Registered Virtual Worlds Accounts: 1.4 billion and growing

Gurus of virtual worlds statistics, KZero, have released their second quarter 2011 info on virtual worlds. Estimated registered virtual worlds accounts now sits at 1.399 billion, up from 1.185 billion in the first quarter of this year:

If you’d like to see the whole shebang, you can view the Slideshare presentation right here:

KZero Radar Q2 2011

View more presentations from KZero Worldswide

One thing’s for certain, a lot of industries would wish they had this sort of growth trajectory. What I’m waiting (and hoping) for is a spike in the adult space that matches the kid space.

Disability Rights Conference in Second Life

Another great event from Virtual Ability Island in Second Life on the way in coming days:

July 16, 2011 – IDRAC2011

International Disability Rights Affirmation Conference- July 23/24, 2011

Virtual World Conference about Real World Rights

Virtual Ability, Inc. announces the International Disability Rights Affirmation Conference (IDRAC2011) to be held Saturday and Sunday, July 23/24, in Second Life®.

In 2006, the United Nations held a Convention on the Rights of Persons with Disabilities. The text of the Convention was adopted by the UN General Assembly, and now has over 100 signatory states, including the US and the European Union.

Legislation to protect the rights of persons with disabilities is becoming common around the world. However, the June 9 World Health Organization study, the World Report on Disability, found significant barriers to equal access for persons with disabilities still exist.

This international conference will begin to explore legal protections around the world for persons with disabilities. Featured panels of persons from around the world will discuss local legislation that supports the rights of persons with disabilities. Panelists come from Australia, Belgium, Costa Rica, Italy, the Netherlands, Spain, and the UK.

Featured presenters include Scott Gill, Simon Walsh, Sister Abeyante, and Roberta Walker Kilkenny.

Gill is Executive Director of Access 2 independence, a Center for Independent Living in Iowa, US; he will talk about the independence movement. Walsh is head of his own consulting firm in the UK; he will compare the US ADA legislation with the UK’s DDA. Abeyante is a Salvatorian Sister; she will discuss advocacy for disability (civil and human) rights. Kilkenny is a college instructor; she will present about the significance of the UN Convention.

Presentations by the National Service Inclusion Project and the Job Accommodation Network will highlight disability services available in the US. Other sessions will feature peer support, comedy, and dance, both as part of the affirmation celebration.

Presentations will take place in Sojourner Auditorium on Virtual Ability Island within Second Life®: http://maps.secondlife.com/secondlife/Virtual%20Ability/54/170/23. The full schedule of confirmed presenters is posted inworld, and at http://virtualability.org/IDRAC2011.aspx.

Alice Krueger, president of Virtual Ability, Inc., stated: “It is a great pleasure to host so many wonderful speakers. Our audience will gain information about the extent of the issues facing people with disabilities, and the potentials for solutions to barriers.”

About Virtual Ability, Inc.

Virtual Ability, Inc. is a 501(c)(3) non-profit corporation based in Denver, Colorado, dedicated to enabling people with a wide range of disabilities by providing a supporting environment for them to enter and thrive in on-line virtual worlds like Second Life®.

For more information on Virtual Ability, Inc., including the benefits of virtual reality for people with disabilities, please see www.VirtualAbility.org.

For further information, contact:

Alice Krueger, President
Virtual Ability Inc.
Office: 303/400-3306
akrueger@VirtualAbility.org

Relay for Life in Second Life: 2011

Relay for Life 2011 is in its closing stages as we speak in Second Life. US$343,000 has been raised at time of writing (71 million Linden dollars) and there’s still plenty to see and do. As always musical entertainment is a focus in addition to the relay itself, and there’s plenty on offer.

If you haven’t already, jump in and participate. Even better, add to the donation tally!

All the details you need to get involved are here.

Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms

Just a quick note that the book chapter on virtual worlds, health and simulation I wrote during late 2010 is now available for ordering as part of the book Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms

Each chapter has an abstract available for viewing and a PDF sample of the first couple of pages (here’s my PDF sample). There’s an interesting range of topics on offer and I’m looking forward to having a read of them all. As my first academic publication I’m just a little stoked 😉

It’s also interesting to note I’m the only author that’s not directly aligned with a University – is it really that rare for someone to contribute to an academic publication that’s not directly aligned with a tertiary institution?

Of course, with the rapidity of change in the field, books like this can date rapidly but having a read-through my own chapter I think it holds up relatively well so far – that may be a different story in six months!

If you do end up reading the chapter in full, I’d dearly love your feedback on it – I have no doubt I’ve missed stuff given the breadth of things underway.

Paisley Beebe calls it quits

Virtual worlds TV host Paisley Beebe has announced the cessation of her long-running show Tonight Live. Citing the need to devote more time to her newly established physical world business and family, Beebe won’t be making any further shows. I asked her why:

Oh I hate farewells, I’m no good at them…I always stuff it up. Happy to just transition quietly 🙂 sort of…

It’s a shame to see new mediums like this disappear, and it also emphasises how they’re still a long way off being a financially viable option if you’re needing actual income. Have a read of Paisley’s farewell here. For some reminiscing, you can view my 2008 interview here or a 2011 one I wrote for ABC Technology here.

Google Plus: Facebook killer? Hitler says maybe

Although it’s been done to death, the Hitler Downfall Meme still gives me plenty of laughs. With the ramp up of Google Plus over the past week, there’s been plenty of talk about it becoming a serious competitor or even eventual killer of Facebook.

After 24 hours of using Google Plus myself, I though an addition to the Hitler meme was called for. So without further ado, enjoy Hitler’s take on Google Plus:

For what it’s worth, I’m very impressed with Google Plus so far – it’s certainly had a more promising start than Google Wave and I can see over a year or two it’ll get significant traction. A big thanks to Raulan for the invite and sorry I don’t have any invites to hand out.

Reminiscing with a difference: Dear Photograph

Yet another website to add to the “I Wish I’d Thought Of This First” archive. Dear Photograph is nothing short of addictive.

Like most great ideas, their premise is simple and powerful. In the case of Dear Photograph, the photographing of an old photo in the same location the original one was shot is the order of the day.

Some of the results are stunning – have a look for yourself. Some of the creativity displayed is amazing and even the most mundane scenes have a real power about them – or maybe I’m just being sentimental on a Saturday afternoon.

If you’re keen, dig out some old photos and submit a few masterpieces of your own. I know I will be.

[via Kat Claxton]

Marvel comic tragic? Get a big fix of this…

Having grown up in the 70s and 80s, I ended up a ravenous consumer of comics. Although I liked a bit of Archie, Batman and Richie Rich to name three, I was mostly a rabid Marvel Comics fan. Daredevil, Fantastic Four, Spiderman, Dazzler, Cloak and Dagger, I could go on for hours about them all.

Marvel’s Editor in Chief for most of my childhood and teen years was Jim Shooter. Even as a young person I remember being impressed by his passion for comics and loved reading his Bullpen missives. That passion obviously hasn’t faded as Jim is now a blogger and what a blog it is.

Most days Jim posts fascinating anecdotes about the comics industry, particularly on his Marvel days. Whether it’s stories of rooting out corruption or debates with comic artists / letterers / inkers, it’s all gold.

Have a read for yourself, you won’t be disappointed.

The Lab: virtual worlds learning at its very best

Over the past few months or I’ve followed the efforts of Dale Linegar and Stefan Schutt in establishing what is now known as The Lab.

Melbourne-based and dedicated to providing support and skills to 10-16 year olds with Asperger’s Syndrome, The Lab is already showing some great results.

It’s one of those initiatives that deserves much more kudos and funding than it is currently receiving. You’ll understand why after reading the interview I conducted with the Lab’s co-founders.

David: First, a little about The Lab team. Can you give a snapshot of your backgrounds?

Stefan: For the last seven years I’ve been an educator and researcher at Victoria University, working with technology and young people and teaching multimedia. Before this I worked in the Internet industry during and after the dot com boom as a content editor, producer, web developer and interaction designer. I also set up Australia’s first Computer Clubhouse, a tech skills club for underprivileged kids in Fitzroy based on the model established by the MIT Media Lab in Boston. Before all this, I worked as a writer and played in bands.

Dale: I started working with Stefan at Victoria University (VU) in 2007, teaching in Creative Industries. He had a lot of faith in the virtual worlds work I was doing then, and we have collaborated on at least half a dozen projects together since. We work well together, our skills complement each other. I run a business called Oztron, which does work for VU, Monash School of Pharmacy, and a range of other clients – most involving research and education in virtual worlds.

David: So what specifically has let you to working in this area?

Stefan: We had taught multimedia students with Asperger’s at VU and they seemed to particularly enjoy working with technology, especially the virtual worlds activities Dale was running. This led to a trial with two teenagers in Gippsland funded by Optus Communities. The results were promising and from this we applied to VicHealth for a one-on-one research project to pilot different kinds of technologies with young people with disabilities and other disadvantages. This project found that one-on-one technical tutoring seemed to work particularly well with kids with Asperger’s, and this led to the setting up of The Lab.

Dale: I think after that there were a few factors involved with us deciding to give this a go. We had established through those projects that this approach could work, and that there was a need for it. Once you reach this stage you can either publish and hope that somebody will eventually read what you write and take action, or you can give it a go yourself. The amount of money involved wasn’t huge so we decided to do it ourselves. At this time I was also meeting one young boy with Asperger’s and his mother for regular mentoring at McDonalds, we initally started at the library but were told we were making too much noise. This wasn’t ideal, and it required a lot of travel time to deal with one person.

All of this coincided with my business needing a physical location to work on a few larger contracts. This has provided us with the space, the technology and the human resources required to run The Lab.

David: For those not in the know, how prevalent is Asperger’s amongst the teen population?

Stefan: For Autism Spectrum Disorders (ASD) in general (which includes Asperger’s Syndrome), estimates for Victoria ranged in 2006 from 27 per 10 000 to 54 per 10 000. The prevalence appears to be increasing rapidly and there is debate about whether this is due to increased rates of diagnosis or increasing numbers of people with ASD.

David: Onto The Lab: it’s only just really started in earnest, what’s the journey been like to get to this stage?

Dale: Fascinating and rewarding. It’s a simple idea but when you see the immediate impact it has on both the children and their parents it’s incredibly satisfying. The process actually started with myself and Stefan walking around Footscray knocking on doors asking about vacant office and retail spaces. After a few hours we had found a suitable space, and once it becomes real like that, it takes on a life of its own. It took around 5 months from that day until we opened the doors for kids.

Some simple tasks have turned out to be a nightmare, like getting connected to the internet, and other things which initially seemed complex, like getting somebody who could work with the parents on board, involving our technology mentors, and attracting the right young people, have worked out better than we dared imagine. The physical space The Lab is in is also Oztron’s office, and it has been designed to encourage collaboration. The kids are very comfortable there – it feels more like some kind of gaming den than an office or school.

Stefan’s role at Victoria University and our previous project work means that we have a wide support network, and we have drawn on that throughout the process for advice and support in the many areas we lack knowledge in.

David: So who is funding The Lab at present and is the funding relatively secure?

Stefan: The Lab is currently unfunded, or more accurately, indirectly funded through the virtual world software development projects Dale runs for a range of organisations, as well as small amounts of left over funding from previous VU projects. Funding may be forthcoming later in the year via a Cooperative Research Centre in youth, technology and wellbeing run by the Inspire Foundation that we’re part of – but this is yet to be fully discussed with the CRC. Until then, we’re looking for other funding sources.

David: What is the scope of activities The Lab is involved in?

Dale: We currently run one session a week for 3 hours for 8 kids, and more sessions during holidays for a wider audience. What we try to do is provide as many different technology platforms as possible for the young people, which they can use to explore their own interests. Our aim is not to lead the students, but to support them and encourage collaboration. We provide students with a laptop stand, keyboard, mouse, second monitor, and network connection. We have a local server which is currently running Minecraft and allows filesharing – the kids can also log into this and play together from home. Once the kids come in it’s a case of – ‘What do you want to do?’

One of the hit pieces of software so far has been Minecraft, and this has ended up serving as a social and creative outlet for the kids. For young people who need to learn about social interaction, this has been great, they need to co-operate and respect each others’ territory. Last week we introduced an Arduino, an open-source electronic hardware and software kit comprising of a circuit board that can be programmed to do specific things, starting with simple things like making flashing lights and musical instruments and going up to projects like complex sensor-based triggering and robots with avoidance detection. The Arduino proved to be very popular, and we have now ordered a few more kits. It’s a great way to introduce kids to programming because the payoff is immediate and satisfying.

We also have a separate room where Stefan and Trish (our parent co-ordinator) hold an informal gathering for the parents each week. This gives both the kids and parents a bit of personal space. They can chat about issues they are having over a cup of tea, and discuss possible avenues of support. Trish has just organised for a psychologist to attend every fortnight, and we also have other experts with an interest in the field dropping by to offer assistance.

David: You use OpenSim, Spore and Minecraft to name three virtual environments. Let’s talk OpenSim first: has it primarily been a cost issue that’s led to its use versus say Second Life, or has there been other advantages to OpenSim?

Dale: As a business we use Opensim for nearly all of our work at the moment including Pharmatopia for Monash and a construction world for Victoria University. Second Life doesn’t provide a space where where we have total control, and people of all ages can interact, so as educators we were forced to make the switch a couple of years ago now. Like many people out there I personally have a love/hate relationship with Second Life – I love the possibilities it has created, but I have issues with the way it has been managed and promoted.

David: So what exactly are you doing in OpenSim?

Dale: We haven’t really introduced it to the wider group at The Lab because we are waiting for that opportunity to present itself, it’s up to the kids. We will run our own Opensim world which will be available to the group only – the plan is to create 8 islands and the rest is up to them. Many of the young people with Asperger’s we have worked with over the past couple of years continue to use Second Life. One young lady is using Second Life to bring her characters to life. She has written an amazing story about a group of female superheroes, and drawn pictures, and is now using the virtual world to bring her characters into the third dimension.

Another young man we work with has his dream house in Second Life and is constantly renovating, he lives in rural Victoria so for him it’s a great escape. We have also used Comic Life quite a bit in the past and will probably introduce this to interested Lab participants at some stage.

David: A common criticism of OpenSim (and Second Life) is the initial learning curve: has that been a greater or lesser issue with the teens you’ve been working with?

Stefan: Yes and no. What surprised us in our last project is how much Second Life and OpenSim rely on text-based navigation. We’d always thought of them as visual interfaces until then, but as we found out when working with kids with very low literacy levels, so much of the navigation is achieved by typing in text, which can cause issues for some kids. For others, they’ve taken to it like ducks to water, especially the younger ones. We also wonder whether the ‘learning curve’ referred to is related only to the ‘end user’ or also the people running the activity (ie teachers and managers) – this is where a lot of the problems seem to arise in terms of access, web speeds, and associated lag, plus generational issues like people not used to navigating in 3d or navigating via arrow keys like, erm, me. I always get Dale to do the practical demos because I’m so unskilled at it!

David: Now onto Spore: how are you using it?

Dale: We only use the free creature creator, firstly because it’s free, and secondly because it’s all about being creative. It’s a great icebreaker, many of the young kids we work with have already played it, and it acts as a catalyst for communication. It also gets kids into a more creative frame of mind, to feel the pleasure of making something as opposed to getting stuck competing in other games.

David: And Minecraft?

Dale: It can appear to an outsider as one of those ‘click-click-click’ games but when the kids are playing on a server together it allow for some wonderful creativity and encourages communication and collaboration. One of our mentors has built his own computer in it and knows it backwards, and the kids respect this.

David: Has Minecraft been a bit of a revelation for the work you are doing? It sort of came out of nowhere and has caught on quickly.

Dale: It has been surprising how many of the kids enjoy it, I think every one of them has played it at some stage now, and there are regularly 5 or 6 of the kids on the server during our sessions. There is a lot to learn, so I see it as the group exploring a new territory together – in this case a virtual one. They feed off each other and go on journeys, learning things they might not learn alone.

David: Talking more broadly again now, what are the individual benefits and outcomes you’ve seen so far amongst the participants?

Stefan: One big factor so far seems to be the environment of The Lab – i.e. a space where young people with Asperger’s are not picked on (unlike school, where bullying is constant), where they’re accepted and where being a ‘geek’ is even cool, and where they are surrounded by other people like them – both other kids and the programmers who are a kind of role model. Also, where their parents aren’t hovering the whole time! They’re relaxed because they’re not pushed to do anything, or to interact if they don’t want to. They can sit happily at the screen without being bugged – but the expert advice is on hand whenever they request it.

Having said that though, the level of kid-to-kid interaction to date has been quite amazing – here we’re talking about kids who don’t have any friends at all in the outside world, but who are happily chatting away and playing with others, both in-world and in the physical space.

Another factor is the technology itself, and the presence of experts to whom they can look up and respect (they usually run rings around other adults when it comes to IT). Tied to this is the sense of possible future careers, and a way into the future. This is very powerful – already we’ve heard reports of one parent halving her child’s anxiety medication dose due to his reduced anxiety levels about his future.

David: Let’s talk research: is there an underlying research methodology being used for The Lab?

Stefan: We would classify our approach as ‘participatory action research’ – our focus is on hands-on outcomes driven by all stakeholders in collaboration, and implemented (and continuously improved) by all involved. It’s based on making a real difference to real people’s lives rather than sitting back as the researchers in the white coats. It’s proudly interventionist and practical, and has a strong element of social activism.

David: Are there specific research projects underway and if so can you give a brief overview of any?

Dale: The Lab is it! We may choose to work with others in the future to measure outcomes empirically – especially researchers who are experts in ASD (which we’re not)

David: What are the measures of success for you with The Lab?

Stefan: In the short term, happier kids, happier families, and a sense of progress amongst participants. We rely heavily on feedback from the kids and the parents. It will always be tough to measure our impact in a quantitative way as each of these young kids is so unique and we are only dealing with small numbers. It’s not like we can create a control group. But we are looking to work with experts in the Autism field who may be able to measure the effects on individuals and their families over time – this is where the Cooperative Research Centre, and its 70 or so partner organisations, will hopefully come in.

David: Are there any qualitative or quantitative outcomes you’re able to see already?

Stefan: Yes. We’ve already had remarkable email and verbal feedback from participants’ parents about their children’s improvement, only three weeks into the beginning of the program. We also have 20 plus kids on our waiting list. Other parents have been ringing us daily after finding out about The Lab. It seems to have really hit a nerve. As stated previously, we’d like to get other measures too, working with field experts.

David: Given the central use of virtual environments in the program, are there any plans to expand the program geographically?

Stefan: Currently The Lab has three interlocking elements that work together: participant socialisation, technical tuition and parental networking/support. Any of those three elements would be useful in themselves (for instance, we’re arranging for a software engineer to undertake private volunteer programming tuition with one of the kids on our waiting list), but the combination of the three is especially powerful. So we could run virtual programs, and they could be useful, but some of those three elements might be missed.

Dale: My feeling is that having personal contact is still important in modern society, in this case for both the kids and their parents. We hope to build online resources which can help people at home, but nothing beats a one-to-one conversation with somebody who knows what they are talking about. I hope that we can inspire other real-world institutions to become involved.

David: Getting out the crystal ball now: what are you hoping The Lab has achieved a year from now?

Stefan: What we are striving for is an effective model that can be replicated in other places and can positively influence the way society thinks about these kids, particularly in the education system which seems to be manifestly unsuited to a group of young people who are very talented.

Dale: Currently so many of the young people and their parents simply have nowhere to turn – they are stuck between normal schools and special schools, neither of which meet their needs. These people have a lot to offer to society – we deal with kids who can program their own games, but aren’t able to attend school and are at risk of being disadvantaged their entire lives. I hope that we can help support people and organisations who are interested in adopting this type of model, and I hope we can expand and deal with more kids more regularly. We live in an age where we have the opportunity to use technology to create positive social change, and we are enjoying every moment of it.

Clarence Clemons: dead at 69

According to a source close to the big man, legendary saxophonist with the E Street Band and many other projects, has died at the age of 69.

He had suffered a stroke in recent weeks and was reported as recovering.

Performing on the 2011 American Idol with Lady Gaga:

A 1980s appearance on the Letterman show:

1980s solo hit in conjunction with Jackson Browne:

Bruce Springsteen introduces Clemons on London Leg of a recent tour:

The E-Street Band in full flight in Barcelona:

We’d love to hear about your own favourite memories, so start sharing. Also, check out the brilliant tribute over at Backstreets.

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