World Stock Exchange faces an uncertain future

After today’s arguably overdue intervention by Linden Lab in regard to virtual banking in Second Life, I dropped by the World Stock Exchange to see what was going on. There was only one other person wandering around and a very short notice from WSE about Linden Lab’s announcement.

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The notecard states:

“LL has introduced a new policy on banks. The FAQ says that stock exchanges “may” or “may not” be included in this policy. We are currently investigating how this new policy affects the WSE’s operations and we will update the market once there is more news.

WSE – Management”

The pivotal question is: if WSE is found to be part of the new ruling on virtual banking, how will investors on the exchange get their money back? And all criticisms of the WSE aside, expecting any financial institution to pay out to all investors at once is unfeasible.

Virtual banking – Linden Lab intervenes

Linden Lab today announced that any virtual banking facilities offering interest on Linden dollars deposited would now be banned. Initial reaction from a significant number of residents falls into the ‘about time’ category but like the July 2007 gambling ban the impact on the Second Life economy will be enormous. I’d be surprised if any of the financial providers are able to refund residents’ investments in full which means this decision will have a direct financial impact of a large number of people.

From an Australian viewpoint, the World Stock Exchange will be severely impacted by the move as far as in-world activities – we’ll attempt to get some comment on that throughout the day.

The full announcement:

“Please read this if you operate, or have transferred L$ to, an in-world “bank” or financial company.

As of January 22, 2008, it will be prohibited to offer interest or any direct return on an investment (whether in L$ or other currency) from any object, such as an ATM, located in Second Life, without proof of an applicable government registration statement or financial institution charter. We’re implementing this policy after reviewing Resident complaints, banking activities, and the law, and we’re doing it to protect our Residents and the integrity of our economy.

Since the collapse of Ginko Financial in August 2007, Linden Lab has received complaints about several in-world “banks” defaulting on their promises. These banks often promise unusually high rates of L$ return, reaching 20, 40, or even 60 percent annualized.

Usually, we don’t step in the middle of Resident-to-Resident conduct – letting Residents decide how to act, live, or play in Second Life.

But these “banks” have brought unique and substantial risks to Second Life, and we feel it’s our duty to step in. Offering unsustainably high interest rates, they are in most cases doomed to collapse – leaving upset “depositors” with nothing to show for their investments. As these activities grow, they become more likely to lead to destabilization of the virtual economy. At least as important, the legal and regulatory framework of these non-chartered, unregistered banks is unclear, i.e., what their duties are when they offer “interest” or “investments.”

There is no workable alternative. The so-called banks are not operated, overseen or insured by Linden Lab, nor can we predict which will fail or when. And Linden Lab isn’t, and can’t start acting as, a banking regulator.

Some may argue that Residents who deposit L$ with these “banks” must know they’re assuming a big risk – the high interest rates promised aren’t guaranteed, and the banks aren’t overseen by Linden Lab or anyone else. That may be true. But for all of the other reasons we’ve set out above, we can’t let this activity continue.

Thus, as we did in the past with gambling, as of January 22, 2008 we will begin removing any virtual ATMs or other objects that facilitate the operation or facilitation of in-world “banking,” i.e., the offering of interest or a rate of return on L$ invested or deposited. We ask that between now and then, those who operate these “banks” settle up on any promises they have made to other Residents and, of course, honor valid withdrawals. After that date, we may sanction those who continue to offer these services with suspension, termination of accounts, and loss of land.

We will not apply this policy to companies who submit a registration statement, charter, or other applicable license from a governing regulatory authority, or who are merely conducting marketing or education, but not accepting payments.

You may report a violation of this policy through the Help/Report Abuse feature in your Second Life viewer, and follow the instructions given.”

What are your thoughts? Is this a long overdue intervention or an unwanted intrusion?

Virtual Association of Surgeons inaugural conference in Second Life

Surgical robotics is a highly specialised area of medicine. Even more specialised are those surgeons who’ll be holding their inaugural conference exclusively in Second Life. They’re the International Virtual Association of Surgeons (iVAS) and the full details are:

“The International Virtual Association of Surgeons (iVAS) is pleased to announce its inaugural conference. This will be held on 22nd April 2008, exclusively in Second Life.

The conference will be run in the same manner as a real-world conference, with key note addresses from internationally recognized leaders in the fields of surgical robotics, simulation and education. The editorial board consist of experts in the field from Imperial College London, Professor Ara Darzi and Professor Guang-Zhong Yang and Professor Blake Hannaford from the University of Washington.

The abstract call on surgical technology, robotics, simulation and education is primarily but not exclusively aimed at international surgical scientists. All submissions will be most welcome, and the deadline is on the 20th January 2008.

To be kept up to date please feel free to visit us on the Second Health island, join our group in world ( The Virtual Association of Surgeons) or visit our website.

Keep up the great work and have a happy New Year!

Many Thanks,

James Kinross and Julian Leong

(Lancelot Spitteler and Julian Nikolaides)

Mr Julian Leong MRCS
Programme Co-Chair
Department of Biosurgery and Surgical Technology,
Imperial College,
10th Floor, QEQM,
St. Mary’s Hospital,
London, UK
Tel: +447958277088
Fax: +442078866309
Email: j.leong@imperial.ac.uk

Mr James Kinross MRCS
Programme Co-Chair
Department of Biosurgery and Surgical Technology,
Imperial College,
10th Floor, QEQM,
St. Mary’s Hospital,
London, UK
Tel: +447989344238
Tel: +442078861947
Fax: +442078866309
Email: j.kinross@imperial.ac.uk”

The medical fraternity can be a conservative bunch, even the cutting edge specialties like surgical robotics. For such professionals to instigate conference proceedings in this manner shows the power of virtual worlds as an educational medium.

WSE closed for up to a month – strange or not?

Over on Your2ndPlace, Nobody Fugazi has done a story on Second Life’s World Stock Exchange (WSE) and its announcement of an up to 30-day closure. I headed over to WSE myself and sure enough was greeted with this:

Auto Greeter: Hello. Lowell Cremorne Welcome to the WSE. As you all know we are upgrading as part of our launch for the WSE 4.0 platform. This is a huge undertaking and we have now entered a phase of development that requires the WSE to close all trading and transactions for “up to” 30 days. As responsible managers and to ensure stability, security and improved services it is important the WSE fix all existing bugs in the website as part of the upgrade. CEO’s will continue normal reporting and announcements during this period. WSE 4.0 includes a new ATM, improved security and functionality along with a new conditional trading system. All WSE Account Holders will earn a bonus 25% p.a. interest during this process. We ask for your patience and apologise for any inconvenience. Kind Regards, LukeConnell Vandeverre

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I’d agree with Fugazi’s view that such a long closure is strange and it’s hard not to tie it in with Linden Lab’s recent warning on third-party financial transactions. WSE has a history of sudden closures and each time they have re-opened for business. Here’s hoping this time is no different. I’d also put in a wish for version 4.0 of the new WSE platform to incorporate a little more transparency.

Update: The Second Life Herald have further coverage of the closure, including one fascinating statement: “Vandeverre stated that one of the new functions of the WSE 4.0 is the ability for shareholders of the WSE to vote on the board of directors based on individuals he nominates.”. Ever heard of a real-life CEO telling shareholders what directors they can vote for? If the quote is accurate, such a move will do nothing to ease concerns over WSE’s lack of transparency.

Linden Lab issues further warning on virtual currency trading

In a Linden blog post today, a further warning has been given on use of third-party Linden dollar trading sites. It’s all pretty much common sense – if it looks to good to be true it probably is and if you’re asked for your password by a provider then let the alarm bells start ringing.

The introduction of a system of registration to provide alternate currency exchange services in Second Life would be a nice evolution. I’m pretty safe in saying that won’t be something that occurs in 2008.

Metrics for virtual worlds

Business-oriented site Metaversed is running a very interesting story on metrics in Second Life and the implications for business. To date, measuring the amount of activity in worlds like Second Life has been fraught with inconsistencies and downright impossible in closed worlds like World of Warcraft. Of course, traffic numbers don’t equate to engagement, the real holy grail for business.

Study shows virtual sport no substitute – yet

A recently released study shows that physically active (read: Nintendo Wii) computer-based gaming did burn more energy than more passive gaming options. However, the level of increased activity wasn’t enough to meet the physical activity guidelines.

That result is no great surprise but the researchers were encouraging of the move toward more physically active gaming as a way of promoting broader physical activity measures. Personally, I’d love to see a way of linking physical activity to virtual worlds. Imagine the kilometres covered if you had to actually walk around World of Warcraft or Second Life? This has been done once but there’s no official development of such options that I’m aware of.

As far as further research, I’d be interested in analysis of the musculoskeletal benefits of more active gaming – that is, how much better is more active gaming for posture, bone strength and muscle flexibility? I’d wager the results would show that pretty much anything is better than slouching on the sofa playing passive console games. The health impact of virtual worlds is a keystone issue. The bulk of work to date has been on the mental health aspects but expect greater scrutiny of the physical as virtual worlds grow in popularity.

Thanks to Tony Walsh for the heads-up

Social Science and virtual worlds – 2008 is the year

If you’re kicking back and planning your intellectual stimulation for next year, this post on Terra Nova is worth a look. Education and social science have strong communities in virtual worlds, particularly Second Life.

We’ll be covering developments in those areas as always. If you know of some great work being done, let us know!

Growth of Australian educators in Second Life continues

One of Second Life’s intrinsic strengths is its education community and the Australian contingent of educators is well and truly up there. Three new presences are on the horizon:

1. Jokay Wollongong’s two Jokaydia islands are developing well – expect a launch in the new year with an accompanying profile here on TMJ.

jokaydia.jpg

2. Right next to Jokaydia is an island called Riverina. It’s apparently going to be developed by Riverina TAFE – we’re hoping to catch up with someone from that project in the near future.

riverina.jpg

3. Finally, Koala Island is in development by Swinburne University of Technology. Again – we hope to get more details soon.

swinburne.jpg

There’s quite a list of Australian tertiary education presences in Second Life now. Notice how nearly all of them are the ‘newer’ universities. The sandstone universities like the University of Melbourne and the University of Sydney are conspicuous by their absence.

Medical Training in Second Life

We’ve covered the growing health training focus in virtual worlds, particularly Second Life.

For the health professional who’s wondering about how medical training would work, there’s an excellent overview here.

As a health professional myself, I can see the benefits an immersive environment would bring. It won’t ever beat poring over a cadaver in real life but it’s going to be a greatly superior complement to real life training.

Update: the student version of the British Medical Journal is also running an article on medical training in Second Life

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