Telstra responds on first anniversary in Second Life

Today I was contacted by Craig Middleton, BigPond’s Group Manager, Corporate Affairs, after seeing our story on Telstra’s first anniversary in Second Life. He’s provided his list of Telstra BigPond’s achievements in Second Life:

“ACHIEVEMENTS
~~~~~~~~~~~~
* We have built and maintained a leading position as the most popular real life brand presence in SL in the world, which has continued to reach record levels in early 2008.

* Approximately 85,000 registered users through the BigPond.com registration process.

* We have continued to grow the estate creating the opportunity for the community to take up residence and have recently added a further residential island called ‘Pondune’ which will be available for rental shortly.

* We hosted an in world extension of the Samsung advertising campaign for their new mp3 player during November 2007 (also reported in B&T)

* We have moved from a limited in-world support model to a more organic model made up of volunteers from the community. The community is now monitored 24hours and there is always help at hand. Further, a User Forum was launched on March 10 providing community members the opportunity to share knowledge between themselves and other members of the BigPond and Second Life community.

* We launched SydSIM – a virtual Sydney CBD – in late 2007.”

It’s now over to you – what would you add as far as further achievements or other observations on Telstra’s first year?

World Stock Exchange: Anshe Chung no threat

Over the weekend, Massively ran a story on the ongoing saga with the Australian-owned World Stock Exchange in Second Life. I contacted Luke Connell (SL: LukeConnell Vandeverre) via IM in-world and asked for further clarification on the ongoing delays with the relaunch. His response was as follows:

[4:19] LukeConnell Vandeverre: Hi, no date yet but we are getting much closer :). Anshe launched her exchange ages ago and it hardly gained any traction in the market. This will be a new launch if she does it again however the market technology hasn’t changed much. I am not focused on her market at all.

If nothing else, Luke Connell is excellent at maintaining his PR line. Chung has comparatively huge financial backing and if her company decided to expand its push into virtual world finance, you’d have to think she’d have some impact on the field. Anshe Chung has been a significant investor in the World Stock Exchange previously so it’ll be interesting to see what future moves play out.

Telstra in Second Life: one year on

It’s actually just past a year since Telstra launched its Second Life presence. The reason we haven’t covered the anniversary until now is due to having a request for a comment in to Telstra on the first anniversary. There’s been no response, so I’ll reply on my observations and hopefully your comments on Telstra in Second Life.

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The first theme that comes to mind is expansion – the initial eleven sims was significant but there are now sixteen in total plus the two Telstra Experience sims. Aside from geographical expansion, evolution in what’s offered on those sims has also changed, with the opening of rentals for individuals one landmark event. The SydSim virtual Sydney CBD expansion was also launched with some fanfare but is yet to be completed.

The second theme is learning – mostly on the part of Telstra. In the initial couple of weeks after its launch, The Pond sims were inundated with new and excited Australian Second Life users – the trouble was they weren’t getting any guidance. Not long after that, volunteer and paid staff started giving support in-world and that support is still pretty much in place. Another key learning was around what an effective social space was. The Pond sims have numerous activities and spaces – clubs, pubs, sport activities and sandboxes. And what’s the most popular? A bunch of wooden boxes out the front of the Billabong Bar. There’s nothing fancy – just the boxes to sit on and a campfire. And no matter what time of day or night it is, you’ll usually find a handful of people there chatting whilst the nearby club is deserted.

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There’s no doubt Telstra have succeeded in Second Life – their traffic is considered one of the best for a corporate presence. They’ve been responsive to feedback and have had the resources to implement changes where needed. Whether they’ve succeeded in engaging the wider Second Life community is something to be judged by you. If you’re a regular Pond frequenter, what is it that keeps you coming back?

The ABC in Second Life: one year on

The 19th March brings up the one-year anniversary of the ABC’s launch of ABC Island. Launch night coincided with the screening of You Only Live Twice on Four Corners. Since that time, there’s been a steady stream of events, including a great number organised by the Australian community of Second Life residents who frequent the island.

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ABC Island’s presence is a modest one when compared to the Telstra build, but it packs a lot of variety in the area it does inhabit. The Sandbox remains the most popular area, but themed areas like Melbourne Laneways provide a lot of ongoing interest as well.

There are also rumours of further expansion via another island. I caught up with Lisa Romano (SL: Lise Robbiani), the ABC’s Project Manager, Strategic Development for its Innovation unit, who wouldn’t confirm the rumours. We also asked her to confirm the original intent of the presence in Second Life. “The ABC created a presence in Second Life to learn more about virtual worlds so that it could understand how to create and present content and build a community in this rapidly growing three-dimensional environment. One of the ABC’s core principles is to reach audiences wherever they are and to pursue opportunities for innovation, so a new platform of this kind which shows strong audience growth and interest is worth exploring,” Romano said.

So after a year of effort in Second Life, has it been worth it for the ABC? Romano certainly thinks so. “We are thrilled with the response from audiences over the past year. The response has been overwhelmingly positive, and we feel like the Island really offers a sense of Australian community based around content, creativity and innovation for both Australian and international visitors, mainly due to the dedication and enthusiasm of the ABC Friends Group.”

That same ABC Friends Group (of which I’m a minimally contributing member) is organising some anniversary events this week. There’ll be plenty of information in-world or watch this space for details.

What are your thoughts on ABC Island’s first year? Has it been a success? How do you see it evolving in the coming year?

Linden Lab offers lottery for free land parcels

All the details here. Essentially, both lotteries are for fairly well frequented shopping areas that Linden Lab are offering to new tenants for 6-months. The first is Luna Oaks Galleria, the second is Busy Ben’s Vehicle Lot.

Whether you’re an established or new Second Life entrepreneur, this is well worth entering. What have you got to lose?

The Telstra Experience Centre in Second Life

You may or may not be aware, but early to mid March marks two significant Australian anniversaries in Second Life: a year since the Telstra BigPond and ABC presences in Second Life launched.

We’ll be writing more on both in coming days, but today I stumbled across another Telstra presence in Second Life. Two islands, Telstra Experience and Telstra Innovation aren’t part of the BigPond islands but they do come up in Second Life’s search functionality.

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The Innovation island isn’t publicly accessible but I had a wander around the Experience island, and as the notecard offered on arrival says, it’s a replica of real-llfe Telstra Experience centres, one of which is nearing completion in George St Sydney. It’s very much an enterprise and government focus versus the BigPond end-user focus of the larger presence.

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Because the build is a replica of a real-world one, it’s far from an immersive, creative experience, with standard corporate office-space containing multiple video viewing areas. My guess is it’s also being used as a prototyping tool for the real-life builds in Sydney and Melbourne. There’s nothing wrong with any of that and it does demonstrate the growing awareness by the corporate world of the utility of virtual worlds in non-consumer, non-brand awareness applications. I doubt we’ll see the islands launched with much fanfare, if at all. And that’s the way it should be.

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The full text of the in-world notecard:

“The Telstra Experience Centre (TEC) is a new state-of-the-art facility built for our customers, now replicated in Second Life.

The TEC has been designed to provide business and government customers with hands-on experience with Telstra’s world-class technology, service and media capabilities. Customers will be able to see, touch, feel and use Telstra’s products and services. Most importantly, this centre allows customers to explore solutions using Telstra’s Next IP™ Virtual Private Network and Next G™ high-speed wireless broadband network.

This Telstra Experience Centre in Second Life is designed to give visitors a taste of what to expect from the RL centre. It also allows us to experiment with the use of Second Life for RL collaboration and projects across business and government applications.”

Check it out in-world.

‘Amazing Worlds’ release pictures and video

I received a media release from Amazing Worlds (formerly Mirror Worlds), to announce some pictures and video of their offering, which is still under development.

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The photos are located here or check out the video on You Tube :

The new information shows that Amazing Worlds is well underway and it certainly has a Second Life feel about it. Because it’s touted as a 3D tourist world, the standout issue for me is people. Like Second Life, it appears that there’s lots of non-populated space, which gives an extremely different impression than real life. In Second Life that dissonance isn’t a major issue but for a world wanting to give people an immersive example of its real life alternative I believe that’ll be a big challenge. What do you think?

The psychographics of avatars

The group ‘Business Communicators in Second Life’ have a fascinating transcript up on their site. It involves market research firm ‘Market Truths’ who have done some research on avatars and have divided them into six psychographic groups: Team Players, Entrepreneurs, Competitors, Connectors, Chameleons, and Apprehensives.

It’ll cost you $200US to buy the full report but interview transcript is worth a read. What do you think – do you fit into one of those six categories?

Cisco’s Second Life launch for network processor

If you’re one of those people who get excited by networking hardware, then you may be interested in Cisco’s upcoming launch in Second Life of its latest network processor, Quantum.

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Cisco are not surprisingly being coy about the technical details of the processor prior to the launch – suffice it to say the in-world build has a walk-through area that contains the word exabyte.

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The event is being held on the 4th March at 10am PST (5th March, 5am AEDT) with musical acts and the launch itself. I’d love to hear from any Australians excited enough to attend at that time…

Check it out in-world.

New Second Life business / education tool

Clever Zebra are a well-respected Second Life development company who recently changed their business model to an ‘Open Solutions’ approach. This week they released a new and free tool called Zebra Presenter. It’s an in-world presentation package and having seen a few of them over the past year, this would have to be the best one to date.

Check the introductory guide to Zebra Presenter produced by Australia’s Skribe Forti:

This is one noteworthy product: it’s free, it’s feature packed and it’s user-friendly. It doesn’t get much better than that.

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