Introducing: our jobs board

We’re pleased to announce the launch our virtual worlds job board. It allows anyone to post a job advertisement for free. We may introduce a small fee in the future but at this stage there’s no cost at all. All that for a 30-day listing.

There’s a link to the job board at the top of this site – or click here to access it.

A virtual recession?

Peer-to-peer news and information network Current is running an interesting video asking the question of whether virtual worlds (second Life in particular) are at risk of recession flowing on from the USA’s economic difficulties. It’s a short treatise that ends up arguing that real-world problems may actually emphasise virtual world opportunities.

Watch it here:

What are your thoughts? How’s business for you in Second Life?

Australasian Virtual Worlds Workshop: call for participation

After last year’s successful ‘Discover Your Second Life’ session, a number of educators have banded together to organise the first Australian Virtual Worlds Workshop (AVWW).

It’s scheduled for the 28th and 29th November 2008 at Swinburne University in Melbourne. The organising committee are currently calling for participants, so if you’d like to get involved, check the AVWW website.

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Mixed reality event: Seventeen Unsung Songs

If you’re located in Melbourne you might want to head over to Horse Bazaar, 397 Lonsdale st Melbourne on Wednesday night the 21st May:

Adam Nash (Second Life artist-in-residence) and Greg Wadley (Uni of Melbourne) will perform a thirty-minute music and movement piece in Second Life. They will pilot their avatars around Adam’s “Seventeen Unsung Songs” installation, an island filled with immersive audiovisual sculptures. Sound and vision will be broadcast into the real world via the Horse Bazaar audiovisual system.

Melbourne’s Horse Bazaar features a unique immersive audio-visual environment for presenting art and music. via a sound system and 20 metre video projection surface that wraps around the seating area.

More details here.

$100,000 in virtual learning prizes up for grabs

The New Media Consortium (NMC) have announced they have 100 thousand US dollars available to fund up to twenty “innovative open-source learning experiences”.

Read all about it here – I get really inspired by the momentum that’s behind education in virtual worlds now.

SL Combat Expo kicks off

I have to admit, I hadn’t understood the weapons in Second Life thing. For me, there were so many gaming worlds around where you can engage in combat that I just didn’t see the point of Second Life weapons.

I spent some time tonight being guided around the showroom floor for the Second Life Combat Expo by its creator, Australian Apollo Case. It then started to dawn on me why weapons are such a big deal in Second Life. There’s the obvious testosterone-laden image side of it, but it’s also another creative outlet. The level of design and scripting with some of the weapons is as complex as anything you’ll find in Second Life. As Apollo Case said during the guided tour, “weapons are a very competitive business, so the people in it need to be very good at what they do”. From my time browsing I don’t doubt there’s some real talent here.

The Expo has two workshops and five product demonstration sessions with at least three products per demo. I was interested in whether any real life weapons manufacturers had explored opportunities in Second Life. Case’s repsonse: “not directly, but I have suspicions a lot are playing around the edges and need their hand held coming into SL”. Then he couldn’t resist saying “and we can do that”.

The expo kicks off Sunday morning east coast Australian time (5pm SL time May 17th).

Check it out in-world.

(Disclosure: Apollo Case is an intermittent advertiser on The Metaverse Journal)

SBS: enter the machinima

The island touted for SBS may have been shelved, but they are still steaming ahead with their work within Second Life.

A blog has launched on the SBS site with the focus being on helping people to make their own machinima. Documentary-maker Shelley Matulick (SL: Mixin Pixel) is behind the blog and will provide weekly tips.

It’s certainly a hands-on approach for SBS and if the blog delivers on what it’s promising, it’ll be a useful Australian resource on machinima.

Nursing Education in Second Life

Nurses are one of the most active groups of health professionals in Second Life and I regularly get asked by health professionals what use a virtual world like Second Life is in regard to training. The video below answers that question beautifully:

If you’re a nurse in Second Life, tell us what the experience has brought to your practice. Has it improved your skills at all?

Virtual worlds: a real life leadership incubator?

The mainstream media cops fairly regular criticism for its sensationalistic coverage of virtual worlds and rightly so in some cases. A very impressive exception to this rule is an article published this week by the Harvard Business Review.

It’s a detailed look at the role gaming worlds like World of Warcraft and Lord of the Rings Online play in the development of leadership skills. It’s well worth a read and the authors have a good grasp of their subject.

‘Envisioning the Educational Possibilities of User-Created Virtual Worlds’

The title of this post is the title of a fascinating article, which was recently published in the Association for the Advancement of Computing in Education (AAEC) Journal.

You can get the full-text (PDF) version online by clicking here.

The abstract for the article:

Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical
advances in multiplayer, usercreated virtual worlds have significantly expanded the capabilities of user interaction and development within these simulated worlds. This ability to develop and interact with your own simulated world offers many new and exciting educational possibilities. This article explores the technical capabilities and educational potential of these new worlds. Additionally, it presents and illustrates a model, which uses interaction combinations, to identify course content and topics having educational applications in virtual worlds.

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