The Watch – virtual worlds in the news

1. Marketingweb (South Africa) – Corporate gaming and virtual worlds. “Throughout 2009, the corporate world was exposed to the reality of virtual worlds which has seen a growing influence on how companies train, market, advertise and communicate. This trend was largely driven by the rising influence and profile of virtual online worlds, which allow users to create ultimate realities such as that offered by Second Life, and in a similar vein the computer game SIMS. This is a trend that is expected to continue as organisations begin to recognise the merits of incorporating gaming into their basket of communication tools. As a social dynamic, computer gaming is an influential reality. People under 35 grew up in a world influenced and informed by computer gaming rather than traditional board games. If we consider that society has always used games to teach children the skills they need to be successful adults, the role and influence of computer games is going to increase within the corporate world – driven by the fact that an increasing segment of our marketable demographic have had their values and worldview affected by computer gaming. This growing social effect is one of the drivers behind the probable increase in virtual world activity by the corporate world.”

2. Washington Post (USA) – A Virtual Theme Park for Kids Explores Life’s Wonders. “”I think this is educational,” observes my 8-year-old stepson, about half an hour after logging on to Wonder Rotunda, a Web site aimed at kids that was recently launched by a Washington area dad. I wonder briefly if the jig is up, but he continues to explore the virtual theme park, intrigued by the prospect of winning and spending the game’s “wonder dollars” to buy virtual food and loot with which to decorate his virtual treehouse. I’m not sure whether he’ll be playing next week — who ever knows these things? — but for now he’s intrigued enough to sit still through discussions about how the human digestive system works and which presidents appear on U.S. currency.”

3. CNET (USA) – Audi creates virtual Audi Space within PlayStation Home. “Automakers are like forum trolls. Every time you turn around another one of them is yelling, “First!” This time it’s Audi claiming to be the first carmaker to develop its own virtual area in Sony’s PlayStation Home. Audi Space, as it will be known, will come on line in late 2009. Audi Space will at first feature an Audi TV channel delivering video content relating to the German automaker. In December of ’09, Audi Space will be expanded to include Vertical Run, a futuristic racing game featuring Audi’s e-tron concept. Players will collect electrical energy that will presumably be untamed by the e-tron as they race for the highest possible speed. Be the fastest and you could earn a place for your Home avatar in the virtual Audi apartments, located in a large tower in the center of Audi Space.”

4. Manolith (USA) – Second Life Economy Healthier Than First Life. “Some of you may not be aware of what Second Life is. Some of you might have tried it, gotten frustrated, and then quit. Some of you might still be SL citizens. Whatever your experience with it, you have to be amazed that it’s still around and apparently doing some thriving business. Linden Labs, the company that created this virtual space, has recently reported that SL citizens have transacted over one billion dollars’ worth of services and goods with each other, estimating fifty million dollars being exchanged per month. Furthermore, 1,250 text messages are sent every second of the day, and the virtual geography of Second Life has grown to roughly the size of Rhode Island.”

5. The Guardian (UK) – Maths is the bedrock of the digital age. “It is a situation eerily familiar to most gamers: I am lost deep inside a pyramid, being pursued by a monster about to devour me in a spectacular way if I don’t make a decision pronto. The only difference to most other games is that the problem involves geometry. An arrow appears beneath my avatar’s feet with a length on it, say 5 metres. Above are four boxes consisting of triangles, rectangles and other shapes with sizes marked on the side. Unless I drag the box with the right answer down in front of me, I will be devoured. If I succeed, a fresh section of a stone path opens and the game moves on. Called Pyramid Panic, it is aimed at key stage 3 – and is one of a family of “serious” or educational titles launched today by mangahigh.com. Others range from doing simple arithmetic to make flowers grow to solving quadratic equations to guide a spaceship to its destination.”

6. Virtual Edge (USA) – Two Recent Surveys of Marketing Professionals Shed Light on Trends in Virtual Events. “ON24 and Unisfair recently conducted studies seeking to understand how marketing professionals were planning to use various marketing and collaboration technologies. While the Unisfair survey found that 48% of the respondents planned to increase their use of virtual event solutions. The ON24 study identified some of the drivers for that kind of growth, with cost savings leading the way and time savings close behind. This was a multiple choice question so some of the options we’d like to see weren’t offered but the Unisfair research shed additional light on marketer’s priorities. Not surprisingly, new customer acquisition followed by customer retention lead the marketers’ initiative list. These are two functions that virtual events are very well suited for.”

7. Silicon.com (UK) – Are dinosaur managers and poor teaching holding back Digital Britain? “More must be done to convince grey-haired business leaders to embrace web 2.0 developments, a panel of experts has warned. A panel assembled by the British Computer Society (BCS) were asked to consider whether IT could lead the UK out of recession. But it warned the UK’s potential around technology – and thus the potential of IT to drive economic recovery – is being held back by the current crop of business leaders who are failing to ‘get IT’, and also by the failure of the education system to inspire young people to acquire the skills needed by the industry.”

8. New University Online (USA) – UC Irvine Gets Grant to Study World Of Warcraft. “UC Irvine received a $100,000 grant from the National Science Foundation (NSF) for an ethnographic study earlier this month on “World of Warcraft,” (WoW) a massively multiplayer online role-playing game (MMORPG) with over 10 million subscribers. UCI Professor of Information and Computer Sciences Bonnie Nardi and doctoral student Yong Ming Kow will analyze how players engage in creative collaboration in this virtual 3-D universe.”

9. Minneapolis Star Tribune (USA) – Dangerous adventures in Barbie-land. “Wouldn’t it be great if you could go about your daily life as a better-looking, thinner, more perfect version of yourself? That semi-you could go to work, shop for groceries and go out on the town and the real you could schlub around your house all day long, living vicariously through your surrogate. That’d be great, right? Well, not so fast, says “Surrogates,” a subpar sci-fi thriller set in an Atwoodian alterna-future where regular folks stay at home glued to a complex computer screen while their surrogates venture into the world.”

10. The Times Online (UK) – Angelic pretender Aion threatens to knock king of fantasy games off its throne. “Once upon a time, in the world of online gaming, there was but one king: World of Warcraft — the role-playing extravaganza that has snared millions of fans to become one of the most valuable entertainment properties. Now there is a challenger for its crown: Aion, created by the South Korean company NCSoft. The game had already been ordered by more than 400,000 players across Europe and North America before its launch in Britain yesterday.”

Weekend Whimsy

1. Second Life – Clocks

2. Second Life Tribute 2 Salt N Pepper, C-Dep Dancers

3. Live at the USO of Second Life machinima trailer

Merged realities – events and issues for virtual worlds

fallenearth

1. This week sees the launch of two new gaming worlds. The first is Fallen Earth, a post-apocalyptic world, will cost you US$49.99 for the boxed or digital download versions plus a monthly US$14.99 fee (there are discounts for multi-month subscriptions).

The second is the fantasy MMO Aion. It too costs US$49.95 plus US$14.99 per month. Both require Windows XP or Vista, with no Mac OSX support. I know OSX is still only around 10% of the userbase, but in a burgeoning MMO marketplace, surely it’s a worthwhile proposition?

2. OpenSim continues to go from strength to strength – a post over at Maxping gives some reasons why. They also have a story on new enterprise virtual world solution, Amphisocial.

3. Ren Reynolds has a great piece over at Terra Nova on journalists not fact-checking stories on virtual environments.

4. Here’s some original music and machinima from Australian Second Life resident Shakti Cianci:

5. John Waugh at SLENZ has posted an insightful piece, wondering why New Zealand educators aren’t utilising virtual environments more widely in their practice.

6. For lovers of theatre, why not check out the Avatar Repertory Theater’s staging of 13 Objects: Studies in Servitude by Howard Barker:

Performances will be on Oct 20, 4pm SLT and October 21, 2pm SLT at Coventry University Sim. On October 21, 2009, more than 50 theater companies will stage readings and performances in celebration of the 21st anniversary of the founding of Howard Barker’s theater company, The Wrestling School. A.R.T.’s virtual theater will be another facet in the world wide celebration, from Mexico to Iceland, Australia to Cyprus, in five languages. Organizations participating include the Royal Shakespeare Company in London and the Skylight Theatre Company in Perth. A.R.T. will be performing “13 Objects: Studies in Servitude” by Howard Barker, live in Second Life, October 20th at 4 pm and October 21st at 2 pm SLT at the Coventry University sim. 13 Objects shows the secret lives of everyday objects, such as a cup and saucer, or a camera, to make intimate connections and inspire powerful feelings, with poetic language, provocative ideas and dark humor.

http://slurl.com/secondlife/Coventry University/32/171/751/

The Watch – virtual worlds in the news

1. Ethiopian Review – Virtual Maps For The Blind. “The blind and visually impaired often rely on others to provide cues and information on navigating through their environments. The problem with this method is that it doesn’t give them the tools to venture out on their own, says Dr. Orly Lahav of Tel Aviv University’s School of Education and Porter School for Environmental Studies. To give navigational “sight” to the blind, Dr. Lahav has invented a new software tool to help the blind navigate through unfamiliar places. It is connected to an existing joystick, a 3-D haptic device, that interfaces with the user through the sense of touch. People can feel tension beneath their fingertips as a physical sensation through the joystick as they navigate around a virtual environment which they cannot see, only feel: the joystick stiffens when the user meets a virtual wall or barrier. ”

2. The Register (UK) – Second Life slapped with counterfeit sex toy suit. “A pair of Second Life entrepreneurs are suing the game’s creator, Linden Lab, for allowing other players to sell “knockoffs” of their virtual sex organs, erotic poses, designer clothing, and other trademarked items. Kevin Alderman (known in Second Life as “Stroker Serpentine”) alleges that Linden facilitates and profits from in-game pirates copying his IP-protected line of adult-themed virtual goods. Alderman claims his SexGen branded items and animations are among the most popular virtual products sold within Second Life, making his US trademark a valuable resource to distinguish himself amongst competitors selling alternative methods of bumping ugly online.”

3. ReadWriteWeb (USA) – Shouldn’t Schools Have Embraced Second Life By Now? “When it first launched, the tech and business worlds were transfixed on Linden Labs’ Second Life as a new marketplace. Science fiction fans flocked to the site for its Snow Crash and Matrix-like neo-apocalyptic feel. And finally, educators arrived to build inexpensive and immersive learning environments. While the hype has certainly dissipated with Second Life, the librarian and educator community remains. Today Linden announced the first statewide roll out of a virtual learning environment. Funded by a grant from the University of Texas State’s Transforming Undergraduate Education Program the company will provide a huge space for faculty, students and researchers to explore a virtual undergrad degree program.”

4. Tonic (USA) – Mombasa’s Cable Gives Africa Better Internet Access. “Prince Charles might describe the Seacom Landing Station in Mombasa as “a monstrous carbuncle, located right next to Mombasa’s most imposing sight, Fort Jesus, built by Vasco da Gama in the 16th century,” according to Rory Cellan-Jones, writing in his BBC.com technology blog. This is where the Seacom cable comes ashore, bringing with it East Africa’s first “decent connection to the internet.” Mahmoud Noor, a telecommunications engineer, runs the station, which, Cellan-Jones said, “is just one link in a network stretching from Mumbai to Kenya, and along the cost of East Africa.” The new cable increases Kenya’s telecommunications capacity by 240 percent.”

5. Business Standard (India) – Spammers target online gamers. “With online games attracting gamers from across the globe, spammers have been trying to cash in on the popularity of Massively Multiplayer Online (MMO) videogames. Using phishing and Trojans, cyber criminals have been stealing players’ login names and passwords. Analysts explain that by creating characters that send unsolicited ads for items such as extra weapons and playable characters, spammers target gamers in MMO games. “In-game characters controlled by individuals working for spam companies infiltrate these virtual worlds and bombard players with unsolicited ads for the sale of in-game virtual items like swords and even playable characters. Since cyber criminals need large audiences to perpetrate their crimes, they have begun preying on residents in virtual worlds and players in online games, particularly in Asia where these games have become extremely popular,” explains Abhinav Karnwal, product marketing manager APEC, Trend Micro.”

6. Medical News Today (USA) – Psychologists Set To Discuss The Psychosocial Impact Of The Internet. “The internet now plays a major role in many people’s lives. Over the last 20 years psychologists have built up a substantial body of knowledge about people’s social interactions in cyberspace. A symposium at the British Psychological Society’s Social Psychology Section annual conference today, 16th September 2009, led by members of Nottingham Trent University’s Cyberpsychology Research Group will examine some of the current psychological issues surrounding people’s use of the internet. ”

7. NT News (Australia) – Computer games good for doctors. “LEADING health professionals are encouraging health workers to play computer games on the job to improve their skills. Professor Terry Poulton and Dr Tenneth Dalipanda have endorsed Second Life and Virtual Patients at a health conference in Alice Springs. The virtual reality games allow graduate doctors and nurses to learn from their mistakes without killing or harming their patients. Simulated scenarios will be rehearsed with other allied health workers for professional development.”

8. PBS (USA) – Second Life. “When the sun comes up in Second Life, which it does every four hours, you are immediately overwhelmed by the vast, brightly colored mish-mash of stores, houses, and malls stretching across multiple continents—all of it, including the mountains and forests, designed and built from scratch by the tens of thousands of people who regularly visit here.
Move your mouse and you tour the Taj Mahal. A few clicks and you are launched on a NASA rocket into low orbit. Click again and you can join a service in an Anglican cathedral. This live, online world called Second Life was launched in 2003 by the San Francisco company Linden Lab and its founder Phillip Rosedale, who says he had no idea what would happen. PHILIP ROSEDALE (Chairman of the Board, Linden Lab): Well, I always figured in the beginning that if Second Life looked like anything we were able to predict that we would have failed, that if it was predictable we weren’t doing the right stuff.”

9. Nextgov (USA) – Generation V. “There’s an interesting conversation going on at IBM’s Smart Work Jam about the concept of age being just a number when it comes to social networking and virtual worlds. “I’ve led groups of zealous, older managers into Second Life sessions, where a number of younger managers were less interested, and managers of all ages have opted into the online community that I launched for them,” one commenter states. As a result, many have begun using “Generation V,” or “Generation Virtual,” which is not age-specific, to describe individuals who engage in Web 2.0 and virtual worlds. In fact, as one commenter stated, the debate over the generational divide in the workplace when it comes to technology is actually diverting attention from the real issue: “When workers of any age (including old) see business value, they are quick to adopt. So here’s the issue that’s masked: how do we demonstrate business value to people of all ages?”

Dark Siren: Part 4

Dark Siren CoverIt’s time for part four of the Dark Siren serialisation. You can see Part 1 here, Part 2 here, Part 3 here, and if you like what you read, please do support an up and coming author and buy the full book as a PDF here for only US $7.95. Payments are accepted via PayPal or credit card.

Chapter 7

Instead of going back to his office, Nez headed to the courtyard for a smoke. He sat on a wooden bench in the afternoon sunshine and studied Everett’s folder. There were contact details of the main players: the FBI’s rep in Canberra, James Whitman, Wayne Chapman from the Australian Federal Police, and Simon Austin of the AHTCC – a new high-tech crime agency he hadn’t heard of. The next page contained a list of the four Avataria names Kyrylo had been in regular contact with: Carmen Verne, Alan Menuti, Ginger Stallion and Blow Daley.

Stapled together was a scanned copy of a standard NSW Police evidence log – a long list of items that had been seized in the raid including the contents of the laptop. A number of things caught his eye – the presence of Steganos software, an article from the political e-zine Salon.com about Senator Jack Gallagher, and a memo from Simon Austin noting the possibility that a certain Joss Guest was another of Kyrylo’s avatars.

The use of Steganos was kind of ironic, he thought. Developed initially to foil hackers, it was now being used by them. He knew the FBI were concerned that they were intercepting fewer and fewer communications between Druzhba operatives, but far from meaning that they were doing less business, this actually suggested that they were using a new way of communicating each other without being tracked. Steganos could insert encrypted files into all sorts of files including bitmapped images – one of the formats used by thousands of Avataria residents to take screen snapshots and pass them around.

Back in his office, Nez checked his watch and picked up the phone to call Canberra. An assistant answered, but Simon soon came to the phone. Nez introduced himself.

“I’ve been asked to call you about your interest in Avataria.”

“Are you with the FBI?”

“We work with them.”

“You know about the raid, then?”

“I’ve just read the stuff you sent me on Kyrylo. Interesting reading. We have a history. So what do you want to know?”

Simon came straight to the point.

“I’ve been logging on to Avataria and some other online games for several months in connection with an Al-Qaeda inquiry. That didn’t go anywhere, but we’re taking Avataria seriously as a potential criminal medium for money laundering, identity theft, communications channel – you name it.  When we busted Kyrylo’s office we found a laptop with a Avataria viewer. There was evidence of credit card scams and identity theft of some of Avataria’s Australian residents. Would that ring any bells with you?”

“Bet your life! Before Kyrylo skipped to Sydney he was into the same sort of scams in LA, but the Bureau could never pin anything on him. I didn’t know he was doing stuff in Avataria, though. That’s a new development.”

“Once the raid threw up the link, I went online,” Simon continued, “and checked out all the avatar names on Kyrylo’s viewer. I’ve sent you the list of them: Carmen Verne runs an in-world newspaper, the AvPost, and Alan Menuti is its Advertising Manager. But it’s Ginger Stallion and Blow Daley who interest me – particularly in the light of that Salon article on Jack Gallagher. They’re rent boys.”

“With those names, could they be anything else?”

Simon laughed. “They’re not monks, that’s for sure.”

“So what are you saying? That Jack’s been playing away from home in a virtual gay bordello?

“Not exactly. But isn’t he the great white hope of the Democratic Party in the next Presidential election?”

“You wanna be careful, using that phrase in American politics.”

“Great white hope?’

“Yeah. Do you know what it means?”

“Sort of…”

“I’ll take that as a ‘no’ then.” Nez laughed.

“Tell me.”

“It was a play, then a film… the story of a successful black boxer that a racist society wanted to bring down… with one of their own.”

“Hence the term, Great White Hope?”

“Yes.”

“So not applicable to Gallagher?”

“Not really… but I know what you mean. Let’s just say that Gallagher’s the frontrunner.”

“I don’t want to sound alarmist, but given Kyrylo’s background…”

“Mainly fraud, forgery and extortion,” said Nez, “but so far no blackmail.”

“There’s always a first time.”

“So how can we help?”

“I’ve been told to catch Kyrylo. As you can imagine the federal cops here aren’t exactly happy with a heavy duty crim like him on the loose.”

“I thought the Bureau gave you a tip off where to find him.”

There was a slight hesitation on the other end of the phone.

“They did, but he got away.”

“Got away?”

“The place we raided had an exit we didn’t know about.”

“Surely the regular cops will catch up with him sooner or later?”

“Maybe, but I’m not holding my breath. I reckon the best chance of finding him is through Avataria.”

“Tracking him when he next logs in, you mean?”

“Possibly, although we think he may have more than one avatar. I think we should try to trace those other guys.”

Nez leant back in his chair and put his feet up on the corner of the desk. “You seem to have made some progress already.”

“I’ve gone as far as I can online. I’d guess that all those avatars on Kyrylo’s contacts list are American citizens. I can’t trace them from here – that’s a job for the FBI.”

“You may be right,” said Nez. “but first you’d have to find out who the avatars belong to.”

“Could you lean on the Avataria management?”

“The CEO’s an old friend of mine. I’m hoping I won’t have to.”

Martin Bremer answered the phone with characteristic energy.

“Frank! What a surprise! Good to hear from you… how’s life at No Such Agency?”

“Bugging you all as usual,” said Nez good-humouredly, used to wisecracks about his old employer’s legendary obsession with secrecy. “But you’re out of date. I’ve moved on.”

“How come?”

“It’s a long story. You know the current administration’s love affair with public-private partnerships. I’m still technically with the Agency but I’m on attachment to one of their contractors.”

“Is that so? Funny, only the other day I was reading about you wiretappers being privatised.”

“Martin,” said Nez, “I’ve got a favour to ask. We think some very bad people are using your game for all the wrong reasons, and we need your help to stop them. I’ve got some names I’d like you to check out, and I want to come over tomorrow to get me set up in-world with a fancy avatar.”

“No problem. I’ll do whatever I can. I’ll ask Nathan, one of our guys, to help you  – he’s a whiz with avatars.” Then casually, “Do you have a warrant?”

“I’d like to keep this unofficial for the moment, Martin. Are you comfortable with that?”

“Sure… as it’s you, but do remember if it comes to court…”

There was the tiniest hint of alarm in Martin’s voice, Nez could tell. Come to think of it, he was alarmed as well. Why had Everett wanted it kept hush-hush? These weren’t terror suspects, they were almost certainly ordinary Americans. Was Everett holding something back? That was a no-brainer – he was such an obnoxious son of a bitch, secretive and always covering his ass… if push came to shove, he would deny all knowledge.

“Yeah… I know. 9.30 tomorrow morning OK for you?”

“You know where we are.”

On his way home, Nez pulled off the freeway and stopped at his local mall to get a takeaway dinner from his favourite Chinese eatery. At this time most shops were deserted and the bookstore next to the takeaway was just about to close. On impulse, he went inside and started browsing the computer gaming section. One title jumped out at him: ‘Life and Love in Virtual Worlds’. He thumbed through the pages; not all of it was relevant to Avataria, but there were some promising chapters on sub-cults, cyber prostitution, how to conduct online business, and, much more relevant to his present frame of mind, virtual speed dating. He took it to the cash point and paid, picked up his Singapore noodles from next door and headed home on the freeway just as the light was beginning to fade.

Chapter 8

San Francisco Bay Area, CA. 25 January 2008 : 9.35am

The offices of Avataria were located just off the Mountain View-Alviso Freeway with an attractive outlook over the County Park. Nez pulled into the shiny new complex a few minutes after the designated time and walked the few yards from the visitors’ car park to the main entrance. The sun was shining with the steely brilliance of a Californian winter. For the first time in months he felt a spring in his step – he was looking forward to catching up with Martin and sniffing around his virtual empire.

As he approached the building he couldn’t help noticing the Porsches, Jaguars, and other exotic marques parked in the executive bays on the other side of the walkway, which he guessed was the designated domain for the staff. The building was long and low in an almost Japanese style, with a shallow moat on either side of the entrance. The whole effect would have been of stylish, restrained opulence had there not been life size figures of a male and a female avatar in garish outfits on either side of the entrance steps. Disneyland had a lot to answer for. Nevertheless, he made unfavourable comparisons with his own seedy workplace, a far cry from this and the glass-and-chrome extravagance of NSA Headquarters at Crypto City. For a brief moment his ebullient mood left him and he felt quite depressed.

The glass doors opened automatically, but instead of revealing a conventional lobby with a receptionist and a desk there was a large circular area painted brilliant white, vaguely resembling a Star Trek teleport. A hi-def plasma monitor faced him, set into a curved teak panel set well forward from the back wall. Below and in front of the screen was a highly polished teak surface with a built-in keyboard and screen for checking emails, a few pens and notepads and a cordless telephone. On either side of the room were more screens showing constantly changing panoramas from Avataria, but more surprising were the seats: four beautifully made garden swings in the same teak as the TV wall panel, upholstered with exquisite Thai silk cushions. The subdued but distinct tones of Gamelan music could be heard issuing from hidden loudspeakers.

As he approached the screen flickered into life. An attractive female avatar vaguely reminiscent of an Asian flight attendant appeared and smiled as he approached:

“Good morning Mr Nez, how are you today?”

The voice was synthesised, but he could hardly tell. Stifling his astonishment, Nez replied coolly that he was good.

“You’re here to see Mr Bremer, I believe? He is expecting you, will you take a seat for a minute please?”

The avatar continued to smile, but in a slightly vacant way. Nez half expected her to fold her arms behind her head and pout like many Avataria women with custom animation overrides did when they were conversing.

He sat down nursing his briefcase on one of the swings, which gave a slight creak as he rocked gently backwards and forwards. He had to admit he was impressed, although he wondered how the avatar receptionist would greet a visitor who wasn’t on the database of the face recognition software. Default to ‘Good morning Sir/Good afternoon Madam’ perhaps, though determining sex based on CCTV data might be risky, he thought with a wry smile.

“My, what a long time it’s been. Eight years?” Martin Bremer was standing in front of him, right hand extended in welcome.

“Martin! I was miles away. You’re looking as fit as ever. I was just admiring your receptionist.”

“Oh… Maya? She’s cute, isn’t she?”

Bremer led the way behind the teak wall into an airy open plan room decorated in primary colours with large north facing skylights. It couldn’t really be called an office. In one corner was a group of young men and women clustered around some monitors on a bench, in another an arrangement of squashy sofas around a couple of plasma screens, and in the middle where the nearest thing to conventional work stations could be seen, Nez observed two small dogs lying asleep on an old blanket. On the right was a mezzanine level punctured by a fireman’s pole that terminated underneath in a heap of bright yellow plastic cushions.

“Love the fireman’s pole.”

“It’s the nearest thing we could get to a teleporter,” Bremer said with a laugh, nimbly stepping over a Segway personal transporter someone had abandoned in the middle of the room.

“Toys for the boys?”

“We call this the Nursery,” said Bremer without a trace of irony in his voice, and turning left passed through some double doors into a wide corridor. Here the atmosphere was more corporate, with several small glass-walled offices on one side and computer rooms on the other. Bremer’s office was at the end, sparsely furnished in the quasi-Japanese style of the building’s exterior. They both settled into easy chairs away from the desk and Martin called an assistant to provide some coffee.

“How’s the lovely Eva? Are the kids still at high school?.”

“Yeah. Alex is in Year 10 and Julia wants to do a gap year teaching kids in Africa when she finishes next year. Eva and I aren’t together anymore, by the way.”

“I’m sorry to hear that. I presume that she got custody?”

“Yeah… well… life goes on.”

“You’ve got a list of those names for me, I assume,” said Bremer, tactfully changing the subject. He pulled out a small notebook from his inside jacket pocket and produced a pair of half-moon reading spectacles, “so what would you like to know about them?”

Nez handed over Simon’s list of avatars and detailed his requests: the names they signed up with, credit card information, chat and Instant Message logs, IP Addresses, and a list of ‘friends’ of each of the names and any records of whom they might have met online.

Bremer dutifully recorded all this in his notebook, then looking at Nez over the top of his glasses said, “I’m willing to do all this off the record for you, Frank, but I have to say this: until the day Congress legalises all this eavesdropping you might have a problem getting any court convictions without a FISA warrant.”

“You’re right,” said Nez, “but this directive comes from above, and I don’t really have any say in it.”

Bremer shrugged.

“Now. How else can I help? You want to go into Avataria undercover?” He laughed. “I almost said just like all the others.”

Nez smiled. “Well, look at it this way. I’m not exactly your typical Avataria demographic, am I? I need all the help and advice I can get so I don’t raise any eyebrows.”

Bremer continued to look over his glasses, but made no comment.

Nez continued: “We can only do so much with electronic snooping. This guy Kyrylo is already wanted by the Feds for a whole bunch of serious crimes, plus we think he may be up to something even more sinister. There may even be a political angle to it. I’ve gotta to go in there and do some old-fashioned investigating.”

“OK. But let me assure you of one thing. There is no typical Avataria demographic. Not really. It’s not just a game for students and computer geeks. You’ll be surprised to know that over 40% of our residents are over 35 years old. The way things are going in a few months’ time you’ll be just about average. And here is a statistic that might interest you: 27% of the women in Avataria are really men! Isn’t that something? I can’t remember how many gals are playing guys. Far less, I’m sure.”

“So it’s all about roleplay, then?” Nez was fascinated.

“Yeah. Roleplay… sex… and money. The usual elements of the human condition. Why would it be anything else?”

“Fertile ground for carpetbaggers and sharks with an eye to the main chance, then?”

“That too. It’s still caveat emptor out there…” He put his notebook away in an inside pocket and stood up. “OK… let’s go find Nathan.”

Bremer led the way out of his office to a technical area off the main corridor. In one of the cubicles a young man with a shaved head and an earring was scrolling through some code on a large plasma screen.

“Frank, I want you to meet Nathan King. He’ll take you through the basics of downloading the Avataria viewer, logging in, exchanging money, teleporting, and communicating with the residents. I’ll catch up with you later… have fun.”

Nathan was a bright Jamaican-British ex-pat from South London. He waved Frank into a seat next to him and typed away on his keyboard launching some 3D software. A few more strokes and a glamorous looking avatar appeared standing on a small plinth.

“OK… you’re the geezer who wants to go into Avataria as a chick, yeh?”

Nez nodded in affirmation. Bremer had recommended a female avatar as it was easier to talk to both male and female residents. He’d also hinted that if Nez wanted to get into the AvPost, a woman would be more likely to succeed as some of the management listed lesbian predilections on their profiles.

“This is Lauren Falmer. Tasty bird, innit?” He pointed to her luxurious shock of blonde hair. “Took me bleedin’ ages to find that ‘air. Now, before we start, have you played with Avataria before?”

Nez shook his head. “Not really. My daughter used to play it and showed me the basics.”

“You’ve gotta understand that some of the residents are very observant. Especially the ones who’ve been there a few years like the girls at the Post. Which is where you want to go, right? A lot of blokes who try to pass themselves off as women make some really basic mistakes. Like giving their avatars enormous tits for a start. Another dead giveaway is coming on too aggressive.”

Nathan paused, and revolved the camera around his creation. He glanced at Nez.

“So my advice is, don’t get too technical and always compliment the chicks on their outfits and hairdos. Believe me, it works a treat.”

“Avataria supports the Equal Rights Amendment, I take it?”

“Not wiv you, mate.”

“Never mind.”

Nathan continued undeterred. “Now, Have I explained lag to you?”

“No.”

“You won’t get it here, ‘cos the computers are fast and you’re not going through the internet. But if you was to play on a slow connection, or in another country, you’ll get lag.”

“Which means?”

“That your av will take a few secs to respond. So you’re tapping away on the direction keys and Lauren’s not doin’ nuffink. So you keep hitting the key and she suddenly takes off… can be quite awkward.”

“In what way?”

“Well, climbin’ stairs is the usual one. Mind you, if it was me I wouldn’t bovver wiv stairs in Avataria at all. Too much trouble. That’s wot teleporters are for.”

“Then why have them?”

“The punters want ‘em. Reminds ‘em of home or somefin’. I dunno, you tell me.”

“Punters?”

“Residents, customers, players, wotever… I calls ‘em punters.”

Nez couldn’t resist another dig.

“It’d be so much easier without the punters, wouldn’t it?

“You’re telling me.”

After explaining the options available to enhance Lauren’s movements and expressions, Nathan switched seats and let Nez try his new character out. He urged him to experiment with the everyday routines of changing Lauren’s clothes, adding animation overrides and walking without bumping into walls.

“You know there’s voice communication, dontcha? Not many people use it – they’d give the bleedin’ game away… know wot I mean?” He chuckled, and looked at Nez knowingly. “So if anyone asks you to talk to ‘em, say you ‘aven’t got a mike.”

Nez nodded, totally engrossed in propelling Lauren through a landscape of Gothic castles, California bungalows, night-clubs and shopping malls.

Nathan continued, “Okay, you seem ‘appy… I’m going off to do summink else, but here’s some places you should check out, yeh?” He pointed to a printed list next to the keyboard. “Visit a night club, go dancing, chat to people, get the ‘ang of the place. Then I’ll come back and test ya. Let me know if there’s anyfink you don’t understand.” He flashed a broad smile revealing a row of gleaming white teeth and a stud through the centre of his tongue. “Just keep off the cyberbonking, yeh?”

Weekend Whimsy

1. haka second life

2. Star’s World – Dancing Love and Life in Second Life

3. BODA YAIZA Y TONI SECOND LIFE

Burlesque in Second Life: flirty, not dirty

ok – can you tell me a little about yourself – what got you into burlesque?
Lowell Cremorne: (I’ll take some pics while we talk too)
Lowell Cremorne: are you there?
chryblnd Scribe: sure 🙂 I’m an almost 1 year old female avi from Australia. I run a venue called Idle Rogue, and was looking for some interesting acts to pair with live acts I was running at that stage. Search took me to Ellie;s Burlesque, and I walked out with a job. They had just opned, and were basically scouting avatars. Live music costs a lot to stage, in linden terms, so originally I took the job partly to fund my own venue, and partly because it seemed exotic, but still tasteful. That was at the “little club”, which is very retro
chryblnd Scribe: lol
chryblnd Scribe: yes … writing you a little essay … I’ll turn typing animation on
Lowell Cremorne: ah ok hehe
IM: Wolfie Rankin: Hi Mate
Lowell Cremorne: ok – so I won’t go on too much about RL stuff but can I ask what state of Oz you live in and whether you’ve done any similar work in RL?

chryblnd_Scribe_smlLast week I received an email from NSW-based Second Life resident chryblnd Scribe, who is a Burlesque performer. It’s an art that suffers from lots of misconceptions – it’s worth reading a little of its history to get a fuller picture. At the bottom of this post you can also view a machinima of the burlesque work done by the group chryblnd in involved with.

I spent some time with chryblnd and colleague Slappy Doobie at their Burlesque club to discuss their work and perspectives on its impact.

Lowell Cremorne: Can you tell me a little about yourself – what got you into burlesque?

chryblnd Scribe: sure 🙂 I’m an almost 1 year old female avi from Australia. I run a venue called Idle Rogue, and was looking for some interesting acts to pair with live acts I was running at that stage. Search took me to Ellie’s Burlesque, and I walked out with a job. They had just opened, and were basically scouting avatars. Live music costs a lot to stage, in Linden terms, so originally I took the job partly to fund my own venue, and partly because it seemed exotic, but still tasteful. That was at the “little club”, which is very retro.

Lowell Cremorne: I won’t go on too much about RL stuff but can I ask what state of Oz you live in and whether you’ve done any similar work in RL?

chryblnd Scribe: I am in NSW, and no, I haven’t. I haven’t found the burlesque scene to be as strong in Australia as it is in the northern hemisphere, it’s very much a fringe culture. I get that impression from the Australian avatars I meet in SL, too … there’s always some guffawing when I say what I do 🙂 The other thing to note is that the creative possibilities in SL are obviously far greater than in RL. If I can dream it, I can create it, in SL.

Lowell Cremorne: Really? Do you think that’s because people don’t understand the background of burlesque as an artform?

chryblnd Scribe: Yes, in part I do think there’s a lack of cultural awareness, but I also suspect, in part, that the majority of Australians in SL, at least the ones I meet, live somewhat sheltered Second Lives. They’re very aware of the sex culture in SL, who isn’t? But in my experience, they’re not confortable differentiating striptease from stripping. They are also, in my experience, very afraid of the duplicitous nature of the internet. They almost ALWAYS think someone working in exotic entertainment is a man pretending to be a woman. They’re not against that, mind you … they just don’t want to be proven to have been duped by it 😀

Lowell Cremorne: Absolutely – on the awareness thing, how aware of burlesque were you prior to SL?

chryblnd Scribe: Reasonably aware … burlesque, or nouveau burlesque, has had something of a revival, and most of us are at least peripherally aware of, say, Dita von Tease. When I stumbled opon Ellie’s, I was looking for a working burlesque troupe specifically. I just didn’t know if they existed, and hadn’t thought of myself as potentially being part of it. I’ll note when I first considered taking the job, I created an alt to do it 🙂 In the end, though, I respected what they were doing, and decided it was within the bounds of what my avatar would do with her Second Life.

Lowell Cremorne: So you’re more of a manager than a performer yourself?

chryblnd Scribe: I was managing. I’ve stopped now, because I am also running a more “dark side” burlesque venture at my own venue. And I perform, at this point, five times a week 🙂

Lowell Cremorne: So can you describe a typical burlesque performance you do?

chryblnd Scribe: Sure 🙂 My own acts are elaborately set, because I build, and tend to the more “fantastic” side. I have an act as a butterfly, set in a garden, another set in a firepit, a Japanese setting, and in the video, mine is the act with the meteors. The acts involve choreographing animations to music, the props are not animated (though some dancers use animated chairs, and we never use poles) . Once the dancing has begun, then I emote the elements of the striptease that I can’t visually provide, so the removal of clthing, and interactions with the audience

Lowell Cremorne: So the acts tend to have some link to the original burlesque where there is a show much wider than the striptease itself?

chryblnd Scribe: Yes, and with the teams I work with, particualrly. We are very respectful of the genre, but we also like to have an occasional modern edge. The outfit I’m wearing, for example, is part of my personal attempt to “get back to the roots” … I am Rita Hayworth in Gilda … and there is great latitude for our dancers. Some are amazing emoters … some are more performance artists. For us, the thing we want most to provide is a great night out, and the feeling of having seen a “show”.

Burlesque is much more appealing, statistically, to women. So it’s important that we have glamour, and fabulous costumes. But we want them to bring a date, so we make sure we have something for everyone, so to speak. It’s also pertinent to note that we NEVER do full nudity, and that is out of respect to the art form

Slappy DoobieLowell Cremorne: What is the gender split of your audiences usually?

chryblnd Scribe: I would say since we opened the Factory, we are more evenly split. The smaller club can only take 20 avis, and fills up fast. Until the release off the video and the opening of the larger club, I would say our audience was 75% or more female.

Lowell Cremorne: So you’ve got more men since the video? How has the response been?

chryblnd Scribe: We have absolutely had more males since the release of the video, and more couples, too, and we hope that that’s because people are realising that we are “flirty” rather than “dirty”, and possibly even that there are some clever things to see at our shows. The video reponse has been exciting for me, but I’ve never followed one before, Watching it spread has been very interesting. We’ve still only small numbers, but they are growing every day, and they are reflected in our attendance.

Lowell Cremorne: Back to the Australian scene – how do you believe RL burlesque performers would perceive the work you’re doing?

chryblnd Scribe: Well … I think they would need first to understand the limitations of the platform. The video has been posted on at least one RL burlesque scene, and was considered to be nice but poorly animated … and that, of course, is because the viewers don’t play the game or are involved in more mainstream animations. And I read one blog where it was noted RL performers would kill for a dressing room like ours. I think RL Burlesque is probably a lot more collaborative, here we must build or buy our own sets, and have sole control over the animations we can access. But I like to think the “ethic” would be appreciated – we rehearse for hours, we aim our acts very carefully and we adhere as much as possible to the idea of wit and eloquence.

Lowell Cremorne: So have you been to RL burlesque shows to get ideas etc? Where do you see the home of burlesque to be worldwide?

chryblnd Scribe: I have not been to a RL burlesque show. I live in a very small town in regional NSW lol … it’s NOT a big market here. But to a one, the girls I work with have done, and some are former RL burlesque dancers. I would consider New Orleans to be, or at least have been, the home of RL burlesque, but I know Canada has a very strong scene, and I suspect their opinion would differ. I get my ideas from old movies, Youtube clips, and songs that I love, incidentally.

Lowell Cremorne: A final question: who would your biggest burlesque inspirations be as far as performers go?

(Slappy Doobie enters the interview)

chryblnd Scribe: My biggest inpirations are my fellow dancers, who are vastly more learned in the art. The rest comes from a love of old movies and a grandmother who never gave up being a wild child, leading to my suspicion that there was a WHOLE lot more going on in that era than we would believe 🙂 I do think, however, as it is Slappy whose vision directs us all, that she would be eminently qualified to answer on my behalf.

Lowell Cremorne: What’s your vision for all of this and who inspires you in RL burlesque?

Slappy Doobie: hmm.. well..my original vision was to basically have a place that gave the people in SL something that didnt quite exist here and to be honest it became even more than I ever hoped. I owe that to all the people that have been involved. As far as my inspiration in Burlesque? Well I’d have to say of course Gypsy Rose Lee for traditional, and Ellie and I are big fans of the Velvet Hammer – a present day burlesque club in Los Angeles. And I’ve always been a big fan of dance in RL too.

Check it out in-world

E&S Burlesque Factory

How to win at PvP in World of Warcraft

It’s been a while since I’ve done a WoW post, and I can’t think of a better reason than a piece of machinima called ‘How to win at PvP’. If you’ve ever been involved in PvP in any extensive way in WoW, you’ll get many a laugh from this masterpiece:

There’s also some good info in this piece for MMO developers, on what not to do in PvP combat. Over to you: what are your pet PvP hates?

Thanks to Wow.com for the heads-up.

The Watch – virtual worlds in the news

1. TImes of India (India) – Virtual world hit by swine flu! “They have all fallen in the H1N1 trap. The virus that has made headlines across the world, has also hit cyberspace with growing number of people getting hooked to games on swine flu theme. Several portals coming out with games based on swine flu, an increasing number of youngsters spend between 2 and 4 hours a day, fighting the deadly strain. Albeit, virtually. Says Rohit Shankar, a 2nd year law student, ” I am totally addicted to `swinefighter.com’. It is virtual and yet real since everyone around me is talking about H1N1. The game is very simple too and keeps me addicted. One has to kill the oinking pigs with an injection in a limited time frame to have a high score.”

2. Vancouver Sun (Canada) – Twilight expands into the virtual world. “The Twilight franchise is expanding its reach online. Producers Summit Entertainment says it has reached an agreement with website Habbo to feature products and games in its virtual world. Habbo says it is “the largest virtual world for teenagers” and has teamed with Summit in an exclusive partnership to feature games promoting the Twilight films and Twilight-branded goods. The campaign is timed to start in conjunction with the Nov. 20 premiere of New Moon, the second in the enormously popular Twilight series, filmed in and around Vancouver.”

3. DNA India (India) – Want to buy a street in Paris? “V Kapadia is the owner of Marine Drive… well, virtually.A premium property in Mumbai, you would expect him to earn hefty rents from the buildings he has constructed on the road, which includes a ‘four-sided fortress’ next to Taraporewala Aquarium. Unfortunately, a rival built a sewage plant at Girgaum Chowpatty, and as a result VKAPADIA can’t earn any rent from his buildings. A huge investment literally gone down the drain. Such are the twists of fate in Monopoly City Streets, an online version of the popular board game launched this week by Google in collaboration with Hasbro, the maker of Monopoly.”

4. Simple Thoughts (USA) – Researcher invents virtual maps for visually impaired. A new software tool creating virtual maps will help the visually impaired navigate through unfamiliar places. The visually impaired often rely on others to provide cues on navigating through their environment. The problem with this method is that it doesn’t give them the tools to venture out on their own, says Orly Lahav of the School of Education and Porter School for Environmental Studies at Tel Aviv University (TAU). Lahav’s new software tool is connected to an existing joystick, a 3-D haptic device, that interfaces with the user through the sense of touch.”

5. VentureBeat (USA) – The most popular digital goods are virtual money, weapons and gifts. “People are paying real money for digital goods in all sorts of online applications ranging from Facebook apps to massively multiplayer online games. The No. 1 thing they buy is virtual money. Other top items include virtual weapons and gifts for social networking friends, according to a survey released today. Free-to-play games, where you can start playing for free and then buy items in the game as you need them, now account for more than half of all virtual goods transactions, according to the July survey by market researcher VGMarket and virtual goods platform company PlaySpan. About 58 percent of gamers made purchases in free-to-play games in the past year. About 34 percent made purchases in MMO games (or virtual worlds such as Eve Online), and 23 percent made purchase in social networking games.”

6. Virtual Worlds News (USA) – Trademarking Avatars Now an Option. “Law.com recently reported that Aimee Weber (real name Alyssa LaRoche), a Second Life character, applied for, and was granted, registration to for her avatar as a design mark for “claims computer programming services, namely, content creation for virtual worlds and three dimensional platforms in International Class 42.” What does this mean to business and avatar makers? This ruling, the first of its kind, indicates that avatar trademarking is real. By trademarking your avatar, it will become easier to transport them between virtual worlds, a development that will happen over the next few years, if not sooner. For example, in 2008, an avatar was transported from Linden Lab’s Second Life over to IBM’s Open Sim platform, a pretense of things to come. It also is the start of creating financial value for avatars as they are used more frequently in enterprise applications and in creative contexts.”

7. Kotaku (USA) – Gamer Movie Review: More Second Life Than Counter-Strike. “In the movie Gamer, people control real people in a living third-person shooter, guiding them through a war-torn hell created for the pay-per-view enjoyment of a staggering worldwide audience. There’s also the chance to control people in a world of over-indulgence and sex. But what ties the two worlds together, and drives the movie, is the technology behind these emerging forms of entertainment: The ability to log in and drive another human. Gamer gives us a glimpse of new world gladiators, of lust unleashed on a controlled population, of Sammy Davis dance numbers and of a world slowly turning manic, but is it worth the price of admission?”

8. Information Week (USA) – NATO Looking To Build Virtual HQ. “Today is the deadline for developers to submit proposals to build 3D virtual software replicas of NATO headquarters in Europe and America, to be used for training and meetings, and improving staff communication and productivity. The project is a bit less ambitious than NATO’s previous forays into virtual training; in February, the organization a digital simulation of Afghanistan, including Afghan economics, politics and culture, and two years ago the Navy asked for a similar simulation of Iraq, according to the Wired Danger Room blog.”

9. Nextgov (USA) – The Federal Virtual World Challenge. “he Army Research and Development Engineering Command is looking for more than a few good virtual worlds, and has kicked of a real world challenge to find the best for itself, the Homeland Security Department, NASA and other federal agencies. Tami Griffith, science and technology manager, at the Research and Development Engineering Command’s Simulation Training and Technology Center, says the challenge is designed to explore possibilities for using virtual worlds that have not, and may not have, ever been considered by government.”

10. London Evening Standard (UK) – Second Life farmers’ market gets real with home deliveries. “A virtual farmers’ market based on computer game Second Life is going online. The 3D website will offer food from up to 300 small producers across the country and will deliver to customers’ homes. Shoppers will even be able to wander around the web market and talk to producers about their goods before buying them. The site was created by former cattle farmer Marcus Carter, who attempted to boost his business by starting an online market on Second Life – where gamers “live” through virtual personae called avatars.”

Midwifery, birth and Second Life

birthing-unit-aug2009(This story originally appeared over at Metaverse Health)

For the past couple of years I’ve been aware of the work going on in New Zealand with midwifery training and Second Life, mostly thanks to the updates over at SLENZ.

Machinima maker Pooky Amsterdam dropped me a line about a film she’s helped produce that explains the role of Te Wāhi Whānau – The Birth Place in Second Life. The lead educator on the project is Sarah Stewart (SL: Petal Stransky), with SLENZ Project co-leader, Terry Neal (SL: Tere Tinkel) and Scotland based Russell (Rosco) Boyd also heavily involved.

Take some time to watch the 6-minute machinima:

After walking through the actual build and after watching the machinima, the main impression I’m left with is how midwife-driven this project is. What I mean by that, is the birthing unit is so much better than most in existence in the real world. As a Registered Nurse (but not a midwife), I’ve witnessed half a dozen births and even from that limited perspective I can totally appreciate how much better a birthing environment Te Wāhi Whānau is compared to even the better hospital-based birthing units. As a clinical simulation for midwives, I can see its power as a key adjunct to lab-based learning and practicums. The gamut from initial assessment of labour to initiating breastfeeding and perineal care is covered in a comprehensive way.

The SLENZ team deserve major kudos for their work over the past couple of years – they’re some of the true pioneers in virtual worlds and health.

You can of course view the birthing unit for yourself here.

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