2011 virtual worlds predictions review

Star Wars: The Old Republic - not a WoW killer, yet

Another year, another look back at predictions made a year ago. It’s been quite a year in some ways and a little stagnant in others.

More on that in reviewing the predictions, but first here’s my hit rate over the years – some of the predictions themselves are good for a laugh at least:

2010: 4 out of 9 correct

2009: 7 out of 10 correct

2008: 5 out of 7 correct

Onto 2011, here’s the predictions made and the actual outcomes:

1. Second Life

It’s fair to say that Linden Lab had a mixed year during 2010 with Second Life. 2011 is likely to be even more turbulent. I’m not going to fence sit on this one too much: the next 12 months will see Linden Lab finally sold to a big tech player based in the US. Whether it’s bought out or not, expect some more significant user-interface improvements but an overall decline in number of hours in-world per user. That decline will be driven primarily by diffusion as dedicated content creators, educators and long-term residents increasingly spread out to OpenSim grids, Blue Mars etc . Second Life might see an increase in concurrency, coming from the more casual / social users attracted by an easier to use interface. That seems to be Linden Lab’s strategy anyway. Oh – and legally compliant gambling will be provided in-world by Linden Lab.

Giving myself a half-pass, based on the user hours and user-interface improvements, but totally missed the mark with Linden Lab provided gambling and concurrency increases.

2. OpenSim

The safe prediction here is ongoing growth, but beyond that it’s a pretty murky picture. Consolidation is one of the clearer trends: a handful of grid providers will probably hold some dominance, with a skew of smaller / solo grids running. Hypergrid protocols are ever-improving, but for wider-adoption the larger providers will play a key role assuming they can keep delivering good service with a growing userbase. So overall: continued growth and emergence / consolidation of larger grid providers.

Pass – this was an easy prediction anyway, but I’m sure all would agree growth has continued, albeit at a slower pace than some would have expected.

3. Blue Mars

Over the past year Blue Mars has been continuing to evolve and has picked up a cohort of Second Life content creators. Assuming the funding keeps coming in, that growth is likely to continue although it’s doubtful that 2011 will see Blue Mars reach full launch and if it does, expect a slow but promising level of uptake by new users. Unless Second Life has a major stumble, Blue Mars won’t be in its league as far as content or user numbers during 2011 – 2012 may be a different story though depending on how things pan out with both camps.

Fail – Although Blue Mars is still pumping along as a predominantly mobile platform, from what I can see progress has remained slow and development of the PC client was discontinued.
The final sentence of my prediction remains pretty pertinent however.

4. The casual phenomenon

The casual worlds on platforms like Facebook will continue to fragment. Numbers will continue to grow but at a much slower rate. Fatigue with the limitations will also grow as people debate the merit of these worlds versus more traditional casual games (think Bejeweled etc). Not surprisingly there will also be a lot of underperforming worlds that close – exacerbating the fatigue with the genre from more experienced users.

Pass – growth has continued, with more offerings (including the launch of Sims Social on Facebook) and plenty of under-performers.

5. Media and societal acceptance

The coming year will see increasing focus on how we interact in virtual environments. The Microsoft Kinect is already receiving a lot of attention, and the media are likely to latch onto the theme of improving physical activity whilst highlighting the odd case of severe addiction/injury. Nothing new there really – the difference over time however is the growing acceptance that these developments need to be incorporated into society’s thinking on a range of issues. Key educators and policy-makers have known this for years but that widespread acceptance (if not understanding) is certainly taking a big step during 2011.

Pass – although measuring this one is difficult. The Kinect certainly did create a lot of interest and acceptance and overall media coverage of virtual environments as a novelty has decreased dramatically. The continued growth in use of social gaming worlds and rapid uptake in smart phone usage has further embedded virtual worlds into the developed world mindset in particular.

6. Government

The momentum with virtual worlds at the US Government level is significant, driven primarily by intertwined military and health-care needs. Beyong that 2011 seems a pretty arid zone on the government side. Although there are potential cost-savings in the longer-term, most European governments aren’t in a financial state to invest heavily in ‘cutting edge’ work. In the Asia-Pacific I’m always surprised at the lack of overt work in the area and don’t expect 2011 to be any different. On the home front, the national political scene is favourable only from the viewpoint of the National Broadband Network rolling out. Government 2.0 initiatives are at a fairly early stage and virtual environments aren’t playing any active role in that anyway at this stage.

Pass – the US Government continue their predominantly military focused work in the area, but most other governments haven’t progressed dow the road far, if at all.

7. Browser-based evolution

Like it or not, people want the ease of a browser-based virtual world without losing too much of the complexity. This year will see that trend continue with some good new options emerging. Using Second Life as an example, development is well underway both at Linden Lab and externally. What you definitely won’t see this year however is a browser-based experience as good as the standalone offering. That’s well over 12 months away but it is coming.

Pass – excellent progress has been made, but still lots more work to do. Kitely was one offering demonstrating that this year., but there are plenty of others.

8. Gaming Worlds

2011 is actually a huge year for MMOs. The key event will be the launch of Star Wars: The Old Republic (SWTOR). We’ve been following it pretty closely and so far it’s looking like it’ll be successful. There’ll be a lot of talk about SWTOR being a World of Warcraft killer. That’s a lot of hyperbole (for 2011 at least) but expect it to pick up a very significant user base in a short time. To be more specific, by end of 2011 I’d expect subscriber numbers to be sitting between two and three million minimum.

World of Warcraft itself will see fairly steady or slightly declining numbers maintained by the recent Cataclysm expansion, with continued dominance of the market for the coming year.

Pass – World of Warcraft has dropped some subscribers but easily maintained its dominance. Star Wars: The Old Republic launch just this month instead of April, but has already hit a million subscribers a week after launch.

9. Business

Absolute status quo: there will be no increased level of traction with business beyond some further acceptance of virtual meeting solutions. The ROI equation for business till isn’t clear enough, making adoption of virtual worlds technologies an exception to the rule. Good research (see Point 10 below) will be crucial for this to change.

Pass – sadly.

10. Research and Development

The number of virtual worlds research projects will continue to increase, with a particular focus on areas such as simulation and the neuropsychological aspects of virtual reality. The simulation research will be pivotal in building solid cases for business, non-government and government adoption of the technology. In an environment where more and more human services professionals are needed in an ageing population, simulation makes huge sense and will be a key driver in the medium term.

Pass – virtual worlds research continues to grow in a range of areas. I can personally vouch for this with my own studies, as I monitor weekly any new research and its frequency continues to increase.

———-

8.5 out of ten this year, although a couple of the predictions were pretty safe ones. As always, I’d love to hear your thoughts on the year that was, or to post links to your own review of predictions!

From Star Wars: The Old Republic To EVE Online – Keeping MMOs In The “Friend Zone”


In my mind, 30-day trials for massive multiplayer games are perfect. It gives me a lot of the time I need to get into a game, plum its depths, and then formulate a reason to never …
Via www.flesheatingzipper.com

Office Zombie Simulator in Flash via Unity | AlmostLogical.com


With the Unity 3.5 developer preview being made available to the public yesterday, I set out to try the new Unity to Flash exporter.
Via blog.almostlogical.com

Kitely rolls out Vivox voice


From Hypergrid Business:
“Kitely became the second commercial OpenSim grid to roll out Vivox voice today. Boston-based Vivox Inc. is currently the gold standard of in-world voice, used in Second Life, EVE Online, EverQuest, Star Wars Galaxies, DC Universe Online and in many other massively online multiplayer games. The company reported 60 million users as of October of this year. Kitely activated Vivox voice earlier today, after a couple of weeks of negotiations with the virtual voice company.”
(Here’s our own take on Kitely back in March this year)

Via www.hypergridbusiness.com

Robots as simulation tools: great summary of progress


Today I stumbled across this great bunch of photos on the National Geographic site, showing a range of advanced robotics projects underway (some of which I’ve covered here before, including the one pictured).
Have a look through them all and you can see some of the superb simulation opportunities these robots will provide. Would love to hear your thoughts on potential applications as well!
Via www.metaversehealth.com

Yordie Sands: My Wonderful Fantasy – 2011


It’s that time of year where a lot of people look back on the year that was. Over the coming week we’ll be featuring retrospectives from other blogs, whether they are a broad look back at a virtual world or a more personal view. Here’s a nice one to start with from Second Life’s Yordie Sands:
“Second Life makes it easy to capture some of the moments that make a second life a wonderful fantasy. 2011 was by far the wildest roller coaster ride of my nearly five years as an avatar. At New Years, the future seemed to be an adventure with no end, but by Summer the adventure had ended terribly. Then I began again, started anew and here we are at Christmas.
The thing is, Second Life has it’s own kind of reality and for many of us, maybe most of us, each year is a roller coaster ride. I have girlfriends I love who’ve been through their own ups and downs and ups in the past year. I’ve seen some friends who just can’t take the emotional swings and leave forever. But for those of us who remain, no matter how crazy the ride is, we stay because there are some great memories. So, here are some favorite memories from my 2011 fantasy”
Via yordiesands.blogspot.com

LED mounted in a contact lens: virtual / AR displays


A fascinating video on mounting an LED in a contact lens. In the virtual worlds speher, the applications are obvious and appealing to say the least. Have a watch for yourself, but here’s the video maker’s description:
“Every so often, internet news aggregator sites run a story about a research group that put an LED into a contact lens, then inserted it into a rabbit’s eye. I figured that I would try the same thing, but put the lens into my own eye.
I accomplished this by laminating a coil of wire and an 0402 surface-mount LED between two ordinary soft contact lenses. I was hoping the lenses would stick to each other, but they did not, so I ended up fixing the edges together by pinching the plastic together with hot tweezers. This held well enough to capture a minute of video with the LED illuminated in my eye. For video purposes, I mounted the LED facing outward. An actual VR/AR display would have the LED facing inward”
Via www.youtube.com

Marvel announces official MMO title: Marvel Heroes

Via Scoop.itMetaverse News

The Marvel Comics MMO formerly known as Marvel Universe Online has finally been officially christened. Gazillion Entertainment announced in a press release today that, due to the central role that classic Marvel heroes play in the upcoming title, the game will be known as Marvel Heroes.
Via massively.joystiq.com

Using virtual reality to cure real-life PTSD

Via Scoop.itMetaverse News

Doctors are hoping that virtual reality can help cure soldiers of their all-too-real wartime traumas. The New York-Presbyterian Hospital/Weill Cornell Medical Cente has received a $11 million grant from the Department of Defense to continue its research in using virtual reality therapy to heal those with combat-related PTSD. Suffers experience flashbacks, nightmares and unrelenting anxiety from their experiences in the battlefield. Working with colleagues at Emory University and the University of Southern California, the researchers use specialized software to guide patients through familiar trauma scenes.
Via articles.nydailynews.com

We’re still here! A quick update

Just a quick note to update on three things:

1. Apologies for the less frequent posting over the past month or so – work and study have combined to limit my time. The frustrating thing is my study is 100% virtual worlds related so I’m coming across lots of great information that I haven’t had time to write about. Which leads to point two:

2. As I come across information I’ve decided to use Scoop.it to publish interesting pieces from across the web to this site. It’ll be no more than one or two a day, but as always I’d appreciate feedback on whether you find this useful. You can also view our full Metaverse News magazine on Scoop.it as well.

3. I’ll be continuing to write regularly myself on the field, so thanks for sticking with the site. We’ve got some interesting posts in the works, so keep on reading.

Previous Posts