Death Of A Skeptic Part 1

We’re thrilled to be able to introduce a new writer at The Metaverse Journal. Bix Ashbourne is in real-life based in the USA and after some chats in-world I suggested he might like to document his experiences as a new user in a virtual world – in this case, Second Life. Below is Part 1 of his journey from skeptic to virtual world resident.

Dec. 14th, 2007.

Bix on a crash

Winding down on the shittiest year of my life. Sitting up in bed on a Friday night, I began to seriously start wondering about this Second Life thing. I figure, I’m already alone….the internet is dead…no one on my chat forums…what the hell. All I gotta do is look. Might be good for a laugh.

For the past year or more, I’ve been poo-pooing this SL thing. Real life is difficult enough, so what the hell do you need a second one for? Can’t get the first one dialed in, a second one oughta be just the ticket to encouraging a chemical dependency of some sort, most likely from one of the major drug manufacturers. Just wait ’til the tax folk find a way inside.
But, it’ll be something to do, I reason, ’cause despite a backlog of projects, I’m bored out of my skull.

I poke around. I get a feel for the process, the environment, the vibe. I start wondering, out loud, to my friends on the chat forums, about this place. The very same people to whom I openly made fun of–in a well-meaning if not somewhat self-righteous fashion. And who must surely at that moment, be kicking back with a drink, chuckling to themselves about the burgeoning RL casualty developing on their LCD’s.

Dec. 15th.

More searching. More musing. More acceptance. More cheese and crackers. More chicken on the grill. The possibility of muscular atrophy in my lower extremities is very distinct.

Dec. 16th.

Early in the afternoon, I make my first tenuous steps at the website. The name…who’d’ve thunk that would be so difficult? Apparently, someone at Linden Labs thunk it, because I didn’t get the first names I really wanted, and was treated to a dizzying array of surname options. After much deliberation, some snacks, and a pot of decaf, I settle on a name. I’m pretty good with it.

I take the plunge, and launch.

Thank god for Orientation Island, structured so that you don’t ever feel the briny tentacles of the etherbeast slithering into your awareness, forever altering your tangible interactions with the outside world. I grab a torch. I fool with my appearance (to hell with love handles and who really wants a coin purse for a package?). I crash into things. I ogle some woman changing her features before my eyes. I crash into another woman while ogling the first one. I stare blankly at people chatting me in French. I watch other people pop out of the sky, all bearing a strange resemblance to me. Hey…get your own damn androgynous look, thank you very much. I get some stuff dialed in on my body. I quickly learn to loathe the rolled-up cuffs of the Noob’s jeans.

Apparently, I dialed in well, as a fetching young avatar named Nathasja took a shine to me, and struck up a conversation, along with a few other things. We talk sweet and sexy, having to move every few minutes due to people who can’t get enough of causing people hassle, or acting the obnoxious drunk at a gathering (like the guy that swooped down on us and screamed for sex on the grass, then told us to go fuck ourselves after an awkward pause); we were about to achieve a breakthrough, of sorts, when we got bludgeoned by an inferiority complex piloting a plane. Thrown way out of our way, and into two different spots, I never heard from her again.

I look at the clock. Hello? You can’t be serious. Oh, but it is, the clock as serious as Dallas newsmen on a November day. And, as if to sense my disbelief and grabbing some salt for the wound, the sun began to poke through the wooden blinds of my bedroom shutters. Over 12 hours later, and not an ounce of energy lost. What is this strange technology, that can infuse energy into a person without so much as hearing a whisper from the butler that delivers your third wind?

I finally log off. My laptop breathes a heavy sigh as the fans can finally shut off. As I pull up the covers, I am awake and exhausted. This is going to be a long day. I can feel the bags under my eyes being crafted by the ghosts of former Samsonite employees (I think that’s what they do in the afterlife, create eyebags…I always wish they were a little more stylish, had fewer pockets, and weren’t so damned rugged.)

This is going to be a long day.

Go to Part 2

The Watch – virtual worlds in the news

1. Reuters – Cell phones and virtual worlds morphing shopper ways. “Virtual worlds, mobile coupons and bar-code readers on cell phones are the next technology wave that U.S. chain stores must ride if they hope to stay competitive in the fast-changing world of global retail”.

2. The Bulletin Online – Public health lessons from virtual game worlds. “It’s challenging to model disease spread during epidemics. Simple mathematical models such as the “general epidemic” model make assumptions about constant population size, homogeneous mixing, and constant recovery rates, but can only go so far in predicting an outbreak’s severity”.

3. Tech News World – Virtual World Workforce, Part 1: Promising the World. “It’s a dream scenario: A candidate aspiring to a pivotal job in the culinary arts field enters the virtual world Second Life, having never been an online gamer before. He attends an online job fair held by recruiting company TMP Worldwide and is interviewed by major food and operations services company Sodexho. As a result, he lands a job as an executive chef with the firm”.

4. BBC News – NASA investigates virtual space. “The US space agency is exploring the possibility of developing a massively multiplayer online (MMO) game. The virtual world would be aimed at students and would ‘simulate real NASA engineering and science missions’ “.

5. San Jose Mercury News – New passage to Gaia. “In a sign that social networks and virtual worlds are beginning to meld, Gaia Online, the popular virtual playground for teens, will announce Tuesday a connection to its site from inside social network Facebook”.

6. ABC News (USA) – Asperger’s Therapy Hits Second Life. “Texas researchers believe that people suffering from Asperger’s syndrome — a cognitive disorder often referred to as high-functioning autism — may have found a new therapy in an unlikely place: the online virtual world Second Life”.

7. New World Notes – Second Life Grows Beyond Its Map. “Click the image on the left: this is the world of Second Life’s grid as it exists now– 26.5 million acres*, with three major land masses to the Southeast, surrounded by a veritable galaxy of disparate islands.”

Australian Locations on the Second Life grid

Veteran Australian Second Life resident and creator Gary Hazlitt has labelled a version of the excellent work done by another Second Life Resident showing the Australian locations on the grid.

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Add to that the numerous mainland Australian presences and it really does illustrate the integral role we play in Second Life.

Does Second Life need a Republic?

The Metaverse Republic is a new site that states its purpose clearly:

The Metaverse Republic, currently work in progress, will be a legal system for Second Life, with real powers of enforcement originating in user-created tools, and a democratic parliament.

There are many disputes and potential disputes in Second Life that could benefit from formal resolution: disputes about broken agreements, land use, alleged griefing, extortion, etc. The Metaverse Republic aims to provide an effective and fair system for resolving such disputes.

That’s one hell of a brief and it’s not an initiative likely to receive widespread support for two reason. First, there’ll be automatic scepticism toward one model of goverment put forward by one group. Secondly, apathy rules – a resounding majority of people in the real world find politics a boring, meaningless pastime with no direct relevance to their daily lives. This is unlikely to be any different in the virtual world context – our own reader survey conducted last year showed just that, a real lack of interest in the politics stories we run.

That said, such an experiment doesn’t deserve outright condemnation – at the very least it should be considered a useful experiment.

The Virtually Blind blog has an interesting discussion underway on the whole concept. What do you think – does Second Life need a government?

Australians in Second Life Update – down again

Second Life metrics to the end of December are now available and from an Australian perspective there’s been a significant drop in active users – 10,644 is the number cited, down from 11,982 in November and a long way under the fifteen thousand of mid-2007.

Australia maintains its position as 11th in terms of worldwide active users. Given there’s record concurrency (number of users online at the one time), why the sustained drop off in numbers?

Weekend Whimsy

1. The Middlesea Fleet Recruitment Video

2. uss kinkster

3. WoW Commercial Parody Glenn Quagmire

Metaplace is hotting up

Back in September 2007 we mentioned that Metaplace was a new kid on the virtual world block. That kid is growing up pretty quickly and in an interview this week, Metaplace founder (and virtual world guru) Raph Koster states that widespread access to Metaplace should be available by April. The likelihood is it’ll be free for users to build small virtual worlds, with costs kicking in as your world grows.

Metaplace is a service aimed at people designing their own worlds and potentially making money by charging others for the services they offer, with the ability to cash out virtual currency accumulated. The ‘create your own world’ approach reminded me of VastPark, and there are similarities. There’s a brief conversation on the two here.

I love the idea of being able to create my own world but the actual task seems daunting. The ease of use of the toolset will be crucial – it’s hard enough building basic structures in Second Life let alone trying to construct a whole world. On assumption we could all successfully build a world, what type would you build? I’d love to hear your suggestions / thoughts.

Thanks to Virtual Worlds News for the heads-up

World of Warcraft recipes – really!

If you play World of Warcraft and have always wanted to make the dishes you eat in the game, then this site may be for you. If you don’t play WoW then have a look anyway for amusement value. Goblin Deviled Clams anyone?

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The full recipe book costs $19.97US but you can sign up for an email newsletter that’ll feature some of the recipes.

Thanks to Massively for the heads-up.

Want to be famous? Linden Lab want YOU

All the details here. Essentially, they’re after Second Life residents who are willing to speak with the media on their life in-world.

Jump on in!

2008 Australian Open Tennis in Second Life

Following on from last year’s foray into Second Life, IBM and the tournament organisers have again teamed up to replicate the real world action in Second Life. Australian IBM staff are central to the whole thing and are hoping for a response at least equal to last year’s.

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Features of the build include the replica Rod Laver and Margaret Court arenas, an integrated scoreboard, virtual gameplay (you can be one of the players on the court – racket supplied) and you can even open the Rod Laver arena’s roof by shouting ‘open sesame’. As matches are occurring in real life the Second Life court avatars move in the same locations as their real-life counterparts. It’s one of those experiences that really demonstrates the growing evolution of what virtual worlds can do. And of course you can even buy a t-shirt.

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Something a little different from last year is the ‘Couture on the Court’ competition. You have until the 21st January to enter your tennis outfit design. From the 22nd January Second Life residents can vote on the submitted designs with the top 10 receiving a prize. First prize is a quarter of a million Linden dollars so if fashion design’s your thing this may be worth spending some time on.

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Check it out in-world

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