The egalitarian streak through Second Life

Over the past 24 hours I’ve come across some great stuff being generated by Australians in Second Life, and the best thing is it’s not necessarily about money. There are two examples from the past day in particular that come to mind.

The first is directly related to the call by Rails Bailey for formation of an Artisan’s guild to provide assistance with building projects of varying sizes. If that idea turns out like some of the more informal networks I’ve seen across SL it’s likely to be a win-win: new users get expertise for very reasonable cost whilst the builders get increased experience and exposure to a wider community of users.

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The second is not something I’m able to disclose in full, but there’s an Australian SL user doing some really great work that will benefit the Australian SL community and we’re looking forward to covering the developments as they occur.

What will the real world tolerate?

The response to Daniel Linden’s blog post last week has been forceful and fairly widespread, demarcating along ‘freedom of expression’ and legal compliance lines.

The United Protest forum contains the full transcript of a chat with Daniel Linden’s colleague Robin Linden, in response to the concerns raised after Daniel Linden’s post. Robin goes to some lengths to emphasise that there’s been no change in approach in regards to freedoms within SL.

For me, the challenges arond the whole issue are encapsulated in two statements attributed to Robin Linden:

“I have to tell you though, that we can’t address every single corner case or possibility”

and

“In part because the real world hasn’t decided which of these things they’ll tolerate”

There are essentially two camps on the issue: those who believe that SL is a totally different medium and therefore conducive to re-evaluating what constitutes acceptable sexual expression and those essentially applying real world mores and taboos to the virtual world experience. On top of that are the legal requirements of Linden Lab. It’s a messy, complicated mix and one that everyone will continue to grapple with. And like it or not, it’s the real world that will be the arbiter in the end, hence Robin Linden’s comment:

“so we’re working with various governments to understand their individual concerns “.

It’s not hard to imagine there’s going to be a growing amount of governmental consultation going on in order to head off an all-out witch hunt once a morally dubious in-world issue arises, with widepsread community demand for action.

Business headcount – a different perspective

Over at New World Notes, Hamlet Au discusses SL as the great equaliser for businesses of all sizes – that the relatively low traffic to large corporate sites (as a proportion of overall traffic) and the relative ease of content creation means that smaller operations including individuals can punch well above their weight on one of the more even playing fields.

It’s analogous to the general situation of Australians in Second Life – we’re out there making ourselves known, belying the small proportion of the overall SL population we are. I wouldn’t disagree with Au’s summation: “if these companies ever stand a chance of being relevant in SL, they will have to learn from the amateurs, and adjust their expectations and approach to their grassroots level”. It’s a lesson that’s started to have been taken on board locally.

Criticism of Second Life – same old, same old

Jokay Wollongong provides an interesting story on an education symposium she attended and she made one point around how online learning guru Stephen Downes reeled off the usual litany of criticisms of SL, ones we all experience: lag, lack of interoperability with other virtual worlds and the issue of boundaries/rules in a metaverse context. All totally legitimate criticisms and ones that need to keep being made by the broader community.

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However, the story does illustrate the huge growth in ‘experts’ proliferating in regards to virtual worlds. It’s not an unusual phenomenon, but a reasonable expectation of anyone claiming expertise is that they will provide constructive, considered thoughts on alternative approaches. Stephen Downes may certainly have done that but as SL grows, the number of people attempting to make a living off commentating on SL will also expand. Here’s hoping the chorus of commentary doesn’t turn into an ill-informed lynch mob – as always it’s about balance.

Loneliness rather than community in SL?

Warren Ellis is featured on the Reuters site talking about the contradiction of a virtual world groaning under the weight of its popularity whilst that same world contains massive tracts of regularly uninhabited buildings.

If you avoid the casino / nightclub / sex club areas then odds are you aren’t going to see great crowds of avatars. It’s a result of the current challenges for SL with lag / concurrency and bandwidth. If you can only fit 50-100 avatars on a sim then you’re never going to see crowding unless it’s in a very confined space – like a nightclub. So although the main drawcards may be music, dancing, sex (or all three) in those areas, the fourth may be the enhanced feeling of being part of a group.

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One of the strengths of SL however is the communities of interest that develop – even on a geographical basis. There’s not a homogenous Australian community in SL but the relatively small number of active Aussies means that we do tend to meet together more often. Do you feel you’re part of a community in SL? If so, tell us all about it.

Child Pornography – Linden Lab’s firm response

The Official Linden Blog carried one of its more serious topics today – allegations of child pornography. The blog post details the chain of events. Linden Labs’ reaction certainly demonstrates their belief in stamping out anything related to child exploitation and they deserve commendation for that.

Based on the blog post, I took the opportunity to use the SL search functionality and typed in ‘child’ – the result was everything from anti-child pornography groups through to childrens clothing and body-shape stores. The second location we teleported to contained the following images:

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Another location appeared more innocuous but still contained body shapes like this:

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We’re not asserting that the locations we saw are involved in child pornography. However, these images are obviously of under-18’s. I saw another picture of a child-like body shape for sale in nothing but panties which contained a sales description of ‘pert preteen body’.

That on its own may not constitute pornography but it’s difficult to rationalise the use of child body shapes beyond some very unhealthy intentions. There are people in SL who want to be carefree and live like a child, but arguably this isn’t the majority of the market.

We’ve contacted Linden Labs via their PR company for comment and we’ll report any response.

Update (November 2007): Reuters is reporting that the UK have undercover police investigating pedophilia in virtual worlds including Second Life. Second Life Insider is also running a story on Wonderland sim and Sky News’ reporting on it.

Update 2: Croga is an excellent site that provides confidential information to those concerned about their viewing of child pornography online.

Scepticism about Second Life – a healthy dose

If you’re an avid reader of everything SL, it’s easy to end up with a very skewed view of SL. The mainstream media tend to either get extoll the ‘wow’ factor of business in virtual worlds or focus solely on the ‘dark’ side of SL.

Scepticism is rarely employed in a discplined way however some methodical scepticism on SL can certainly be found at Second Life Safari, part of the Something Awful site. If you’re starting to get a little rose-coloured in your view, then a healthy dose of new reading may be in order.

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At SLOz our view has always been that SL is one damn interesting phenomenon, but one that requires an investigative rather than closed mind.

Corporate backlash, Australian style?

Hamlet James Au from New World Notes is interviewed by Henry Jenkins and one key point raised was Au’s assertion that:

“For the most part, there is no tension, because the native participatory culture hardly knows the corporations are even there, or care all that much that they are. Residents have scant or limited interest in their ‘colonization’ “.

In an Australian context this claim doesn’t ring true for me – the small active Australian population means that we well and truly notice the corporate presence. I’d even go as far to say that primariliy due to Telstra’s presence, a significant proportion of Australians actually owe their existence in SL to effective corporate promotion. This makes the dynamic very different and is likely enhancing the level of feeling either way in regard to the increasing presence of business. Although there’s not being any significant backlash against Australian corporations to date, you can be sure that most Aussie residents of SL know of the corporations who are there.

Au is dead right that business in SL is only one facet and that creative individuals are the lifeblood of any virtual world experience. For better or worse though, the two aspects are intertwined in a sigificant way now.

Second Life – is the central server model its downfall?

The Easter weekend saw large concurrency on the grid and things held up relatively well, albeit with some glitches. As relative newcomers to daily immersion in Second Life, we’re behind the eight-ball in realising how restrictive the central server model is on community events specifically and end user enjoyment more generally.

An effective 50 to 60 avatar limit on a event is obviously restrictive, both for the people who miss the event and the fifty who may be dealing with significant lag during the event. Islands are now considered a great value proposition because of the likelihood of reduced lag. Our own in-world launch was modest but managed to crash the server once we got above 45 avatars. The ABC Island / Four Corners launch had quite a number of people trying to access the island unsuccessfully due to it being ‘full’.

Critics of Second Life say the issue is the centralised server model and I’m yet to see any significant rebuttal of the claim. Potential competitors like Outback Online are touting the peer-to-peer (P2P) model as being the solution, claiming a 10 000 avatar population at an event as being feasible. If P2P is able to replicate the virtual world experience at the level Second Life has achieved whilst dramatically increasing concurrency of population, then the stampeded is likely to be significant. That said, I wouldn’t be alone in both hoping and assuming that with Linden Labs going the open source route, a P2P model may be in the platform’s future. Or at the very least a significant performance breakthrough that makes more than fifty people in a room a bearable experience.

What are your thoughts on the issue – if a competitor offered better performance would you pull up stumps and go elsewhere?

FBI and Gambling – Australian connotations?

Update: According to the Official Linden Blog, the report by Reuters is a furphy….

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As reported by Reuters earlier this week, FBI agents in the US have been investigating gambling within Second Life. The story is well worth a read and it poses some fairly substantial questions for Australians operating businesses in Second Life.

Firstly, every country has different gambling rules than the US so potentially, US-based casinos may need to shut down whilst others do not – on assumption Linden Lab aren’t directed to ensure gambling doesn’t occur at all on their US-based grid.

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Secondly, Australian authorities appear to have not taken a great deal of interest in Second Life at this stage although realistically any investigations are unlikely to be public. Aside from some coverage of the Australian Tax Office’s interest late last year there’s been little activity.

Finally, stories like the Reuters one on the FBI crytallise the ongoing issue that governments and their instruments like law enforcement have a great deal of catch up to do in regard to virtual worlds. You’ll know things are starting to happen when Parliament holds a Senate enquiry into virtual worlds – and no, we won’t be proposing that here at SLOz 😉

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