

2. That there’s a natural tendency for users of SL to maintain real-life personal space boundaries

3. That the level of eye contact is intrinsically linked to personal space

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The premise is that these issues are both hard-wired and ingrained in our real-life social behaviour that they naturally flow over to SL. As the social behaviour expert says in the interview – we’re not as free as we moght think we are in a virtual world. It’s also another example of how SL provides ample opportunity for human behaviour research.

How to Please Your I.T. Department

(Yep, I’ve just replicated one of those endlessly forwarded email jokes but given I hadn’t seen this one before I thought it was worth the post)

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How to Please Your I.T. Department

1. When you call us to have your computer moved, be sure to leave it buried under half a ton of postcards, baby pictures, stuffed animals, dried flowers, bowling trophies and children’s art. We don’t have a life, and we find it deeply moving to catch a fleeting glimpse of yours.

2. Don’t write anything down. Ever. We can play back the error messages from here.

3. When an I.T. person says he’s coming right over, go for coffee. That way you won’t be there when we need your password. It’s nothing for us to remember 700 screen saver passwords.

4. When you call the help desk, state what you want, not what’s keeping you from getting it. We don’t need to know that you can’t get into your mail because your computer won’t power on at all.

5. When I.T. support sends you an E-Mail with high importance, delete it at once. We’re just testing.

6. When an I.T. person is eating lunch at his desk, walk right in and spill your guts right out. We exist only to serve.

7. Send urgent email all in uppercase. The mail server picks it up and flags it as a rush delivery.

8. When the photocopier doesn’t work, call computer support. There’s electronics in it.

9. When something’s wrong with your home PC, dump it on an I.T. person’s chair with no name, no phone number and no description of the problem. We love a puzzle.

10. When an I.T. person tells you that computer screens don’t have cartridges in them, argue. We love a good argument.

11. When an I.T. person tells you that he’ll be there shortly, reply in a scathing tone of voice: “And just how many weeks do you mean by shortly?” That motivates us.

12. When the printer won’t print, re-send the job at least 20 times. Print jobs frequently get sucked into black holes.

13. When the printer still won’t print after 20 tries, send the job to all 68 printers in the company. One of them is bound to work.

14. Don’t learn the proper term for anything technical. We know exactly what you mean by “My thingy blew up”.

15. Don’t use on-line help. On-line help is for wimps.

ABC Island – meteor strike

The Unearthed Club on ABC Island had a slight facelift over the weekend. The unconfirmed report is that in the process of returning objects from the ABC Sandbox, the previous upper structure of the Unearthed club ended up a crater. If this was indeed the case then a great patch-up job has been done:

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The interior of the club has the meteor theme going, so even if the renovation was unintentionally instigated, its added something new. A thanks to Aussie SL resident Skribe Forti for giving us the heads-up on the meteor.

Australian SL servers on the horizon?

The transcript of the Town Hall held earlier today provides a small glimmer of hope for Australians frustrated with the lag in SL. In response to a question on internationalising the server locations, Corey Linden provided this snippet:

“We absolutely want to deploy servers overseas. We have an architectural quirk in how we talk to the dbs — a layer of single threaded dataservers – that would suffer in situations with greater ping latency, so we need to fix that problem first, which is being worked on. Once that is fixed, we will begin international deployments. This is critical since over 65% of our use is from outside the US.”

Of course, Australia is very unlikely to be part of the early expansion – Europe and Asia are the obvious targets. However, the combination of Australian SL servers and the next-generation architecture should surely provide some relief in the medium term. The challenge is delivering the goods before competitors do.

Town Hall transcript available

The transcript is now available here.

Our specific question on server models was not addressed – the closest was an answer on deployment of servers to Europe which is apparently something Linden want to do.

Further analysis later in the day.

Town Hall imminent and a question from SLOz

Corey Linden posted on the Linden blog today to pre-empt a number of likely questions at tomorrow’s Town Hall (being held 5am Friday morning Australian east-coast time).

Theoretically, the level in this Town Hall should be at an all-time high as the SL population has never been greater. Corey Linden’s pre-emptive information does provide some explanations, particularly around inventory loss but the larger issue of general performance is brushed over:

“Grid stability and performance

As an aside, problems like teleport failures and inventory issues are not related to either Havok or Mono. While both will bring improvements to individual sim node’s performance and stability, they have no appreciable impact on problems related to back end systems. Havok 4 is in testing prior to hitting the Beta grid and the Mono project has fixed the major blockers for us, so we are waiting for resources to free up from other projects there.

Teleport failures could be the results of many different problems, and are definitely exacerbated by problems in agent presence. We have a team currently investigating this problem. Again, additional data points and reproducible cases would help them a lot.”

The story over on New World Notes confirms the anecdotal evidence of a stalling in concurrency – people are spending less time in-world due to ongoing frustrations with performance.

The key question to be asked and answered is what Linden Labs’ plans are for improving scalability and performance using the current central server model. Additionally, is any work being done on alternative models that are likely to see the light of day this year? We’ve posted a question for Corey Linden on the SL Forums thread devoted to that purpose:

What plans (if any) does LL have to internationalise the server configuration currently used and are there any plans in place to move away from a central server model?

We’ll post the transcript of the Town Hall as soon as it’s available.

One hell of a ship

Late last month, Australian jazz artist Paisley Beebe headlined the launch of Second Life’s largest ship, the Galaxy.

The size of the Galaxy is best demonstrated by the map view:

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A three-sim boat is obviously a first and there’s significant attention to detail although that has its impact on the lag experienced – I’ve visited the Galaxy half a dozen times and the lag in busy times makes the Galaxy near unusable. Even in quiet times it’s a very obvious issue.

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That said, if you’re nautically inclined the Galaxy is well worth a walk through. The bulk of the interior is social areas including the fairly impressive ballroom. There’s also a load of vendors, the majority with tasteful offerings that match the ambience of the Galaxy.

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Check it out in-world

Stability of Second Life – Project Open Letter

Project Open Letter has been around a bit over a week now, and their impact has been noticeable as evidenced by Robin Linden’s post on the Linden blog.

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A Town Hall is now on the agenda with Cory Linden to discuss stabiiity and general techncal issues. The last couple of Town Halls have had some technical issues themselves, so it will be interesting to see how this one goes given the record numbers in-world.

The open letter remains available for signing. The text of it reads as follows:

“In the past eighteen months, Second Life has expanded, growing from a small community of early adopters to a platform supporting millions of users. Linden Lab has created a world that inspires a deep level of passion in its users and provides unprecedented opportunities to share creatively, socially, and financially.

With explosive levels of growth often come unexpected problems. In keeping with your company’s policy and rich history of resident involvement, we the undersigned would like to take this opportunity to address some concerns that we feel have gone unanswered for too long.

There are some consistent, ongoing problems that are getting worse under heavy load, not better, and are not simply irritants but problems that are causing financial loss in some cases, which is unacceptable. Here is a brief list of the main concerns:

* Inventory loss – this is a devastating problem that is worsening. We have no ability to protect our own inventories through backups, and are trusting you to protect that data. This is the highest priority. Sensible inventory limits (on non-verified accounts only), combined with better management tools and ways to protect our inventory ourselves would help to mitigate the problem as well. Regardless, this cannot continue – we will not accept financial loss as a feature of Second Life. It is your responsibility as service provider to ensure our data is not lost, and you are failing us.

* Problems with Find and Friends List – we continue to see search outages on a far too regular basis. It is bad enough trying to get anywhere without being able to use search, but many users are also paying money for classified ads. Our friends lists just do not work reliably any longer, after years without an issue with them. If America Online/MSN/Yahoo can provide presence information for hundreds of millions of users, surely there is a way to make our friends lists work again.

* Grid stability and performance – teleports fail quite regularly, especially under heavy load. Attachments end up in places they did not start out in, and sim performance varies wildly. None of this makes for a very pleasant experience for users. Long promised improvement to physics and scripting would help dramatically to reduce these problems, but there are a lot of other scalability issues as well. It often feels like the grid is coming apart at the seams. The promised use of limiting logins of non-verified accounts during peak load has been severely lacking. This would be an effective interim solution to load issues, but Linden Lab seems unwilling to use it.

* Build tool problems – the importance of build tools that actually work as promised cannot be overstated enough – we rely on them to create content. Prim drift, disappearing prims, imprecise placement, problems with linking and other issues with the tools need to be addressed. Too much time is being spent trying to work around the problems.

* Transaction problems – inventory deliveries are failing with an alarming (and annoying) frequency, leaving merchants with the burden of replacing missing content and having to try to confim the transaction in the first place. We trust that our L$ balances are accurate, but given recent problems, that is a cause for concern as well, and one we place our full trust in you to ensure its accuracy.

We remain fully supportive of Second Life and are more than willing to continue doing our part to help, but our confidence is steadily being eroded due to a general lack of communication and the apparent failure to successfully address the many issues detailed above. What we are asking for is that these problems are addressed immediately, ahead of new features, and that we are able to see tangible improvements. We accept that this will not happen overnight but it also cannot be allowed to continue indefinitely either.

Thank you for taking the time to read this letter.”

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