Multi-user dungeons: they’re still relevant

I’ve bored friends and colleagues with my stories of discovering the power of MUDS in the early 1990s. I have a massive soft spot for the original virtual worlds (as pictured), but aside from sentimentality there remains a real role for these text-based worlds. Justin Olivetti over at Massively has a great article on MUDs that showcases some of the good ones and the people who play them.

The reason I believe these environments still have relevance is not just because of the dedicated community that still use them. They provide some great lessons in how to create engaging communities and content. Most people tend to think of MUDS as gaming-oriented platforms, which is essentially true. The thing is, their sibling the MOO (MUD, Object Oriented) has that real content creation focus that led to iconic communities such as LambdaMOO. My own experiences were with a MOO used to interact with music collaboration software and its power to engage people was incredible.

So, if you’re interested in getting people excited about a common purpose or just want a great social space, spend some of your development time wandering around a MUD or MOO. I’d also love to hear about your experiences: did you have or do you still have a favourite MUD / MUSH / MOO?

[via Metaverse Journal]

History with purpose: MUDs and MOOs

I’ve bored friends and colleagues with my stories of discovering the power of MUDS in the early 1990s. I have a massive soft spot for the original virtual worlds (as pictured), but aside from sentimentality there remains a real role for these text-based worlds. Justin Olivetti over at Massively has a great article on MUDs that showcases some of the good ones and the people who play them.

The reason I believe these environments still have relevance is not just because of the dedicated community that still use them. They provide some great lessons in how to create engaging communities and content. Most people tend to think of MUDS as gaming-oriented platforms, which is essentially true. The thing is, their sibling the MOO (MUD, Object Oriented) has that real content creation focus that led to iconic communities such as LambdaMOO. My own experiences were with a MOO used to interact with music collaboration software and its power to engage people was incredible.

So, if you’re interested in getting people excited about a common purpose or just want a great social space, spend some of your development time wandering around a MUD or MOO. I’d also love to hear about your experiences: did you have or do you still have a favourite MUD / MUSH / MOO?

Ten great music mashups on Youtube

All top ten lists are arbitrary, but here’s another one anyway. Mashups are a very creative process, especially so when they result in a quality outcome. Below are ten of what I think are the best mashups to be found on Youtube. Please add your own favourites in the comments, otherwise enjoy:

1. Royals (Lorde) Vs Roar (Katy Perry)

2. Adele Vs Eurythmics – ‘Rolling In Sweet Dreams’

3. Ghostbusters (Ray Parker Jr) versus Thunderstruck (AC/DC)

4. Stayin’ Alive (Bee Gees) versus Another Brick in the Wall (Pink Floyd)

5. The Final Countdown (Europe) versus Smells Like Teen Spirit (Nirvana)

6. We Will Rock You (Queen) versus Hey Ya (Outkast)

7. Song 2 (Blur) versus Daddy Cool (Boney M)

8. No Woman, No Cry (Bob Marley) versus Let It Be (The Beatles)

9. I Kissed A Girl (Katy Perry) versus Mr Vain (Culture Beat)

10. Blue Monday (New Order) versus Hung Up (Madonna)

Unique iPad and iPad 2 cases

The iPad 2 has been out for a few months now, and I’ve started seeing some unique or downright weird cases showing up. Here’s a few of them:

DIY iBook mutant

A father/son duo have taken an old iBook and turned it into a cool iPad 2 case:

Foof

Whether it’s Japanese cotton, Irish tweed or corduroy, Foof have a bunch of unusual iPad sleeves. Have a look for yourself.

Vers

If wood’s your thing, then have a look at the Vers for iPad:

AquaPac

Want to get wet with your iPad? This bag isn’t custom built for iPad but will fit one in.

iCade

To finish off, I believe the iCade is simply the sexiest iPad case out there, which would be why stock continually runs out.

Croissants and Danish Pastries: behind the scenes

I’m really pushing the boundaries of saying this is tech-related, but what the hell. Below is a fascinating video on how croissants are made. Enough said, now watch:

Enough butter for you?

Rod Humble: unfortunately we’re in The Promised Land

As Linden Lab CEO, Rod Humble has made an impression in his first few months. He very much needed to given the challenges faced, but I’m actually encouraged by the wider view he seems to be taking on the impact virtual environments can have on all of us. Speaking at what I’m assuming is a recent event , Humble covered a fairly wide gamut on games, games as art-forms and the concept of eventual computer-generated art via games. A specific point made fell around the huge progress the games industry has made, effectively entering ‘The Promised Land’, but that perhaps this was holding progress and/or serious questioning of games outcomes back.

Have a read through for yourself and then have your say in comments. His perspective on free will is enough to start a gargantuan discussion thread, let alone the other issues addressed.

Overall, Humble’s thoughts are a deeper perspective than one traditionally expects from a CEO and it’s a welcome change. That said, applying that broad mindset to the specific challenges Linden Lab faces is the real test of mettle to come. Initial indications are favourable but there’s a long way to go yet.

Virtual fashion mag Second Style calls it a day

Since 2006, Second Style has produced a glossy, high-quality magazine covering fashion in Second Life. The attention to detail has always stood out for me, so it’s sad to hear that the magazine’s creators have announced they are calling it quits:

Unfortunately, all good things must come to an end. The downturn in the Second Life economy has been difficult to combat, and our resources have become too low to maintain the magazine any longer. We’ve discussed numerous options, cutting back here or there…but it wouldn’t be fair to anyone – – our staff, our readers, or our advertisers.

It’s a shame and it further emphasises the perception issue Linden Lab faces around being in decline, even though at worst stagnation can be argued and there are even some early signs of turnaround under new executive leadership.

I still wonder how any turnaround can generate significant momentum when dedicated people like those at Second Style can’t see the viability of keeping going. Virtual pets and Facebook integration seem a little shallow in comparison don’t you think? Even if you a person that thinks fashion is the height of vacuousness.

Virtual sex: the futurist perspective

Ross Dawson is an Australian futurist, prolific public speaker and creator of frameworks that assist in understanding trends. I’ve spoken on virtual worlds at a couple of get-togethers he’s organised and he certainly understands the field broadly. He’s recently launched Future of Sex, devoted to the future trends in sex. Virtual worlds feature as a key component but the site covers a lot more than that. Whether it’s interspecies virtual sex, robot unions or teledildonics, the site is focused on covering it.

Ross himself is up front on one of the main reasons he’s created the site:

As a publisher, we look for where there is a solid business model. Just over 5 years ago now I wrote a blog post about massively multi-player sex games, commenting on the broadening scope of virtual worlds. Since then, continuing until today, I have received thousands of visitors a month to that post from Google searches on related topics. Since we put into the post an affiliate link to the largest virtual sex world Red Light Center we have been making some very healthy pocket money off just that one post.

There’s no doubt virtual sex is only going to grow in both financial and public awareness terms – and as always its likely to drive innovation in virtual worlds as well as push the boundaries in areas such as avatar rights and the right to expression.

The Watch – virtual worlds in the news

1. Big Think – Learning in Virtual Worlds – not a Child’s Play. “Thanks to high speed Internet and flat rate pricing virtual worlds saw a tremendous boost over the past years. This is unsurprisingly true for online games like World of Warcraft but also for virtual worlds like Second Life and Twinity which are now able to deliver more and more realistic graphics and a better user experience for their audience. All three of them are used in education but today I want to focus on the two more “realistic” approaches of Second Life and Twinity.”

2. WoW Insider (USA) – The Lawbringer: Avatar rights as expectations. “Last week, I introduced the concept that the denizens of a virtual world may have gained, over time, the right to rights within that virtual world. Raph Koster, the lead developer of Ultima Online, explored the idea over 10 years ago when the MMO genre was in its developmental infancy. These rights synced up with a world where there was a distinction between free-to-play MUDs and for-pay subscription worlds in the U.S. and European markets. Today, the MMO has transformed into a new beast from the close-knit communities of MUDs and the relatively forgiving user base of EverQuest and Ultima Online. The people who made WoW are the contemporaries of Raph Koster and children of the MMO genre that EverQuest cemented as important. How then, in over 10 years, has Koster’s declaration of the rights of avatars held up to the incredible growth of the industry and Blizzard’s own impressive growth? The short answer: The code of conduct you follow in World of Warcraft is pretty lenient, all things considered. The long answer: Well, there’s always a long answer”

3. The Guardian (UK) – Fantastic Pets – review. “Microsoft’s Kinect may not yet be able to cope with hugely complex movements and graphics, but the hardware is already proving perfect for a younger audience. Fantastic Pets makes excellent use of the system’s strengths by letting kids explore virtual worlds free from the controllers and wires that constrain imaginations. Fantastic Pets offers a choice of buddies from a selection of animals including cats, dogs, lizards and ponies. Whereupon there is much fun to be had styling, feeding, washing and training your pet, who quickly learns to respond to voice commands.”

4. The Baltimore Sun (USA) – Learning by gaming. “For those of us who are first-generation students of video games, two words can take us back to another life: Oregon Trail. Remember? In school, we’d play Oregon Trail on a sticky PC, naming our intrepid video travelers after classmates so we could laugh at their fates. Through us, our characters made choices: Ford the river, or try the mountain pass. Sometimes they lived, sometimes not. The point is, some kind of learning was going on. Oregon Trail is now nearly 40 years old, but games in the classroom are still considered an unusual teaching choice and are rarely fully integrated. I was lucky enough to grow up with virtual tutors like Spooky, the ghost who taught typing, or Rodney, a raccoon whose endless quest was powered by solving math problems. Students today are even more used to being surrounded by digital environments, immersive worlds and devices that give them instant feedback and access to worlds of information — in their pocket. Why don’t we do more to harness that?”

5. Computerworld (USA) – Intelligence agencies hunting for terrorists in World of Warcraft. “The FBI raided the apartment of two University of Michigan students to investigate “potentially fraudulent sales or purchases of virtual currency that people use to advance in the popular online role-playing game World of Warcraft.” Two students, a sophomore and a junior, share a University Towers apartment in Ann Arbor, Michigan, but claim the feds have the wrong people as neither of them even play WoW. Records show that “laptop computers, hard drives, video game systems, credit cards, a cell phone, paperwork and other computer equipment” were seized. The college sophomore told AnnArbor.com, “They thought we were involved in some kind of fraud. I’m pretty sure they have the wrong people, but they took all my stuff.”

6. Massively (USA) – The Game Archaeologist plays with MUDs: A talk with Richard Bartle. “From talking with Richard Bartle, reading his blog, and looking over several interviews that he’s done, I’ve concluded that the co-creator of the first multi-user dungeon is, in many ways, a card. A smart one, a perceptive one, and an outspoken one, but a card nonetheless. I say this in a good way, of course, because for all of the verbal pussyfooting that often goes on in this industry, it’s refreshing to hear the voice of someone who knows what he thinks and isn’t afraid to say it, even if it goes against the grain. Dr. Bartle’s name often comes up in discussions of both MUDs and MMORPGs. His designs, work and scholarship have influenced MMOs in substantial ways, and it’s possible that if our children end up learning about massively multiplayer RPGs in school some day, Bartle’s name will be mentioned once or twice. While he’s sometimes polarizing, it’s hard to deny the incredible work he’s done, which is why I was excited to get to talk to him about this month’s subject on the Game Archaeologist. So hit that pesky jump and let’s pick the mind of a guy who really earned the right to post “FIRST!!1!”

7. Hypergrid Business (Hong Kong) – Clouds help propel OpenSim growth. “The top 40 public OpenSim grids gained more than a 1,000 new regions since this time last month, propelled partly by low-cost cloud-based regions from a new hosting provider, Kitely. There are now a total of 14,529 regions on these grids alone, an increase of 7.5 percent since this time last month. Total users increased 3.4 percent to 183,360, a gain of 6,059 new registered users. These totals do not include numbers from the SpotOn3D grids, which did not report their results this month, so actual grid region and user totals may be higher. These numbers also do not reflect land and users on the hundreds of private OpenSim grids run by schools, companies, and individuals.”

8. WKMS (USA) – Fort Campbell Soldiers Game to Train. “Thousands of 101st Airborne Division soldiers deploy out of Fort Campbell. Before they ship out, they run drills with some of the military’s most advanced vehicles, weapons, and gear, under situations that simulate real war-time experiences. The base’s latest training site isn’t a field on the Back Forty. It’s a non-descript brick building. As Angela Hatton report, inside soldiers use computer simulations based on video games to train for war. In a plain and windowless classroom, a crew of young soldiers sits a few feet away from each other at laptop computers. They’re all logged-in to Virtual Battle Space 2, or VBS2, the military’s computer training program. In the game, the group navigates a convoy along a dirt road in a patchy desert landscape, digitally rendered to look like the topography of Afghanistan. They communicate via headsets.”

9. New Scientist (USA) – Putting the DIY in DNA. “WHEN her dad was diagnosed with the hereditary disease haemochromatosis, 23-year-old Kay Aull did the natural thing, at least for an MIT graduate in bioengineering. She went online and bought a used thermal cycler for $100. She also ordered several custom-made DNA sequences, designing each to bind to a different mutation of the gene responsible for the disease. Then, using other second-hand equipment she had acquired, she set up a simple lab test in her closet and determined the likelihood that she would inherit the condition. Aull’s wasn’t the sort of achievement that earns grants or tenure. Doctors already have an effective haemochromatosis test, and most of her lab techniques were way behind the times. Aull’s test was remarkable because she did it herself, getting accurate results for a fraction of professional lab costs. As Marcus Wohlsen writes in Biopunk, “Aull’s test does not represent new science but a new way of doing science.”

10. North Country Public Radio (USA) – How To Save The World, One Video Game At A Time. “Every week, people across the globe spend 3 billion hours playing video games, but that isn’t enough for Jane McGonigal. She says video games can help solve some of the world’s biggest problems — and we really should be playing more. “If we want to solve problems like hunger, poverty, climate change, global conflict, obesity,” she said, “I believe that we need to aspire to play games online for at least 21 billion hours a week by the end of the next decade.” As the audience broke out into chuckles she told them, “No, I’m serious. I am.”

A detailed map of Orgrimmar vendors and trainers

PLEASE NOTE: FULL MAP AND KEY IS NOW LOCATED HERE

How to use this map: find your trainer in the table and match the number or letter listed in that cell to find it on the map. Enjoy 😉

(full size version here)

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