SLACTIONS 2012: Call for Papers

http://www.slactions.org/
http://www.facebook.com/pages/SLACTIONS-Life-imagination-and-work-using-meta
verse-platforms/242464792497177

http://twitter.com/slactions

CALL FOR PAPERS

The metaverse is emerging, through the increasing use of virtual world
technologies that act as platforms for end-users to create, develop, and
interact, expanding the realm of human cooperation, interaction, and
creativity. The conference focus is scientific research on applications and
developments of these metaverse platforms: Habbo Hotel, IMVU, Second Life,
OpenSimulator, Open Croquet, Activeworlds, Open Wonderland, Minecraft, and
others, including MMORPGs such as World of Warcraft, and virtual worlds
based on social networks, such as *-ville and others, providing a forum for
the research community to present and discuss innovative approaches,
techniques, processes, and research results.

SLACTIONS 2012 is the fourth edition of SLACTIONS, which was the first
international conference held simultaneously in several countries on the
topic of metaverse platforms. SLACTIONS aims at covering most areas
currently enabled by metaverse platforms, from educational research to
content production, from gender studies to media distribution, and from
metaverse-based branding, advertising, and fundraising to emerging mash-ups
and technology applications.
SLACTIONS is unique in its format too, as a one-of-a kind event conducted
both in a metaverse platform (Second Life) and on-site in multiple countries
throughout the world. SLACTIONS will thus contribute to the current
redefinition of the way we think about hybrid online and on-site scholarly
collaborations.

Whereas metaverse platforms are no longer a novel topic, they still pose
challenges for the adaption of conventional instructional and business
practices, research methodologies, and communication practices. We are
looking forward to presenting a program of research results, case studies,
panel discussions, and demonstrations that scholars, educators, and
businesses can port to their own environments and apply in their research,
teaching, and business strategy. We will accept papers from the full
spectrum of intellectual disciplines and technological endeavors in which
metaverse platforms are currently being used: from Education to Business,
Sociology to Social Sciences, Media Production to Technology Development,
Architecture and Urban Planning to the Arts.

Topics covered may include but are not limited to:

– Accessibility in metaverse platforms
– Advanced scientific visualization in metaverse platforms
– Automatic content generation
– Behavioral studies in the metaverse
– Combination of metaverse platforms with external systems (e-
learning, e-business, etc.)
– Communicational paradigms in the metaverse
– Content management and production
– Creativity, design, and arts on the metaverse
– E-business and e-commerce applications
– Educational research, applications, and case studies
– Embodiment in metaverses and Gender Studies
– GIS/metaverse mash-ups
– Integration between metaverse platforms
– Nonprofit activities and fundraising
– Adapting and developing research methodologies for metaverses
– Social Sciences studies in or through metaverse platforms
– Space representation, use, and management in metaverses
– Using metaverse platforms for cooperation

FORMAT

SLACTIONS has the format of a hybrid online and physical conference.
All paper presentations and plenary sessions by guest speakers will be held
on-line in the Second Life virtual world, and projected locally at local
chapters, for participants attending physically. Physical participants can
interact with the online participants via a “physical chapter avatar” and
microphone.
Participants will also be able to follow the proceedings broadcast on the
Web and interact via a text chat applet.
Workshops and other events are conducted locally – or in mixed format across
several participating chapters – and local chapters may held local topical
round tables.

SUBMISSIONS

Authors are invited to submit:
– A full paper of eight to ten pages for oral presentation
– A “work in progress” paper of 4 pages for oral presentation
– A Flickr image or YouTube video, indexed with the tag
“slactions2012” for poster presentations ‘in-world’
– A live presentation in Second Life.

All submissions are subject to a double blind review process and should be
professionally proofread before submission. All manuscripts should be
formatted according to the ASIS&T proceedings template, available at
http://www.asis.org/Conferences/AM04/proceedingstemplate.doc.
(Disclaimer: SLACTIONS is not associated with ASIS&T.)

PUBLICATION VENUES – JOURNAL AGREEMENTS

All accepted papers and posters will be published on-line and in ISBN-
registered digital proceedings. Video posters and live presentations can
submit an abstract for inclusion in the digital proceedings.

The authors of the best papers will be invited to provide revised and
expanded versions for publications in special editions of journals or as
single contributions to theme-specific journals.

– Journal of Virtual Worlds Research
(ISSN 1941-8477)
Selected papers will be fast-tracked for publication in early 2013
issues of JVWR.

– Computer & Graphics – International Journal of Systems &
Applications in Computer Graphics
(ISSN: 0097-8493 / Imprint: ELSEVIER / impact factor 2010:0.720)
Authors of the Best Paper in computer graphics themes will be
invited to submit an extended version to be considered for journal
publication.

– VIRtual – Electronic Journal of Visualization, Interactive Systems
and Pattern Recognition
(ISSN 0873-1837)
Authors of selected papers on visualization and graphics will be
invited to submit extended versions to a special Issue of the journal.

– Journal of Theoretical and Applied Electronic Commerce Research
(ISSN 0718-1876)
Authors of selected papers on
e-business/e-commerce/m-commerce/e-learning/e-government will be invited to
submit extended versions the journal.

– International Journal of Web Portals
(ISSN 1938-0194, SCOPUS index)
Authors of the Best Paper in Web portals themes will be invited to
submit an extended version to be considered for journal publication.

Check out www.slactions.org regularly for more information and developments
on the proceedings publisher and journal venues for best papers.

Official language of the conference:
The official language for the on-line space and all submissions is English
only. However, at the physical site of local chapters you can also use the
native language of that location.

IMPORTANT DATES

Submissions deadline: June 30th, 2012
July 15th, 2012 – Submission results provided to authors
September 15th, 2012 – Deadline for early registration
October 15th, 2012 – Deadline for print-ready versions of accepted papers
November 15-17th, 2012 – Conference

LOCAL CHAPTERS

Portugal

Venue:
Tagus Park, Oeiras, Portugal

About the Tagus Park:
www.ist.utl.pt/pt/sobre-IST/localizacao/#tagusapresentacao/html/descricao.ht
ml

Coordinators:
António Quintas-Mendes [quintas@uab.pt]
Lina Morgado [lmorgado@univ-ab.pt]
Isabel Valverde [isabelv63@yahoo.com]

____________________________________________________________________
New Zealand

Venue:
Wellington Institute of Technology, New Zealand

About the Wellington Institute of Technology:
http://www.weltec.ac.nz/ABOUTWELTEC/CampusLocationsMaps.aspx

Coordinator:
Todd Cochrane [Todd.Cochrane@weltec.ac.nz]

____________________________________________________________________
Florida

Central Florida – Orlando/Space Coast area

About the 1 Virtual World Development:
https://sites.google.com/site/1virtualworlddevelopment/

Coordinator:
Gwenette Sinclair [gwenettewriter@gmail.com]
____________________________________________________________________

Italy

Rome – in preparation, more data soon

____________________________________________________________________

Ireland

In preparation, more data soon
____________________________________________________________________

Brazil

In preparation, more data soon
____________________________________________________________________

Argentina

In preparation, more data soon
____________________________________________________________________

Peru

In preparation, more data soon
____________________________________________________________________

Check out www.slactions.org for updated lists and contacts.

Note: If you believe your institution can hold a physical chapter in an
as-yet unsupported region, please contact the organization at
info@slactions.org
____________________________________________________________________

Steering Committee
Leonel Morgado – University of Trás-os-Montes e Alto Douro, Portugal
Nelson Zagalo – University of Minho, Portugal
Ana Boa-Ventura, University of Texas-Austin, USA

Programme Committee

Ahmer Iqbal – University of Jyvaskyla, Finland Ana Amélia Carvalho –
University of Coimbra, Portugal Ana Boa-Ventura – University of Texas,
Austin, USA Ângela Pereira – Leiria Polytechnic Institute, Portugal António
Fernando Coelho – University of Porto, Portugal António Lopes – Lusófona
University, Portugal António Quintas Mendes – Open University, Portugal
Benjamim Fonseca – University of Trás-os-Montes e Alto Douro, Portugal Clare
Atkins – Nelson Marlborough Institute of Technology, New Zealand Daiana
Trein – University of Vale do Rio dos Sinos, Brazil Daniel Gonçalves –
Higher Technical Institute, Portugal David Deeds – Changchun American
International School, China David Herold – Hong Kong Polytechnic University,
Hong Kong Donizetti Louro – Catholic University of Sao Paulo, Brazil Emanuel
Peres – University of Trás-os-Montes e Alto Douro, Portugal Filipe Santos –
Leiria Polytechnic Institute, Portugal Greg Lastowka – Rutgers School of Law
/ Camden, USA Helen Farley – University of Southern Queensland, Australia
Hugo Paredes – University of Trás-os-Montes e Alto Douro, Portugal Isabel
Valverde – Lisbon Technical University, Portugal James Corbett – CEO at
MissionV Education/ Business Development Manager at Daynuv Owner at
GlobalGreyhounds Ltd., Ireland João Varajão – University of Trás-os-Montes e
Alto Douro, Portugal José Luís Ramos – Évora University, Portugal Leonel
Morgado – University of Trás-os- Montes e Alto Douro, Portugal Lina Morgado
– Open University, Portugal Luís Magalhães – University of Trás-os-Montes e
Alto Douro, Portugal Luís Pedro – University of Aveiro, Portugal Marco
António Chávez- Aguayo – University of Barcelona, Spain Margarita
Pérez-García – Catholic University College Limburg & Provincial University
College Limburg, Belgium Marja Kankaanranta – University of Jyvaskyla,
Finland Micaela Esteves – Leiria Polytechnic Institute, Portugal Narciso
Cerpa – University of Talca, Chile Nelson Zagalo – University of Minho,
Portugal Nuno Silva – Higher Institute of Engineering of Porto, Portugal
Paulo Frias – University of Porto, Portugal Paulo Martins – University of
Trás-os-Montes e Alto Douro, Portugal Pedro Sequeira – Higher School of
Sport of Rio Maior, Portugal Pilar Lacasa – University of Alcalá, Spain
Ramiro Gonçalves – University of Trás-os- Montes e Alto Douro, Portugal Sara
de Freitas – Serious Games Institute, UK Steven Warburton – King’s College
London, United Kingdom Teresa Bettencourt – University of Aveiro, Portugal
Theng Yin Leng – Nanyang Technological University, Singapore Vincent Ng –
Hong Kong Polytechnic University, Hong Kong Yesha Sivan – The Academic
College of Tel Aviv-Yaffo, Israel, and Metaverse Labs Ltd., Israel/Managing
Editor of the Journal of Virtual Worlds Research

Global Organization

Ana Margarida Maia – University of Trás-os-Montes e Alto Douro, Portugal
Daniela Pedrosa – University of Coimbra / University of Trás-
os- Montes e Alto Douro, Portugal Fernando José Cassola Marques – University
of Trás-os-Montes e Alto Douro, Portugal Gonçalo Cruz Matos – University of
Trás-os-Montes e Alto Douro, Portugal Maria da Glória Fraga – University of
Trás-os-Montes e Alto Douro, Portugal Leonel Morgado – University of
Trás-os-Montes e Alto Douro, Portugal Ricardo Rodrigues Nunes – University
of Trás-os-Montes e Alto Douro, Portugal Vinicius Loureiro – University of
Trás-os-Montes e Alto Douro, Portugal Yesha Sivan – The Academic College of
Tel Aviv-Yaffo, Israel, and Metaverse Labs Ltd., Israel/Managing Editor of
the Journal of Virtual Worlds Research

Contacts

Organization: info@slactions.org

http://www.slactions.org/
http://www.facebook.com/pages/SLACTIONS-Life-imagination-and-work-using-metaverse-platforms/242464792497177
http://twitter.com/slactions

Virtual Ability Mental Health Symposium 2012

I received a message today from Alice Krueger (SL:Gentle Heron) at Virtual Ability Inc, about an upcoming symposium. Save April 28 as the date – there’s an amazing array of speakers and topics. You can read the schedule below or check out Virtual Ability’s blog.

The full details:

Our society too often takes mental health for granted and too frequently stigmatizes people with mental health issues. The Virtual Ability Mental Health Symposium 2012, on Saturday, April 28, offers a variety of perspectives for thinking positively about mental health.

Presentations will take place at various locations in Second Life.  The full schedule is posted below, and at www.virtualability.org/symposium2012.

Alice Krueger, president of Virtual Ability, Inc., notes, “A symposium is a formal meeting where individual presentations are followed by discussion. We intend these sessions to encourage audience participation with the presenters and especially with the content the presenters share. Mental health is too important a topic to ignore.”

SCHEDULE, PRESENTERS AND TOPICS

 

COGNITIVE REHABILITATION

PRESENTER: Dr. Tina Garcia

Saturday April 28, 2012, 8:00 am PDT

 

“VODKA AND SALIVA” FROM PAUL BROKS’INTO THE SILENT LAND

READER: Alice Krueger (Second Life Avatar: Gentle Heron)

Saturday April 28, 2012, 9:00 am PDT

Health & Wellness Pavilion, Healthinfo Island, Second Life

Gentle Heron will read aloud (with text) a chapter from Paul Broks’ book Into the Silent Land. This essay explores the nature of self-understanding. We will discuss the viewpoints presented, and think about how we view ourselves as individuals unique among all of humanity.

Author Information: Broks is a consultant in neuropsychology at Derriford Hospital, Plymouth, UK. He was a runner-up for the Wellcome Trust Science Prize, and writes about his work as a neuropsychologist in magazines and newspapers as well as this book of essays.

Presented simultaneously in voice and text.

 

PATHWAYS TO MENTAL HEALTH

PRESENTER: Frank Hannah (Second Life Avatar: Frederick Hansome)

Saturday April 28, 2012, 10:00 am PDT

Blue Orchid Cabana, Virtual Ability Island, Second Life

This lecture introduces a concept of mental health that will probably be new to you. You will be able to use it to develop a rock-solid self concept, learn to make wise choices, accomplish more and improve your relationships.  This approach to optimum mental health helps prevent the mental and physical problems that may otherwise occur. Handicaps don’t count here: everyone can develop optimum mental health!

Presenter Bio:  Frank Hannah (SL avatar: Frederick Hansome) is a retired mental health counselor with over 20 years clinical experience in private practice. He holds a Masters degree in Counseling Psychology from Nova University (now NovaSoutheastern).

In SL, as the alt “Plato Greybeard”, Hannah moderated a philosophical discussion group for about 2 1/2 years at Plato’s Academy. He closed the Academy to use his SL time to promote mental health. Please visit his website: www.PathwaysToMentalHealth.com.

Presented simultaneously in voice and text.

 

WHY VIRTUAL COUNSELING SHOULD BE VIEWED AS ADVANCED TELEMEDICINE

(Keynote Presentation)

PRESENTER:  Dick Dillon (Second Life Avatar: Coughran Mayo)

Saturday April 28, 2012, 11:00 am PDT

The Sojourner Auditorium, Virtual Ability Island, Second Life

We will discuss a variety of ways in which the characteristics of virtual world platforms, when used in the service of counseling, are not only as good as “real life,” but usually better.

Among the issues to be reviewed are “24/7 durability,” role plays and scene changes, and “I am my Avatar and my Avatar is me – or NOT”

Presenter Bio:  Dick Dillon has been in the mental health field for over 30 years in a variety of management and administrative positions. He recently left his position as Senior VP of Planning and Development for Preferred Family Healthcare to open his own consultation firm, Innovaision, LLC – dedicated to helping nonprofits realize the potential of using virtual worlds and other technologies.  Through his SL avatar, Coughran Mayo, Dillon has spent over 5 years actively involved in Second Life, working for the NonProfit Commons initiative and building and hosting the Preferred Family HC sim. He has made numerous presentations and been interviewed on Metanomics,  Rockcliffe University’s “Inside The Avatar Studio” program and other inworld news and issues programs.

Presented in voice, with text transcription.

 

COUNSELOR EDUCATION IN SECOND LIFE

PRESENTERS: Dr. Debra London and Dr. Marty Jencius

Saturday April 28, 2012, Noon PDT

 

THE NEUROBIOLOGY OF PTSD

PRESENTER:  Anya Ibor

Saturday April 28, 2012, 1:00 pm PDT

The Sojourner Auditorium, Virtual Ability Island, Second Life

The brain is an amazing organ. Injuries such as those which are associated with PTSD may never heal. But the brain is “plastic,” which means the functions damaged by the brain injury can be relearned by other parts of the brain.

Presenter Bio:  Anya Ibor is the Founder and Executive Director of Fearless Nation PTSD Support, a 501c3 NonProfit Organization dedicated to providing free public education, support and advocacy for the understanding of PTSD. Since 2009 Fearless Nation has provided a virtual therapeutic support group.

Presented in voice, with text transcription.

 

MENTAL HEALTH AND THE IMPORTANCE OF PEER SUPPORT

PRESENTER:  MermaidSue Bailey

Saturday April 28, 2012, 3:00 pm PDT

Yellow Hibiscus Cabana, Virtual Ability Island, Second Life

MermaidSue Bailey will lead a discussion on the importance of peer support to good mental health.

Presenter Bio:  MermaidSue Bailey is facilitator of the self-help group “When Life Goes Out of Control,” which is in its second year now and becoming a useful weekly fixture for its increasing group of members, all of whom either have a disability themselves or a family disability which impacts on daily life.  In RL, Sue works as a psychoanalytic psychotherapist in the United Kingdom, in private practice and within the hospice movement. She has two teenage daughters and is a school governor.   In theory she doesn’t bring her professional life into Second Life, but experience in group therapy, as well as being a woman with a disability, gives her useful skills in facilitating more informal groups in virtual settings – but very much as a member of the group also in need of support from other people with disabilities.

Presented in text, with voice transcription.

 

MENTAL HEALTH ISN’T ALL MENTAL

PRESENTER: Roberto Salvatierra (Second Life Avatar: Roberto Salubrius)

Saturday April 28, 2012, 4:00 pm PDT

The Sojourner Auditorium, Virtual Ability Island, Second Life

Roberto was diagnosed with agoraphobia. He was unable to continue medical school, and became confined to his home. He will tell about his experiences, and what he learned about his health.

Presenter Bio:  Roberto Salvatierra, (SL avatar Roberto Salubrius), was born in San Jose, Costa Rica, in 1975. He had a bilingual education, and since an early age he worked with computers. At age 19, he started having panic attacks, until it evolved to agoraphobia by the time he was 24. He went to Medical School, where he got a minor on medical sciences and was going for his degree as Medical Doctor until his agoraphobia caught up with him, short of finishing Medical School. Since then he has been working on Second Life as a full time programmer for his own company, Techno Kitty Development, and for co-owned animation company Medhue Animations. In his free time he does a lot of medical research, especially on Mental Health, Cardiology, Endocrinology and Dysautonomias.

Presented in text, with voice transcription.

 

MENTAL HEALTH AND MINORITY COMMUNITIES

PRESENTER:  DyVerse Jeffery-Steele

Saturday April 28, 2012, 5:00 pm PDT

Yellow Hibiscus Cabana, Virtual Ability Island, Second Life

April is (US) National Minority Health Month. Minority communities face unique problems related to mental health.

Living in poverty has the most measurable effects on the rates of mental illness. Minorities are overrepresented among the lowest socioeconomic groups, and thus have higher rates of mental illness than do non-Hispanic whites. Racism and discrimination cause increased levels of stress, which can adversely affect mental health.

Presenter Bio:  DyVerse Jeffery-Steele is a peer support leader for chronic illness and the issues that arise from illness.  He has been a peer support leader in Second Life and in real life for HIV/AIDS and diabetes, and the mental health issues that come with those diseases.  A strong supporter and user of social media and virtual worlds for health support and education, DyVerse has an office on Health Commons island.

Presented simultaneously in voice and text.

Campus Tour wins US Virtual Worlds Challenge

Congrats to Andrew Hughes and the team at Designing Digitally for their win in the 2012 Federal Virtual Worlds Challenge (see the full press release below).

You can also see our own interview with Andrew from November last year right here.

 

Designing Digitally, Inc. Wins the 2012 Federal Virtual Worlds Challenge


ITS INNOVATIVE VIRTUAL CAMPUS TOUR PRODUCT CAPTURED ACCOLADES

FRANKLIN, OHIO – Designing Digitally, Inc. took first place honors in the Familiarization category in the 2012 Federal Virtual Worlds Challenge with its 3D virtual campus tour of the United States Air Force Academy.

The Ohio-based tech firm used its 3D Virtual Campus Tours product to create a virtual replica of the campus that the Air Force Academy now uses for recruitment purposes. Designing Digitally, Inc.’s submission for the challenge was two-part. The first featured the first generation product the Air Force Academy currently uses. The second included enhancements Designing Digitally made to its campus tours product following the creation of the Air Force Academy’s virtual tour.

“We are honored by this incredible recognition,” said Nick Taylor, Director of Development. “We have been fortunate to have a fantastic partnership between ourselves and the United States Air Force Academy. Special thanks to the United States Air Force Academy for choosing Designing Digitally, Inc. to build this product.”

Designing Digitally’s 3D Virtual Campus Tours product is not only innovative, it’s also flexible to meet client needs.

“Our system allows for multiple types of virtual campus tours, including self-guided and admission representative-led options,” explained Greg Wark, 3D & Virtual Development Team Leader.


3D Virtual Campus Tours is meant to replicate the campus experience. When creating a virtual tour, Designing Digitally makes certain that each campus is built as photorealistic as possible. The company has more than seven years’ experience building virtual campuses in 3D, which surpasses others in the industry, said Wark.

“The system we create runs in a basic web browser on our clients’ websites,” Abby Hughes, Director of Client Relations, added. “Each tour is fully customized for the client. We can also incorporate interactive games such as virtual parachuting, basketball, hockey, flight simulator, trivia and more to enrich the experience for users.”

While the current version of 3D Virtual Campus Tours is so advanced it won this national award, Taylor said that’s not good enough.“We are constantly updating the system to be more and more innovative and to help our clients take a proactive approach to college recruitment.”

The system was originally designed to serve as a solution to a problem many campus recruiters face – the cost of travel. The idea was to enable students to “travel” to a campus without having to physically be there. The notion being: If they can see it and enjoy it, they’ll be more likely to attend, Hughes said.

“This product does exactly that by allowing students to walk around as a 3D avatar that looks like them,” Taylor said. “They can visit the dorms, walk around the campus to see how far the dorms are from the food courts, classrooms and other points of interest. It’s just like being there – only more cost effective.”

For more information, visit http://www.3dvirtualcampustours.com.

How to remove the Flashback Trojan from your Mac

If you hadn’t heard, up to 600 thousand Macs (mostly in the US and Canada) have been infected with a Malware trojan called Flashback.

The chances of you having it aren’t huge, but if you’re concerned and have used Apple’s own Terminal program before, then here’s how to check if you have it. But before you even do that, check your OSX’s Software Update (in the Apple menu at the top left) to download a Java update.

Why iTunes Match is an absolute dog of a product

If like me, iTunes is the centre of your digital music consumption, then you may have considered using the new iCloud based service called iTunes Match. What it does (for approx $25 US per year) is scan your iTunes library, matches it against the songs Apple has in its inventory, and then uploads any unmatched songs to iCloud. THe end result (theoretically) is that your entire music library is now in the cloud and can be access by any wi-fi iDevice.

Unfortunately for what seems like a significant number of people, the reality is a lot different. For me the deal-breaker is play counts. I’ve always set myself a little challenge each year to play each and every song in my iTunes library each calendar year. Therefore I have a smart list set up that includes any song not played since January 1st this year. Since setting up iTunes Match in late January I’ve seen that playlist constantly increase it’s play count. I have an iPad 2 as the only current device that uses iTunes Match to stream music (I did have my iPhone using at as well but gave up in disgust as you’ll see below)

An example from just yesterday (on my primary device i.e. the one from which all content was uploaded to iTunes):

Number of songs left in playlist prior to updating iTunes Match: 6994
Number of songs left in playlist after updating iTunes Match: 7029
Number of songs left in playlist the next morning after launching iTunes: 7175

There’s no obvious rhyme or reason to it and it drives me insane. Have a look at the scope of issues on Apple’s own discussion forums and you get the gist of a range of other issues with the service. Whether it’s play counts, upload issues, crashes or lost music, there’s a bunch of problems with this paid service. It certainly has promise – if it worked like it should, I’d probably be writing a gushing article on how great it is and awaiting the Apple fanboy accusations.

My advice right now is: avoid iTunes Match like the plague until some much-needed bug fixes are put into place.

Over to you: do you use iTunes Match and if so have you had issues or not?

RFID Blocking Wallet


There’s some seriously scary stuff out there in the world — from bird flu and terrorism to depleting our planet of natural resources. There’s not a lot that the average person can do about much of the things that may keep us up at night. Luckily, there’s one scary prospect on the horizon that we can help with — and it doesn’t require lining your pants with aluminum foil! Aren’t you lucky?Imagine if you will, some of these possible real-life scenarios:A shadowy character crouches unseen in the bushes. He doesn’t have a gun or a knife, but he has a laptop. He watches as his prey walks by. Invisible radio waves emitting from the credit-card in his wallet get picked up by the laptop, recorded, and saved onto a cloned card. For all intents and purposes, this man becomes you, and has decided to go shopping.Or maybe he picked up the passkey that lets you into your office building. With ease, he can now walk into your secure office building and steal your company’s equipment. The next morning, security guards are waiting in your cube to have a chat.The nightmare scenario was brought forth recently – a bomb lies waiting in a garbage can. Sensitive electronics read the identification cards and passports of the people who walk by, waiting until somebody of your nationality comes close…It’s a scary world out there. Credit card companies and governments are putting RFID chips in your cards and identification, sometimes without your knowledge. Protect yourself and your money with a wallet that specifically inhibits those radio frequencies from escaping until you pull your card out. Did we mention you don’t need to put foil in your pants? It’s important to us that you know that you do NOT have to put foil in your pants. Very important. No foil. In your pants… none… zip… nada.
Via www.thinkgeek.com

China censors ‘hit social media’


Chinese censors are actively targeting social media to quash discussion of banned topics, suggests research.The US study gives the most in-depth look at the extent of China’s policing of discussions on microblogging sites.Analysis of almost 60 million messages from China’s equivalent of Twitter suggested which topics were banned.It also revealed that China tuned its censoring activity to be more aggressive in places where political unrest was high.
Via www.bbc.co.uk

Linden Lab acquires experimental game studio LittleTextPeople

Spotted this little snippet on Gamasutra:

Second Life developer Linden Lab has acquired the experimental game studio LittleTextPeople, which specializes in exploring the emotional possibilities of interactive fiction.This marks the first acquisition for Linden Lab since former Sims developer Rod Humble took over as CEO in 2010, and falls in line with the comapny’s new strategy to experiment with game design and develop products beyond Second Life. LittleTextPeople, founded by writer Emily Short and Maxis veteran Richard Evans, has so far focused on the development of software that replicates complex social interaction. For instance, among its internal technology is a simulator that models social behavior and individual personalities.

The article goes on to talk about it’s great use in interactive novels. I can see a lot more usefulness beyond that – particularly in the education and simulation sphere. I doubt that’s the direction LL will take it however. You can also view the full press release here.

The pic on this post is from Botgirl Questi’s blog – check the brilliant pic out in full there.

Google defends new privacy policy to Congress


Google has been facing a barrage of questions about changes it plans to make to its privacy policy that affects how it handles the voluminous data it collects from hundreds of millions of people around the globe.Some of those questions have come from members of Congress who question if Google is sacrificing its users to boost its online advertising business as it pushes into new areas such as social networking and mobile devices.The Internet search giant responded Tuesday in a letter, saying its new privacy policy helps users and is similar to those used by other Internet companies.Google said it was just making its privacy policy easier to understand and said it was already sharing information about its users across services.It also said the new privacy policy benefits users by helping them find the information they are looking for more quickly.
Via latimesblogs.latimes.com

Ten Great Australian Songs You May Not Know

It’s Australia day and there’s plenty of music going around. Triple J run their hottest 100 which is always worth a listen. The Pay TV channels have their ‘Top 100’ aussie music countdowns as well. So I thought I’d jump on the bandwagon and round up 10 songs you probably won’t have heard of, or at least you won’t know them well. They’re all catchy in their own way, but feel free to suggest your own in comments!

The Triffids – The Seabirds

The opening song from one of the most acclaimed aussie albums of all time:

Paul Kelly – Bicentennial

Some would see it as brave to release and perform this song today. Imagine doing it in 1988 to coincide with Australia’s bicentennial celebrations.

TISM – Greg! The Stop Sign!!

Australia’s balaclava wearing icons. This song has better harmonies than the Beach Boys.

Solid Citizens – Singing in the Shower

Vacuous synth pop but catchy as hell, and these guys are still going!

Vitabeats – Boom Box

You may have forgotten this song but once you hear it again the horrifying reality of its catchiness will get you.

Architecture in Helsinki – It’5!

This one is from 2006:

The Panics – Majesty

I think I would have enjoyed history more at school if these guys had been involved:

The Falling Joys – Jennifer

I can say I’ve covered the 1990’s (just) with this one:

My Friend the Chocolate Cake – A Midlife’s Tale

Very hard to know which song to choose from this mob, but this is one of the much underrated and known songs from their first album.

Painters and Dockers – Die Yuppie Die

Let’s go out with some rock containing some pretty scathing lyrics:

Previous Posts