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	<title>The Creative Shed</title>
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	<description>Tech -- Culture -- Humour</description>
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	<itunes:author>The Creative Shed</itunes:author>
	<itunes:explicit>true</itunes:explicit>
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		<itunes:name>The Creative Shed</itunes:name>
		<itunes:email>shedmaster@creativeshed.com</itunes:email>
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	<copyright>2015 Creative Shed Services</copyright>
	<podcast:license>2015 Creative Shed Services</podcast:license>
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		<title>The Creative Shed</title>
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	<item>
		<title>A New Model For Online Journalism: Nanotransactions</title>
		<link>https://creativeshed.com/2014/06/new-model-online-journalism-nanotransactions/</link>
					<comments>https://creativeshed.com/2014/06/new-model-online-journalism-nanotransactions/#respond</comments>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Thu, 19 Jun 2014 00:56:10 +0000</pubDate>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[General Tech]]></category>
		<category><![CDATA[journalism]]></category>
		<category><![CDATA[microfinance]]></category>
		<category><![CDATA[nanotransactions]]></category>
		<guid isPermaLink="false">http://creativeshed.com/?p=5469</guid>

					<description><![CDATA[For those who write for online publications, the issue of payment and financial viability of online publications is one that&#8217;s not going to go away in a hurry. One Australian journalist has developed a great idea to potentially solve the issue, and both publishers and writers bear the fruit. Here&#8217;s the overview: As both a [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>For those who write for online publications, the issue of payment and financial viability of online publications is one that&#8217;s not going to go away in a hurry. One Australian journalist has developed a great idea to potentially solve the issue, and both publishers and writers bear the fruit.</p>
<p>Here&#8217;s the overview:</p>
<p><iframe width="500" height="315" src="//www.youtube.com/embed/X7hCLfvSiYs" frameborder="0" allowfullscreen></iframe></p>
<p>As both a publisher and freelance writer for a range of print and online publications, this model makes huge sense to me. As a reader, it also finds a nice balance between a desire to pay for content and being able to afford to pay for it. The option to receive payments for republishing content is probably the most interesting part of the whole model and would solve another longstanding issue.</p>
<p>The team at Nanotransactions are looking for funding, <a href="https://www.indiegogo.com/projects/nanotransactions" target="_blank">so go have a look in more detail at what they&#8217;re offering</a>.</p>
<p>What&#8217;s your take?<br />
.</p>
]]></content:encoded>
					
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		<item>
		<title>OmniFocus 2 Always Asking for Sync Password? Here&#8217;s the fix</title>
		<link>https://creativeshed.com/2014/05/omnifocus-2-always-asking-sync-password-heres-fix/</link>
					<comments>https://creativeshed.com/2014/05/omnifocus-2-always-asking-sync-password-heres-fix/#comments</comments>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Fri, 30 May 2014 04:12:13 +0000</pubDate>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[General Tech]]></category>
		<category><![CDATA[omnifocus]]></category>
		<guid isPermaLink="false">http://creativeshed.com/?p=5412</guid>

					<description><![CDATA[I decided to try out OmniFocus 2 to try and get a bit more structure in my life. I&#8217;ve downloaded the trial version and am impressed with it so far. There was just one frustration: every few minutes I get the dialog pop up asking me to enter my Sync username and password (which you [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://creativeshed.com/wp-content/uploads/2014/05/Screenshot_30_05_2014_2_05_pm.jpg"><img fetchpriority="high" decoding="async" class="alignleft size-full wp-image-5413" src="https://creativeshed.com/wp-content/uploads/2014/05/Screenshot_30_05_2014_2_05_pm.jpg" alt="Screenshot_30_05_2014_2_05_pm" width="276" height="195" /></a>I decided to try out OmniFocus 2 to try and get a bit more structure in my life. I&#8217;ve downloaded the <a href="https://www.omnigroup.com/omnifocus" target="_blank" rel="noopener">trial version</a> and am impressed with it so far. There was just one frustration: every few minutes I get the dialog pop up asking me to enter my Sync username and password (which you set up when you register with Omni). </p>
<p>It was driving me bonkers and after some trawling I found the solution that <a href="https://discourse.omnigroup.com/t/sync-preferences-arent-sticking-a-check-keychain-for-dupes/3913" target="_blank" rel="noopener">worked for me</a> (on Omnifocus 2 for Mac):</p>
<blockquote><p>1) Quit OmniFocus.<br />
2) In the â€œUtilitiesâ€ folder on your Mac, launch the â€œKeychain Accessâ€ app.<br />
3) Enter â€œomnigroupâ€ in the search field in the upper right of the Keychain Access window.<br />
4) Click the header of the â€œNameâ€ column at the left of the window to sort the results alphabetically.<br />
5) Scroll down to the entries that start with â€œsyncâ€ (in some cases, youâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />ll see something like â€œsync3â€ or some other number; that counts too.)</p>
<p>Delete all the entries, then quit Keychain access. Tell OmniFocus to sync, enter the login information one last time, and you should be up and running.</p></blockquote>
<p>Worked a dream for me and I hope it works for you.</p>
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		<title>Philip Rosedale spruiks new venture, talks down Second Life?</title>
		<link>https://creativeshed.com/2011/11/philip-rosedale-spruiks-new-venture-talks-down-second-life/</link>
					<comments>https://creativeshed.com/2011/11/philip-rosedale-spruiks-new-venture-talks-down-second-life/#comments</comments>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Thu, 10 Nov 2011 12:16:59 +0000</pubDate>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[General News]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[lindenlab]]></category>
		<category><![CDATA[philip rosedale]]></category>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3222</guid>

					<description><![CDATA[If you&#8217;ve followed the exploits of Linden Lab&#8217;s former CEO and current Chairman over the past year or so, you&#8217;ll know he&#8217;s been off creating something new. The New York Times has run a profile on that venture, Coffee and Power. That venture seems interesting enough and leverages heavily the virtual currency model used for [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://creativeshed.com/wp-content/uploads/2011/11/coffee-and-power.jpg"><img decoding="async" src="https://creativeshed.com/wp-content/uploads/2011/11/coffee-and-power-300x213.jpg" alt="" title="coffee-and-power" width="300" height="213" class="alignleft size-medium wp-image-3223" /></a>If you&#8217;ve followed the exploits of Linden Lab&#8217;s former CEO and current Chairman over the past year or so, you&#8217;ll know he&#8217;s been off creating something new. The New York Times <a href="https://www.nytimes.com/2011/11/07/technology/coffee-and-power-site-aims-to-get-jobs-done-bit-by-bit.html?_r=1" target="_blank" rel="noopener">has run a profile </a>on that venture, <a href="http://web.archive.org/web/20130511054549/http://coffeeandpower.com:80/" target="_blank" rel="noopener">Coffee and Power</a>. </p>
<p>That venture seems interesting enough and leverages heavily the virtual currency model used for Second Life, in this case to purchase or receive payment for goods or services. </p>
<p>It&#8217;s very similar to a bunch of other services, though it seems a solid community is already being built up.  Whether you need a <a href="http://web.archive.org/web/20130511054549/http://coffeeandpower.com:80/" target="_blank" rel="noopener">garden gnome restored</a>, someone to <a href="http://web.archive.org/web/20130511054549/http://coffeeandpower.com:80/" target="_blank" rel="noopener">crochet an octopus for you</a> or a Powerpoint presentation created for you, it can all be purchased.</p>
<p>What interested me most however, was this paragraph:</p>
<blockquote><p>While he is still chairman of Linden Lab, the company that created Second life, Mr. Rosedale talks about that venture in the past tense.</p>
<p>â€œThe problem with creating an immersive 3-D experience is that it is just too involved, and so itâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s hard to get people to engage,â€ he said. â€œSmart people in rural areas, the handicapped, people looking for companionship, they love it. But you have to be highly motivated to get on and learn to use it.â€</p></blockquote>
<p>Assuming the quote is accurate, is that the message you want coming from the Chairman of your Board? There&#8217;s nothing in the statement I&#8217;d disagree with factually, but it still seems an interesting approach from someone who&#8217;s been aligned with Second Life from the beginning.</p>
<p>Over to you: a skewed story or an indication of malaise at the very top of Linden Lab?</p>
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		<title>Gamification of work: a pointed critique</title>
		<link>https://creativeshed.com/2011/08/gamification-of-work-a-pointed-critique/</link>
					<comments>https://creativeshed.com/2011/08/gamification-of-work-a-pointed-critique/#comments</comments>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Sun, 14 Aug 2011 01:14:02 +0000</pubDate>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[General News]]></category>
		<category><![CDATA[General Tech]]></category>
		<category><![CDATA[Op-ed]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[ian bogost]]></category>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3165</guid>

					<description><![CDATA[As you&#8217;re probably aware, there&#8217;s been a lot of interest over the past couple of years in &#8216;gamification&#8217; &#8211; the application of gaming principles to work or any activity where the objective is greater participation. We reviewed one of the tomes dedicated to it last year &#8211; the arguments for the concept are appealing to [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>As you&#8217;re probably aware, there&#8217;s been a lot of interest over the past couple of years in &#8216;gamification&#8217; &#8211; the application of gaming principles to work or any activity where the objective is greater participation. <a href="https://creativeshed.com/2010/03/book-review-total-engagement/">We reviewed one of the tomes</a> dedicated to it last year &#8211; the arguments for the concept are appealing to say the least. </p>
<p>That said, I was just as engaged with the argument against gamification from <a href="http://bogost.com/blog/gamification_is_bullshit/" target="_blank" rel="noopener">Ian Bogost</a>. He essentially argues that by trying to incorporate gaming into a workplace, you are killing the fundamental magic that makes games appealing. <a href="http://bogost.com/blog/gamification_is_bullshit/" target="_blank" rel="noopener">Have a read for yourself</a>.</p>
<p>For what it&#8217;s worth, I think things fall somewhere in the middle. There&#8217;s no doubt some companies will latch onto the concept of &#8216;gamification&#8217; (and I agree with Bogost that the term sucks), purely because it&#8217;s the latest &#8216;cool&#8217; strategy and then implement it poorly. That said, I think the opportunity exists to do it right &#8211; have a look through these slides (linked by a commenter on Bogost&#8217;s post) for one powerful argument on how that could be achieved:</p>
<p><center></p>
<div style="width:425px" id="__ss_6763616"> <strong style="display:block;margin:12px 0 4px"><a href="https://www.slideshare.net/dings/meaningful-play-getting-gamification-right" title="Meaningful Play. Getting Â»GamificationÂ« Right." target="_blank" rel="noopener">Meaningful Play. Getting Â»GamificationÂ« Right.</a></strong> <iframe loading="lazy" src="http://www.slideshare.net/slideshow/embed_code/6763616" width="425" height="355" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe> </p>
<div style="padding:5px 0 12px"> View more <a href="https://www.slideshare.net/" target="_blank" rel="noopener">presentations</a> from <a href="https://www.slideshare.net/dings" target="_blank" rel="noopener">Sebastian Deterding</a> </div>
</p></div>
<p></center></p>
<p>Like any emergent area there&#8217;s plenty of debate and until there are numerous engaging and effective examples of gaming applied to work, there will thankfully be sceptics questioning it and pushing the boundaries. </p>
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		<title>Registered Virtual Worlds Accounts: 1.4 billion and growing</title>
		<link>https://creativeshed.com/2011/08/registered-virtual-worlds-accounts-1-4-billion-and-growing/</link>
					<comments>https://creativeshed.com/2011/08/registered-virtual-worlds-accounts-1-4-billion-and-growing/#respond</comments>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Tue, 02 Aug 2011 09:07:40 +0000</pubDate>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[General News]]></category>
		<category><![CDATA[Metrics]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[kzero]]></category>
		<category><![CDATA[virtual worlds growth]]></category>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3151</guid>

					<description><![CDATA[Gurus of virtual worlds statistics, KZero, have released their second quarter 2011 info on virtual worlds. Estimated registered virtual worlds accounts now sits at 1.399 billion, up from 1.185 billion in the first quarter of this year: If you&#8217;d like to see the whole shebang, you can view the Slideshare presentation right here: KZero Radar [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Gurus of virtual worlds statistics, KZero, have released their second quarter 2011 info on virtual worlds. Estimated registered virtual worlds accounts now sits at 1.399 billion, up from 1.185 billion in the first quarter of this year:</p>
<p><center><a href="https://creativeshed.com/wp-content/uploads/2011/08/kzero-aug20111.jpg"><img loading="lazy" decoding="async" src="https://creativeshed.com/wp-content/uploads/2011/08/kzero-aug20111.jpg" alt="" title="kzero-aug2011" width="500" height="313" class="alignnone size-full wp-image-3153" /></a></center></p>
<p>If you&#8217;d like to see the whole shebang, you can view the Slideshare presentation right here:</p>
<p><center></p>
<div style="width:425px" id="__ss_8722997"> <strong style="display:block;margin:12px 0 4px"><a href="https://www.slideshare.net/nicmitham/kzero-radar-q2-2011" title="KZero Radar Q2 2011" target="_blank" rel="noopener">KZero Radar Q2 2011</a></strong> <iframe loading="lazy" src="http://www.slideshare.net/slideshow/embed_code/8722997" width="425" height="355" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe> </p>
<div style="padding:5px 0 12px"> View more presentations from <a href="https://www.slideshare.net/nicmitham" target="_blank" rel="noopener">KZero Worldswide</a> </div>
</p></div>
<p></center></p>
<p>One thing&#8217;s for certain, a lot of industries would wish they had this sort of growth trajectory. What I&#8217;m waiting (and hoping) for is a spike in the adult space that matches the kid space.</p>
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		<title>Paisley Beebe calls it quits</title>
		<link>https://creativeshed.com/2011/07/paisley-beebe-calls-it-quits/</link>
					<comments>https://creativeshed.com/2011/07/paisley-beebe-calls-it-quits/#comments</comments>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Sat, 02 Jul 2011 11:15:15 +0000</pubDate>
				<category><![CDATA[Australian News]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[General News]]></category>
		<category><![CDATA[User-generated]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[paisley beebe]]></category>
		<category><![CDATA[Treet.tv]]></category>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3131</guid>

					<description><![CDATA[Virtual worlds TV host Paisley Beebe has announced the cessation of her long-running show Tonight Live. Citing the need to devote more time to her newly established physical world business and family, Beebe won&#8217;t be making any further shows. I asked her why: Oh I hate farewells, I&#8217;m no good at them&#8230;I always stuff it [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://creativeshed.com/wp-content/uploads/2011/07/paisley-quits.jpg"><img loading="lazy" decoding="async" class="alignleft size-medium wp-image-3132" title="paisley-quits" src="https://creativeshed.com/wp-content/uploads/2011/07/paisley-quits-300x213.jpg" alt="" width="300" height="213" /></a> Virtual worlds TV host Paisley Beebe has announced the cessation of her long-running show <em>Tonight Live</em>. Citing the need to devote more time to her newly established <a href="http://digitalbreezes.com">physical world business</a> and family, Beebe won&#8217;t be making any further shows. I asked her why:</p>
<blockquote><p>Oh I hate farewells, I&#8217;m no good at them&#8230;I always stuff it up. Happy to just transition quietly <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /> sort of&#8230;</p></blockquote>
<p>It&#8217;s a shame to see new mediums like this disappear, and it also emphasises how they&#8217;re still a long way off being a financially viable option if you&#8217;re needing actual income. Have a read of Paisley&#8217;s farewell here. For some reminiscing, you can view <a href="https://creativeshed.com/2008/02/interview-paisley-beebe-second-life-musician/">my 2008 interview here</a> or a 2011 one I wrote for <a href="http://www.abc.net.au/technology/articles/2011/05/12/3214846.htm">ABC Technology here</a>.</p>
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		<title>Large businesses in Second Life: they still exist</title>
		<link>https://creativeshed.com/2011/03/large-businesses-in-second-life-they-still-exist/</link>
					<comments>https://creativeshed.com/2011/03/large-businesses-in-second-life-they-still-exist/#respond</comments>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Sun, 27 Mar 2011 06:49:14 +0000</pubDate>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[General News]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[business]]></category>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3053</guid>

					<description><![CDATA[One of the most frequent questions I&#8217;m asked (after &#8220;Is Second Life still around?&#8221;), is what large businesses are still actively involved in Second Life. I noticed this afternoon while reading my RSS feeds that Daniel Voyager has compiled a list of those at the big end of town still involved. They include Air France, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://creativeshed.com/wp-content/uploads/2011/03/siemens-secondlife.jpg"><img loading="lazy" decoding="async" src="https://creativeshed.com/wp-content/uploads/2011/03/siemens-secondlife-150x150.jpg" alt="" title="siemens-secondlife" width="150" height="150" class="alignleft size-thumbnail wp-image-3054" /></a>One of the most frequent questions I&#8217;m asked (after &#8220;Is Second Life still around?&#8221;), is what large businesses are still actively involved in Second Life. I noticed this afternoon while reading my RSS feeds that Daniel Voyager has compiled a list of those at the big end of town still involved.</p>
<p>They include Air France, Cisco Systems, Dell, IBM and Siemens (pictured). All businesses featured on Daniel&#8217;s list have SLURLs so you can have a look for yourself.</p>
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		<title>Telepresence bots: making meetings interesting</title>
		<link>https://creativeshed.com/2011/03/telepresence-bots-making-meetings-interesting/</link>
					<comments>https://creativeshed.com/2011/03/telepresence-bots-making-meetings-interesting/#comments</comments>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Mon, 21 Mar 2011 12:07:06 +0000</pubDate>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[General Tech]]></category>
		<category><![CDATA[Society]]></category>
		<category><![CDATA[bots]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[meetings]]></category>
		<category><![CDATA[telepresence]]></category>
		<guid isPermaLink="false">http://culturedtech.com/?p=345</guid>

					<description><![CDATA[I doubt there&#8217;s anyone who&#8217;ll claim that teleconferences or videoconferences are the most engaging way to communicate. Sure, you can pull faces on a teleconference or play games on your smartphone out of camera shot, but at the end of the day both methods are poor substitutes for a face-to-face meeting. Attempting to bridge that [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>I doubt there&#8217;s anyone who&#8217;ll claim that teleconferences or videoconferences are the most engaging way to communicate. Sure, you can pull faces on a teleconference or play games on your smartphone out of camera shot, but at the end of the day both methods are poor substitutes for a face-to-face meeting. </p>
<p>Attempting to bridge that gap are companies like <a href="http://www.anybots.com">Anybots</a>, who are creating telepresence robots that allow a videoconference participant to have a little more control and interaction with a remote team. Check it out:</p>
<p><center><object width="480" height="390"><param name="movie" value="http://www.youtube.com/v/oN1lQcJHpO8&#038;rel=0&#038;hl=en_US&#038;feature=player_embedded&#038;version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/oN1lQcJHpO8&#038;rel=0&#038;hl=en_US&#038;feature=player_embedded&#038;version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="480" height="390"></embed></object></center></p>
<p>I&#8217;m not convinced on this being adopted widely &#8211; I think some other telepresence options and virtual world options offer something even more engaging. That said, the bot is cute and mobile, so it&#8217;s definitely an improvement on the status quo.<br />
[via <a href="https://web.archive.org/web/20120605201140/http://bigthink.com/ideas/31632">Big Think</a>]</p>
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		<title>Interview: Rod Humble, CEO of Linden Lab</title>
		<link>https://creativeshed.com/2011/02/interview-rod-humble-ceo-of-linden-lab/</link>
					<comments>https://creativeshed.com/2011/02/interview-rod-humble-ceo-of-linden-lab/#comments</comments>
		
		<dc:creator><![CDATA[Tateru Nino]]></dc:creator>
		<pubDate>Tue, 15 Feb 2011 07:25:20 +0000</pubDate>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[General News]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[lindenlab]]></category>
		<category><![CDATA[rod humble]]></category>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3026</guid>

					<description><![CDATA[These last two weeks, Linden Lab has opened the doors for some of us to have limited interviews with Rod Humble, the freshly-minted CEO of Linden Lab, and the new face at the helm of Second Life, and I was among those given the opportunity to ask some questions. I took the opportunity to ask [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>These last two weeks, Linden Lab has opened the doors for some of us to have limited interviews with Rod Humble, the freshly-minted CEO of Linden Lab, and  the new face at the helm of Second Life, and I was among those given  the opportunity to ask some questions. I took the opportunity to ask a number of you just what questions youâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />d like  answered, and managed to squeeze a number of them in on your behalf.</p>
<p>Humble was quite circumspect and reticent in his responses, but to be fair,  heâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s only been involved with Linden Lab for about three weeks so far, and is far  less acquainted with what Linden Lab has done to-date than most of the rest of  us.</p>
<p><a href="https://creativeshed.com/wp-content/uploads/2011/02/ceo-view-480.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3027" src="https://creativeshed.com/wp-content/uploads/2011/02/ceo-view-480.jpg" alt="" width="480" height="201" /></a></p>
<p><strong>TMJ: How would you describe Second Life in your own  words?</strong></p>
<p>I wouldnâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />t. Partly because I feel I would be a little silly by naming  something that others (such as yourself) have experienced far more than me, but  more importantly, I would let our customers do that over time as we figure it  out together. I think it has something to do with creativity and how we evolve  identity as we interact with others, but I like its undefined nature. I like its  ambiguity. That to me feels like it is the beginning of something.</p>
<p><strong>TMJ: Linden Lab has received quite a bit of criticism for its removal  of discounts for educators. Given the subsequent increase in educators starting  to look elsewhere, how does Linden Lab see the non-profit / education sector  fitting into its strategy?</strong></p>
<p>I wasnâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />t really here for that, so itâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s hard for me to comment on past policy,  but we certainly value these communities and donâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />t want to hamper their  contributions to Second Life or prevent them from getting the value from it that  they currently do.</p>
<p><strong>TMJ: Going back a couple of years, Linden Lab was driving the  interoperability agenda to a large extent, with that now being driven primarily  by the OpenSim community. Does Linden Lab have any plans to get more  substantively into that space and if not, is it just a case of keeping Second  Life&#8217;s feature set ahead of OpenSim in order to maintain the lead?<br />
</strong><br />
Sorry itâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s too soon to talk about this. Gotta play the new guy  card.</p>
<p><strong>TMJ: To get parochial for a second, back in mid-2007 we were told  there would be Australian-based Second Life servers &#8220;real soon now&#8221;. Can you  outline your strategy for managing bandwidth and response times for Second Life  outside of the USA?</strong></p>
<p>Yeah thatâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s a bit too detailed for me right now, but we definitely intend to  fully support customers worldwide. How we can do that, we are looking at, but it  varies by territory.</p>
<p><strong>TMJ: What do you think Linden Labâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s strengths are?</strong></p>
<p>Customers &#8211; we are blessed by customers who talk to us a lot and are not shy.  This is a tremendous asset. While obviously we make mistakes and do not please  everyone, the level of feedback helps us enormously. Our harshest critics are  also our staunchest defenders when others put out misinformation about Second  Life. If anything, getting customersâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> voices heard coherently is our biggest  task. There are way too many places where customers send feedback (or a â€œtower  of babbleâ€ as one customer put it). As part of serving folks better the team  here is trying to focus that more.Â  The new user groups are a step along that  path. Finally, of course, our customers literally make the whole world.</p>
<p><strong>TMJ: Given that youâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />re approaching things from a different  background, what do you think Linden Labâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s biggest mistake has  been?</strong></p>
<p>Given the incredible technical and social challenges that Second Life solved,  I am not sure I would label much to be a massive mistake. Second Life is  technically really impressive &#8211; Linden Lab solved some astoundingly difficult  technical problems in order to create it &#8211; but itâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s still much too hard for new  users by an exponential factor rather than a small one. Thereâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s a big gap  between how experienced customers can enjoy Second Life and the experience of a  new user, and thatâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s a huge opportunity for us. Whatâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s interesting is that in  the entertainment space, most companies face these challenges in the reverse  order &#8211; first you figure out ease of use and accessibility, how to make  interacting with it an enjoyable experience, and then you tackle the technical  stuff to make it work.</p>
<p><strong>TMJ: What particular thing do you feel youâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />re bringing to Linden Lab,  given your skills and background?</strong></p>
<p>I hope my experience in growing large communities will prove useful to our  customers. I care about art and creativity, I express myself through technology.  I hope those traits will prove helpful.</p>
<p><strong>TMJ: Linden Lab has spent much of the last decade juggling one or  another balance of â€œfast, easy, funâ€, seemingly without really finding a balance  point that lasts for more than a few months. Is the problem â€“ do you think â€“  with finding the right balance, with the thrust of the strategy itself, or is  there some third angle weâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />re overlooking?</strong></p>
<p>I wasnâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />t here, so it would be inappropriate for me to comment on past  strategies, but I will say Second Life is a vibrant world that exists today and  is enjoyed by millions of people, so it succeeded in many ways. It seems to me  that a blended strategy can often be effective. I am used to operating a  strategy where you have a general strategy setting the overall direction then  initiatives on a 1, 3, 6, 12, and 24 month timeline, which evolve as you work  through them. That technique is not particularly revolutionary but it works.</p>
<p><strong>TMJ: Linden Lab has always seemed to most focused on the retention of  new users at the apparent expense of existing users. I know this comes across as  quite a leading sort of question, and I cannot really see quite how to avoid  that Iâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />m afraid, but do you think that situation should continue, be reversed or  should some other sort of balance be struck?<br />
</strong><br />
I think you can  see from my comments above that I strongly believe you need both. Our existing  customers should expect us to do a bunch of unsexy backend work to address your  valid issues. I would also say that intelligent internet savvy new users are  utterly lost with the current experience and discoverability. That for sure will  also be addressed in the short term.</p>
<p><strong>TMJ: Have you tried any third-party viewers? If so, do you have any  preferences?</strong></p>
<p>I have tried them all they all have positives and negatives. I do have  various features I like from each that I think we should learn from.</p>
<p><strong>TMJ: What do you feel is the greatest threat to Second  Life?</strong></p>
<p>If we put barriers in the way of creativity and exploration. There are  temptations to do this every day. They need to be avoided.</p>
<p><strong>TMJ: What actually <em>are</em> Linden Labâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s goals or direction for  Second Life? Nobodyâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s ever really said, and everyoneâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s awfully  curious.</strong></p>
<p>As I mentioned before, my goal is to enable our customersâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> expression and  creativity, beyond that, let us see where the journey takes us all. The  residents of Second Life are smart, communicative and creative. They are going  to take this in all sorts of directions. Our job at Linden Lab is to set solid  foundations, create the tools, and then get out of the way as much as we  can.</p>
<p><strong>TMJ: Should we expect a change of direction from the Lab and/or for  Second Life? If so, how?</strong></p>
<p>Expect to see a focus on customer service, experience, creativity and  usability. Second Life should become the natural home for intelligent, creative,  and social people online. Whether that is a change or not I don&#8217;t really know,  but those are my priorities right now.</p>
<p><strong>TMJ: Under Philip Rosedaleâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s tenure as CEO, Second Lifeâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s motto was  â€œYour world, your imaginationâ€. During Mark Kingdonâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s era it was â€œYour world,  your wayâ€. What motto do you feel will be the hallmark of your own tenure at the  Lab?</strong></p>
<p>Those both sound good and appropriate to me. I don&#8217;t think 3 weeks in it  would be appropriate for me to succinctly summarise or change a mission  statement or motto.</p>
<p><strong>TMJ: What are your initial impressions about the culture and  communications inside the Lab?</strong></p>
<p>Itâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s great! People are very friendly and committed to wanting to make  something important. I am really taken aback by just how much people here care.  It is good to see.</p>
<p><strong>TMJ: What are your <em>personal</em> goals while youâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />re the CEO of  Linden Lab?</strong></p>
<p>I would like to meet someone in five years who said â€œYeah I joined Second  Life just after you joined, and it really meant a lot to me. The people I met,  the things I saw. That was important.â€ If I can achieve that, if a decision I  take changes some human beings for the better, then I will be pleased  &#8230;&#8230;&#8230;&#8230;Oh and I want to script a fully operational miniature wargames table  in Second Life <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p><strong>TMJ: We donâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />t want this to be entirely one-sided. What are we â€“ as  users and customers &#8211; <em>not</em> asking you about that youâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />d nevertheless like  us to hear?</strong></p>
<p>I will read the comments to this interview, what I would most like to know is  this: In 2 years time what would you most like to be doing in Second Life, and  how would you like to be doing it? The answers to that question would be very  helpful indeed.</p>
<hr />
<p>So, who is willing to speak up in response to Humbleâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s question: In 2 years time  what would you most like to be doing in Second Life, and how would you like to  be doing it?</p>
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		<title>Latest Quarterly Briefing available</title>
		<link>https://creativeshed.com/2011/01/latest-quarterly-briefing-available/</link>
					<comments>https://creativeshed.com/2011/01/latest-quarterly-briefing-available/#comments</comments>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Sun, 30 Jan 2011 08:03:58 +0000</pubDate>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[General News]]></category>
		<category><![CDATA[General Tech]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[quarterly briefing]]></category>
		<category><![CDATA[tmj]]></category>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=3007</guid>

					<description><![CDATA[Just a quick heads-up to our infrequent / casual readers that the latest quarterly briefing is now available. You can view it here or sign up to receive them automatically via email each quarter. For the dedicated virtual worlds observer the briefings may not have much new but the feedback we get is overwhelmingly positive [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://creativeshed.com/wp-content/uploads/2011/01/tmj-emailbriefings.jpg"><img loading="lazy" decoding="async" src="https://creativeshed.com/wp-content/uploads/2011/01/tmj-emailbriefings.jpg" alt="" title="tmj-emailbriefings" width="150" height="123" class="alignleft size-full wp-image-3012" /></a>Just a quick heads-up to our infrequent / casual readers that the latest <a href="https://creativeshed.com/">quarterly briefing</a> is now available. You can <a href="https://www.aweber.com/">view it here</a> or <a href="https://web.archive.org/web/20120104130214/http://forms.aweber.com/form/61/1310768661.htm">sign up to receive them automatically </a>via email each quarter. For the dedicated virtual worlds observer the briefings may not have much new but the feedback we get is overwhelmingly positive from those who have a more fleeting grasp of issues in the field. </p>
<p>As always we love feedback, so please do <a href="https://creativeshed.com/contact-2/">contact us</a> if you&#8217;d like to see other publications come on line. </p>
<p>One final thing &#8211; our 2011 Virtual Worlds and Business publication should be completed and available by mid-February 2011. If you&#8217;re a vendor with a good virtual worlds solution for business, <a href="https://creativeshed.com/contact-2/">now&#8217;s the time to pitch it </a>so we can include it in the roundup.</p>
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		<title>The partial death and refocus of Blue Mars</title>
		<link>https://creativeshed.com/2011/01/the-partial-death-and-refocus-of-blue-mars/</link>
					<comments>https://creativeshed.com/2011/01/the-partial-death-and-refocus-of-blue-mars/#comments</comments>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Sat, 15 Jan 2011 06:30:33 +0000</pubDate>
				<category><![CDATA[Alternatives]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[General News]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[blue mars]]></category>
		<guid isPermaLink="false">http://www.metaversejournal.com/?p=2997</guid>

					<description><![CDATA[In a fairly unexpected move, Avatar Reality&#8217;s CEO Jim Sink has announced the cessation of development of the PC application version of virtual world Blue Mars, with the soon to be smaller company moving to focus on developing for the iOS (read: iPhone / iPad) platform. The change involves the loss of a number of [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://creativeshed.com/wp-content/uploads/2011/01/bluemars-ipad.jpg"><img loading="lazy" decoding="async" src="https://creativeshed.com/wp-content/uploads/2011/01/bluemars-ipad-150x150.jpg" alt="" title="bluemars-ipad" width="150" height="150" class="alignleft size-thumbnail wp-image-2998" /></a>In a fairly unexpected move, Avatar Reality&#8217;s CEO Jim Sink <a href="http://blog.bluemars.com/2011/01/avatar-reality-restructuring.html">has announced</a> the cessation of development of the PC application version of virtual world Blue Mars, with the soon to be smaller company moving to focus on developing for the iOS (read: iPhone / iPad) platform. The change involves the loss of a number of staff, including Jim himself. You can also listen to audio of his discussion with the Blue Mars community <a href="http://blog.vrhacks.net/?p=231">here</a>.</p>
<p>Whichever way you look at it, this is a major setback for the company. The switch to iOS, however viable, does provide a stark contrast to the PC-only development to date. That sort of strategic shift doesn&#8217;t happen overnight, and given the fact an alpha of the iOS version is already in existence adds weight to that. On the face of it, it looks like another shift to the more superficial virtual worlds offering. The withdrawal of technical support and the shelving of further development for the current PC client will have a serious impact on the core group of content creators who&#8217;ve been working on the platform to date. Those creators may still have a role to play on the iOS version but it&#8217;s hard to envisage it moving out of beta before the end of the year.</p>
<p>Overall, this announcement has a few key impacts. First, it effectively ends in the short-term any claim Blue Mars had over being a serious challenger to Second Life. Second, Blue Mars now enters the iOS marketplace which is burgeoning with developers working on virtual worlds. Third, this places an ever more focused spotlight on the viability of more complex, content-driven virtual worlds. I&#8217;m hopefully very wrong but there seems to be a race to the bottom for market share more broadly. Hopefullt Blue Mars proves that wrong but I&#8217;m unconvinced.</p>
<p>Sincere commiserations to those affected by this change.</p>
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		<title>World of Warcraft as leadership incubator and education platform</title>
		<link>https://creativeshed.com/2010/12/world-of-warcraft-as-leadership-incubator-and-education-platform/</link>
					<comments>https://creativeshed.com/2010/12/world-of-warcraft-as-leadership-incubator-and-education-platform/#comments</comments>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Mon, 27 Dec 2010 22:57:21 +0000</pubDate>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[General News]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[WoW]]></category>
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					<description><![CDATA[Just a heads-up that I&#8217;ve written a small piece for the ABC Technology site on the use of MMOs in education and business. For the seasoned virtual worlds watcher there&#8217;s nothing earth-shattering in there, but it&#8217;s a useful overview for the newcomer or casual observer. Obviously these concepts don&#8217;t just apply to World of Warcraft [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://creativeshed.com/wp-content/uploads/2010/12/wow-abc-tmj.jpg"><img loading="lazy" decoding="async" src="https://creativeshed.com/wp-content/uploads/2010/12/wow-abc-tmj-150x150.jpg" alt="" title="wow-abc-tmj" width="150" height="150" class="alignleft size-thumbnail wp-image-2976" /></a>Just a heads-up that <a href="http://www.abc.net.au/technology/articles/2010/12/22/3099178.htm">I&#8217;ve written a small piece for the ABC Technology site</a> on the use of MMOs in education and business. For the seasoned virtual worlds watcher there&#8217;s nothing earth-shattering in there, but it&#8217;s a useful overview for the newcomer or casual observer. Obviously these concepts don&#8217;t just apply to World of Warcraft (WoW), but as the behemoth in the arena it&#8217;s one of the better showcases.</p>
<p><a href="https://creativeshed.com/2010/11/30/world-of-warcrafts-cataclysm-lessons-for-virtual-worlds/"> I wrote recently </a> on the lessons the latest WoW has for virtual worlds as well, if you&#8217;re interested.</p>
<p>For those of you out there playing through the new Cataclysm content, is there anything that&#8217;s really impressed you or frustrated you so far?</p>
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