Alter Ego – SBS covers Second Life (again)

Over the past nine months or so, writer / director Shelley Matulick has been making a documentary about Second Life. Its working title was CyberStars but the final product has a much improved title of Alter Ego. SBS and Matulick have previously released Our Brilliant Second Life, but the latest production is a significant step up in scope.

The final promo poster for Alter Ego looks like this:

alter-ego-poster-small

Stalwart ABC Island admin, Wolfie Rankin, is one of the subjects of Alter Ego and he gives his thoughts on the finished product on his blog. There’s no confirmed release date as yet. This is a documentary that should garner quite a bit of interest, particularly if its portrayals have depth, which seems to be the case on initial impressions.

Virtual Worlds: 2009 industry forecast

US-based Virtual Worlds Management have released their Virtual Worlds Management Industry Forecast 2009 . It features commentary from more than 60 executives across the virtual worlds industry, including Australia’s Santosh Kulkarni (NICTA), Danny Stefanic (ExitReality), Bruce Joy (VastPark), and Bob Quodling (Mycosm).

vw-forecast-2009

Condensing a report of this size into a few paragraphs is always fraught with difficulty, but the main messages standing out for me were:

1. There’s not surprisingly very different estimates put forward on the level of growth this year, given the current economic circumstances;

2. There’s significant confidence that advertising models are evolving that make virtual worlds competitive with social networks like Facebook, particularly given the growth in virtual goods on those platforms;

3. Web-driven worlds are seen as having the most momentum for 2009;

4. Enterprise use of virtual worlds remains unclear, with a split between those who believe the economic climate provides opportunities to demonstrate cost savings versus those who believe any IT expenditure will be under significant scrutiny.

From the Aussie contingent, one of the more amusing comments came from VastPark’s Bruce Joy:

3D on the Web will continue to be a bit disappointing, but will become far more commonplace through Unity and Flash based engines like Papervision. This suggests 2010 may be the watershed year where 3D on the Web goes mainstream. That’s when we all become rock stars and live large, right?

Mycosm’s Bob Quodling claims “Wireless mobile will be the biggest play” – is that as opposed to ‘Wired Mobile’?

Danny Stefanic from ExitReality sees much clearer ROI cases coming forward for business, whilst Santosh Kulkarni from NICTA cites the developments in interoperability between worlds a key issue.

If you’re interested in some comprehensive thoughts from the virtual worlds industry itself, then have a read of the full report. We’d love to hear your thoughts – is the report a realistic assessment of 2009 prospects, a group of insular assertions from an industry desperate to gain mainstream relevance, or something else altogether?

Openlife currency on the way

In another evolutionary move for Second Life alternative OpenLife, a virtual currency is on the way for the platform. February 2009 is the tentative timeline, and any Openlife resident can purchase what will be called ‘credits’ via PayPal or credit card. Only region land owners will be able to cash out credits which may concern some, but it’ll also be interesting to see what impact this has on the Openlife economy.

openlife-currency

Arguably, region owners will be more set up to declare virtual earnings in an environment of greater scrutiny from tax officials. The availability of the currency itself should also see a boom in Openlife businesses selling virtual goods which in turn drives growth in the platform. Momentum is key for any development and Openlife at this stage have certainly maintained that.

Thanks to CyberTech News for the heads-up

Virtual Worlds Research Discussion Group

vw-research-discussion

Whilst Linden Lab list their education highlights for 2008, a standout from the past year in an Australian context has been the successful establishment of the Virtual Worlds Research Discussion Group.

Organised by organized by Greg Wadley (Uni of Melbourne), Deb McCormick (Monash Uni) and, Sabine Lawless-Reljic (San Diego State), there are weekly meetings held at alternate locations. The 2009 seminars kick off next Tuesday the 20th January with a presentation by Don Wen titled ‘A study of Avatar Personalization Systems in Three Virtual Worlds’.

Whether you’re actively involved in conducting research yourself or interested in hearing about research underway, these seminars are hard to go past. You can view to future schedule of seminars here. Second Life may be the venue of the discussions but they explore much wider horizons than that.

Education Faire and School of the Air

At The Metaverse Journal we’ve repeatedly discussed specific education projects in virtual worlds and also argued that Australian educators are key drivers in the adoption of virtual worlds in a widespread way.

Tateru Nino at Massively asks the question: does virtual education have to get dreadful before there’s widespread adoption by those who determine budgets in the education community? She uses the well-known Aussie icon, the School of the Air to demonstrate how education funding can be used in innovative ways. It’s generated quite a bit of discussion and links to our prediction that there’s unlikely to be a mainstream adoption by the tertiary sector this year.

monash_jan2008
Monash University’s Virtual Learning Research Project

Whilst the budget and policy-makers drag their feet, Linden Lab are holding their Inaugural Education Support Faire. Aimed at educators and those who provide learning support, it’s being held on the 25th-30th January this year. Linden Lab are inviting educators to present / demonstrate at the event as well.

Over to you: if you’re an educator, how do you see the barriers being broken down at the higher levels so that the self-evident opportunities of virtual worlds become clear to those not at the coalface?

Migration to Openlife: one story

Aussie Second Life resident, Shai Khalifa, has posted an interesting piece on our discussion forums.

As Shai writes, she had been a Second Life resident since September 2006. Technical problems, the lowering of sim pricing and the Openspaces issue led to her making a full migration to Openlife.

openlife_virginland_jan20081

Shai goes on to put the case for Openlife having a greater sense of community, something that can be expected given Openlife’s current size. She also agrees that Openlife is a long way off providing the range of services that Second Life does, but is excited about progress to date and the new possibilities on the horizon.

You can read Shai’s piece in full here and discuss the issue further as well. My view is fairly similar to Shai’s in that Openlife has a very different vibe to Second Life – primarily due to its stage of development. This is something that’s appealed to a number of people, as have a number of other alternative grids. The real challenge for the alternative grids is maintaining infrastructure and momentum – only then will Linden Lab start looking over their shoulder regularly.

Just for interest, Openlife is certainly growing judging by the world map:

openlife-jan2008-sml

As always, we’ll keep a close watch on Openlife, one of the many grids popping up. If you’re running a grid that’s developing a community, let us know.

A Federal Government approach to virtual worlds: what a contrast

fcvw The Federal Consortium for Virtual Worlds is an initiative designed to bring together US Federal Government employees. The April 2008 event held by the Consortium shows the depth of discussion at that level in regard to virtual worlds, and the 2009 version is likely to go a step further. This is a body that’s developed through the motivation of public servants from a wide range of fields.

When comparing the efforts of the Consortium to local ones, the lack of action by key governmental departments becomes more obvious. The USA experience shows diverse departments like Defence, Energy and Health all examining virtual worlds closely. To be fair, there’s obviously a much greater critical mass of employees in the US, but it still does paint a stark contrast to what’s happening in Australia. The tertiary sector is leading the way with little indication of anyone following at the Federal level aside from independent bodies like the ABC and the Australia Council who’ve invested in some impressive projects.

The real risk is that governmental policy in virtual worlds in Australia is driven by the Australian Tax Office and other bodies focused on legislation and regulation. Creating law is a very important part of the evolution of virtual worlds, but a widespread discussion of opportunities is even more important if Australia is to show the level of innovation that the USA is.

Do you agree that the Australian government should be taking a more active role, or is this something that should be driven privately whilst the government considers legislation to create some “safeguards”?

Two Australian virtual NYE parties

If you’ve got an inkling to celebrate New Year’s Eve online this year, you have two options from an Australian perspective, let alone all the other parties that will be going on.

The first involves Second Life: ABC Island will have a community party starting at 11pm AEST and running for 24 hours to cover worldwide timezones.

paris_hiltonparty

The second is a party hosted on the Australian web-based platform, ExitReality by . This event actually kicked off at midday AEST but will again cover all the timezones. You’ll need to download the ExitReality plugin (Windows only) to join the party.

Paris Hilton is in Australia to host the real-life party being held at the Trademark Hotel in Sydney, with the ExitReality version and a webcast also on offer.

Ten virtual worlds predictions for 2009

crystall_ball

Now that we’ve reviewed our 2008 predictions, it’s on to 2009. For the coming year, we’re going to get a little bit more specific in our predictions. It may lower our chances of success but will be more fun. So here we go:

1. OpenSim grids will bleed Second Life users – this may seem a very obvious prediction given the growth of OpenSim grids, but what I mean here is that the exodus will be obvious. It won’t be a migration that will affect Second Life’s viability (other issues may achieve that), but there will be a solid, committed population of OpenSim users choosing those grids over Second Life’s one. Put another way, new users will see OpenSim grids as an equal option to signing up to Second Life.

2. Virtual worlds will appear as normal daily life in TV / Movies – To date, most appearances of virtual worlds in TV and film are either documentaries or as a central part of an action / geek film. US comedy The Office and CSI have both featured Second Life but essentially in a sensationalistic way. 2009 will see more insertions of virtual worlds into daily life scenes in shows. A disclosure here: I’m particularly confident on this one as I’ve had the pleasure of helping out on a film project that features a virtual world in a day-to-day context. More on that in the first few months of next year.

3. There will be a net increase in Australian business in virtual worlds – Second Life won’t see any significant growth in Australian businesses entering Second Life and there may actually be a decrease. The gains will come in worlds like Twinity, customised worlds created on platforms like VastPark and possibly even some entry into enterprise worlds offered by entities like IBM and Forterra. Any increase will be driven by the increasing awareness of virtual worlds as a cost-effective business collaboration tool.

4. Virtual worlds will remain a political no-go zone – Australian political parties have had zero presence to date and it’s extremely unlikely to change in 2009. Any planning being done by the major parties for the 2010 Federal Election is unlikely to extend beyond services like YouTube and Twitter. Things may stretch to sites like Barack Obama’s Change site, but forget anything 3D.

5. Metaplace will be a game-changer – Metaplace’s simple, web-based interface combined with some impressive content creation tools will ensure a launch with impact and significant growth. There’ll be some obvious poaching of users from services like Habbo Hotel but also from content-creation havens like Second Life.

metaplace_dec208

6. Virtual sex will lead to legislation – Linden Lab’s gambling, ageplay and banking clamp-downs were an early start to the reality of increased regulation and governments worldwide are increasingly scrutinising virtual world activities. Sexual exploits (aside from ageplay) have remained unregulated. For better or worse, this won’t remain.

7. Australian Universities will fall further behind in incorporating virtual world training tools – Australia has some leading lights as far as virtual world and education go, something highlighted by AVWW 2008. In the wider university sector, US and UK universities are integrating virtual world training simulations in a range of areas including health and engineering. Australian universities on the whole haven’t begun thinking about this in a widespread way, even with the talented educators putting the case locally. 2009 will see the gap widen further as key universities overseas start to demonstrate significant education outcomes.

8. Second Life will remain a frustrating experience – the announcement of standalone servers may prove this prediction wrong, but 2009 is unlikely to show an enormous improvement in the Second Life user experience. The user interface will certainly improve and the stability of the platform may improve exponentially. The ongoing frustration will be the same issue that’s plagued Second Life to date: regular, crushing lag. This is one prediction I’d particularly like to be proven wrong on. A sub-prediction here too: the Teen grid will continue to decline and may even close altogether.

9. Growth, growth, growth – every metric and market research report points toward ongoing growth in the number of people spending time in virtual worlds. The new entrants will assist this growth but the incumbents will also grow. Habbo Hotel will most likely retain is dominance in raw numbers but children’s worlds like Barbie Girls, Hello Kitty Online and Club Penguin will provide an enormous userbase as well. Add to that the promising growth of Sony’s Home and you can see this is a safe prediction, but worthy of a mention.

10. Virtual Goods will boom – the interest from business in virtual goods as a money-maker has accelerated significantly in the past six months in particular, and 2009 will see that continue. Second Life has been a leader in that aspect, followed closely by children’s worlds and gaming worlds. Goods will get more sophisticated, with much more real-world marketing efforts behind them. 2009 may also see some virtual goods out-rank popular real-life items in terms of sales and revenue.

2009 looks promising overall, even in the context of the current economic situation. At worst, seven of the above ten should ring true over the coming year. More importantly, I’d love to hear your predictions for 2009. How clear is your crystal ball?

Virtual Worlds and Australia 2008 Part 2

Look for Part 1 of our roundup here. Onto the second half of 2008:

July 2008

– The first issue of the Journal of Virtual Worlds Research launched
– We started a two-part series looking at virtual world addiction
– The first successful teleport between the Second life grid and an OpenSim grid was announced
Google Lively was announced

– New Linden Lab CEO Mark Kingdon gave a report on his first two months
– We discussed the concept of Second Life as a frontier product
– Sister site, Metaverse Health, launched.

August 2008

– Sex in Google’s Lively got the Second Life Herald treatment
– Second Life on the iPhone and iPod Touch became a reality (sort of)
– A Saddle Club virtual world continued development
– A Second Life musician received a real-world recording deal
– We profiled AUGrid founder Nathan Organ

– An Australian honours student conducted research on journalism and Second Life
Students vs Second Life generated some excellent discussion in the blogosphere
– The Melbourne Laneways presence on ABC Island in Second Life bit the dust
Debate ensued on an article on the Sydney Morning Herald claiming Second Life is on the wane for Australians. The PhD student quoted in the article, Kim MacKenzie, rightly hit back on the coverage.

September 2008

– VastPark released its Immersion Player
– Health facilities continue to explore virtual world with gusto
Twinity moved to public beta
– Openlife’s momentum continued to build

Second Life is my wheelchair covered accessibility issues and virtual worlds
– The WA Police entered Second Life as a recruitment strategy, with some controversy ensuing
We criticised Linden Lab’s growing secrecy

October 2008

Gender Freedom Day was celebrated in Second Life
– Cranial Tap’s business services were given the once over
– We launched our new HQ in Second Life
– Australian accountants got into Second Life

– Another quality Australian installation opened – Foul Whisperings, Strange Matters
– World of Warcraft demographics proved some stereotypes and disproved some others
– Linden Lab announced price rises, with some backlash ensuing
– We touted the Nintendo Wii as one of the most successful virtual world platforms

November 2008

– Metaplace’s beta gets a detailed overview and comes up looking good
– Casual gaming world in development, Gatheryn, provided some information on its progress
– Furries were again the discussion point in the context of stereotypes

– Virtual sex and real-world divorce captured the attention of mainstream media worldwide, with increased Second Life usage the result
– Google Lively breathed its last after a mere five months of existence
– The Australian Virtual Worlds Workshop was held successfully in Melbourne and in Second Life, including a disclosure that Second Life standalone servers are on the way

December 2008

– Twinity’s momentum continued, even though it remains in beta
– The open-mindedness of individuals in virtual worlds was questioned
– The Australian government’s internet filtering proposals were discussed for their potential significant impact on virtual worlds
– The opportunities presented by teaching health-care virtually continue to grow

– Lee Hopkins, Australian business communicator and PhD student, is profiled
– Guest poster, Seshat Czeret, talks of her experiences with disability and Second Life
– Habbo Hotel’s Australian operation talked about the launch of an in-world currency

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