Sick of the 25 group limit in Second Life?

I can’t imagine anyone’s happy with the pointless limit on the number of groups an avatar can join. New World Notes reports on a campaign underway to change that. Spend 2 minutes and check out how.

Linden Lab CEO gets podcasting

If you want news on Second Life developments from the horse’s mouth, then the “Inside The Lab” podcast released today may be your thing. Any corporate podcast runs the real risk of being a beige public relations exercise so it’ll be interesting to see how these go over time.

Hopefully they’ll not meet the same fate as Rosedale’s blog.

Privacy in Second Life – some tips

If you’re a bit overwhelmed by IMs, notecards and landmarks as soon as your friends list sees you’re logged in, Linden Lab’s knowledgebase article on privacy is worth a read.

Latest Second Life service metrics available

Linden Lab have released their service metrics for November. There’s been some improvement but overall performance remains a mixed bag.

Although there’s been an improvement over recent months, you can still expect a viewer crash one in five times – hardly a stable platform but at least one on the improve.

Trends in Virtual Worlds – an interesting perspective

There’s an excellent thesis put forward on 20 trends in virtual worlds over the past year. The ones of particular relevance were:

1. “Shedloads of virtual worlds will be launched in 2008” – I think that’s a fair bet though how many actually make launch is doubtful.

2. “Teen-focused virtual worlds are huge” – Not surprising really – they’re the consumers who have an intrinsic understanding of the whole virtual world concept. That said Teen Second Life is a pale imitation of the adult version and most other options cater to the pre-teen market. Are there actually many virtual worlds who’ve achieved a solid teen audience? Corporations like Sony are certainly trying.

3. “Brands still get it wrong” – Oh yes they certainly do – it tends to be the native virtual world brands that have the greater success at this stage.

4. “There’s a problem with communication” – The author means the issue of communicating what virtual worlds are to those who have no concept of them. I believe this is the pivotal issue that needs to be addressed for the forecasted exponential growth in virtual world use to actually occur.

5. “There will be big growth in corporate use of virtual worlds” – Yes, but until real value propositions can be put forward to business, their investment in virtual worlds will remain firmly planted in the research and development are.

6. “Virtual items will be a big moneyspinner” – Nothing new there – people are happy to pay for virtual possessions and the more striking they are the bigger the business to be had.

7. “Governments are waking up to virtual worlds” – They’d better be because governments are already lagging badly in this regard. It may take a significant corporate legal action to prompt some serious legislative scrutiny, with the real risk of the main benefits of virtual worlds being crushed in the stampede to regulate.

8. “Virtual worlds need to become easier to use” – Another obvious one here – I’m yet to use any complex computer application that doesn’t require a steep learning curve. The company or person that cracks that one will be one wealthy entity.

The full post is worth a read.

In a similar vein, Clickable Culture reports on the issue of ad-creep in kid-oriented virtual worlds. There’s a sure-fire trend that’s likely to continue.

Thanks to Massively for the heads-up on the trends piece.

Lost inventory in Second Life? It’s back

As per this Linden blog post, 143 thousand residents have had lost inventory returned. Were you one of them?

Second Life a popular search term choice

Each year Google and Yahoo release their list of fastest growing search terms and ‘Second Life’ came in at number 8 on Google’s list but didn’t make the top 10 on Yahoo’s lists.

Based on last years and this year’s poplar terms, I’m assuming the ideal search term would be something like:

“Paris Hilton’s iPhone hacked by PlayStation 3 owner in Second Life, Wikipedia reports. How is this going to affect Halo 3?” (thanks to Nick M for this one), or;

“iPhone on facebook via hi5 and club penguin, all shown on YouTube and DailyMotion”……

Linden Lab CTO departs

As reported on Massively and and New World Notes, Linden Lab’s CTO, Corey Linden (Cory Ondrejka) has ‘departed’.

There’ll be lots of speculation in coming days as to the specific reasons why, but the main issue is the impact on the evolution of Second Life. No-one is indispensable but it’d be fair to say there’s likely to be some significant changes in direction with such a departure.

Accessibility to virtual worlds in business

A post from Peter Abrahams on IT-Director.com makes the claim that business cannot afford to block access to Second Life for their employees. The argument runs that the gains to be made in training, meetings and their associated cost savings makes it a no-brainer.

Abrahams takes the argument further, stating “A blue chip company will never want to be pulled through the courts or exposed in the media for excluding anyone with a disability from a real life meeting”. With the more traditional options like teleconference, I think it’s drawing a long bow to claim that discrimination is occurring if Second Life isn’t made available. For me, the real argument is the cost savings – compare teleconference costs to installing Second Life and the value proposition is obvious – there’s no need to even have premium accounts for your employees (though it’s not hard to imagine the grumbling around that).

So is it likely to be open slather for Second Life in business? Somehow I doubt it – like most applications there’ll be varying levels of access with procedures around their use. The more innovative businesses will allow more widespread use and even encourage it. The more conservative group will either avoid the issue until they start to lag their competition or allow access to a couple of product development people.

What are your thoughts? Can you imagine Second Life widely available in your workplace?

Linden Lab commence survey on voice in Second Life

Linden Lab have announced their latest survey is devoted to Second Life residents’ experience with using voice. Get your voice heard by completing the survey.

We also have a voice forum if you’re passionate about the issue.

Update (January 2008) – a further survey is being undertaken on preferred voice features into the future.

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