NASA spacecraft enters moon’s orbit


A NASA spacecraft fired its engine and slipped into orbit around the moon Saturday in the first of two back-to-back arrivals over the New Year’s weekend.Ground controllers at the NASA Jet Propulsion Laboratory erupted in cheers and applause after receiving a signal that the probe was healthy and circling the moon. An engineer was seen on closed-circuit television blowing a noisemaker to herald the New Year’s Eve arrival.”This is great, a big relief,” deputy project scientist Sami Asmar told a roomful of family and friends who gathered at the NASA center to watch the drama unfold.
Via www.cbc.ca

Second Life Statistics for 2011


As we reach the end of 2011, I thought it would be inter­est­ing to take a look back on some Second Life stat­ist­ics for the past year. The last time I did this was almost two years ago, where I briefly ana­lysed the Second Life con­cur­rency stat­ist­ics for 2006 to 2009. This time I’m going to give a brief over­view of some Second Life stats for 2011 and see how it com­pares to 2010.
Via aaronp.me

A good year


I’ve been reflecting back on how 2011 has been for Second Life. I didn’t make any predictions for the year, but on reflection, I believe it was a good year for Second Life. Perhaps the best year for Second Life that I can recall for quite some time.
Via dwellonit.taterunino.net

“Surround Vision” : Turns TV Into Augmented Reality


“If you’re watching TV and you hear a helicopter in your surround sound,” says Santiago Alfaro, a grad student at MIT’s media lab. “Wouldn’t it be cool to just turn around and be able to see that helicopter as it goes into the screen?” Sure would. And Alfaro has realized that idea, in his thesis project, Surround Vision.
Via www.fastcompany.com

Linden Lab’s take on 2011… and 2012

Whilst catching up on news around the place, I noticed this post from Linden Lab CEO Rod Humble:

As we head into the new year, I’d like to share some highlights from 2011, as well as a glimpse of what’s to come in 2012.

First, if you haven’t already, I hope you will explore our recently launched Linden Realms, the Lab’s first-ever game prototype. For newbies, it is a very simple way to earn L$, so hop on over and start collecting gems.

One of the key goals of Linden Realms was to learn more about what tools Residents could use to develop richer experiences in Second Life — and boy, did we learn a lot! In Q1 2012 , we will be releasing new tools used to develop Linden Realms, which will allow Residents to create even richer original experiences in Second Life. To prevent abuse of these tools, we will introduce a “creators” program in which verified members will be given access to these very powerful capabilities.

In 2011, we also made strides to improve usability in Second Life. We launched a new version of the Viewer, which allows you to customize the user interface for a more flexible workspace with drag-and-drop buttons, among other key new features. The new Viewer also makes it easier for new Residents to discover essential, basic functions — so, with the simple click of a button, you can change your appearance, go to a new location, find inworld merchants or head on over to the Second Life Marketplace.

Speaking of customization, since we deployed Mesh earlier this year, we’ve seen more than a 16 percent adoption rate. I expect this to continue to grow at a strong pace as more and more Residents take advantage of all the features available to allow you explore Second Life and create even more engaging, exciting experiences.

This past year, we also improved the customer experience with expanded Premium subscription benefits that include virtual gifts, as well as exclusive areas where you can go and create. One of the other benefits of being a Premium member is ownership of a Linden Home, which I’m pleased to report has reached an historic high. For those of you who have enjoyed owning a Linden Home and are looking for a little more real estate, you can check out what is available on the Second Life Land Store and through private-estate purchases and rentals found through Second Life Search. In 2012, you can expect to see more value added to Premium in the form of additional features and content. If you are not yet a Premium member, you can sign up here!

In 2012, the primary engineering focus of Q1 will be server side performance and fixing bugs. In fact, you may have noticed one upgrade deployed this week which should reduce the number of restarts and increase performance for all regions. This kind of work makes for a poor headline, but has enormous payoff for the customer experience. We will also continue to invest in and focus on our customer support, reducing response times and increasing satisfaction.

For landowners, existing land tier pricing will not go up in 2012. In addition, our service and quality focus in 2012 also means that we will be delivering features and policies that we believe will significantly assist merchants and landowners in running a business more profitably.

For creators our first new feature for 2012 will be pathfinding. Because worlds feel most vibrant when they are full of life, one of our next focuses for Second Life is the ability to make high-quality “life” within it. So in 2012, we will be rolling out more advanced features that will allow the creation of artificial life and artificial people to be much smoother. For starters, in Q1, we’ll unveil a new, robust pathfinding system that will allow objects to intelligently navigate around the world while avoiding obstacles. Combined with the tools from Linden Realms this will make the polished creation of full MMORPG’s or people/animal simulators within Second Life easier and of high quality.

In addition to delivering new features and increasing our support for Second Life, we will be launching some completely different products next year not related to Second Life. Some of them will be very experimental, but all will fit within our company’s proud history of enabling creativity, which I hope may interest some of you.

Thank you again for being a customer have a great holiday and a Happy New Year!

So overall, some interesting stuff on the horizon including some non-Second Life products from Linden Lab. I’d be pretty happy if even half of the Second Life changes above were implemented, so here’s hoping.

Free texture downloads for Second Life / OpenSim grids


A source for free downloads of many original creations for you to use on your virtual world grid. Royalty free textures. Use any way you want.
Via www.lindakellie.com

WonderSchool streams world to a tablet – Hypergrid Business


Open Wonderland — an open source, Java-based alternative to OpenSim — is now available on a tablet. According to WonderSchool, a subsidiary of Germany’s THINSIA, clients can now access the platform on an iPad by having their user session streamed to the device.
Via www.hypergridbusiness.com

Virtual world to help kids overcome trauma – The Times of India


Doctors in a domed laboratory in Canada are designing a virtual world where they hope to one day treat traumatized children with colorful avatars using toy-like medical gadgets.Sensory stimulation could be used to make a burn victim feel she is encased in a block of ice. Three-dimensional images of a child’s bedroom at home could make him forget he is in a hospital.”You could take a child suffering from burns and put him in a polar environment, crossing the threshold of reality , to dull his pain,” said Patrick Dube, who is leading a team of medics from Montreal’s Sainte-Justine hospital and software engineers at the Society for Arts and Technology . “We know that cognitive illusions have an effect on the perception of pain,” he said. At the Satosphere, in an 18-meter-wide dome, the team has set up a hospital room, or ” living lab” , to try out new treatment ideas.
Via timesofindia.indiatimes.com

Massively’s MMO predictions for 2012


2010 will be the year to change it all! No wait, I mean 2011 will be the year to change it all! Darnit. OK, 2012, help us! You’re our only hope.While picking stocks or guessing baseball playoff scores is probably more lucrative, in our little corner of the world, we enjoy nothing more than predicting the rocky future for our favorite hobby.But between studio closures, surprise indie hits, and million-dollar investments, nothing is certain in entertainment trends, which is why we have so much fun throwing out educated guesses. Which game will topple World of Warcraft? Which studio will be shunned and ridiculed for a stupid decision?
Via massively.joystiq.com

Augmented Reality in Education: Making The Leap To Immersive Learning | daqri Blog


Could augmented reality be the one missing piece of the learning puzzle? If you’ve been in a classroom recently, you may have noticed that children have different approaches when it comes to learning. They take in most information through three senses: Visual (eyes), Auditory (ears), and Kinesthetic (touch). However, most children who prefer learning kinesthetically miss out on most of the information in school and perform poorly. How can educators better cater to these differences to create an environment where every student thrives?
Via blog.daqri.com

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