Second Life groans under weight of record use

Second Life has continued to experience regular difficulties which haven’t been helped by record numbers of Second Life users logged in concurrently.

2008 has been touted as the year of increasing stability for Second Life. We’re only two weeks in, but things are getting worse, not better. Here’s to improving performance in coming weeks.

The Watch – virtual worlds in the news

1. Sydney Morning Herald – Watch and learn. “Buoyed by the popularity of Second Life and the site’s incentives for the not-for-profit sector, conventional educational institutions are building in-world campuses to enhance their on-campus teaching”.

2. Turkish Daily News – Turkish companies will rise on Second Life in 2008. “Turkish companies begin to show interest in the Internet portal Second Life, where international giants like IBM, Microsoft, Adidas, Sony and Intel are prevalent. Vestel took the first step into the world of Second Life and was followed by Remax, Rixos, Garanti Emeklilik and Tefken”.

3. Wired.com – NASA Dreams of an Interplanetary ‘Second Life’ for Mars Crew. “When NASA begins launching astronaut teams on 800-day missions to Mars, one of the greatest survival tests these explorers will face is the inevitable alienation they’ll experience with their remoteness from Earth and the harshness of the frozen Red Planet”.

4. The Daily Mail – A world strip of humanity – inside the virtual reality websites where you can live out your wildest (and darkest) fantasies. “The great joy of childhood is unfettered imagination – it is the best toy in the world. And then we grow up. The real world intrudes with all its limitations and barriers. We get on with life, accept our mostly humdrum, routine existence and make the best of it. But what’s this? Tens of millions of people in this country and around the world appear to have reverted to childhood. They spend extraordinary amounts of their time inhabiting an imaginary world.”

5. The Guardian – How Tim Schafer aims to rock the virtual world. “It’s been almost a year and a half since Technology Guardian spoke to Tim Schafer about his then-untitled upcoming game at DoubleFine Productions. Only recently has he revealed it to gamers, after a lengthy (and silent) development cycle. The result is typically Schaferesque – eccentric, hilarious, and deeply rooted in nostalgia”.

6. Slashdot – Scientist Suggests We Explore ‘Universe is a VR Simulation’ Theory. “A New Zealand physicist has written a paper saying that physicists should seriously explore the possibility the universe is a giant virtual reality simulation”.

A personal comparison of Second Life and World of Warcraft

I’ve been a Second Life resident for well over a year now. In November I finally took the plunge and signed up for World of Warcraft and have been grinding through the early levels. I’ve reached Level 15 as both a Dwarf Warrior and Human Mage and have reached a little below that as a Night Elf. I feel I’ve spent enough time to grasp the basics of the game and to at least partially understand its appeal. I thought it might be worth doing a short critique of both platforms as they sit in a wider virtual world context.

A disclaimer – this is probably only going to interest someone who hasn’t used both platforms. Veteran users of both will find most of the points below fairly obvious. For brevity I’ll use WoW for World or Warcraft and SL for Second Life.

Onto the critique:

1. Second Life is by far the most ‘free’. WoW by its very nature requires rigidity as far as areas you can explore at particular stages of the game. If you’re a Level 1 human mage in WoW then you won’t be exploring the Westfall area as it’s inhabitated by critters of well over Level 10. You can go there but you’ll spend your time being killed time after time or constantly running to avoid each critter. This isn’t a criticism of WoW, just a gameplay reality. Second Life in comparison only has limitations set by users – if someone owns land in Second Life and doesn’t want you to be able to access it, then you won’t. Because there are no overarching game objectives in Second Life, you’re free to explore at will.

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You’ll get used to being dead in the early stages of WoW – unless you have more experienced friends willing to help while you level up

2. Both are extremely social experiences. It’s a very obvious statement but when I signed up for WoW I was actually expecting that the gameplay would interfere with the great social interaction achieved in SL. What I didn’t realise was the social fun to be had in the main cities like Stormwind and Iron Forge. Plus, groups of avatars tend to congregate pretty much anywhere for a chat, some dueling or even some dancing.

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Aussies socialising in SL

3. Graphically, it’s no contest. WoW has stupendous graphics that make SL look pretty poor in comparison, even with Windlight on its way. Of course, it’s very easy for WoW to provide great graphics when the main grunt work is being done by your own computer. SL’s centralised server model makes that much more difficult – it remains one of SL’s biggest challenges but it’s also one of it’s strengths – see point 1.

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Even the barren areas are damn pretty

4. ‘Safety’ is an issue for both. The media attention on Second Life in regard to ageplay, gambling and addiction. WoW has similar challanges but they’re less overt than SL. Addiction is an issue that spans across all virtual worlds and it’s one that isn’t well understood, though that is changing. SL does have its Teen Grid but it’s under-utilised and arguably under-supported by Linden Lab.

5. Fun is provided differently. I’m going to make some broad statements here. Both WoW and SL are immense fun but in very different ways. For pure gaming / questing fun, WoW wins hands down. For more whimsical, sophisticated and free-ranging amusement, SL has the upper hand. No, that doesn’t mean WoW users are unsophisticated, nor that SL users are not interested in games / quests – the fact is they are very disparate beasts. There’s also no doubt there’s a significant cohort of people who participate in both worlds and my hunch is they do so because of the different experiences they offer.

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It’s all about education in Second Life

So which is ‘best’? The answer of course is neither. I need to spend more time in WoW to fully grasp its possibiities but my gut feel at this stage is I prefer the less constrained environment of SL – it’s educational opportunities alone keep me coming back day after day. But if I want some fast paced gaming, then WoW is the place to be.

I’d be really interested to hear your thoughts. Have I got it totally wrong or does your experiences match those I’ve outlined above?

WSE closed for up to a month – strange or not?

Over on Your2ndPlace, Nobody Fugazi has done a story on Second Life’s World Stock Exchange (WSE) and its announcement of an up to 30-day closure. I headed over to WSE myself and sure enough was greeted with this:

Auto Greeter: Hello. Lowell Cremorne Welcome to the WSE. As you all know we are upgrading as part of our launch for the WSE 4.0 platform. This is a huge undertaking and we have now entered a phase of development that requires the WSE to close all trading and transactions for “up to” 30 days. As responsible managers and to ensure stability, security and improved services it is important the WSE fix all existing bugs in the website as part of the upgrade. CEO’s will continue normal reporting and announcements during this period. WSE 4.0 includes a new ATM, improved security and functionality along with a new conditional trading system. All WSE Account Holders will earn a bonus 25% p.a. interest during this process. We ask for your patience and apologise for any inconvenience. Kind Regards, LukeConnell Vandeverre

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I’d agree with Fugazi’s view that such a long closure is strange and it’s hard not to tie it in with Linden Lab’s recent warning on third-party financial transactions. WSE has a history of sudden closures and each time they have re-opened for business. Here’s hoping this time is no different. I’d also put in a wish for version 4.0 of the new WSE platform to incorporate a little more transparency.

Update: The Second Life Herald have further coverage of the closure, including one fascinating statement: “Vandeverre stated that one of the new functions of the WSE 4.0 is the ability for shareholders of the WSE to vote on the board of directors based on individuals he nominates.”. Ever heard of a real-life CEO telling shareholders what directors they can vote for? If the quote is accurate, such a move will do nothing to ease concerns over WSE’s lack of transparency.

US Presidential politics comes to World of Warcraft

Gamepolitics.com has covered a march undertaken by 200 or so avatars in World of Warcraft to support US Presidential election candidate Ron Paul, who’s on the Republican side of the fence.

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Second Life is a regular venue for political discourse but it’s fair to say World of Warcraft isn’t a natural fit as there’s no ability to create individual content to augment political activism. That hasn’t stopped people from making their views clear via this march and it’ll be fascinating to see if there’s growth of such events in WoW in the lead up to November’s elections. What’s stopping some PvP events occurring along political lines? Election campaigns can be brutal on both the combatants and the electorate so this would be an obvious next step.

Second Life tips now available for in-world streaming

If you’re an avid creator of content in Second Life you may find this latest announcement of great use. Torley Linden describes how you can stream the video tutorials in-world, which actually makes the tutorials that much more useful.

Plus, Second Life newer residents need all the help they can get in-world and this is a welcome addition.

Is our discussion forum redundant?

Being the new year and all, I’m doing some much-needed maintenance work on this site. The discussion forum has been very quiet the past couple of months and I’m actually wondering if it may have outlived its usefulness.

What are your thoughts? If you’d like other sub-forums or have a special interest area you’d like to moderate, let me know. If there’s no real response in the next month I’ll probably close the forums.

Linden Lab issues further warning on virtual currency trading

In a Linden blog post today, a further warning has been given on use of third-party Linden dollar trading sites. It’s all pretty much common sense – if it looks to good to be true it probably is and if you’re asked for your password by a provider then let the alarm bells start ringing.

The introduction of a system of registration to provide alternate currency exchange services in Second Life would be a nice evolution. I’m pretty safe in saying that won’t be something that occurs in 2008.

Is Second Life’s new search functionality being gamed?

The Grid Live has some fascinating screen grabs taken from another blog showing masses of avatars gathered in a small area – allegedly to boost that location significantly in the search rankings.

Traffic / popularity is contentious at the best of times and stunts like this, if proven to be true, make the search function as useful as age verification. Neither are much chop at objectively measuring much at all.

How would you make search in Second Life fairer?

Kiva – real outcomes for the real world

I’m a bit slow off the mark with this one. Kiva is a brilliant non-profit organisation that funds disadvantaged individuals via microfinance. Essentially, you donate a minimum of $25 US to fund a person’s business and within 6-12 months the amount is paid back and you can choose to re-invest that amount in another venture or withdraw it from the scheme. The default rates are well below the developed world and Kiva has received a lot of attention from Bill Clinton and Oprah Winfrey which has grown Kiva substantially so it now has 16 staff administering the loans throughout the world.

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I’ve invested some money in Kiva in recent months but was unaware that Kiva has been in Second Life for quite awhile. They’re launching some new in-world offices on the 5th January at 10.30am SL Time (6th January at 5.30am AEDT). If you can’t make the launch, do take the time to walk through their offices to find out more about the work they do.

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Thanks to Business Communicators of Second Life for the heads-up.

Check it out in-world

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