Book Review: Dark Siren

Author Clifford Wycliffe Australian author Clifford Wycliffe’s new novel, Dark Siren, has an undeniably provocative cover. Coupled with quotes from Lord Byron and David Vaile, the Executive Director of the Cyberspace Law and Policy Centre at UNSW Sydney, Australia, I approached this virtual world novel with some trepidation.

The action commences with the attempted apprehension, in Sydney, of a Ukranian fugitive and criminal Kyrylo. Things get a whole lot more complicated than that, as the chase and plot extends across the cities and wilds of Australia, and through the virtual world of Avataria, involving the Australian Federal Police, the AHTCC, the NSA and the FBI.

If you’re a Second Life user, you’ll recognize Avataria right away. Wycliffe’s representation of Avataria is almost perfectly identical to Second Life. Indeed, I got the feeling that the name was changed from Second Life to Avataria fairly late in the writing. In Chapter three, we have this brief exchange:

“You’ve obviously never played Avataria.”
Deborah smiled.“My first life’s complicated enough, thank you.”

A time-worn half-gag that doesn’t make as much sense with Avataria in place of Second Life.

With only a couple of relatively minor exceptions, very little happens in Avataria that cannot happen in Second Life, yet Wycliffe has spun quite a solid yarn around and through those elements. Enough that I started reflexively considering other Second Life users as the model for some of the novel’s characters as I went along.

Character portrayals are fairly solid, though one or two moments of interaction between our protagonists and other Avataria users might give you cause to wince, either with awkwardness or familiarity (or both). I once worked on a sting-operation with an AFP division that would later be spun out into the AHTCC, and the material on that side holds enough verisimilitude to carry the show.

It’s an adult book for sure. There’s strong sexual references, homosexuality and the BDSM scene – though none of it for gimmicks or shocks. It’s all well-integrated into the characters and the story.

I must confess, I very much liked it. By the third or fourth chapter, my skepticism had evaporated. By about three in the morning, I’d finished the novel, feeling a sense of closure and entertainment. A lot of it would make for good television, though users typing earnestly via Avataria might not make for a great screen spectacle.

It’s a pretty solid Australian crime-detective novel, involving a very realistic portrayal of Second Life, with a solid blend of high-tech crime, political skullduggery and human weakness. On the whole, I’d heartily recommend it to fans of the genre.

Note: we’ll be serialising a significant proportion of Dark Siren here at the Metaverse Journal over coming weeks – stay tuned.

VastPark ‘vs’ Second Life: is it really a contest?

vastpark Serge Soudoplatoff is a French entrepreneur and VastPark investor I had the opportunity of spending a morning with on his recent Australian visit. He has written an interesting piece comparing Second Life and VastPark from an IT architecture viewpoint. There’s not a lot to disagree with, but I do wonder whether VastPark is going to gain the momentum it needs to ensure its arguably superior architecture gets the widespread adoption it may deserve.

It’s an increasingly aging comparison, but it’s like the VHS vs Beta days – in the end it comes down to popularity and in that respect, VastPark currently isn’t in the game when compared to Second Life. The test for the underdog is to secure that first big win in market share – it’s a strategy I have no doubt is being explored by VastPark in parallel with the very methodical approach to development displayed over recent years. Not that it should be a linear competition: it’s the ability for any company to offer a highly interoperable platform that’s likely to have ongoing success.

Additionally, I don’t believe VastPark see themselves in the ‘keeper of the world’ role that Linden Lab occupies. In that respect, Metaplace is probably a better comparison, with the end-user purchasing a world and using the supplied tools and plugins to create. Second Life certainly has content creation at its core, but Linden Lab also run the ‘government’ and economy, with the myriad of ramifications that has. VastPark will no doubt have it’s own terms of service, but I’d be surprised if they don’t have a different focus than Linden Lab’s.

Without wanting to sound like a fence-sitter, both VastPark and Second Life have incredible things to offer. Hopefully both will provide key components for an ever-improving virtual worlds experience. The only certainty is that neither will do it on their own.

Beautiful Kate – behind the scenes glimpses

As I’ve mentioned before, the Australian film Beautiful Kate sees its full Australian launch today, with other localities to follow soon.

To coincide with this, I’ve created a short machinima showing a glimpse of the scene in which Second Life is featured and some other stills of the process that led to the final product:

International release details will be posted as soon as they become available. Those who live near Toronto Canada can view it at the Toronto International Film Festival in September.

For the Second Life related details, read on here.

Mark Colvin starts to get Second Life

mark_colvin I like Mark Colvin’s style of journalism a lot – PM is arguably one of Australia’s best sources of current affairs to be found, and its ongoing success is at least partly due to its host. He also happens to be pretty tech savvy and is one of Australia’s more engaging people on Twitter.

Today, PM looked in depth at Second Life and virtual worlds more broadly. Specifically, Colvin interviews Thomas Malaby, whose recent book has garnered a lot of attention for its in-depth ethnographic analysis of Linden Lab.

The fifteen-plus minutes of interview is more than worth listening to for its insights, particularly for the newer virtual worlds user. For the more experienced, Malaby still provides some great thoughts on avatar as personality, addiction, the health benefits of virtual worlds and quite a bit more. Listen to the lot here. The shorter version broadcast on PM can be found on the same page.

A big thanks to Wolfie Rankin for the heads-up.

Update: Mark Colvin has now blogged his thoughts on virtual worlds here.

Merged realities – events and issues for virtual worlds

abc-island-july2009 1. ABC Island‘s friends are seeking feedback on the new Pool Studio. It features a green screen area for Machinima production and a cinema section where we hope to stream video shortly.

2. Interested in helping entrepreneurs in developing countries? Our Metaverse Aid team is growing slowly and more than a dozen ventures have been funded to date. Why not join us?

3. There’s lots of buzz around the US Government’s Deputy CTO, Beth Noveck, who’s a long-tim Second Life resident who is still dropping in regularly.

4. Second Nights is a new website / social network for those who enjoy Second Life’s entertainment on offer. A ‘finder’ feature for artists, clubs, DJs and more is available.

second_nights

5. The 2009 Relay for Life in Second Life has completed, with more than US 260 thousand dollars raised. Here’s one Australian blog devoted to raising awareness of the event.

6. Tateru Nino has Ten Great Tips for New Second Life Users that are well worth reading.

Beautiful Kate: a second preview

For those interested in seeing Beautiful Kate on its release in August, here’s a second snippet for you to view, released by distributor Roadshow Films. It’s 3 minutes long and gives a great idea of the location the film is set in:

Enjoy!

Alter Ego: A Taste

It’s been awhile since Alter Ego was touted for release and it even had a proposed late June screening date. That’s been delayed but if you want a taste of what Alter Ego offers, here’s a snippet from Director Shelley Matulick, called ‘Peter and the Wolfie’:

Peter and the Wolfie from Shelley Matulick on Vimeo.

For me, this is a really engaging take on Second Life, What do you think?

China’s virtual currency regulation and Conroy’s filter

I had the pleasure of having a chat to Radio Australia’s Ryan Egan for the 20th episode of the Tech Stream podcast. We spoke in some detail about the Chinese Government’s ban on using virtual currencies to purchase real world goods, as well as the recent flare-up in concerns around the impact of the Federal Government’s internet filtering legislation on virtual worlds.

You can listen to the edited interview here (the full version is here), plus there’s some great previous features on augmented reality and more.

I also wrote a piece for Crikey on the net filtering issue, which you can read here.

Proposed ISP filtering allows surveillance of journalists, citizens, politicians

Should Senator Conroy’s proposed ISP filtering come to fruition, it concentrates extraordinary powers on whoever is to actually run it. It allows the surveillance of the Internet activities of Kevin Rudd’s children, the journalists at News Limited, or the government’s perceived political opponents (or its own members), or of anyone.

At will. Without cause. Without warrant. Without oversight.

Whether or not you agree with the filtering plan’s goals, this one thing should give you pause: your web-browsing history, and the web-browsing history of every Australian is available to some as-yet-unknown party, from the moment mandatory ISP filtering is switched on.

Sure, the contractor who provides the filtering service, and who maintains the systems will doubtless have all sorts of NDAs. But if someone in Rudd’s family browses porn from The Lodge, for example, then there’s considerable potential for leverage and extortion, because the contractor could obtain that data at will, even if government officials themselves could not, by law, obtain it.

Because filtering systems are logged. Filtering providers are, in fact, very keen on logging. Whether a request is blocked or allowed, the fact of it is recorded. Filtering providers use it to assess how well the system is performing. Individual user addresses are at times monitored from the logs, and some of that data is processed by humans to identify new things that should be blocked, or to see how people are attempting to defeat the filtering.

Whoever is providing and controlling the filtering gains unprecedented political power. Want to know what the journalists at a particular newspaper are up to? Scan the logs for their network addresses and check out what they’re reading on the Web. Ditto for other politicians. Or for anyone of interest, from parliamentarians to cleaners.

The potential for abuse here is absolutely appalling.

All you have is the word of people that these secrets won’t leak or be abused. Won’t they? The preliminary filter lists have already leaked, and contain quite a number of things that are far beyond what we’ve been told would be there. Our trust has already been violated even during the trial phase.

It’s only a matter of time before someone uses this data for their personal or political advantage.

And we, as a nation, are making it all too easy for that to happen.

Net filtering and virtual worlds: reactions

After last night’s story on the Australian Government’s internet content filtering legislation and its potential impact on virtual worlds, the response has been astounding. Today has seen the largest ever traffic on The Metaverse Journal. Like any issue, there are a few camps of thought:

1. Those who have significant concerns that environments like Second Life will end up being banned.

2. Those who have significant concerns, but cannot believe the Australian government would be so misguided as to oversee such a ban.

3. Those who believe the whole idea is hype and/or scaremongering and that the Federal Government will not take such a scattergun approach.

4. Those who support the proposed legislation.

australia-sim

A resident of Australia sim in Second Life unhappy with proposed net filtering plan

I tend to fall in the second camp, because there are innumerable examples of governments making policy that has unintended consequences for individuals not intended to be targeted by a new law. In fact, most legislation does that, it’s just that this proposition particularly stands out for its gaps in logic and potential to harm some really good work going on within Australia.

There’s certainly a chance that the final legislation, if passed at all, will have taken into account the intricacies of virtual worlds. I’m not holding my breath on that though, unless there’s some concerted efforts by Australians on the issue. Telstra and the ABC have plenty to lose and it’s both those organisations that could make a difference in sanity checking the final legislation. The hundreds of thousands of virtual environment consumers in Australia also have a large voice, if there’s a timely response in the event a ban does seem embedded in the legislation.

There’s plenty of time for these issues to be teased out – determining the Minister’s willingness to do so is the biggest unknown. We’ve contacted Senator Conroy’s office but unsurprisingly there’s been no response. What are your thought? Is it all a storm in a teacup, a call to action or a big yawn?

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