Burning Life, Australian style

On the SLOz forums, Australian SL resident Good2Go mentioned he’s set up an RSS Feed Board devoted to Burning Life 2007 – you can find it here.

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Good2Go’s take:

“There is seating nearby, for residents to chat and make their Burning Life plans. If there is enough interested we may be able to put together some Aussie proposals for plots. This year’s Burning Life will run concurrently with Burning Man”.

If you’re participating in Burning Life we’d love to hear about your plans. Is there a critical mass of Australians to make an impact on Burning Life?

Check it out in-world

Movement to minimise Ad Farms

I noticed today on the 2nd Place blog that there’s a movement underway to stop land parcels under 128 m2 from showing up in land searches.

The assumption is this would remove the saleability of the 16m2 ad farm horrors that have proliferated over the mainland sims. If they annoy you it’s probably worth voting and discussing the issue on the Second Life JIRA.

Weekend Whimsy

Each Friday we provide a sampling of content generated by SL users and posted on services like YouTube:

1. Happiness Factory – The Movie

2. Reflexive Architecture: The DoorWall

3. Steampunk AV 1

VastPark takes next step

Back in April this year we mentioned VastPark, an Australian-flavoured virtual world platform. In the months since they’ve been working away at their next phase, something code-named ‘When World’s Collide’. The VastPark site is currently accepting sign-ups for their beta-testing of ‘Worlds Collide’. It’s great to see such steady evolution in virtual world evolution occurring locally.

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VastPark’s full press release on the progress (thanks to Brad Howarth):

Today at the XMediaLab “Digital Worlds” conference in Melbourne (Australia), VastPark is announcing their upcoming Virtual Content Platform for creating and running your own virtual world and online games.

This release of VastPark, codename “Worlds Collide”, marks a turning point in virtual world platforms due to its ease of use and speed of deployment. Liz Chung, Sales and Marketing Manager says “You can start from nothing to having created and published your own unique world online in literally a few minutes. And if you’re a content creator, you can get your content syndicated across many virtual worlds. The future value of this sort of viral distribution is huge.”

Bruce Joy, Founder and CEO, said “VastPark puts the power of virtual worlds into the hands of corporations, organisations, game clans and anyone who has a great idea”. Joy claims that VastPark changes the way virtual worlds are created by making them as easy as creating your own blog but with far more creative options.

A unique feature announced today is a method for 3D content professionals and hobbyists to syndicate their content so that it can be used across many virtual worlds at once and enable them to maintain and update the content themselves. This has the added benefit of making it easy for people with limited training in 3D content to still be able to publish their own sophisticated 3D worlds filled with professional content. Craig Presti, Lead Developer of VastPark believes “This is going to enable 3D content to become a viral media. I’m hoping that 2 years from now some 3D artists are going to be household names because finally their work will be able to be seen and experienced by a brand new audience of people. In fact, I see this as a new medium of expression – one that will end up being a significant part of the web.”

Another feature has been a dream for many ever since the original Matrix® film: Independent virtual worlds can open doorways to each other so that they form a seamless connection and users can travel directly from world to world to world. “We think that this feature alone is going to revolutionise the way 3D worlds are perceived online” states Henry Tsai, Head of Development at Everyday Interactive Networks (EIN). EIN is the first partner offering 3rd party support, development services and extensions to the VastPark platform.

When questioned about the business model for VastPark, Bruce Joy claimed “We always want users to be able to get in and do things free of charge. We made the platform because we wanted the tools ourselves. So we decided long ago that individuals can create and run a cool virtual world free of charge. We earn money from the larger worlds and by offering special features. For instance, we’re considering adding low-cost subscriptions for the creators of private and commercial worlds. The foundation of our business is that what we offer will always be free for end users and even our Creator tool and 3D world browser will always be free downloads. Each world is owned by somebody, they can set their own policy on membership to that world. It’s just like the Web all over again.”

VastPark claims that game developers will find the tools familiar and the platform is designed to support social communities, real time virtual meetings and online games including casual fun games and FPS CounterStrike®-type games. ”

Ageplay three months after the ban

It’s been just over three months since the ageplay ban instigated by Linden Lab. There’s been no reports of ageplay sexual exploits in SL since that time although there’d be no doubt it’s occurred. There also remains an enormous range of children’s clothes, skins and accessories on offer:

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To test the level of risk for an avatar in child form, we logged in on an alternative account as a child avatar and spent some time wandering around a number of clubs in SL to see if any approaches were made for sex. In the hour or so we did this, we weren’t approached but on the other hand, no-one was at all peturbed by a little boy watching their activities:

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Some clubs do have prominent warnings on the issue although just as many don’t:

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Overall, the ban may have stopped overt displays of ageplay sexual activity and instilled significant wariness of those frequenting the more popular sex clubs, but all of the support mechanisms are healthy and well. What are your thoughts on the issue? Are there valid reasons for over-18’s to be involved in ageplay, sexual or otherwise?

Rockit a success

Veteran Aussie SL resident Wolfie Rankin held his first instalment of ‘Rockit’ this evening on Eragon island. A cross between and RocKwiz, close to thirty people turned up to watch. The two teams of four were selected from the audience after an initial round of questions. Then, a number of rounds followed including audio and video questions.

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Team 1 consisted of Profit Enoch, Good2 Go, Angsty Rossini and some nerd from an Aussie SL news blog. Team 2 contained Roget Qinan, Diag Anzac, Noah Millgrove and Kalliee Tomsen. After 90 minutes of battling it out, Team 1 took out the night on 195 points to Team 2’s 170 points.

All-in-all it was one of those community events that everyone enjoyed. Hopefully there’ll be a follow-up as the general consensus was it was an enjoyable, interactive event. You can never have enough of them in SL.

(Disclosure: Yours truly was said nerd who ended up on winning team)

Ongoing grid issues – how geography bites

The explanation by Linden Lab of ongoing grid stability this week is fairly technical but it once again illustrates the significant technical hurdles Second Life has to jump over just to function normally. Add to that the geographical distance and sub-par broadband in Australia and it’s not hard to see why we’re a frustrated bunch at times.

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At a forum in May this year, we were told international servers would occur “real soon now” by expatriate Linden, Chris Collins. Here’s hoping “soon” involves the year 2007 – as voice in SL increases in popularity, the issues are only likely to exacerbate.

How have you found stability over recent weeks – worse or about the same?

The Pond gets brief mention in Telstra financial results

I noticed that Telstra’s Second Life presence, The Pond, got a brief mention in the end of financial year profit announcement from Telstra head, Sol Trujillo:

“For the fourth successive half we have increased our retail broadband market share and absolute broadband
revenue growth outweighed the fixed line decline for the first time. Innovations such as our Web 2.0 I-Pond
user interface, BigPond TV and a Second Life presence not only enhance BigPond’s formidable customer
value proposition but also represent further steps in our integration strategy and our evolution into a media-
comms company”.

As we mentioned a couple of weeks back, The Pond are offering land rentals, which I’d imagine will make the presence more profitable. When I dropped by during the week there was already a fair amount of activity:

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If you’ve decided to rent from Telstra, we’d love to hear from you about what specifically attracted you to the proposition?

Weekend Whimsy

Each Friday we provide a sampling of content generated by SL users and posted on services like YouTube:

1. THE DOGS graphic novel promo

2. Magic Mushrooms Episode Part I

3. Greyfox in Second Life (Fox On The Run)

The Neil Young Archives

Zak Claxton’s Neil Young Archives is a compact but effective tour of the artist’s work. You can listen to some of Young’s work whilst browsing the visual discography or replicas of Young’s favorite instruments.

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Zak Claxton’s take on it all:

“Neil Young is a personal favorite musician and songwriter of mine, as well as someone who has embraced change and technological advancement throughout his long career. After about eight months as an SL resident, acquiring some building skills and so on, I decided that building a tribute of sorts to an artist for whom I have the utmost respect would be a good use of my time in SL. Plus, I felt that other residents of SL who happen to be fans of Neil Young would really enjoy visiting and learning more about him.

BUT WAIT. THERE’S MORE.

I’ve named the area “Zak Claxton’s SL Neil Young Archives” for a rather tongue-in-cheek reason. In case you’re unaware, Neil and his team have been working on a massive project called the Neil Young Archives for many years, beginning back in 1991 I believe. The latest incarnation of the Archvies is a 2-DVD, 8-CD set of music and media collected over Neil’s career, with over 40 years worth of rare and unreleased material included. Unfortunately, the project has been delayed for over a decade while Neil tinkers with it. It was actually just daleyed yet again, with the most recent date being early 2008 on Reprise Records.

In any case, my SL Neil Young Archives was built as a true labor of love. I don’t intend on selling anything there through which I could profit, even on the microscopic scale of Second Life. It’s my goal to merely give SL residents a place to enjoy Neil, his music, and explore the mystique around one of music’s most enigmatic icons. It was built with the highest level of respect.

Lastly, while I’ve just begun announcing the SL Archives’ existence, I don’t feel it’s anywhere near complete. It’s a slow process for me (I have things like a job and a family to take care of while I’m not playing around in world), but I will be continuing to add to and build on the SL Neil Young Archives for quite some time. I hope people really dig it. If I do it right, even those who aren’t fans of Neil should find the environment a nice spot to hang out in SL”.

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There’s also a machinima tour of the exhibit:

(Disclosure: Zak Claxton is part of SL Coyote that advertises at times on SLOz)

Check it out in-world

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