Openlife – Second Life’s open source competitor

Openlife is the first fourth alternative Second Life grid to open up for widespread access.

It’s still a work in progress but one that’s well worth exploring, something I’ll be doing in coming days and weeks. 

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Openlife’s creator, Sakai Openlife, is based in Australia and we’ve made contact with him for an interview – stay tuned for further details.

Thanks to Tateru Nino at Massively and SL Universe for the heads-up. 

Update: A further thanks to Tateru Nino for pointing out that Openlife is actually the fourth alternative grid – there’s also Central Grid, OS Grid and Deep Grid.

Will virtual worlds get a guernsey at Rudd’s summit?

In recent weeks there’s been significant coverage of Prime Minister Kevin Rudd’s summit (two examples here and here). Some commentators see it as an opportunity to get some ideas on the table bt it’s fair to say most see it as a talk-fest unlikely to generate any lasting policy initiatives. I wouldn’t be quite as cynical as that, but I have my doubts on how much can be achieved with a thousand people in a room for two days. The ego quotient alone will pose a challenge.

Given the focus is Australia’s future in 2020 you’d hope there’s at least a studied mention of the impact virtual worlds are likely to have in the future. The potential downsides of heavy virtual world use on its own should draw some interest let alone all the great opportunities to be had in the virtual sphere that could benefit Australia in coming years. Some of the more obvious challenges for government in regard to virtual worlds include:

1. Australia’s lagging broadband infrastructure;
2. Consumer protection in virtual world transactions;
3. Clarity on taxation and financial regulation;
4. Appropriately trained addiction and counselling services;
5. Expansion of research and development funding for business, non-profit, education and health in the virtual world sphere.

Who would you like to send to the summit to wave the flag? What questions / issues would you like to see raised?

(I’ve already declined an invitation – I’m washing my hair that night ).

The Linden Department of Public Works launches

Linden Lab today announced some long overdue content creation for mainland residents of Second Life:

What will we work on? Good question; basically, we will consider anything and everything that we feel will make the mainland more attractive, fun, engaging and interesting for new or existing residents. Initially, we’re looking at extending the city area which is very popular, so that will involve some new built up areas to the west of Barcola (joined via bridges to preserve existing water views). We’ll also be looking at new park areas, Linden folly builds, beautifying existing Linden land, better gathering places and seeding new mainland with themed builds. Some of the content may find its way into the Library in your inventories.

I doubt anyone will decry this initiative – anything that’s created to offset the proliferation of 16m2 advertisement plots will be extremely welcome.

Update: Linden Lab are inviting applications from Second Life builders.

Weekend Whimsy

1. Knowville 3D in Second Life

2. Sexy Furs Dancing

3. A Night Elf’s Dream

How to optimise sound in Second Life

Torley Linden supplies the latest in his excellent series of tutorials on getting the best out of the Second Life viewer.

Australian Second Life developer expands business presence

Veteran Australia-based Second Life solutions provider Big-Bit have expanded their in-world presence, with a launch on the 9th February at 9pm Second Life time (4pm on the 10th AEDT). There’s music, a treasure hunt and a L$10 000 grand prize up for grabs.

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The full text of the press release:

“Big-Bit Launches Big-Bit Islands in the Virtual World Second Life an Entertainment, Live Performance, Attractions and Business Services hub to drive Big-Bit’s Business Strategy for 2008 – event starts at 9pm SL time February 9th 2008.

Sydney Australia. February 07, 2008 — Big-Bit Australia Pty Ltd, a leading virtual worlds full service solutions provider today announced the exciting launch of Big-Bit Islands in the Virtual World Second Life. Entertainment, live performances, attractions and business services and the Big-Bit team will be on hand to guide you through the evening’s event. The event starts at 9pm SL time February 9th 2008. Visit Big-Bit Island: http://slurl.com/secondlife/Big%20Bit/163/115/27.

Bit-Bit is a leading Virtual Worlds full service solutions provider that offers strategic advice, construction, marketing and events services to companies seeking to establish footholds in virtual worlds such as Second Life and other newly emerging worlds. Comprising a talented International team of virtual world veterans, Big-Bit has in-house building and programming expertise to execute scripting for complex projects in virtual worlds.

What SL Residents can expect ?

• Big-bit Islands Grand Opening Saturday February 9th – 2008
• Dance with our very own funky DJ – Estrelle Fauna
• A Treasure hunt for those seeking to enhance their inworld wardrobe and nab a mystery prize or two
• Grand Prize 10,000$L
• Fireworks will adorn the Big-Bit Islands skyline to welcome in a new era of services & entertainment

Visit PrimAdonna: http://slurl.com/secondlife/PrimAdonna/169/248/27

What RL People can expect ?

• Considering launching in Second Life? The Big-Bit Team will be on hand to discuss your options
• Previous projects will be highlighted on the Big Bit Island as testament to Big-Bit’s expertise in inworld development
• Bring your Business to Big-Bit Island and let Big-Bit’s imagination work for you

PrimAdonna Island, part of the Big-Bit island group is home to PrimAdonna designs by Big-Bit’s Jana Gillespie also known in Second Life as Estrelle Fauna. Specialising in fashion, content creation and design, PrimAdonna offers unique style careful attention to detail and great versatility. The PrimAdonna shop offers a variety of women’s clothing from casual to formal and corporate wear for both men and women including shoes. PrimAdonna Island and shop have been magnificently rebuilt and announces it’s reopening.

Big-Bit offers companies an innovative way for getting products launched in virtual Worlds. For more information please contact Jana Gillespie, Big Bit Australia Pty Ltd, details below.

###

About Big-Bit Australia
Big-Bit understands that the single most important ingredient that drives humanity is the need to communicate. Without communications we would not be able to achieve even the simplest of tasks. We partner with clients to create the opportunities for them to engage with their communities in the virtual space in ways that are only limited by their desire to drive business and our imagination. In doing so, we commence on a journey with our clients that is destined to take a business into new dimensions of communication, understanding and connectivity.”

Disclosure: Big-Bit is a long-standing advertiser on The Metaverse Journal.

New WindLight viewer available for Second Life users

All the details here. I love the aesthetic improvements WindLight brings to Second Life, just hoping this release is a little more stable than previous ones…

Update: A new non-WindLight viewer is now available for download

Hidenori Watanave’s architecture

Hidenori Watanave is a Japan-based architect undertaking “experimental demonstration and research for the possibility of the architecture and environmental design in Metaverse” according to the information he sent me. He’s created a machinima that beautifully summarises the work he and his colleagues have done in Second Life:

360-degree photoscapes are far from new in Second Life but his work takes that concept one step further.

Games, KFC buckets, and chorus girls.

The latest instalment in Bix Ashbourne’s journey as a new Second Life resident:

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Occasionally, I hear Second Life referred to as a “game”.

Don’t quite know what to make of that.

Certainly, in some dimensions, it qualifies; there’s killer graphics, it’s run from a computer, and requires some hand-eye coordination. Especially during sex….imagine, in real life, having to multitask during intercourse the way you do in Second Life; hours and hours of material for sitcom writers in that one. Every episode has a botched orgasm…cue laugh track; humorous, quizzical dismayed look in three…two…one….NOW!  But there’s no score (unless you define ‘score’ as nailing that unrealistically-tall hottie), no battle plan, no goal (unless you define ‘goal’ as nailing that unrealistically-tall hottie). No coaches. No scorekeeper (unless you define ‘scorekeeper’ as one pissed-off, unrealistically-tall hottie).

By way of illustration, that last point helps define the transition that SL is potentially foisting upon humans. Those of us old enough to remember when you could give your finger a free ride on the telephone dial (part of a device that had a CORD, for God’s sake, forcing you to remain centralized and focus on your conversation), or experienced the first wave of vector-graphic video games in parlors (‘BattleZone’, anyone? I’ll whip your ass…), can only sometimes look on in bewilderment as some gum-popping teen risks turning her thumb into a torch from the blazing speed of text-messaging her LOLZ to a girlfriend.

The interface between humans and machine has become more densely-packed, offering a rich tapestry of clusterfuck. In SL, a numbing array of information is presented when you first arrive, and it takes you quite some time to filter out what’s important, and what is data fodder. And you can usually only do this by diving in and using it. You prioritise, acclimate, and proceed, with only keystrokes to convey the enormous amount of processing your brain is doing, navigating its way through a maze of digital commands, visual input, and emotion. Oh, and don’t forget the words. Talk about getting your shit together and your ducks in a row.

A discussion with an older friend of mine brought up talking points that were not at all unexpected; “shutting out the outside world”, “distancing yourself”, “tuning out reality”, and a whole litany of similar observations. While the talking points were no surprise, what WAS a surprise was that I found myself playing defense. Finding this strategy was natural, really. Who among us ISN’T tired of reading about one group of brown-skinned people blowing up another group of brown-skinned people in the Middle East every goddamned day? Who among us ISN’T tired of reading about school/mall/drive-by shootings? Of tales of economic woe?
Of governmental iniquities? Of Britney Spears? In a world where the comic section is just about our only relief from this dogpile–and even that gets broached from time-to-time by excellent strips such as ‘Doonesbury’.

Second Life gives you a chance to breathe, with opportunities to actually DO something about the flaming prick that suddenly ensconced you in a large bucket of KFC. (Granted, no-one’s ever tried that stunt on me in RL, but when they do–and some dumbass will–I’ll be ready. You betcha.)

You can’t die. You can’t drown. You can’t be harmed by falling off of tall buildings, or by being hit by a car. Yet, I – and I suspect many others, as well – scrupulously avoid letting these things happen. Why? Why would we worry about it, when we don’t have to? I have a theory (what a surprise); As I said before, SL is like a giant, well-funded ‘do-over’, where you get to work on RL situations in a beta test environment. A place to exercise common sense without your efforts getting too terribly shat on. As a bonus, on the flip side you get to test what you WOULD do if you had some amazing powers, such as flying, or teleporting. “Here’s a gift, see what you do with it”.  Given the power in RL, I would STILL not teleport myself into an NBA cheerleading locker room, or a Las Vegas cabaret dressing room, or the set of a porn flick (which I hear is rather unremarkable, anyway).

In many ways, SL is no different than RL. You have good people, bad people, innocent people, knowing-yet-silent people, and people who have very little idea why they’re there. If anything, the interface somehow allows these qualities to surface a little faster and a little more clearly…something we could use in RL in a big, big way.

The Watch – virtual worlds in the news

1. Atlanta Journal-Constitution – Virtually a reality: Kaneva brings 850,000 people online. “The nightclub throbs with techno pop, with dancers grooving to the beat. One performs a back flip, while “Foxy Bobo” points up and slips to the floor in a heap. “Dragonya” and “Jessikins,” two curvy females in matching tartan miniskirts, dance together in a slow grind. It’s Friday night at “Club Kaneva,” a virtual world where digital alter egos called avatars meet to dance, socialize, watch videos or even shop”.

2. Reuters – Paramount plants promo flag in virtual world Habbo. “Paramount Pictures Digital Entertainment and Habbo, the teen-centric virtual world, have inked a deal to create and merchandize virtual goods based on at least three of the studio’s films”.

3. St Louis Post-Dispatch – Disney makes a virtual play for children. “Walt Disney Co. is no stranger to fantasy worlds, transporting audiences — whether to a cottage in the woods with a young princess in “Snow White and the Seven Dwarfs” or to the Great Barrier Reef aboard the Finding Nemo Submarine ride at Disneyland. Now, Disney is spinning its tales in the newest mass medium — online virtual worlds, where children adopt cartoonish avatars and play games”.

4. Computing – Virtual skills for the real world. “Virtual world environments such as Second Life have immense potential, providing a shared and interactive space where groups of people can meet and work together in real time, regardless of their physical location. The graphical interface and three-dimensional platform of virtual environments allows people to interact easily and cost-effectively in a form that might be expensive or even risky in the real world. Almost anything is possible, provided you have the funds, imagination and the technical expertise”.

5. Showbiz Spy – Couple who fell in love in virtual world to wed in real life. “Trapped in a loveless marriage with a controlling husband, Kristen Birkin found herself seeking comfort in an online virtual world. When the 33-year-old realized she hadn’t been on a night out with friends for more than a decade she found another way to escape”.

6. CNN Money – Makena Technologies Helps Create New Virtual Skatepark in MTV Networks’ Virtual Worlds. “Makena Technologies, creator of the popular social virtual world There.com, and MTV Networks today announced the unveiling of a new Virtual Skatepark inside MTV Networks’ virtual worlds tied to MTV’s two popular on-air shows, “Rob and Big” and “Life of Ryan.” Makena provides the exclusive technology platform for MTV’s franchise-related virtual worlds, including the Emmy-winning Virtual Laguna Beach, Virtual Hills, Virtual Real World and Virtual VMAs, among others”.

7. Gaywired.com – Lesbian Gaming: ‘The L Word’ in Second Life. “Ever dreamed of living in The L Word? Well, now you can—virtually at least—with Showtime’s The L Word in Second Life. For those unfamiliar with the game, Second Life is a huge, interactive online world populated by hundreds of thousands of people who spend ludicrious amounts of time and money living, well, a virtual second life. Unlike many online game worlds, Second Life is for the most part very much like the real world—only more glamourous and fantasy-filled. Much like The L Word itself if you think about it”.

8. CAMERA (Committee for Accuracy in Middle East Reporting in America) – Second Gaza: Time’s Tim McGirk Creates a Virtual Reality. “The popular virtual reality video game Second Life is described as a “3D online digital world imagined and created by its residents.” Perhaps, then, the version of the Gaza Strip imagined and described by journalist Tim McGirk in the Feb. 4, 2008 issue of Time magazine should be called Second Gaza; because even though readers are left to believe McGirk’s short piece, entitled “World Spotlight: The Gaza Siege Breaks,” is about the real Gaza Strip, the article paints a picture that only superficially resembles reality”.

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