Kaneva – tried it?

Whilst SL is arguably the premier virtual world community, there are more and more alternatives appearing. Kaneva is a contender that has been on the scene for a little while. It has boosted its “citizen” numbers to more than 550 000 people and like SL, it appears to be modeled upon the interaction between citizens in a 3 dimensional world where the kind of building and social interactions that go on in SL can be emulated.

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At SLOz we would be interested in any comments from people that are using SL and Kaneva on a regular basis for either business or pleasure. Are there gigantic differences and how have you found the two in comparison?

Linden Lab CEO: ‘We’ve got to increase the quality’

Reuters have published an interview with Linden Lab CEO Philip Rosedale from this weekend’s SLCC. Most of the interview is fairly predictable but it’s encouraging to see the acknowledgement of quality as the key driver into the future:

“We’re at a place where we’ve demonstrated that the virtual world can exist. Now we need to make it high quality so it does continuously support the activities and desires of the people who are using it. That’s what we’ve learned by listening for the last couple of quarters. We’ve got to increase the quality.”

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Of course, I’d deluded myself that some mention may be made of further internationalisation of the servers but the only allusion to that came from Rosedale’s thoughts on open-sourcing:

“If you’re an entrepreneur, wanting to enter the virtual world and sell stuff to people, you’re going to want to find the largest possible audience. So you’ll be strongly drawn to set up your shop on the system with the largest number of people using it. There will be a tremendous desire by people to link those servers together and be on our network so they can have access to the largest base of people.”

Finally, on the legal issues around ageplay and gambling, he summarised Linden Lab’s intent to tie restrictions to avatars through verification of that avatar’s RL location. That seems the most sensible way of not forcing the whole grid into a universal lockdown in a range of sensitive areas.

If Linden Lab are planning some incredible revolutionary step in SL’s development, it’s certainly not apparent in Philip Rosedale’s thoughts. What would you have liked to have seen asked of him in the interview?

Facing the harm

The SL Herald has run an article entitled ‘What’s the Harm?’, mirroring the name of the exhibit covered by that and this story. The exhibition is essentially an onslaught of images depicting sexual ageplay and some extreme fetishes within Second Life, most sourced from the SL search feature.

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It’s powerful and has already engendered a lot of discussion. We’ve covered the ageplay issue previously and made the point it’s a murky moral area with wider societal implications. One of the more admirable aspects of the exhibition is the ability to provide your comments, which are then posted as part of the exhibit if you consent to do so.

Check it out in-world (You’ll need to walk across the bridge and click on the ‘What’s The Harm’ sign to teleport to the exhibit.)

Easiest way to get latest version of Second Life

Linden Lab have announced a new section of their web presence that auto-detects your operating system and offers you the latest version of the Second Life browser software.

Get Second Life is its name. If you get sick of the interminable wait for downloading new versions from within the browser itself, this is a welcome and more transparent alternative.

ABC and SLCN meet

I’ve had a heads-up that the ABC’s Lise Robbiani is making an appearance on SLCN’s Tonight Live with Paisley Beebe. It’s showing at 6pm SLT on the 26th August (11am Sunday 27th AEST).

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Lise is heavily involved with ABC Island and both SLCN and Paisley Beebe are Australian.

Weekend Whimsy

Each Friday we provide a sampling of content generated by SL users and posted on services like YouTube:

1. Retro Second Life from 2001

2. Second life WOW Parody

3. Second Life Floating Funhouse Walkthrough

Interview – Kim Pasternak (Kim Flintoff)

Kim Pasternak is one of Australia’s passionate education users of Second Life and runs the AusSLERs site. We caught up via email to discuss education and more.

Lowell Cremorne:Tell us a little about your educational background

Kim Pasternak: OK. I started out with the sciences, Chemistry especially, when I first left school and for a variety of reasons found my way into Theatre and Drama. After graduating with a degree from Murdoch University I worked for several years in the entertainment industry. Along the way I helped create Class Act Theatre and so my interest in Education was resurrected. A couple of years later I started my Graduate Diploma in Education at Edith Cowan University (ECU). It was there my interest in Drama and Technology was stirred. I worked as a teacher of Drama (and English, Dance, Computing, even Early Childhood Studies) in State and Catholic high schools and undertook a Master of Education (also at ECU) looking at Drama and Technology: teacher attitudes and perceptions. I also began working as a casual tutor and lecturer in teacher education. When the M.Ed was nearly finished I was invited to apply for a position in the PhD program at the Creative Industries faculty at Queensland University of Technology. I’ve got less than a year to go until that thesis is submitted.

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Lowell Cremorne: What’s the topic of your PhD research?

Kim Pasternak: Like many thesis titles it’s long-winded and descriptive at the moment – Drama Teacher as Games Master: developing digital games-based process drama as performance. The basic idea is to take an extended educational role-playing form and blend it with online spaces. I want to see what happens when we extend a traditional drama form that is normally done with a focus on participation and simultaneously frame it as a performance – all mediated through an engagement with virtual spaces. I tell people it’s about Drama and Virtual Reality for the sake of ease. The output of the study is largely practical – I’m conducting 4 creative development cycles and the performances/workshops will form part of the thesis – only 40-50% will be written.

Lowell Cremorne: When did you first get involved in SL?

Kim Pasternak: Looking at my avatar’s birthdate it was November 17, 2005. I’d been told about it a few days earlier by some people at a conference in Melbourne – in fact, Lindy McKeown (Decka Mah) was also at that conference. Owen Kelly and Camilla Lindeberg from Arcada in Finland were there talking about their Marinetta project, they also referred to Neualternberg and my interest was piqued. I was already searching for possible technologies to use with my research project. At that time I was considering ActiveWorlds because I’d explored the possibilities and seen some exciting learning environments demonstrated by colleagues from AppState in North Carolina.

Lowell Cremorne: What are your recollections of those first few weeks using SL?

Kim Pasternak: Like most newbies I logged in without much of a clue about what to do – I was really just intent on finding the place Owen and Camilla had talked about. I found myself in this odd world that took a long time to resolve. I pretty much ignored the orientation experience and went searching straight away – the user interface was intuitive enough to let me clumsily get around. Like many newbies I also arrived with no understanding of the culture of SL and was terrified whenever another avatar appeared nearby. It was probably a week before I started talking to anyone. At that time there were relatively few users, around 150,000 from memory. And then I pretty much left SL while I got on with my study until about six months later when I got back into it with a clearer sense of what I was trying to achieve. By now, there were over a million registered users. The place had grown up and the interface was better and you didn’t have to look as hard to find things to do. This time I started to spend time playing with Kim Pasternak’s appearance, and took the time to learn the basics of building and scripting. I’m no whiz at either but can cope with some basic tasks.

Lowell Cremorne: Was the educational power of SL something that always seemed obvious or did you need to get to know it well first?

Kim Pasternak: Because of the context where I learned about Second Life I was always thinking about educational potential. I baulk a little at the idea of “educational power” but I could imagine possibilities from the outset and my current work is little changed form the original idea I had. I have however learned about the time it takes to create things and the great hurdles we have to overcome in convincing universities and schools about the possibilities. I negotiated for nearly 8 months with the network people at university before we could determine a workable and acceptable policy for how to engage with SL and other emerging technologies in a large institutional setting. I think we now have the basis of a very good approach to introducing and exploring new technologies. The educational and research communities have been a fantastic source of inspiration, information and guidance. The SLED and SLRL groups in particular continue to be the dynamic face of education in Second Life. The scope of educational projects is immense and growing daily.

Lowell Cremorne: What’s the most exciting learning application for SL you’ve seen? (SLURL would be great if you can provide it)

Kim Pasternak: There are so many exciting initiatives in Second Life it’s hard to choose just one. JoKay and Sean have a great listing of some of the more impressive projects. The NMC initiatives in running Symposia and other events has been a boon to developing knowledge about education in Second Life. Personally, being associated with some of the leading Australian SL educators continues to be exciting. Decka Mah and Anya Ixchel are both great colleagues and locally in the K-12 sector there are some interesting moves afoot. I started a website for AusSLERs. That’s the Australian Second Life Educators and Researchers group and we currently have about 50 members aboard. We also have the in-world group that’s also growing. I’ve been keen to develop more connections in the field of educational drama, as I think SL lends itself well to dramatic roleplay, but there don’t seem to be too many practitioners offering learning through drama. Anya Ixchel and I presented a session for NMC the other day “Teaching On the Second Life Stage: Playful Educational Strategies for Serious Purposes” that received some very positive feedback from the 30+ participants. Perhaps the DEISL (Drama Educators in Second Life) group might see a surge of interest.

Lowell Cremorne: Are you an immersive sort of SL user?

Kim Pasternak: If you are alluding to the difference between an “immersionist” or “augmentationist” I think I’d be hard pressed to make a definitive stand in either camp. But I suppose when I’m using my professional avatar, Kim Pasternak, then I make no effort to hide my real life inworld. My profile is fairly comprehensive about who I am in either context – I guess that makes Kim Pasternak an augmentation. I do however use Alts to explore SL and to play. The Alts also give me a bit of space away from the various groups and associations that Kim Pasternak connects with. It’s quite nice to wander about without IMs streaming in.

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Lowell Cremorne: Putting your forecaster’s hat on, where do you see SL / virtual worlds evolving in the coming year and beyond.

Kim Pasternak: I’m hopeless at this sort of thing – I bought BETAMAX! I think the shift to the 3D Web will be slower here in Australia. All the talkj recently about how limited our internet capacity is in Australia was really brought home to me when I was in Hong Kong recently. Genuine high speed systems (not hyped up ADSL 2+ networks) need to drive something like a 3D Web and while many of the major players for these systems tend to operate out of the USA then we’ll continue to see that reflected in the types of 3D worlds that emerge. When the open source server systems start becoming more reliable we’ll probably see some local systems set in place – I think there may be some real benefits for that sort of arrangement in the various educational sectors. In the coming year, I think we’ll see the shift to voice in SL slowing down some of the innovations. I love using voice but can also see there are some real benefits to the text based mode of communication.

Lowell Cremorne: Any other thoughts on voice?

Kim Pasternak: As I mentioned above I think it offers a lot to many aspects of the SL experience – but some of the role-playing and other educational and performance activities will be adversely affected if there is a wholesale abandonment of text.

Lowell Cremorne: What are your favourite locations to visit in SL?

Kim Pasternak: Sadly, I don’t spend a lot of time exploring other spaces these days. A lot of my time and energy goes into developing the context for my own research work. I’ve just ordered an educational island so I guess I’ll probably see even less of the growing SL world in months to come. Having said that I do check out the offerings at ICT Library. I’ve also spent some enjoyable times listening to performances by Paisley Beebe (Australian jazz vocalist), I like the oddball work of Second Front and Ars Virtua gallery is often hosting some challenging works.

Lowell Cremorne: Who inspires you in SL?

Kim Pasternak: Well, I’d have to mention Decka Mah again, she’s always on the go with her own work and helping others. There’s a whole group of Aussie educators who are doing some great work – Anya Ixchel, Jokay Wollongong, Sean McDunnough amongst them. They’re always involved when something new and exciting is about to happen. There are lots of users I met through the SLED mailing list who inspire me, and in many ways they have become the shining lights of SL – Sarah “Intellagirl” Robbins, Stan Trevena, Beth Ritter-Guth, and others. Larry Pixel and his crew at NMC are also high on my list of people to admire.

Lowell Cremorne: If you had your own island, what would you do with it?

Kim Pasternak: Well, I’ve recently placed an order for an island and the sad thing is I have to say I’ll be going to work there! It’ll serve as the base for PhD investigations and I’ll also make space available to some of the AusSLERs who are still dabbling. I’d love to set up a holographic space for early career researchers to generate 3D representations of their research posters. I got a holodeck from Biscuit Carroll some months ago but have struggled to generate much interest in the idea. I honestly believe that finding new ways of expressing research will have a tremendous impact on the shift towards more performative modes of research. When my study is finished I hope to maintain the island as a centre for drama educators to incubate and expand the paradigm of their work.

Virtual Africa

Many years ago a group of musicians got together and in the name of social justice, put on a world-wide concert called Live Aid. It was aimed at alleviating famine in Ethiopia.

Sadly, little has changed on the continent of Africa when it comes to the tribulations that befall it. There’s a very real attempt to create an SL presence that has as one of its primary goals, the linking between a South African based social justice organsiation and the virtual world.

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Uthango Social Investments has created an offshoot blog site called Africa’s 2nd Life, our Virtual Reality, which is the information and news centre for Virtual Africa.

A look at the Uthango website shows this endeavour is aimed at developing projects that “are dynamic and innovative and focus on bridging the digital divide, micro-enterprise development, intercultural dialogue, crime prevention, community mental health and most importantly, infrastructure development.”

The SL Africa is a work in progress and it will be revealing to see how it can be used to help develop solutions to the problems and challenges being faced by the many countries that make up that continent.

Get your face into SL

Avatar Island is the home of the CyberExtruder, a fully automated process that merges your RL face with your SL one.

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The easiest way to explain the process is to reproduce the notecard you receive when you lay on the operating table:

“Thank you for choosing the CyberExtruder face creation service for you avatar. This simple and fast process will automatically prepare your new face texture within minutes. The steps involved are as follows:

· Pay the sign in front of you; $2700L for one face, $4000L for 2 and $5400 for 3

· After you complete the lab machine process, you will receive a personalized webpage link, click it

· Follow the guidelines on the web page to produce the best results

· The system will prompt you to locate a photo on your computer for uploading

· Within a minute or two your new face will sent to you by email

· To apply the face texture to your Avatar: upload the image file (File -> Upload Image) then apply it to your character using Face Tattoo under Edit Appearance

IMPORTANT: Make sure you have modify rights to the skin you will be wearing with your face BEFORE you begin. If the skin is not modifiable the face tattoo option won’t be available once you have uploaded your face.

NO REFUNDS”

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I haven’t tried the service as yet, and it’s not cheap but if you want a face that at least resembles your RL one, it’s probably worth the gamble.

Thanks to 3pointD for the heads-up

Stock Exchange churn continues

The near-farcical nature of the multiple stock exchanges in SL continues, with the delisting of a number of companies on the fledgling ISE (International Stock Exchange). A number of these delisted companies were refugees from the World Stock Exchange and they now state they’ll list elsewhere.

The obvious question is – why would anyone have confidence in any virtual world stock exchange or the companies listed on them, when it’s so easy to change exchanges at a whim. To be fair to the ISE, they have implemented “a policy of disclosing all CEO’s stock transactions in direct relation to their listed company”. If this is the reason that the companies have delisted, then the concern should be focused on the company side of the equation. It’s a fair expectation that shareholders know the shareholdings of a company’s CEO.

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It’s been discussed in detail all over the SL blogosphere: the current situation is a murky mess full of contradictions and conflicts of interest and it’s fair to assume the churn isn’t going to improve until some fundamental transparency measures are implemented across the board.

On a related note I received the following IM overnight:

[23:41] MouzurX Wise: (Saved Mon Aug 20 01:13:14 2007) You have been ejected from ‘World Stock Exchange’ by MouzurX Wise.

His profile claims:

“I work at WSE Customer Service, am GMG PR/IR Manager and I run an investment company in SL, Wise Financial. Also, I am the CEO of Builders Paradise – Franchise.”

Aside from no explanation about my ejection, here’s one of many examples of the conflicts of interest that abound. Can you imagine someone in RL who owned a financial services company also working for the stock exchange?

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