1. Tiny Nation Premiere (Second Life)
2. Angels of Light in Second Life
3. Baby when the light….
Tech -- Culture -- Humour
1. Tiny Nation Premiere (Second Life)
2. Angels of Light in Second Life
3. Baby when the light….
The Australasian Virtual Worlds Workshop is underway today and continues tomorrow (all day Friday and Saturday 28th / 29th November Australian time). The base for events is Swinburne University’s Koala Island.
It’s still not too late to get involved and it’s even free to join the Second Life component of AVWW (click here for landmark)
We’ll be covering both the RL and SL event over the coming two days – the event organisers have arranged a comprehensive program so do take some time to participate if you can. We’re proud to be a media partner for this event.
Its only been a day since Linden Lab released a podcast on a Second Life innovator, but they’ve now released a text-based story on another innovator, Languagelab.
It’s great to see some further showcasing of Second Life success stories – Linden Lab just need to work on their communications strategy.
The podcast released a little over 24 hours ago was stated as being part of a new podcast series called Stories from Second Life. The story released today is part of “an occasional series” called Stories from Second Life, but it’s not a podcast.
My best guess is that Stories from Second Lifeis an occasional podcast series that contains some non-podcast material released non-occasionally….
Pedantic observations aside, this sort of profiling can only benefit those profiled and the broader cause of illustrating some of the benefits of virtual worlds. If you’d like to suggest future profile subjects, here’s where to go.
Linden Lab have had a couple of attempts at regular podcasting, and the latest is a series called Stories from Second Life. The subject of the first one is Studio Wikitecture, a collaborative architecture project.
The prolific Torley Linden is producing these podcasts so hopefully this will become a true series of podcasts. Strangely, you can only play the podcast directly from the Linden blog – given that adding podcasts to services like iTunes is free, it’d be nice to see that option in the future.
Don’t forget, we have our own podcasts – our next episode is being recorded this weekend.
Just a reminder that one of Australia’s best virtual worlds get-togethers in on this weekend in Melbourne and in Second Life – AVWW 2008.
Registrations remain open – there’s no cost for in-world attendance, $20 for students and presenters attending the Melbourne event, $50 for other attendees.
There’s a great program on offer so do think about registering – Australians are at the forefront of virtual worlds research and development and forums like this will ensure things keep going from strength to strength.
Our own Feldspar Epstein will be attending this weekend to cover the best of the event but nothing will beat being there yourself.
‘Nescafe’ manages to arrange a meeting with the Pope at the Vatican.
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After receiving the Papal blessing, the Nescafe official whispers ‘your Eminence, we have an offer for you. Nescafe is prepared to donate US$100 million to the church if you change the Lord’s Prayer from ‘give us this day our daily bread’ to ‘give us this day our daily coffee.’
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The Pope responds, ‘That is impossible. The prayer is the word of the Lord. It must not be changed.’
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‘Well,’ says the Nescafe man, ‘we anticipated your reluctance. For this reason we will increase our offer to $300 million.’
‘My son, it is impossible. For the prayer is the word of the Lord and it must not be changed.’
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The Nescafe guy says ‘Your Holiness, we at Nescafe respect your adherence to the faith, but we do have one final offer. We will donate $500 million – that’s half a billion dollars – to the great Catholic Church if you would only change the Lord’s Prayer from ‘give us this day our daily bread’ to ‘give us this day our daily coffee.’ Please consider it.’
And he leaves.
The next day the Pope convenes the College of Cardinals. ‘There is some good news,’ he announces, ‘and some bad news. The good news is that the Church will come into $500 million.’
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‘And the bad news your Holiness?’ asks a Cardinal.
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“We’re losing the ‘Tip Top’ account.”
1. The Independent (UK) – Cybersex rules: Inside the world of ‘teledildonics’. “When I first deposited Journalist Hellershanks in Second Life, I wanted him to stand out. I gave him a shock of bright- orange hair, and a crisp white shirt, and I adjusted his height to about six-foot-four. He looked pretty good, I thought; but he was still missing something. And so, one morning earlier this month, I sent Hellershanks off to buy a penis.”
2. E-Commerce Times (USA) – Healthcare for Avatars? Medicine in the Metaverse. “In December 2007, Palomar Pomerado Health broke ground on a 600-bed hospital in Escondido, Calif. Just two months later, officials held a ribbon-cutting ceremony, allowing patients, staff and others to tour Palomar Medical Center West and play with new technology deployed throughout the facility. No, this wasn’t the most rapid hospital construction in history. The ribbon cutting took place in Second Life, a 3-D, virtual world that exists entirely on the Web.”
3. CNET (USA) – Avatars to run Altadyn business meetings. “Altadyn, a company that specializes in 3D virtual-world creation platforms, announced on Tuesday that it has released a new product that will turn business meetings into a living virtual world. Dubbed Online Meeting, Altadyn’s service aims to bridge the gap between 3D virtual worlds and Web conferencing. The service offers basic conferencing features like shared presentations, instant messaging, and live conversation through Skype, but it believes its main selling point is that it uses the company’s 3DXplorer virtual platform to create a virtual world that resembles a conference room.”
4. New York Times (USA) – Immersion. “Photographer Robbie Cooper shows just how focused young video-game players can be.”
5. iTWire (Australia) – Second Suicide as Google drops bomb on Lively avatars. “Back in July, when news of the Google Lively launch reached us here at iTWire, we said that the immersive 3D world populated by avatars in which you could create your own space to chat sounded a lot like Second Life. In fact, we went as far a to call it a ‘me too avatar world’ which it really very much was. Not just Second Life but with shades of There.com and IMVU thrown in. ”
6. The Globe and Mail (Canada) – So much for my so-called second life. “My name is Edith Firanelli and I was born in Antarctica. I have short dark hair, which I hide under a wool tuque, and a hot, if unrealistically proportioned, body. I’ve got no money, no job, no home, no skills and no friends. The good news is, I can fly and teleport. The bad: I still occasionally walk into trees and buildings. I spend my days wandering around a strange, computer-generated landscape, having disjointed, acronym-heavy chit-chat with strangers called things like Dimitry Barbosa and Beautiful Barbara. Maybe one day I will fulfill my dream and get a job as a nightclub dancer (like I said, I have no skills), but until then I will stand around like a wallflower in the suburbs of cyberspace waiting for my controller to finish checking her e-mail. It’s an aimless existence, being an avatar, but someone’s got to do it.”
7. The Escapist (USA) – Over 100,000 PlayStation Home Invites Tonight. “The PlayStation Home team hit a milestone last night with the release of beta 1.0 for testers of Sony’s virtual world application for the PlayStation 3. While the release marks a series of improvements for the service, the real news for those outside the secret confines of Home is that tonight, over 100,000 beta invites for Home will be sent out to European PlayStation Network users.”
8. MSNBC (USA) – Second Life bank crash foretold financial crisis. “A string of bank collapses prompted Alan Greenspan, U.S. economic guru and former head of the Federal Reserve, to admit last month that lending institutions could not always be trusted to regulate themselves. He could have taken a cue sooner by looking at the 2007 collapse of Ginko Financial, a virtual investment bank in the online game “Second Life.”
9. Silicon Valley Insider (USA) – Exclusive: Why Reuters Left Second Life, And How Linden Lab Can Fix It. “So what happened? Is Second Life dying? No, but the buzz is gone. For all the sound and fury over recent price hikes and layoffs at Linden Lab, Second Life has a community of fanatically loyal users. Since Linden Lab derives its revenue from user fees, not advertisements, Second Life is much more likely to survive the Web 2.0 shakeout than most other startups.”
10. The Industry Standard (USA) – Linden Lab focusing on higher-end systems for Second Life. “A senior Linden Lab executive has indicated that Second Life’s client software is being developed to take advantage of more powerful computers, but did not rule out future efforts involving low-end systems. Ginsu Yoon, Linden Lab’s VP of business affairs, told The Industry Standard in an interview last week that the “core part” of the Second Life experience were best shown on higher-end computing platforms.”
1. Second Life : Felix Meritis Monastery with Clementia Merlin
2. Space Navigator Demo – Google Earth & Second Life
3. Tour of CONSENT! game in Teen Second Life
After less than five months, Google have pulled the plug on Lively.
In a fairly terse statement, no substantive reason is given for the axing beyond wanting to concentrate on “our core search, ads and apps business”.
It’s a quick demise for a virtual world that showed some initial promise. It did have its controversies over its short life, but nothing that would have driven this decision. Lack of patronage is the most obvious explanation and there’s no doubt that competitors will feel a little more sunlight’s appeared on the horizon for their products.
Will you miss Lively? Will we see Google re-enter the marketplace in the near future or will they just buy up someone else to achieve any virtual world ambitions they have?
Vastpark’s slow but steady progress toward launch continues, with an announcement that its Developer Program has some new faces. Two of those faces include Australian-based companies: Finpa (an eLearning outfit) and The Project Factory (a virtual worlds developer).
The other entities coming on board are MindTaffy (USA), Metaversatility (USA) and ADMINO (Finland)
Vastoark’s CEO is obviously very happy with the expansion – “Given VastPark is an Australian company headquartered in Melbourne, it is great that we’ve got some wonderful Australian developers joining usâ€.
There’s also a call out for further involvement by developers. VastPark’s Major Projects Manager, Liz Chung: “We’re keen to work with our developers to help them achieve their digital world project goals. For anyone with a project who is either looking for recommendations to a developer or seeking to partner with us on a project, please contact us at Developer AT VastPark.com”.
With a software developer’s kit (SDK) on the way, there’s no arguing that the momentum is building for VastPark – it needs to in the burgeoning virtual worlds marketplace.
Disclosure: The Project Factory are a former advertiser on The Metaverse Journal.
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