Logan Linden Interview – Part 2

We continue our interview with Logan Linden. Part 1 is here.

Lowell: I know the metrics you released were greeted with a lot of interest as they at least gave a rough indication of the number of active Australian users..

Chris: That’s good. The Australian population is there, it’s relatively healthy. Being the only Australian working in the office here in San Francisco, there’s a strong side of me that does anything to comment on the Australian numbers.

Lowell:The estimates I’ve come up with based on your data puts the active population of Australian users at around 3000

Chris:Yeah, it’s hard to say. With Second Life, the way it works, there’s several types of Second Life residents. There’s residents that spend a lot of time in Second Life, which could mean going in every day. Then there’s residents that may come in once a month, once every two months. They see something they want to check out, want to experience, they go in at that point. The resident populations as far as active down to individual countries…it’s based on the residents who are logging in every day or week.

We’re looking to release externally more information on that, to be able to break that out a lot more efficiently for everyone to be able to look at. We’ve got that information here, it just goes through the process of saying ‘ok, let’s get that information into a situation where we can publish it externally, do we have the manpower to continually publish it’, and then we’ll send it out there. Yeah, it’s a nice Australian population.

Lowell: I think some people and businesses in particular, are shocked at how low the population is.

Chris: The thing is about corporations going into Second Life – if you want to grow a presence in Second Life and if you want people to come back to something you’ve built in Second Life, you’ve got to think about building up a community. And to build up that community you need to have something there that’s interesting for people to come back to, the ability to be able to contact those individuals. Whether it’s setting up a group that allows you to contact people interested in things you are having on your space or it’s making people go out to your external website and find out about events you might be holding, and in doing that it helps to pick up the population.

Lowell:What do you enjoy most about your role?

Chris: It’s having anything to do with Second Life. It’s really exciting, it makes me feel that everything I’ve done before here is boring where at the time I thought I was doing some really exciting things. This virtual world I believe is in a very early stage. I think that everyone who’s getting involved in it is going to be contributing to where Second Life goes, whether you work for Linden Lab or your just in the Second Life community. It’s the community that drives Second Life, just being involved is exciting and seeing where it goes.

Lowell:What do you enjoy least about your role?

Chris: That’s a tough question (pause). I don’t really know. Previously where I’ve worked at other corporations there’s a huge list of things I could dislike about other roles that I’ve done. I don’t seem to have those problems, there’s nothing really (laughs). People reading that are going to think ‘that’s a pretty crap answer’.

Lowell:At least you didn’t say the only issue was you couldn’t work 24 hours a day.

Chris:Even though there’s some residents that’d like us to work 24 hours a day, unfortunately we can’t (laughs). You know, I enjoy it all. We do a lot of hard work, everyone here is working hard. I’ve worked in companies where working really hard can be a negative to their work, but everyone is working hard and seems to be enjoying it.

Lowell:That leads nicely to the next question. Second Life is obviously undergoing huge growth in tandem with a frantic
development schedule for Linden Labs – does your workplace have the atmosphere of a warship or is it a little more laid back than
that?

Chris: It doesn’t feel like a warship and it’s not laid back. Our working environment is very different to other environments I’ve worked in – it’s a very open plan office. I know that term is used a lot in modern corporations but at Linden Lab we’re putting that into practice. What that means is that you are very responsible for everything that you work on. Everyone has the ability to see what you’re working on, to comment on what you’re working on and provide feedback. When people first join Linden Lab that’s something that they’ve never experienced before, and it can take awhile to get used to.

What that gives us is the ability to move very quickly as a company. As we’re going through this very large growth spurt, we can have everyone get involved. Because the Second Life platform, being such a complex platform, there’s so many areas that we can be working on, and we all are. We keep a clear head on what we need to do and we do it. There are companies in the past that have seen exciting growth like we’ve had and have lost track of what they’re doing. We know exactly what we are doing and what we need to do.

Lowell: So do you have a fairly standard organisational structure?

Chris: Yeah we do. The CEO, Philip Rosedale is the driver behind Second Life and he’s the driver behind how we work. He sits in a pod himself. We’re all in open plan pods and he sits in one on the main floor, he actually sits right behind me. Anyone can come up and talk to him, so yes he’s the CEO but he very much works how he preaches.

    Part 3 coming soon – challenges for SL, recommended spots in SL for new users and upcoming SL developments

ABC Island – Call for input from science buffs

ABC’s Abi Goldflake has put out a call seeking input from the Australian SL community. The details in Abi’s own words:

“One of the things we’d like to do on our ABC Island is present some of the ABC’s range of science content in an interesting and engaging way that works within the SL environment. I’ve seen quite a few great science areas within SL (Troy McLuhan at the Science Center has a very comprehensive list). Many of these seem to display scientific objects accompanied by notecards and some let you actually experience scientific experiments or phenomena (such as NOAA Virtual Island with tsunami and hurricanes).

What we’d like to do is present some of the ABC Science Online content in a 3D interactive way as a scientific quest. For example, there’s a great feature on primitive parts of the brain at http://www.abc.net.au/science/features/surviveourbrain/– how would you present those ideas as a scientific quest in SL?

I’d like to set a challenge to the ABC Friends group, or any readers of SLOz with your collective expertise and ideas: can you come up with an interactive science quest based on a piece of content from www.abc.net.au/science using gadgets which avatars could pick up and interact with. Also clues and information presented physically so that at the end of the quest, the player has learnt something – essentially a virtual experiment?

Please IM me directly inworld if you want more info or email me at digcitizen at yahoo dot com dot au – interested both in ideas and people who could build the gadgets/clues.”

You can also respond to Abi on the related SLOz Discussion Forum thread

Hyro open shop

Australian online services company, Hyro has a full presence in-world at their island called The Snow Dome . It’s purpose is threefold – in-world recruitment, a showcase of services and awards and extensive conference facilities.

Logan Linden Interview – Part 1

SLOz had the opportunity in the past few days to have a chat via Skype with Logan Linden aka Chris Collins, expatriate Aussie and Analyst for Linden Lab. Logan was very forthcoming on a range of topics so we’ll publish the interview in three parts in the coming week.

    Part 1

Lowell: Can you tell me a little about yourself Chris?

Chris: I was born in Sydney, had ten years there then moved to Perth – I call Perth home. I went to the University of Western Australia, started working in Perth then worked in Sydney for awhile. I worked there consulting for an accounting firm. I then moved to London for three and a half years, did the Australian thing.

I ran a CRM software consulting company then I started a job search engine in the UK. I launched that over in San Francisco. We got to a point where we weren’t progressing as quickly as we wanted to, so we decided to pull the pin on that. I then briefly set up operations for another technology company and started to look around for other work. I wanted to work at a company that had a really exciting product, that had smart people, had a smart management team and came across Linden Lab.

Lowell: When did you first start with Linden?

Chris: I started beginning of June 2006. It was just before everything got really crazy.

Lowell: What’s your role there?

Chris: I’m the analyst here, so with all the charts that I look at – in June / July when everything really started to pick up, it was obvious 2006 was a really big year for us. When we went to free basic accounts, the growth really started to happen. Being the analyst is a really exciting position. I don’t think I could be an analyst in any other company or industry compared to what we’re doing here – the data we analyse is very exciting and there’s so many different ways you can look at it. We’re in an interesting position in that everything the company does is in Second Life and for us to get any exposure to that we need to be able to look at the data, to be able to analyse and break it down into hundreds of different reports depending on the individual who’s looking at it. They need to be able to work out what needs to be done to enhance areas, from an economic standpoint through to a simulator standpoint. I’m the one they all come to to be able to get all that.

Lowell: And are you it as far as resources go?

Chris: I’m in the Data Warehouse team, there’s two of us. The other guy I work with does a lot of the Warehouse engineering. We’re expanding our team, another two analysts are joining in March. At Linden Lab we’re going through a phase where we need to find staff. We need to find a lot of senior staff in all areas. That should be of interest to any of your readers – we’re looking for people in all areas. It’s easy to be able to come and work in the US.

Lowell: So it’s sounds like you’re going to have a real Decision Support setup there in the near future?

Chris: Yeah, which’ll be great. A couple of weeks ago we released a whole lot more information out to the community. We’re going through a phase this year where we hope to put more and more data out for the community to look at and analyse for themselves. For business owners in Second Life to get more access to information. We’re going through a big phase with that and we need more people to help speed that process up.

    Part 2 in the coming week – Australian specific data, building a community and working at Linden Lab.

An Australian-based SL competitor on the horizon

Outback Online is a new virtual world option in development. At SLOz we’ll hopefully see a demo in the next few weeks but until then, read Robert Scoble’s blog posting on the demo he’s received.

The P2P networking and claims of 10000 concurrency per sim is enough to prick any SL member’s ears up.

More Australian Clothing

Wolfie Rankin, owner of the Kookaburra pub on the Eragon island, has launched a range of t-shirts.

In Wolfie’s own words:

“I did some Rocky Horror ones, and may do more if people request the other characters.

‘Strewth Mate’ was one of my first, and most popular – a black shirt with text based on the 80s “Choose Life”
shirts was the inspiration there.

‘Dead Dingos…’ is a phrase that even the Americans understand and find funny, so I released that one on a shirt also.

There’s a few funny SL based ones also, such as ‘Object: Hello, Avatar’ which all the scripters would recognise.

I also have ‘The sit ball made me do it’ which is based on the old one about the devil.

Rather too often, Newbies would leave plain cubes around the sim, and that’s where I devised the term ‘Noob Cube’. The concept looked like a good idea for a shirt, and has a nice branded feel about it, currently there are three versions, but there will be more later.

While having something to eat, I had this idea about Linden Labs, and thought that changing the B to a D might work, it sounds like a gang, or some special
police division.

That’s about it.

============

Graham Sabre covered a footy jumper shop yesterday and it’s becoming apparent that the Australian identity is well and truly being established in a ‘fashion’ sense.

Linden Lab ends First Land program

Linden Lab has today announced an end to the First Land program. The program gave every SL member who upgraded to a Premium Account the ability to buy their first 512m2 of land for $512 Linden Dollars. The discontinuation of this has a number of ramifications:

1. New premium members will have to fork out the Premium Fee and then another significant chunk of money to buy land on the private market

2. Rental options are likely to boom as it becomes an even more affordable option compared to outright purchase

3. There could be an impact on the longevity of some users in SL. Using a RL Example – people arguably tend to treat the houses they own better than ones they rent and tend to have a more sentimental connection to what they own. The majority of rental options require payment to a business using PayPal or other payment option which adds a further administrative burden to the SL user compared to those who purchased First Land. This could all increase the churn rate of SL users

One suggestion made by a number of residents on the Linden blog is the idea of a grandfather clause whereby those who have signed up to Premium accounts prior to today’s announcement be allocated a 512m2 block for $512L.

Linden have stated they are looking at other ways to boost the value of upgrading to a Premium account. Linden Lab’s action in that regard is likely to be as swift as the wider SL community reaction to such a significant change.

Counselling in Second Life

One of the main objectives of SLOz is to discuss the wider societal issues that SL raises. Previously we’ve discussed addiction in SL as a double-edged sword in that it can both help to treat real-life addiction but also has the potential to create new addictions. Delving further into the former, finding counselling options in-world is becoming easier and more become available. However, determining what is valid counselling in Second Life is extremely difficult. If you don’t know the difference between Jungian and Family therapy in real life, what hope do you have deciphering the options in SL? Some disciplined Googling wil help clarify some of the terminology but won’t tell you which counselling approach works best – and that’s because there is no one approach that works – it’s a very individual thing. This means that you may need to spend some time with a counsellor in SL before you know whether you feel comfortable, both with their demeanour and approach. Counselling can be one of the most health-enabling things you can do but an inexperienced or inappropriate counsellor can at best be ineffectual, at worst damaging.

An example of a counselling service avilable in SL is Wellman and Wellman Counselling, Coaching and Therapy. We’ll profile them and others over coming weeks. We’re not in a position to recommend any but want to publicise as many options as possible. If you’ve had positive or negative in-world experiences with counselling we’d love to hear from you.

Private Eyes

New World Notes discussed in-world detectives way back in 2005. With the burgeoning growth of users and subsequent increase in relationships, I’ve not noticed any great increase in surveillance businesses, let alone an Australian one. With the recent changes in the SL search functionality, finding someone is just a little harder although the standard search would be an unlikely standard approach for someone undertaking surveillance work.

If you’re an Australian business setting up in surveillance we’d be interested to hear from you. But maybe we won’t…

SLOz HQ – The Build Part 2

We’re pleased to be able to give an update on SLOz HQ – construction is well and truly underway. We’re looking to build something quintessentially Australian without being jingoistic or dinky. And what we’ve experienced with the build so far is something that underlines on of SL’s major strengths: creativity. The basic building tools do give an amazing amount of scope – there’s not a lot that can’t be built with an eye for detail and a passion for symmetry.

(That said, we’ve been told that attempts to create a replica Sydney Opera House have failed – that the building tools in SL cannot recreate the shape of that distinctive landmark. If anyone’s able to prove otherwise , please contact us and we’ll profile the successful builder)

What’s also become apparent is the enormous amount of information available in-world on creating things – we’ll highlight some of them in coming weeks. In the meantime, any suggestions of what you’d like to see in an Australian-focused community area are more than welcome.

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