Weekend Whimsy

1. Ms ladysunfire Erin Second Life Model Video

2. Second Life – Botanical Landscaping

3.Seperate Ways (Second Life)

iLife 11 announced: iMovie returned to its former glory?

Mr Jobs had another one of his announcement extravaganzas today, announcing a slew of new hardware and software. Australian Macworld have a great wrap on it all (Disclosure: I am a contributing writer for Australian Macworld), but aside from the understandable excitement on the Mac App Store and Mac OSX Lion, I was most taken by the update to the iLife suite.

Like a lot of iMovie users, I loved the 06 version, which was then arguably devolved to iMovie 08. I’ve actually gotten used to the 08 version but it still doesn’t make the grade in a lot of ways. It seems that Apple have actually heeded the outcry, with the 2011 iteration looking a little more like its grandfather. There’s also a bunch of new features such as storyboarding and simple trailer creation that will reflected in thousands of online video uploads.

I’ve got a review copy of iLife 11 on order, so watch this space, and the Apple guff on iLife can be found here.

In the meantime, a prediction: the new Mac App Store will see iMovie, iPhoto and Garageband plugins / add-ons for sale.

Merged realities – events and issues for virtual worlds

1. After four months back in the CEO’s seat, Phillip Rosedale has taken a step back again. It’s hard to fathom the current Linden Lab strategy at present. Tateru Nino has a good wrap on the issue here.

2. For some impressive avatar dancing, Australians can tune into ABC 1 and ABC 2 in coming weeks:

When The Physical TV Company’s new film Entanglement Theory screened in Italy in May this year, media headlines read “Avatar dancers land in Naples” and articles went on to describe “the first dance movie that sees human dancers in a performance dialogue with their avatar” (DanzaBlog). When Entanglement Theory screened in New York at the famed Dance on Camera Festival in January it was dubbed the “best” animation on the festival by The New York Times, which went on to praise the film’s “new vitality”. Entanglement Theory, recently described by Australia’s RealTime as “a seductive reverie” now lands on Australian TV screens, with broadcast premiere screenings on ABC2 on Sunday October 31 at 8:20pm and ABC1 on Sunday November 7 at 4:20pm.

More info here.

3. Second Life Viewer 2.2 is now available.

4. Tonight Live with Paisley Beebe provides another week of engaging TV. Guests include guests CelesteAngelique Zapatero, Co-Founder Positive Arts, Creative Director Club One Island; Tip Corbett, classical/compositional improvisation for piano and Ignatius Onomatopoeia, Faculty Member of University of Richmond.

5. Multi-grid currencies continue to grow on the OpenSim platform.

6. Virtual Justice sounds like an interesting read and is likely to be available free online via Creative Commons in the near future.

Meth apartment in Second Life

This story appeared originally on our sister-site Metaverse Health.

UCLA have undertaken a fascinating study within Second Life, using it as an immersive environment to replicate scenarios around methamphetamine use and the triggers those scenarios provide in relation to cravings and potential for relapse.

Read the full details here, plus there’s a short introduction video here. The preliminary outcomes of the study showed that the simulation is proving more effective for cue exposure than traditional methods such as videos and use of drug paraphernalia such as needles, syringes and preparation implements. There’s planned future research on looking at what treatments work best to reduce cravings, using the simulation as the benchmark measurement.

Aside from the obvious benefits this approach is going to bring for improved treatment interventions, some other key points need to be made:

Simulation is more than hospitals: There tends to be a focus on the use of virtual worlds to simulate hospital and paramedical environments. Those aspects are very important, but being able to replicate community environments where problematic behaviours occur, is an equally rich vein to mine as a health professional.

Virtual can be better than real: One of the preliminary outcomes mentioned was that the simulation demonstrated better cue exposure than just interacting with drug paraphernalia. This seems a little counterintuitive, but with illicit drug use in particular, the environment surrounding the use is a pivotal component, so replicating such an environment, if done authentically, is going to beat a counselling room with syringes and spoons every time. There is an enormous number of health issues where the same applies, meaning that not only can costs of interventions be lowered in some circumstances, but efficacy can also be improved.

The Watch – virtual worlds in the news

1. Wired (USA) – Geeky Gamers Build Working Computers out of Virtual Blocks. “Ben Craddock has been busy gathering Redstone. He collects blocks of the virtual material from deep within the game world of Minecraft, then pulverizes it into a powder and sets to work. For most Minecraft players, Redstone might wind up in a virtual torch that will light their way when the sun goes down or open doors to underground traps in the game. But Craddock, 21, who goes by the handle ‘theinternetftw,’ has something else in mind: He’s trying to engineer a single bit of memory that’s small enough to snap onto a 16-bit arithmetic logic unit, or ALU, a key component in a working computer that he’s already built out of virtual stone blocks inside the game. “We have lots of programs designed to [help us] learn to build chips,” says Craddock, an undergraduate student in computer science at the University of Georgia, whose Minecraft computer simulation video rivaled Britney Spears in popularity on YouTube last week. “All of them are very clinical. In a game, it becomes a challenge to overcome the limitations. It’s a visceral, engaging reaction.”

2. Escapist Magazine (USA) – Second Life Study Focuses on Real-World Addictions. “People seem to keep on coming up with new, bizarre, and fascinating uses for Second Life. The latest, created by a UCLA PHD candidate, was to use the digital world to study how virtual drug paraphernalia would affect the cravings of a meth addict. Chris Culbertson was inspired to create this experiment thanks to “reports of alcoholics and smokers developing cravings while visiting virtual worlds devised by addiction researchers.” So he created a virtual meth house and then invited seventeen meth addicts to navigate the construct while under observation at UCLA. Aside from filling out questionnaires while they proceeded through the house, the addicts’ heart rates were monitored to study their cravings.”

3. Hypergrid Business (Hong Kong) – Initiative: free land for educators migrating from Second Life. “The Immersive Education Initiative, a Boston-based non-profit coalition, announced today that it will offer free land, and free migration services, for educators working in Second Life’s Teen Grid. The Initiative currently provides thousands of OpenSim regions to members around the world through its Education Grid project, Aaron Walsh, founding director of the Immersive Education Initiative, told Hypergrid Business. “The Immersive Education Initiative has approximately 3,000 members worldwide and continues to grow at the rate of approximately 100 new members a month,” he said. About 75 percent of those members use virtual worlds provided by the Education grid, and the majority of those are private, secure OpenSim-based worlds, he added.”

4. WoW Insider (USA) – The Lawbringer: Real money transactions and some eBay history. “eBay and massively multiplayer online role playing games have a deep, rich and occasionally sordid past. As social beings, we’ve been bartering, trading and selling our time and goods for the entirety of human history. The internet just made things even easier. Hell, buying some gold or an item off of eBay isn’t the first time you’ve probably spent money for a work-around in a game. Ever heard of Game Genie? We paid money for that at one point in our lives. This week, The Lawbringer delves into the past, remembering the good ol’ days when the internet came in three varieties: 28.8k, 33.6k and 56k v.90. Also, 14.4k, but only losers had such weak baud. Please don’t make me go back further in time. You’re probably making modem sounds right now, pretending to go ksshhhh ksshhhh bee doo be dooo wha wha wha wha wha wha wha beeboobeeboobeebeeboobeep, so we should probably start this up. These were the days when you could browse eBay for a Silver Sword of Vanquishing for Ultima Online or buy plat in EverQuest. These were the homesteading, Wild West days. Eventually, companies either went the EverQuest route and sold stuff themselves or the Star Wars Galaxies path of banning accounts up for sale. ”

5. Marketing Week (UK) – The responsibility of brands engaging with children online. “As brands turn to online environments, social networks and virtual worlds to engage with a younger audience, the responsibility they have to keep them safe within those environments is becoming increasingly clear. Teenage brains are still developing and, according to a study by Laurence Steinberg, professor of psychology at the US Temple University, this lack of maturity results in an ’underdeveloped sense of responsibility,’ ’impetuous and ill-considered actions and decisions’, and a greater likelihood of being subject to peer pressure and negative influence.”

6. CNET (USA) – Nukotoys aims for next-generation toy empire. “To hear Rodger Raderman and Doug Penman tell it, one of the biggest shortcomings of the modern toy industry is that it has little in common with Silicon Valley. And the two are here to remedy that situation. Raderman and Penman are the co-founders and co-CEOs of Nukotoys, a San Francisco-based company that is aiming to take the best elements of the Silicon Valley startup–rapid prototyping, interactive technology, nimbleness, financial efficiency, and scalability–and apply them to the business of making fun, engaging, and educational toys worthy of the second decade of the 21st century. For sure, that means a mixture of offline and online presences, but Nukotoys hopes to win over millions of kids–and their parents, of course–by bringing a special blend of mixed-media and online and offline interactivity to a series of games that are tied in to some of the most popular franchises and media properties in the world.”

7. KKTV.com (USA) – Farmville: Not Just Fun And Games. “Farmville, Mafia Wars, Restaurant City. All Internet games that can be played on sites like Facebook. But click on the wrong places in these virtual worlds and players could lose real money without even knowing it. Some third-party advertisers are preying on the popularity of games on social networking sites. Farmville has more than 60 million users. CNN reported in September that it may be the most widely played video game in existence. Deceptive Internet ads offer Farmville currency by just filling out an IQ quiz. To get the results, users are asked to send their cell phone number and enter a code–and the scam is complete. Then a fee, $10 a month or more, starts appearing on their cell phone bill.”

8. ZDNet (USA) – Gartner: 3DTV, 4G, cloud, activity streams at peak of hype cycle. “Gartner is out with its 2010 hype cycle and 3DTV, 4G, activity streams and cloud computing are at the peak of inflated expectations. It’s doubtful any of those items will be all that surprising. More interesting are the technologies headed toward the “trough of disillusionment,” an area where virtual worlds resides. E-book readers, telepresence and microblogging are also on the slippery slope to disillusionment, according to a statement.”

9. The Detroit News (USA) – GM’s high-tech scanner puts vehicles on virtual roads. “Buick is tackling the world’s roughest, most challenging roads — with a 3-D scanner. A team of engineers at General Motors Co. have created a high-tech scanner that can record all the bumps and grooves of a road’s surface and digitally replicate them on the computer screen. The goal is to use them in vehicle testing without having to put the cars and trucks on real world roads. Of course, a virtual road requires virtual tires and a virtual vehicle, which engineers are creating at GM, said Mine Tasci, one of about 10 members on the development team. “This helps us avoid a lot of late changes in the vehicle’s development,” Tasci said. “It definitely helps with identifying problems early on.”

10. Virtual Worlds News (USA) – MuniGov Launches GovGrid Project. “MuniGov has launched the GovGrid, an OpenSim-based virtual world designed for use by local government agencies. Land in GovGrid is priced at $25 per month per region with a $50 setup fee. A four-region “mini-grid” costs $75 per month, with a $220 setup fee. From 10 to 15 avatars can occupy any region at the same time. Full estate management tools will be available, as well as the ability to connect to other grids. MuniGov’s creation of GovGrid was prompted by an announcement that land prices for non-profit organizations in Second Life would double beginning in January. At the time, MuniGov was holding meetings in land donated by NOAA (National Oceanic and Atmospheric Association). Following the announcement, NOAA announced that it would have to close down the sim that MuniGov was using. This forced MuniGov to begin organizing a move to OpenSim. ”

Weekend Whimsy

1. OpenEnergySim – Walking Among Bots (Pedestrian Experience)

2. Promo: BURN2 Festival in Second Life, October 16 – 24, 2010

3. Second Life Halloween: Dying in Style

iPhone as complete band: Atomic Tom prove it

I’ve been writing about the iPhone and music for a number of years now, and I’ve never ceased to be amazed by the quality of the music apps created.

A lot of people get excited by the newer apps released, but there’s plenty of life in the older ones too, as demonstrated by New York outfit Atomic Tom. Using four iPhones and some amplification, they shot a video on the New York subway. The video itself was shot by four people just using the iPhone’s video capture capabilities. The drum, vocal and piano apps are all evergreens, I’m unsure on which specific guitar and bass apps are used.

Enjoy:

via [Gus Lozada]

Who hasn’t played chess on a rollercoaster?

Well, to be honest I haven’t, for two reasons. First, I’m a crap chess player. Second, I get motion sickness on a merry-go-round, so a rollercoaster is an open invitation to three days of my head in an ice-cream container. However, most people enjoy said rollercoasters, and there’s even a very dedicated cohort who enjoy having their picture snapped playing chess at the same time. Have a look for yourself right here.

It’s now inspired me to create my own meme. Send in a photo of yourself dressed as a Star Wars character while playing the Nintendo Wii on a bus, and you’ll get a lifetime Pro Subscription* to this site. I can already hear doors slamming as people run to the bus stop.

* A Pro Subscription consists of free access to this site 24/7, including the page your photo will be displayed on that everyone’s laughing at. Conditions apply.

Smartphones as germ farms

This news really doesn’t surprise me: a study has shown that touch-screen devices such as phones and music players are havens for germs. Just like mobile phones have been for years. Apparently some data shows that mobile phones have 18 times more bacteria than a ‘flush handle’ in a men’s toilet. Which again probably isn’t that surprising as I believe there’s a worldwide epidemic of Angry Birds being played on the porcelain battlefield.

One important point though: don’t react to the news by using anti-bacterial sprays. A decent wipe down with a damp cloth will probably do a good job and not breed antibiotic resistance. And perhaps take a newspaper to the toilet next time.

via [The Sacramento Bee]

Three great online communities for musicians

Online communities are one of the greatest things about using the net, and as a musician I’ve heavily used a bunch over the past decade. I thought it might be useful to point you in the direction of some forums that you may not have come across before. They all have long-standing populations of musicians that are usually very welcoming of newcomers. I’ve found that forums like these can solve a lot of problems as well as being a great source of advice for those looking to buy new or used musical instruments. I also learnt on one of these forums that one can suffer from GAS – Gear Addiction Syndrome.

In no particular order:

1. Musicplayer Forums

Run by the US company that publishes EQ, Bass Player, Guitar Player and Keyboard magazine, these forums cover all the bases. If your forum post makes a particularly original or interesting point, it also can end up in the magazines. Disclosure: I do moderate one of the smaller forums (for free) and have been a contributor on the forums for nearly ten years.

2. Gearslutz

This community is focused on the recording musician, and it shows in the number and breadth of topics covered. Plenty of options for the newcomer to computer-based recording.

3. Harmony Central

Arguably one of the bigger communities online, there’s an enormous range of sub-forums including some high traffic off-topic forums. I find the signal to noise ratio can be high but the size of the community means there’s no shortage of interesting discussions going on.

So jump in. Forums sometimes get overlooked in favour of social media, but all three examples given show there are huge communities doing the do with not a Like button in sight.

Previous Posts