New TV show on business in Second Life launches

Australian-based SLCN TV have added a new show to their in-world offerings. Real Biz in SL will feature interviews and stories with personalities and real-world businesses involved with Second Life.

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You can view each of the shows live in-world by checking the schedule or you can stream them via their website (QuickTime required).

Enterprise 2.0 forum – Business IS getting it

At today’s Enterprise 2.0 Executive Forum at Sydney’s Luna Park, I was encouraged to see that business is actually starting to get its head around virtual worlds as something much more than a brand recognition exercise. There were two events during the day that confirmed it:

Westpac and Second Life

Westpac’s Chief Technology Officer, David Backley, gave a wide-ranging presentation on Westpac’s use of Enterprise 2.0 tools. Part of the discussion was centred on the company’s use of Second Life for the induction of new employees.

The impetus for the move into Second Life was the geographical reality of Australia-based operations and the desire to look at a better way of inducting people into the organisation. Instead of waiting for a large enough group to start employment in Perth and then sending a trainer across, the induction can occur with individuals spread across different locations.

Backley claims that the feedback from the SL-based training was good and there was some amusement around feedback that some avatars dominated the induction process. Sound familiar?

On the future, Backley is upbeat on continuing involvement with virtual worlds. “We want to explore further” was the summary. He also alluded to Westpac questioning whether they would continue on the Second Life platform or investigate an internal virtual world option.

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Roundtable on virtual worlds and organisations

During the lunch break I hosted a roundtable discussion on virtual worlds with five interested business people. I was really impressed with the absolute open minds displayed on virtual worlds and their opportunities and challenges. These were people who work in very large organisations and there’s obviously momentum building toward establishing business cases for new technology approaches to business.

For a perspective on the wider Enterprise 2.0 discussions (Wikis, Blogging etc), check out the forum blog.

Enterprise 2.0 forum – Luna Park’s the perfect venue

On Tuesday 19th February, Luna Park will play host to the Enterprise 2.0 Executive Forum. Hosted by Ross Dawson’s Future Exploration Network, this is a forum where Australian business will hear about the innovations occurring with Web 2.0 and virtual worlds like Second Life.

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Yours truly is attending as a media partner for the event and I’m looking forward to discussing with attendees both the challenges and opportunities that virtual worlds provide. If you run a business that’s interested in innovation, it may be worth investigating a late registration for this event.

So why is Luna Park the perfect venue? In the lead-up to next week I was interviewed by Des Walsh from the newly launched Social Media Show. We talked on everything from business interest in virtual worlds to a 3D walkthrough of a human testicle in Second Life – but one point I made was that Luna Park was a metaphor for how businesses tend to see virtual worlds as a game. The reality is a lot different and event’s like next Tuesday’s will help to bring clarity to the issue.

Ad Farms, ABC Valentines and Addiction Survey

Three mini stories in one today:

1. Ad farms are the target of the latest Linden Lab crackdown. There’s likely to be widespread praise for this move.

2. Second Life’s ABC Island is having a Valentine’s Day event:

“Bring your sweetheart or come and make new friends, or both! Celebrate Valentine’s Day (Thurs 14 Feb TODAY!) at ABC Island at 8pm AEDT on the ABC Park ice rink, near the Sandbox, or roller skate around the ‘ABC logo’ path. Join the Valentine Heart Hunt! Free skates available, or bring your own trick skates”.

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3. We received this short missive this afternoon:

“I’m doing research on second life addiciton, it would be a great help if people would take a survey I set up

http://VirtualWorldAddiction.speedsurvey.com

Interview – Sakai Openlife (Openlife founder)

As we reported earlier this week, Openlife is a promising new alternative grid to Second Life. Its founder, Sakai Openlife (RL: Steve Sima) is based in Brisbane and we caught up with him via Openlife’s Live Chat for a discussion on everything Openlife.

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Lowell: Sakai – Openlife came out of the blue for me but it’s obviously been a labour of love for you – can you give a potted history of how Openlife came to be?

Sakai: Sure, we kicked things off approximately four months ago and clearly had to do a lot of work to understand a workable solid method to approach it. Number one has always been and will be the Users. So with this in mind it has been quite a colourful ride trying to foster the community together and maintain the best user experience we can with the code available.

Lowell: what made you start this huge undertaking?

Sakai: Well, I’ve had a passion for 3D interactive platforms for ages and my background is IT infrastructure. So to provide a solid platform being feature rich and extensive for different uses is most certainly up my alley. After following the OpenSimulator project for a while I took the decision to make the plunge and start treading the water with the OpenSim Application Platform – Second Life had some big drawbacks for me.

Lowell: I’m assuming you’ve used Second Life extensively prior to this project? What was it about Second Life in particular that you wanted to improve on?

Sakai: Some towards content creation and development of content and some towards the user experience. Second Life itself I see has been hugely popular with its social interaction and it’s a great environment to see this in action. They have been pioneers in this area for years but to have an open source platform where as a company you could develop very feature rich immersive environments and provide them to users is something that Second Life falls short on in my opinion, but the potential for this to happen with the Openlife Grid & OpenSimulator Codebase is very much a possibility.

Lowell: What areas do you specifically see Openlife having advantages in?

Sakai: One thing we are keen to see in the near future is the ability to content create and develop a region on your local environment ie. home PC or workplace network then export that entirely to a published region existing in the Openlife Grid.

Lowell: So, fully offline region-wide content creation?

Sakai: Correct, exciting isn’t it. This can bring in the quality of in-world environments to a whole new level.

Lowell: I can see that would get a lot of people excited – is that option close?

Sakai: Yes it is close, currently we can take the terrain and prims created. Clearly there are other things to bring over such as textures, scripts etc.

Lowell: So for the sake of the potential new user – is Openlife in beta at present or a fully functioning option?

Sakai: No it is not a fully functioning option at the moment. We work closely with, and implement the Opensimulator source code which in itself is only recently version 0.5. However, community interaction and involvement in the Openlife Grid is important as the code moves forward.

Lowell: So is there a roadmap and/or timeline for OpenSimulator and subsequently a fully functional Openlife?

Sakai: With the source code being a community project ‘exact’ timelines can be difficult to adhere to. However, the OpenlifeGrid is at the tip of releasing the Foundation Resident Event, enabling Openlife users to have their own region in-world. The other side of this is that it will help full-time developers to work on the code on a professional level. Naturally, this work is in conjunction with the OpenSimulator effort and is released back to the community.

Lowell: So in regard to Openlife specifically – how many are involved in its development?

Sakai: We currently have two people including myself, but receive invaluable contributions from the Openlife community, making the Openlife Grid very much a community effort.

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Lowell: And can you tell me a little about yourself? You’re based in Brisbane?

Sakai: Yes, sunny (but raining a lot lately) Brisvegas. I have a strong history of IT, and a passion for pioneering new technologies.

LLowell: Do you run your own business or are you from the academic side of the IT fence?

Sakai: I do run my own company. But it should be mentioned in regard to the Openlife Grid that there is some university involvement and it’s very much welcomed.

Lowell: Are you able to discuss which universities are involved?

Sakai: Hmm, good Question. I think it may be best that we give them the opportunity to express any involvement through the site, and their own sites.

Lowell: On interoperability – Linden Lab’s release of the SL code has helped get things where they are today but do you have any ongoing communication with Linden Lab in regard to your work?

Sakai: Personally I have only recently had some conversations with Linden Labs at a Finland event in relation to the Openlife Grid. But we are not ‘Anti-Linden’

Lowell: And were they receptive to the work you’re doing?

Sakai: Yes, I believe Linden labs has been fairly receptive of the Openlife Grid and also the OpenSimulator Project. There are even Lindens in the Openlife Grid as
users.

Lowell: So what are your plans over the coming weeks? I’m assuming more sleep isn’t part of it.

Sakai: Wow, sleep I almost forgot that thing. Since we started we have steadily grown to around 6000 users as at a week ago. I’ve been working on this new website which is still being implemented (but online) with the aim to foster and grow the community. But in the weekend past we saw the number of users jump to (as of a few hours ago) 10,000 users.

Lowell: So as of now, what can a new user do in Openlife?

Sakai: Hmm… really it’s a very free environment limited only by the features of the current code level. But there are the natural ones similar to Second Life -meeting new people, making friends, getting involved with Openlife Communities. Building your own creations, and as of tommorrow owning your own regions.

Lowell: So people can log in now and intereact as they would in SL?

Sakai: Correct. You can login with the existing Second Life viewer and interact very much the same as Second Life, with the only limitations being the features that exist in the current code level.

Lowell: Ahhh ok, that was my next question. So there’s no need to download a different viewer?

Sakai: A different viewer is not necessary just a change to the shortcut or you can use a little program on our website to redirect your viewer to the Openlife grid. However, on an exciting note, an alternative viewer will be available very soon. That is in development by the RealXtend team.

Lowell: So if you had to sum up in a sentence or two why people should sign up to the Openlife community, what would you say?

Sakai: Wow, it’s really hard to sum up so short with such a wide community involved. Joining the Openlife Grid community is a chance to be involved in a pioneering new platform where your suggestions and ideas are very welcome, your feedback is important, and your participation is valued. Currently we are playing catch up to the number of new users, however since you can decide your own name, if you are a current SL user it’s a good idea to at least register to follow the news and secure your Second Life name in the Openlife Grid.

Lowell: Most people will want some key aspect to convince them to make the effort to experiment with a new platform – do you see superior community support as that key aspect?

Sakai: Absolutely – a lot of work has been going into the new site, to bring communities together including blogs for community regions, live online chat rooms for when you can’t be in world (like at work – ooops!). Foundation Residents have regions in-world and they also recieve a blog for their region to help bring the users together. Whilst blogs are not everything, there are also ‘Community Regions’ in-world. These are free to participate in and are provided free to the community.

Lowell: Is Openlife looking for venture capital in the future?

Sakai: The Openlife Grid is new territory and clearly funding would accelerate the efforts, however it must be noted we would not take on funding at the expense of the user or the future goals of the Openlifegrid. So in short it’s welcome if the funding can match the desires of the community.

Lowell: Do you have a proposed pricing structure for users when Openlife is fully functional?

Sakai: At this time we do not. It is important to note there are key differentiators between the way the Openlife works and Second Life. Linden Lab provides all the land (servers) and so has a monopoly on land (resources) to an effect.

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Lowell in Openlife for the first time

Lowell: Whereas people can supply their own servers in Openlife?

Sakai: Openlife is moving towards a ‘provider’ path where ISPs and Web Hosts would also be able to provide resources. So as a user or company, having your own presence or land in-world could be purchased from many providers, reducing the cost and keeping it affordable for all.

Lowell: I’m assuming users could purchase land from you if they don’t want to provide their own server?

Sakai: Currently we don’t support external user connections, as we have stability and security to be concerned with in order to bring the best user experience.
The Foundation Resident is the first opportunity for Openlife residents to own a region in-world.

Lowell: So to clarify – people will eventually be able to host their own region or buy a region from Openlife

Sakai: Eventually that is one of the aims. But it will be gradual process as the code develops. The Foundation Resident is only a limited release of regions. They have no ‘purchase’ price, only a monthly fee. When we reach the limit of the Foundation Resident regions we will evaluate the next steps.

Lowell: Well I think that pretty well sums it up Sakai – thanks for taking the time.

For instructions on connecting to Openlife using your Second Life viewer, go here.

Openlife – Second Life’s open source competitor

Openlife is the first fourth alternative Second Life grid to open up for widespread access.

It’s still a work in progress but one that’s well worth exploring, something I’ll be doing in coming days and weeks. 

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Openlife’s creator, Sakai Openlife, is based in Australia and we’ve made contact with him for an interview – stay tuned for further details.

Thanks to Tateru Nino at Massively and SL Universe for the heads-up. 

Update: A further thanks to Tateru Nino for pointing out that Openlife is actually the fourth alternative grid – there’s also Central Grid, OS Grid and Deep Grid.

Will virtual worlds get a guernsey at Rudd’s summit?

In recent weeks there’s been significant coverage of Prime Minister Kevin Rudd’s summit (two examples here and here). Some commentators see it as an opportunity to get some ideas on the table bt it’s fair to say most see it as a talk-fest unlikely to generate any lasting policy initiatives. I wouldn’t be quite as cynical as that, but I have my doubts on how much can be achieved with a thousand people in a room for two days. The ego quotient alone will pose a challenge.

Given the focus is Australia’s future in 2020 you’d hope there’s at least a studied mention of the impact virtual worlds are likely to have in the future. The potential downsides of heavy virtual world use on its own should draw some interest let alone all the great opportunities to be had in the virtual sphere that could benefit Australia in coming years. Some of the more obvious challenges for government in regard to virtual worlds include:

1. Australia’s lagging broadband infrastructure;
2. Consumer protection in virtual world transactions;
3. Clarity on taxation and financial regulation;
4. Appropriately trained addiction and counselling services;
5. Expansion of research and development funding for business, non-profit, education and health in the virtual world sphere.

Who would you like to send to the summit to wave the flag? What questions / issues would you like to see raised?

(I’ve already declined an invitation – I’m washing my hair that night ).

Australian Second Life developer expands business presence

Veteran Australia-based Second Life solutions provider Big-Bit have expanded their in-world presence, with a launch on the 9th February at 9pm Second Life time (4pm on the 10th AEDT). There’s music, a treasure hunt and a L$10 000 grand prize up for grabs.

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The full text of the press release:

“Big-Bit Launches Big-Bit Islands in the Virtual World Second Life an Entertainment, Live Performance, Attractions and Business Services hub to drive Big-Bit’s Business Strategy for 2008 – event starts at 9pm SL time February 9th 2008.

Sydney Australia. February 07, 2008 — Big-Bit Australia Pty Ltd, a leading virtual worlds full service solutions provider today announced the exciting launch of Big-Bit Islands in the Virtual World Second Life. Entertainment, live performances, attractions and business services and the Big-Bit team will be on hand to guide you through the evening’s event. The event starts at 9pm SL time February 9th 2008. Visit Big-Bit Island: http://slurl.com/secondlife/Big%20Bit/163/115/27.

Bit-Bit is a leading Virtual Worlds full service solutions provider that offers strategic advice, construction, marketing and events services to companies seeking to establish footholds in virtual worlds such as Second Life and other newly emerging worlds. Comprising a talented International team of virtual world veterans, Big-Bit has in-house building and programming expertise to execute scripting for complex projects in virtual worlds.

What SL Residents can expect ?

• Big-bit Islands Grand Opening Saturday February 9th – 2008
• Dance with our very own funky DJ – Estrelle Fauna
• A Treasure hunt for those seeking to enhance their inworld wardrobe and nab a mystery prize or two
• Grand Prize 10,000$L
• Fireworks will adorn the Big-Bit Islands skyline to welcome in a new era of services & entertainment

Visit PrimAdonna: http://slurl.com/secondlife/PrimAdonna/169/248/27

What RL People can expect ?

• Considering launching in Second Life? The Big-Bit Team will be on hand to discuss your options
• Previous projects will be highlighted on the Big Bit Island as testament to Big-Bit’s expertise in inworld development
• Bring your Business to Big-Bit Island and let Big-Bit’s imagination work for you

PrimAdonna Island, part of the Big-Bit island group is home to PrimAdonna designs by Big-Bit’s Jana Gillespie also known in Second Life as Estrelle Fauna. Specialising in fashion, content creation and design, PrimAdonna offers unique style careful attention to detail and great versatility. The PrimAdonna shop offers a variety of women’s clothing from casual to formal and corporate wear for both men and women including shoes. PrimAdonna Island and shop have been magnificently rebuilt and announces it’s reopening.

Big-Bit offers companies an innovative way for getting products launched in virtual Worlds. For more information please contact Jana Gillespie, Big Bit Australia Pty Ltd, details below.

###

About Big-Bit Australia
Big-Bit understands that the single most important ingredient that drives humanity is the need to communicate. Without communications we would not be able to achieve even the simplest of tasks. We partner with clients to create the opportunities for them to engage with their communities in the virtual space in ways that are only limited by their desire to drive business and our imagination. In doing so, we commence on a journey with our clients that is destined to take a business into new dimensions of communication, understanding and connectivity.”

Disclosure: Big-Bit is a long-standing advertiser on The Metaverse Journal.

Interview – Paisley Beebe

Paisley Beebe is an Australian Second Life resident who I’ve run into a number of times over the past year or so. I finally caught up with Paisley for an interview on her dual activities of musician and TV presenter in Second Life.

Lowell: Tell me your story in regard to discovering Second Life

Paisley: I read about SL in an Australian woman’s magazine it mentioned Frogg Marlow and Cylindrian Rutabaga, both wonderful real life musicians playing music on Second Life. I was curious about it. Downloaded the client and then spent about 6 hours a day discovering SL. Spent about 2 months just getting acquainted before appearing at French Musician Fabrice Crosby’s venue and going on from there getting gigs and a manager and moving into SL TV.

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Lowell: You are a singer in real life – how hard has it been adjusting to the challenges of in-world performance?

Paisley: The hardest part is trying to financially support my gigs in SL. The actual gigs are fun and easy. I’m used to being very interactive on stage due to my theatre and show band background in RL, and the technicalities of streaming live music are not a problem once you figure it out.

But I pay my RL accompanists RL money to play on SL with me (my voice is my only instrument) and have brought in some real Aussie jazz headliners including guitar legend George Golla, pianist Ray Aldridge, and bassist Craig Scott. I was determined in the beginning not to use backing tapes or recordings to sing along with, as the fun for me being a jazz vocalist is the actual interaction and improvisation between us during the playing of the music and I wanted to present a high quality show. I have managed to stick to that so far, but have had to inject quite a bit of money in order to do that as the SL payments for my concerts are nowhere near covering my expenses. As a result I have cut my gigs down recently to once or twice week in SL (I have done up to 8 gigs a week in SL in the past). The SL music scene is financed mostly through small tips from the audience, which results in under $5 Australian dollars a gig for most musicians for an hours work and even less for the venue owners. Yes everything in SL costs less than RL, but by comparison to other SL businesses, SL musicians are paid very very low wages…for a product they can’t keep selling copies of in a store. And MP3 sales are very low on the whole due to the low music-going population in SL, and so do not compensate for the fact that most of the in-world audience will see a musician for free if they can and won’t even tip. This will change with population growth and more professional artists but right now you do not play SL for money, only for fun and a little more international exposure than you can otherwise get.

There are sometimes one-off events to promote or launch new sims or businesses, which can pay more, but they are rare. The majority of my SL music audience are American due to the time zone and population, and they are somewhat more used to tipping in RL but this means that using the American based tipping model for other cultures doesn’t really work. Europeans and Aussies don’t tip so much, and that then becomes a disincentive for musicians wanting to play in Australian and European time zones, and no one wants to be the first club to charge entry at this stage, so most musicians play for the Americans who will at least throw some virtual coins in the hat for a musician who wants to at least pay his tier, pay for stream rent and buy stuff. Some of the clubs are part of a mall or have a shop and the club owners benefit from the increased traffic to their rentals or shops, in which case they may be able to pay their artists a very small fee, often only about 5 Aussie dollars. But many of the best clubs are there just for the music patrons only, with no money making business attached, and they are really struggling now, getting artists to play only for tips. My average tips are about 2-3 K for an hour so it’s not much. You can’t live in SL off that, and own land…

Lowell: It’d be fair to say you’re very ambitious and keen to promote your talents – do you see Second Life as a competitive environment?

Paisley: No, I don’t see SL as an competitive environment first and foremost. I see it as a social network and another dimension to the Web as we know it. It is an avenue for me to work in the field of work I was trained to do, but had to give up throughout my 30’s when family responsibilities and difficulties took first priority, and it was impossible for me to continue with my career of choice in entertainment. I have a Theatre Arts Diploma from the Ensemble theatre, 5 years of singing training and some radio presenting training through the AFTRS extension courses they offer, and experience in film production, advertising, graphics, theatre and singing as a soloist and as part of a successful concept band. I have also worked as a volunteer presenter for community radio for 3 years. For me to work in RL as a TV host now, is really prohibitively competitive and some would say an impossible dream at my age being in my early 40’s. Having given up my entire career in my 30’s and into my 40’s to deal with some major personal family issues, now that things are getting a little easier for me personally I have a second chance to start again back where I was in my 20’s. And have a second chance, through Second life, where age, demographics, opportunity, experience and looks are no issue at all. You can have a go and make something successful as long as you have the right stuff.

Also the music climate here in Australia particularly in Jazz, is very very bad, worse than most non-musicians really understand. Lack of RL gigs due to closing venues (as a result of 20 years of draconian licensing laws and poker machines), makes it impossible to develop a fan base (we hope the new licensing laws will change things but it will be sloooow going). At least I can develop as a singer on Second Life through virtual gigs, and create an international fan base that would be otherwise impossible.

I find SL at the moment less competitive in the field of what I’m doing in TV and Jazz than RL of course, because its all so new, SL has not been saturated yet with competition in those areas. Like many people in SL who are in business, we hope that when the big guns figure out what SL’s advantages are, and how to utilise them, that we have enough experience and brand loyalty that we can survive the inevitable competition.

As far as ambitions go, Second Life business is such a risk right now, as its all so untried and new, you need ambition and a quite a bit of Chutzpah (and a little madness I think). It’s certainly not for the faint hearted. I don’t think ambition is a bad thing at all as long as you don’t sacrifice integrity and family to pursue it, and I would never do that. A lot of Australians in the past have viewed ambitious people, especially ambitious women as abhorrent. It’s not really been seen as part of our culture, but I think we really have to let all of that fear of being seen as ‘ambitious’, if we want to be successful on a global scale. Keep our individuality and our Australian unique culture sure… but I’m not going to sit back and wait for my ship to come in….

I’m keen to promote my talents in as much as it’s all I have to promote. Singing and hosting is my RL job, it’s what I do, what I was trained for. I don’t have a ‘full- time’ job in RL other than my music, and that can hardly be called full-time due to lack of opportunities for work. So far I haven’t been able to break even financially in Second Life but I believe in what I’m trying to do, and enjoying it so much that I think that one day I might be able to earn some money from it.

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Lowell: Where do you see yourself in a year’s time in regard to your work in Second Life?

Paisley: If all goes to my plan, and plans are well, who knows. I would like to be playing music in Second Life with other Second Life musicians in real time with no latency and a better stable SL client, without having to worry about going into debt to pay my musicians. I have plans to release a Live in Second Life album, it’s all but finished…and I would like to see it selling well at shows.

I would like also like to see continued success of my production company and TV shows, the audience is growing but we are still chasing sponsors to finance it. I really hope in a years time to really still be enjoying my time working and playing in SL. And I would like to be able to earn at least a wage above the RL poverty line on SL, to help support my family in RL and perhaps cut my working day down to 9 hours instead of 16 🙂 Dream on 🙂

Lowell: Have you had any involvement with other virtual worlds?

Paisley: Nope I’m not a gamer at all, and I don’t consider SL a game. And the other virtual worlds I have read about appear to be less developed and inferior at the moment. I was fascinated with having a virtual self to start with, and sort of playing dress up dollies with my avatar, but I really just see it all as an extension of my self in RL that’s all, but lots of fun too.

Lowell: If there were three real life musicians you’d love to convince to perform in Second Life, who would they be?

Paisley: Well selfishly, I would want them to perform with me….and that would be Christian McBride on Bass, Harry Connick Jnr on Piano and harmonising with me on vocals, and John Clayton on Guitar. Basically Dianna Krall’s Band without her.. and with Harry in her place sigh. The other band I would love to have on SL would be a big band …and Duke Ellington’s Band would do 🙂 I’m afraid although I love to listen to music the most fun I have is performing it and interacting with other musicians, so that would be my dream.

Lowell: Who inspires you in Second Life?

Paisley: Circe Broom, the owner of the Laurel sim and the music venues she has built there, for her dedication to music and musicians, her desire to promote it at a great cost to herself financially and overcoming all the obstacles she has personally, to do so. Slim Warrior is also another great inspiration, in that regard. Also Wiz Norberg and the team at SLCN.TV in Melbourne, and my own team on Tonight live also inspire me greatly with their drive and ambition creativity, humor and honesty in business. I trust them with my business and my future.

I also admire Cylindrian Rutabaga for her dedication to her music and her unwavering stoicism and Frogg Marlow and Jaycat for their talent and humor.

There are many many more who inspire me, mostly people who see the potential in Second Life and are willing to stick their necks out to use it in an innovative and creative way to bring pleasure to others, or support, or to start their own art or business.

Lowell: Our staple question: three locations in SL that you love the most (with SLURLs if possible 😉 )

Paisley: 1. My home ….no SLURL 🙂 – it’s private.

2. Sailors Cove for its very pretty New England Theme and all my wonderful friends there.

3. Circe Broom’s Laurel sim for her Egyptian Themes buildings and of course Sunset Jazz Club.

Lowell: What new features would you like in Second Life?

Paisley: I would like a more stable client of course, crashes during my show and during my TV show are just awful..

No lag! At all, without having to have a computer with a graphics card that could run a Space Shuttle pleeeese…(I know that doesn’t make sense but you know what I mean).

The ability to stream my concerts without any delay. It varies from 3 seconds to a 30-second delay. Between what I say or sing and when the SL audience hears it..

The ability to play music together with other SL musicians without having to use Ninjam which is really hard…perhaps voice with really really great sound quality….

The ability to have mouths moving on my TV show without it looking like you are pulling faces and eating something like really sticky toffee that is flavored with pepper….

To have better mic animations and singing animations without….see above…

To have prim eyelashes that blink when your eyes blink…

To not have shoes and hair and jewelry go up your bum when you teleport…

To get rid of Ruth!!! Or give her a real make-over so she looks like Claudia Schiffer instead of Cro-Magnon woman (or George Clooney if you are a male ). Please can we get rid of the low brow Donald Trump hair that Ruth has….

To have better support for Macintosh on SL…so I don’t have to use Bootcamp for Windlight.

To have the ability to switch off group notices from time to time…when Im doing my show.

To go to busy mode without a busy sign above my head which looks so rude…

To increase the Group Limits to about 100.

To increase the sim limits to 200 and have no lag…yeah right.. bring on Havok!

To have better security against griefers..

To not have Capped IM’s…

To make the SL Client look more like a Mac design instead of DOS…..

To have Preview as in Mac OS Leopard on your inventory so you can see the jewelry, dresses etc without wearing it or rezzing it .

Hmmmm what else…

To be able to take multiple pictures in Second Life and be able to label them in SL each time I take it…

To have better privacy in SL so people can’t see into places that you don’t want them to see,…

I could probably think of a lot more but …..I think you have enough to go on there 🙂

Lowell: You host a show for SLCN TV – can you describe its focus?

Paisley: Yes…it is a Second Life live TV talk show which through interactivity with the live audience attempts to highlight and promote in a positive way the creativity of Second Life residents using Second life for fun, business or non-profit. It is then recorded and available for download and viewing on the web. It is not current affairs, but hopefully informative and fun.

Lowell: What are some of the more memorable moments on the show to date?

Paisley: Maxamillion Kleen writing and singing his first original song ever for Tonight Live and reducing some of the audience to RL tears, whilst packing out the sim with the biggest audience in downloads and watching live we ever had.

Torley Linden from Linden Labs also attracting a huge crowd and talking so fast and relentlessly that I couldn’t get a word in edgeways, whilst he was also fielding questions from the audience who were also trying to get in on the act (he was of course also taking pictures at the same time).

Having the Second Life Fire Brigade bring a SL fire engine inside the studio and setting fire to the audience whilst explaining techniques in firefighting in SL and RL, and then getting the brigade to put it out..

Having the Harry Potter Sim manager on stage and the Harry Potter sim role-players pack out the audience and the houses of Griffin and Slytherin start fighting amongst themselves across the audience….

Having the Midian sim role-players almost doing the same thing…with various factions all together in the same place……

Having Frogg Marlow and Jaycatt Nico on and having such a wonderful funny interview with them both.

Lots more for many different reasons but every show has a different funny thing happen within the audience and podcaster and blogger Crap Mariner is often responsible for it 🙂 Whether he sets himself on fire or comes as a cup cake or encases himself in ice and Razzap tries to “melt” him with a blow torch, it’s all I can do to stop laughing on set – “don’t read the chat, dont read the chat…”.

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Lowell: If you had to describe virtual worlds in ten words or less to someone who’s never been near one, what would you say?

Paisley: The best Disney animation you’ve ever been in.

Lowell: I’ve seen a number of promotional items come from you emphasising your status as a Diva – what qualifies for Diva status in-world?

Paisley: That’s a joke…I get called that by my friends in RL and in SL if I get argumentative about anything 🙂 They use it to put me back in my box…and also it basically gives people a very basic idea of what I do, but is definitely tongue in cheek without using all the other stupid hackneyed words. Diva’s a bit hackneyed too probably, but so is Jazz Chanteuse and Torch Song Singer and all the other words that they use to describe jazz vocalists. When I’m in meetings my staff make sure I have no access to phones or anything else with which to hit anyone with (thats a joke too….). People think if you are a jazz singer who sings like I do, sort of a mixture of modern jazz and cabaret I guess, and a TV host , that you probably are a Diva in as much as you have tantrums. And ask for ridiculous things like only white flowers in your dressing room and not to be looked in the eye. I’d only ask someone not to look me in the eye if my prim eyelashes were not placed properly and I didn’t want them to laugh….on camera 🙂

Lowell: Anything else you wanted to add?

Paisley: I’ve just started a production company called “Perfect World Productions”. It will be producing several TV shows broadcast on SLCN.TV. The next production due for release is an arts show called “Dimensions In Art” which will be a 1/2 hour live weekly show with one guest per show. Featuring film, theatre, dance, sculpture, digital art, sound art, music and painting. I will be the host, and some of my wonderful existing team from Tonight Live will be working on it. It will be launched in April/May 2008. I think that the creative arts in SL are going to really boom as it’s such a wonderful platform for artists of all genres to get exposure for their virtual and real life art, on a real global scale. The quality of what I see in SL constantly astounds me.

We will add more shows to the production company as we build our expertise and our team. And will produce shows that are concepts from other sources not just our own, with other hosts.

My hopes for Second Life are also that more Australians discover and embrace it. The Australian community while very friendly and close is very small by comparison to many other countries using SL. Anything I can do to help promote Aussie culture on SL I will. But there are so very few of us on Second Life yet.

SpaceJunky – Australian Second Life band doing well

I received a press release today from Australian Second Life resident Bella Dutton about music outfit SpaceJunky. The whole virtual band thing is far from new (I was involved in one in 1994) but it’s great to see another Australian artist doing well.

The full text:

“FOR IMMEDIATE RELEASE

Australian band SpaceJunky follows path from Tibet to Virtual Reality to the Next Big Thing

Tunes Island, SecondLife, (Jan 24, 2008) – This Thursday through the weekend millions of viewers around the world will have a chance to learn about an Australian band whose efforts to reach the public have taken the road less traveled, to say the least. Digress a few years: Tania Smith (known in SL as Shakti Cianci), lead singer and founder of Australian cosmic pop/rock band SpaceJunky traveled to Tibet and asked a Tibetan oracle in his temple if her band would ever be heard by the world. After rolling the dice an unusual four times and pondering for some moments he looked at her and simply said “yes”.

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Flash forward to a year ago: Tania was searching the internet for an ancient Tibetan symbol that scholars like Robert Thurman of Tibet House were unable to decipher, and her search returned a link to a virtual online world she had never heard of before called SecondLife.

Tania then decides to re-create her band members in SL, eventually recruiting the help of a virtual publicist, stage manager and lighting designer, photographer, and other supporters on her team, with the intention of creating a virtual experience of a SpaceJunky concert in SL.

Now to the present: SpaceJunky’s shows are always packed and through their growing popularity they have gained fans around the world, sold cds, gotten real-world radio play and magazine covers, YouTube fan videos, offers to air their upcoming video and real life product endorsements….just like in real life.

So this week SpaceJunky are being featured in a CNN interview called the Next Big Thing with CNN Chief Technology and Environment correspondent Miles O’Brien whose attention was caught by their innovative use of cutting edge technology to promote their band. O’Brien has also long wanted to be the first news correspondent in space, so SpaceJunky had a virtual spaceship built in space for the interview, which will be aired on CNN and CNN International Jan 24 through the 27th.

All this is made more important by the fact that Tania and bandmates Luke Mason and Dan Harris live separately in the USA, Malaysia and Australia.
“Our dilemma is that our band members now live on three continents in three time zones on opposite sides of the planet, so being a band in Second Life allows us to promote our music and stay connected through the internet. Hopefully it will allow us to do what we really do, which is play live in real life too.” As professional musicians who have worked with large touring bands such as Kylie Minogue and stood on some of the world’s largest stages, they find it ironic that recognition might come to them as an animated virtual act.

Tania credits this cosmic journey to her Tibetan guidance, and as such is helping various Tibetan causes including aiding the project to build the Potala Palace in SecondLife, where the real life Dalai Lama himself will be invited to visit, and if so she will have the opportunity to sing for His Holiness. Tania admits that honor would be “virtually amazing”. “

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