The Watch – virtual worlds in the news

1. TechCrunch – Handipoints Thinks a Virtual World Could Make Kids Do Chores in the Real One. “If your kid’s obsessed with Webkinz and Club Penguin but you can’t get them to do their chores, you may want to take a look at a new entrant into the virtual worlds scene called Handipoints. Founder Viva Chu started Handipoints in January 2007 with the notion that chore charts would be both more fun and more effective if they were moved online. So he created a site with two main parts: one that helped parents track how their kids helped out around the house, and another that consisted of a virtual world on par with the other pseudo-3D services kids have come to enjoy.”

2. The Gulf News – Shobha Menon, a Philadelphia-based artist, plans to build an art gallery on Second Life, one of the internet’s more successful virtual worlds. Shobha, as she likes to be called, thinks the virtual community of about 13 million residents of Second Life will help her reach more connoisseurs of art.”

3. InformationWeek – Qwaq Brings Virtual Worlds To Business Collaboration . “I had a chance to talk with the CEO of Qwaq the other day. Qwaq makes virtual worlds software optimized for corporate meetings. If you’ve spent time in Second Life, you know the power of avatars and 3-D spaces to enhance conversations and collaboration. It’s hard to explain to people who’ve never tried virtual worlds, but it’s real. Qwaq is an attempt to tailor virtual worlds for business collaboration, adding features that businesses need and taking away features that are harmful.”

4. iTNews – Virtual law and you. “Businesses in recent years have increasingly turned to virtual worlds for opportunities in advertising, recruiting, and online expansion. As real-world money and people migrate online, new questions are being raised about the legal implications of virtual behaviour. In a forthcoming book titled “Virtual Law”, cyberlaw scholar Greg Lastowka explores the future of virtual crime and how real-world legal cases involving property rights, criminal activities, contractual duties, copyright and trademark laws, have emerged from disputes in virtual worlds such as Second Life.”

5. Clickable Culture – Google Spreadsheet As Virtual World. “Probably someone out there’s already mentioned this, but the Google Docs spreadsheet application shares a few features with virtual worlds. I’ve been using the Google Docs quite a bit lately to work with my distributed team, and the spreadsheet seems to really shine in terms of worldy potential.”

6. Information World Review – Second Life vs Real Life. “Two recent encounters brought Second Life and real life into sharp contrast. And, it has to be said, on this particular occasion I preferred Second Life.”

7. Not Possible IRL – Whereupon Blackthorn Hare creates “Yes” and becomes the first person on the planet to get his Masters degree in Second Life sculpture. “It’s a terrible scene. In a nanosecond, a plane will smash into a million bits after nosediving into the middle of a busy four-way intersection in smalltown Anywhere, USA. This being Second Life, however, we are able to do something that would not be possible in any other medium: walk around a frozen moment and observe and speculate on all that transpired to induce it.”

8. The Georgetown Independent – Second Life: The Future of the Internet? “How often is the phrase “I need to get away” cried by the stressed out, the bored and the lonely? It is such a tempting thought: escaping from your reality-whatever it may be-and cultivate a fresh, new life. Some move to a far-off place, some switch careers, some end certain relationships but lately, in a far stranger phenomenon, some have joined Second Life, an online virtual world that surpasses any online development to date. Second Life is an online reality where “residents” have avatars (yes, avatars) that navigate from place to place acting on behalf of the person clicking the mouse.”

9. The Anglican Church in Second Life – How do you run a bible study in Second Life? “Sophia Tulip who runs a Bible Study each week shares her thoughts: One Sunday, at the Anglican Cathedral, Arkin asked the congregation if people would like to be a part of this growing community and I immediately thought that I would like to facilitate a bible study.”

10. Extreme Tech – Ten Reasons World of Warcraft Sucks. “I’ve seen quite a lot of what the game has to offer, but I think that Blizzard’s masterful MMORPG (Massively Multiplayer Online Role Playing Game) is in big trouble and needs to be fixed. Here are ten reasons why World of Warcraft sucks and what Blizzard needs to do immediately to fix the game and save it from losing customers.”

Linden Lab’s I-World island: window-dressing or real help?

Linden Lab have announced an enhancement of their in-world support through the creation of I-World Island, which will launch on the 5th April. It’s fair to say that Linden Lab have made progress in their in-world support, although it’s still hard not to agree with one commenter on the Linden blog where the announcement was made:

“While that is a nice idea just how do you expect someone who crashes 10 times a day to find your island, and if they did, how do you expect them to get there without crashing?”

Linden Lab have widely proclaimed 2008 as the year of usability – hopefully I-World Island is another weapon in what needs to be a much larger armoury.

Weekend Whimsy

1. こぶっちのお昼寝♪ Ⅲ

2. Second Life – Ska Underground Club

3. Global Kids launch International Justice Center in SL

GimpGirl – women, disabilities and Second Life

gimpgirl.jpg

One of the most interesting email lists I’m involved with is the Second Life Health list. Yesterday I noticed an interesting announcement from a group called GimpGirl:

GimpGirl Community was founded in 1998 by women with disabilities to serve the needs of our community through various on-line mediums. For many years we were primarily using mailing lists, our web site and later on LiveJournal, Facebook and MySpace, but at the end of last year our educational contacts and supporters encouraged us (and gave us the resources) to expand on to Second Life. Through hard work by our core group, as well as the help of volunteers we developed a parcel on Second Life that now has weekly group meetings full of women with disabilities from all walks of life. We will be hosting our first public presentation by sociologist and head of the Avatar Identity Research Center, Rivka Rau this coming weekend. (See details below signature.) Our parcel also hosts an art gallery and vendor area for women with disabilities (both of which are still filling in). We will soon be hosting events for our current partners and the general public to further explore how to empower those in our community. Our transition to Second Life, as well as our continued efforts on-line and off, has been going wonderfully and we’re very excited about what projects and opportunities the future will bring!

Cheers,
Jennifer Cole/JennyLin Arashi (in world), Co-Director and Founder
GimpGirl Community
http://www.gimpgirl.com

gimpgirl2.jpg

The Second Life parcel is a fairly standard open ampitheatre style, with events like the following already announced”

“Avatars, Identity, and the Expression of Disability”

Rivka Rau is the director of the Avatar Identity Research Center, and a professor of sociology in real life. The AV-ID Center is the home of the Editing Appearances project, an interview study of avatar embodiment and selfhood in SL. Rivka Rau has conducted over 200 hours of interviews for this project. In addition, through AV-ID she offers a seminar series on topics related to identity and the SL body. She will presenting on our current topic of the month, disability identity on-line, at our Second Life parcel. There will be time for Q & A as well as general discussion.

Open to the public.

When:
Sunday, March 30th, 2008 from 12:00 – 1:30 PM SLT/Pacific Time (3:00 PM Eastern Time)

Second Life location:
http://slurl.com/secondlife/3DE/139/61/22

IF YOU DON’T HAVE ACCESS TO SECOND LIFE:
You can still attend this presentation online via IRC. To visit our IRC/Second Life chatroom, go to:
http://chat.on.quickfox.net/GimpGirl

…and choose the option that works best for you.

Check it out in-world.

Hosoi Ichiba Machinima Awards 2008

If you’re into machinima production and would like to win fifty thousand Linden dollars, the information I received today may interest you:

We are looking for artists that can compose the Best Machinima Impression of our Hosoi Ichiba and surroundings on Virgin Island. Hosoi Ichiba is a japanese style market enclosed by walls and watch towers, overlooking a beautiful landscape. Outside the walls you will find Hosoi Yu Ch’un, a typical japanese fishing village and the farming village, “Hosoi Lung Ch’un” The sim is packed with romantic spots for you to build your story around.

Your production must apply to the following conditions
– A good story line
– Use of Windlight
– Min. duration of 100 secs
– High quality video
– Published on Youtube
– Title should contain ‘Hosoi Ichiba’

If possible, use:
– Authentic japanese avatars
– Background sound and or music

What are the rules?

This contest will take off at 15 april 2008.
Your contribution should be published before 15 june 2008
A qualified jury will vote for the winning production
The winning video will be published on our Hosoi Ichiba blog.
The winning artist will be rewarded with 50.000 L$ in cash.
IM Amiryu Hosoi with the url to your production (youtube)

More information at:
http://hosoi-ichiba.blogspot.com/

Contributions can be viewed at:
http://youtube.com/results?search_query=hosoi+ichiba

Hosoi Ichiba, Japanese Gardens & Lifestyle:
http://slurl.com/secondlife/Virgin%20Island/91/175/30/

Good luck,

Amiryu Hosoi

Second Life Brand Center launches

Linden Lab have announced the creation of a new sub-section on the Second Life website called the Second Life Brand Center.

inslbanner.jpg

It’s essentially a more formalised structure for promoting your business as being part of the Second Life community. It’s also a further way of Linden Lab reinforcing appropriate use of their Trademarks – including the main Second Life logo. Anyone using that logo is being given 90 days to ensure its use meets Linden Lab’s guidelines.

What do you think of this? Is it a useful tool for your business or a means of Linden Lab further tightening their grip on what you do in-world?

The Watch – virtual worlds in the news

1. CNN Money – IBM, Forterra Using Unified Communications in Virtual Worlds to Solve “Tower of Babel” for Intelligence Agencies. “IBM (NYSE: IBM) and Forterra Systems are working to solve an age-old problem that challenges U.S. security and costs taxpayers millions. Forterra plans to develop a futuristic unified communications solution code-named “Babel Bridge” that could allow U.S. intelligence agencies to use a common graphical collaboration system to instantly communicate within a virtual world.”

2. CNET – Sports fans: Belly up to the virtual bar. “Numedeon, the 9-year-old company behind kids’ virtual world Whyville.net, is taking a leap into producing simulated environments for adults, starting with a sports theme. Called SportsBlox, the site launched in beta this week as part of March Madness.”

3. The Guardian – Sims 3 – do fictional virtual worlds still have a role? “EA has revealed the first details of Sims 3, the next generation of its multi-million selling life simulation. Due sometime next year, the game will feature a totally new engine, as well as a host of intriguing features. Paramount, perhaps, is the new open neighbourhood system, which gives players seamless access to the outiside world, rather than the rather limited ‘community lots’ system from Sims Unleashed, Sims 2, etc. You’ll be able to head out, shop, meet virtual pals, spy on neighbours, etc.”

4. Mashable – Myrl is a SocNet for your Virtual World Avatars. “Myrl is an upcoming social network for virtual world addicts, created in an effort to poke holes in the walled-garden approach still plagued by virtual worlds today. The name Myrl stands for My Real Life/My Role Life, and is aptly fitted with social networking tools hoping to bridge the gaps between virtual worlds out there.”

5. Processor.com – Online Communities Go Corporate – What Can Virtual Worlds Do For Your SME? “When most people think of virtual worlds, they usually think of caffeine-fueled Internet addicts spending countless hours in front of their computer monitors, interacting with other equally sleep-deprived online friends. Witness the rising popularity of massive online multiplayer games and environments, such as EverQuest, Second Life, World of Warcraft, and others. But, virtual worlds are going corporate as many enterprises realize they can leverage them to take their businesses in new directions.”

6. Mashable – When an Ad Network Launches a Virtual World… “What happens when an advertising network decides to create a virtual world? You get riplounge. Stable Media, LLC has teamed up with Wyndstorm to create the upcoming virtual world for social networking, called riplounge. The beta version launches today. Now, we’ve seen a great deal of virtual worlds that have launched in the past couple of years, some of the more recent have had the blatant approach to self-promotion.”

7. The Economist – Break down these walls. ” “The farther back you can look, the farther forward you are likely to see.” Apply Winston Churchill’s aphorism to the internet, and about the farthest back you can look is 1994, when the previously obscure computer network first became known to a wider public. Many people first ventured onto the internet from AOL, CompuServe and Prodigy, which were subscription-based online services that offered e-mail, chatrooms, discussion boards and so on. Having provided their users with access to the internet, however, these venerable digital communities were undermined by it.”

8. The Earth Times –
New Virtual Village Explores Global Drinking Water Crisis
. “You may not be able to travel to a developing country and see the global water crisis first hand, but now you can visit WaterPartners Village — a virtual exploration of the water crisis — launching across social networking sites, like Second Life, on World Water Day, March 22.”

9. Fox News – Virtual Sex Toy Thefts Result In Real-Life Court Settlement. “A federal judge accepted the settlement Thursday of a lawsuit filed last year against a Texas man accused of stealing sex toys developed for the online world, “Second Life.” According to the settlement, Robert Leatherwood agreed not to copy, display or distribute any items sold by Eros LLC, a Tampa Bay-area company that creates virtual sex scripts in the “Second Life” universe.”

10. Science Daily – Virtual-reality Video Game To Help Burn Patients Play Their Way To Pain Relief. “To a patient recovering from severe burns, no place would be more soothing than a polar landscape of gently falling snowflakes, snowmen, penguins, igloos and icy rivers. That’s the thinking behind SnowWorld, an interactive, virtual-reality video game being used at Loyola University Hospital in Maywood, Ill., to manage pain felt by burn patients during wound care and physical therapy. Loyola is the first hospital in Illinois and only one of a handful across the nation that is employing this 21st century technology to help burn patients recover from their injuries.”

22 more Second Life tutorial videos

Linden Lab’s Torley Linden is a man possessed – today he’s released 22 new tutorial videos:

“Adding & divorcing a Partner – Love & separation in 2 min.
Building materials explained – Rubber? Glass? Stone? What difference do they make?
Changing the time of day – Override to see better.
Changing your login location – For your sheer convenience.
Chat bubbles – A different, cartoony way to communicate.
Cheesy red tracking beacon – It’s animated and easier to see!
Driving a vehicle – Basics of buying and riding transportation.
Finding stuff buried the ground – Popular question, practical advice.
Finding your chat logs – So you can read, archive, delete, etc.
Freezing stuff for snapshots – Supahmodel, work it!
Friends permissions – What do those icons mean?
Hiding online friend notifications – Annoying you? Turn it off.
Hiding the Search panel in the menu bar – BY POPULAR DEMAND, NEW IN 1.19.1 RC!
Hover tips – Use them to get more info.
How high can you fly? – … and what’s up there?
Increasing font size for better readability – SLize matters.
Muting jerks & objects – Don’t let the spam crap get you down.
Stretching prim sides & textures – Makes editing objects easier.
Turning off object selection glow – Remove an annoyance(followup to “Advanced attachment adjustment)!
What are particles? – Not just for *bling*! I show you.
What is a sandbox? – Great to show your new-to-SL friends.
World Map – How to use it. “See the world, they say!” ”

The Watch – virtual worlds in the news

Note: Philip Rosedale stepping down from the CEO position at Linden Lab is a dominant story in the news at present, which we’ve covered here.

1. BBC News – Virtual world for virtually Irish. “The world likes to drown the shamrock at this time of year, and for the first time plastic paddies can really get in on the act. Tourism Ireland is hosting a virtual St Patrick’s Day parade on Sunday in the internet world of Second Life (SL).”

2. Al Bawaba – eGames Targets Tourism & Education. “With e-Learning on the rise, the search is still very much on for the most effective way of delivering online courses, and encouraging interaction between participants at a distance. Second Life (www.secondlife.com), is the newest, hottest thing in the online teaching world suggests David Wortley, Director, Serious Games Institute, Coventry University and presenter at Knowledge Oasis Muscat’s (KOM) annual eGames Conference (31 March – 1 April, Muscat Hall, KOM). Wortley will deliver two presentations at the eGames Conference that will consider the opportunities offered by Second Life to education, tourism, heritage and culture.”

3. The Daily Telegraph (UK) – Virtual vogue: Second Life wardrobes. “Who pays real money for unreal clothes? Enough people to make digital dressing-up big business. But is virtual fashion just another teenage craze or is it the end of clothes shopping as we know it?”

4. The Times Online (UK) – Has the internet killed jobs fairs? “THE recruitment fair seems to have gone the way of the dodo, the zeppelin and the space hopper. Its moment seems to have passed. Caroline Weeks, head of delivery recruitment at BT Global Services, rather misses the old recruitment fairs where companies used their collective power to lure candidates to meet them face-to-face.”

5. Science Daily – Real And Virtual Pendulums Swing As One In Mixed Reality State. “Using a virtual pendulum and its real-world counterpart, scientists at the University of Illinois have created the first mixed reality state in a physical system. Through bidirectional instantaneous coupling, each pendulum “sensed” the other, their motions became correlated, and the two began swinging as one.”

6. The Brown Daily Herald – Donahue ’11 cashes in as virtual arms dealer. “Before setting foot on Brown’s campus, Evan Donahue ’11 made thousands of dollars creating weapons to summon damned souls and create rifts in space-time fabric to suck in adversaries. The weapons systems were for the virtual world of Second Life, a popular online role-playing game. But the money – more than $20,000 – was very real.”

7. The Bangkok Post – Socializing goes big in 2008. “Enhanced collaboration and Web 2.0 tools, such as social networking, will continue to be integral components across Asian businesses in 2008, say industry analysts. Claus Mortensen, principal for emerging technology research, digital marketplace and new media at IDC, predicts that more companies in Asia will create and maintain corporate profiles on social network sites.”

8. The Huffington Post – All Politics is Virtual. “Will the next election season’s big caucus battle look like a videogame? Web strategist Michael Whitney recently revealed the contents of a Hilary Clinton campaign survey on the Huffington Post, and among the usual questions about political leanings and election contributions was this seemingly odd query: Which of the following have you visited or played online?”

9. Wired – AI-Based Virtual Child Plays in Second Life. “This is how it always begins in the movies. Some well-meaning scientist-geeks create an artificial intelligence, and set it loose to see how it learns and behaves. Next thing we know, he’s taken over the nuke launchers and threatens humanity unless someone brings him an ice cream cone. In this case, the AI was built at Rensselaer Polytechnic, and gets to play in the Second Life MMORPG.”

10. The Australian Financial Review (subscription only) – Aussies lose interest in Second Life. “Australian usage of much-hyped free virtual world Second Life has not returned to highs experienced in mid-2007, according to data released by the system’s US-based publisher Linden Lab.”

Linden Lab’s CEO steps aside

According to a Reuters story, Philip Rosedale (SL: Philip Linden) is standing down from his role as Linden Lab CEO. From what I can see it’s a Bill Gates-like decision of getting away from the day-to-day burdens of running a company to focus on wider issues.

If anything, this is likely to help the company and the initial response seems to be positive. I can’t see any fundamental shift in Linden Lab’s approach beyond getting some more discipline in its business operations. If the new CEO can achieve that discipline whilst maintaining Linden Lab’s relatively good transparency, there may be promising times ahead.

What do you think? How’s this likely to change Linden Lab and Second Life?

Other coverage:

Massively

GigaOM

Second Life Herald

Terra Nova

Virtual Worlds News

Sydney Morning Herald

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