Openlife currency on the way

In another evolutionary move for Second Life alternative OpenLife, a virtual currency is on the way for the platform. February 2009 is the tentative timeline, and any Openlife resident can purchase what will be called ‘credits’ via PayPal or credit card. Only region land owners will be able to cash out credits which may concern some, but it’ll also be interesting to see what impact this has on the Openlife economy.

openlife-currency

Arguably, region owners will be more set up to declare virtual earnings in an environment of greater scrutiny from tax officials. The availability of the currency itself should also see a boom in Openlife businesses selling virtual goods which in turn drives growth in the platform. Momentum is key for any development and Openlife at this stage have certainly maintained that.

Thanks to CyberTech News for the heads-up

Forterra release paper on enterprise virtual worlds

Virtual world developer for enterprise and government, Forterra, have released a white paper titled Recipe for Success with Enterprise Virtual Worlds.

forterra-whitepaper

Aside from an overview of the potential of virtual worlds in business, the cost comparisons may catch the eye of some enterprises looking at cost-cutting measures.

Additionally, an interesting case study is provided on Accenture and its initial use of Forterra’s OLIVE platform to determine the utility of the approach for its own business. The short story is that Accenture are working on a wider business case for virtual world utilisation as a money-saving proposition – in their case primarily for training and meetings.

If you’ve not heard of Accenture then you won’t be aware of what a behemoth they are in the worldwide business sphere. As a management consulting company they have more than 186 thousand employees with a revenue of over US$23 billion. If widespread adoption were to occur in a business that size, it alone would create some significant momentum in the virtual world sphere. Add to that the impact Accenture have in their consulting role – if they end up advocating enterprise virtual worlds as a legitimate business strategy, then even the more optimistic forecasts to date on adoption of the technology may start to look conservative.

You can download the full paper here – by pitching their product mid-field between teleconferencing and videoconferencing, Forterra has started to make inroads with companies of the scale of Accenture and assisted in the eventual development of a cohesive ROI case. That can only assist the wider virtual world industry in demonstrating its potential. It’s ironic that the ecomonic downturn may be the thing that helps overcome the intrinsic cynicism of business toward virtual worlds as it becomes apparent they may actually assist in business costs.

What’s your view? Is Accenture’s momentum in the area a sign of further significant growth on the horizon or just a behemoth of a company testing the waters to keep abreast of developments?

Second Life infrastructure: progress continues

In what I think is his third update on progress in improving the infrastructure that underpins Second Life, FJ Linden (Frank Ambrose) has outlined where things are up to.

As always, his explanations are saturated with terminology and geek-speak, but the upshot is that February should see some improvements that will be noticeable to all. There’s also an admission that the past month has seen some significant stability issues – here’s hoping (again) that some improvements are on the near horizon.

Am I safe in assuming we can forget 2008 being the year of usability for Second Life and that the mantle has been passed to 2009? Given it’s mid-January 2009 and all.

Virtual Worlds Research Discussion Group

vw-research-discussion

Whilst Linden Lab list their education highlights for 2008, a standout from the past year in an Australian context has been the successful establishment of the Virtual Worlds Research Discussion Group.

Organised by organized by Greg Wadley (Uni of Melbourne), Deb McCormick (Monash Uni) and, Sabine Lawless-Reljic (San Diego State), there are weekly meetings held at alternate locations. The 2009 seminars kick off next Tuesday the 20th January with a presentation by Don Wen titled ‘A study of Avatar Personalization Systems in Three Virtual Worlds’.

Whether you’re actively involved in conducting research yourself or interested in hearing about research underway, these seminars are hard to go past. You can view to future schedule of seminars here. Second Life may be the venue of the discussions but they explore much wider horizons than that.

Education Faire and School of the Air

At The Metaverse Journal we’ve repeatedly discussed specific education projects in virtual worlds and also argued that Australian educators are key drivers in the adoption of virtual worlds in a widespread way.

Tateru Nino at Massively asks the question: does virtual education have to get dreadful before there’s widespread adoption by those who determine budgets in the education community? She uses the well-known Aussie icon, the School of the Air to demonstrate how education funding can be used in innovative ways. It’s generated quite a bit of discussion and links to our prediction that there’s unlikely to be a mainstream adoption by the tertiary sector this year.

monash_jan2008
Monash University’s Virtual Learning Research Project

Whilst the budget and policy-makers drag their feet, Linden Lab are holding their Inaugural Education Support Faire. Aimed at educators and those who provide learning support, it’s being held on the 25th-30th January this year. Linden Lab are inviting educators to present / demonstrate at the event as well.

Over to you: if you’re an educator, how do you see the barriers being broken down at the higher levels so that the self-evident opportunities of virtual worlds become clear to those not at the coalface?

Migration to Openlife: one story

Aussie Second Life resident, Shai Khalifa, has posted an interesting piece on our discussion forums.

As Shai writes, she had been a Second Life resident since September 2006. Technical problems, the lowering of sim pricing and the Openspaces issue led to her making a full migration to Openlife.

openlife_virginland_jan20081

Shai goes on to put the case for Openlife having a greater sense of community, something that can be expected given Openlife’s current size. She also agrees that Openlife is a long way off providing the range of services that Second Life does, but is excited about progress to date and the new possibilities on the horizon.

You can read Shai’s piece in full here and discuss the issue further as well. My view is fairly similar to Shai’s in that Openlife has a very different vibe to Second Life – primarily due to its stage of development. This is something that’s appealed to a number of people, as have a number of other alternative grids. The real challenge for the alternative grids is maintaining infrastructure and momentum – only then will Linden Lab start looking over their shoulder regularly.

Just for interest, Openlife is certainly growing judging by the world map:

openlife-jan2008-sml

As always, we’ll keep a close watch on Openlife, one of the many grids popping up. If you’re running a grid that’s developing a community, let us know.

The Watch – virtual worlds in the news

1. Digital Spy (UK) – Feature: No Place Like Home. “icture the scene: you boot up the PlayStation 3 to arrive in a plaza brimming with people: avatars sculpted to pixel perfection, ripe with insightful conversation. Spotting your friends’ avatars in the distance, you take to the arcade, play a few frames of pool then seamlessly launch into a game of your choice, and later, spruce up your apartment with your game trophies for everyone to see.”

2. MSNBC (USA) – Disney’s Penguin spreads its wings globally. “Every kid in Brazil will have an igloo to live in if the Walt Disney Co. has its way. The Mouse House isn’t trying to bring a new Ice Age to the biggest country in South America; the igloo is a digital fixture of Club Penguin, a virtual world for which Disney paid $350 million 18 months ago, a deal that could cost another $350 million if the property hits performance targets. Its first non-English-language version, operating out of Sao Paulo, launched in November.”

3. Fox News (USA) – Gaza Conflict Moves to Virtual World. “A shadow war between pro-Israeli and pro-Hamas forces is taking place on the Internet — and it is getting fierce. If you’re one of millions of Americans who use social-networking sites such as Facebook and Twitter or participate in virtual worlds like “Second Life,” don’t be surprised if you get sucked into a war thousands of miles away in Gaza.”

4. VideoGamer.com (UK) – EA finds a new Home on PS3. “EA has announced its initial plans for the PlayStation Home Beta on PlayStation 3, beginning the spring launch of the EA Sports Complex within the Home virtual world. “We’re proud to support the PlayStation Home Beta with a very robust offering from EA Sports,” said Peter Moore, president of EA Sports. “As part of our continued commitment to the connected experience and the digitisation of our business, the EA Sports Complex is a rich new online environment that presents a compelling and immersive social gaming experience for the global sports audience.”

5. VentureBeat (USA) – CES: Mattel revamps web sites and launches digital toys. “Digital toys and web sites for kids have had a mixed history. But the future is so full of techno-savvy kids that toy makers are finding they have no choice but to move into the digital realm by providing better online entertainment as well as digital toys in the physical world.”

6. CNET (USA) – MindArk creates ‘Entropia Universe’ planet as independent company. “MindArk, the developer of the science fiction-based virtual world, Entropia Universe, has announced that it is spinning off the functional game side of its business into a separate company. Known as First Planet Company, the new entity will be a stand-alone company that will run the actual virtual world, which it is calling Planet Calypso. MindArk will continue to operate the platform side of its business, focusing on tools that it can make available to partners looking for a custom virtual world.”

7. Massively (USA) – Does virtual learning have to be dreadful? “Australia’s School of the Air programs have been among the most lauded distance education schemes for more than 50 years. In response to a scattered population in a less than hospitable environment and with a lack of nearby population centers and facilities, the School of the Air provided education for isolated children. The original School of the Air was opened in 1951, but had been broadcasting school lessons from the Royal Flying Doctor Service for some years prior to that. The School of the Air programs still operate today, as there are students living more than 800 kilometres (more than 500 miles) away from the nearest school.”

8. Network World (USA) – Lenovo buys into Nortel virtual shopping app. “Nortel this week said it landed PC maker Lenovo as a customer for its virtual world business application. The win comes a little over a year after Nortel announced incubation efforts to develop web.alive, a collaborative, browser-based application for enterprises that provides an interactive 3D experience with voice, graphics and avatars. Web.alive is designed to facilitate internal collaboration and customer interactions over the Web and in real time.”

9. Silicon Valley Insider (USA) – Is Second Life An Acquisition Target? No “When Cory Ondrejka talks about Second Life, we listen: The former Linden Lab CTO built a huge swath of Second Life’s technology single-handed, until he was fired after a falling out with Second Life founder Philip Rosedale, ending up at EMI Music. So when Cory (who likely still has a stake in Linden) said among his other “predictions for 2009” that Second Life would be acquired, virtual worlds-loving corners of the blogosphere lit up. Seems to us Cory still succumbs to the classic dot-com delusion: Saying “we’re awesome and deserve to be rich!” rather than asking “who might be interested in buying our service and what might they pay?”

10. Kotaku (USA) – Second-Life Hooker Bares All. “We have street prostitution here in Italy, and I have always wanted to be one of them,” says “Palela Anderson,” who is a high priced escort in Second Life. “As a teenager I would watch these sexy women walking the streets, waiting for the cars to stop, teasing the guys, and then hopping in and getting out sometime later,” she says in an interview posted to IGN’s Green Pixels. “I’m not sure why I find it such a turn-on. I think it’s because when a man will pay to have you, you know he really desires you. It’s proof that you’re really wanted.”

Weekend Whimsy

1. 2nd Question – December 28th 2008

First up this week, Pooky Amsterdam from the SLCN production of ‘The 2nd Question’ has submitted her highlight for 2008, the December 28th show featuring Draxtor Despres, Eshi Otawara, Salamanca Congrejo and Edwound Wisent. You can view it here and can find out more about the show here.

2. PlayStation Home Uncharted space

3. DynaFleur

If you have your own machinima you’d like to submit for inclusion, don’t hesitate to contact us. Onto this week’s other picks:

How big is Second Life?

It’s this big (as of November 2008):

secondlife_map

The map comes from this site and you can download the full 13MB version to get a better understanding of the magnitude of Second Life.

We’ve featured maps of the Second Life grid before, and they’re useful to reinforce the scope of virtual worlds. Those who haven’t spent time in a large world have no concept of their size and complexity until shown something 2D like the map above. Combine it with a brief tour of Second Life and the penny starts to drop.

Back in November 2007, Second Life was roughly the size of two Wagga Waggas at nearly 900 square km- it’s grown a lot since then to 1871 square km, which isn’t that far off the size of the Australian Capital Territory at 2400 square km. That should also help provide some mental imagery for the skeptic.

Thanks to New World Notes for the heads-up

Linden Prize applications close soon: 10K up for grabs

Linden Lab have posted a reminder that applications for the Linden Prize close on the 15th January. All the details of the prize can be found here.

With ten thousand US dollars up for grabs, it’ll be fascinating to see what comes out on top. The core criteria are:

  • Work in Second Life that also achieves tangible, compelling results outside of Second Life.
  • Distinctive, original work using Second Life that clearly demonstrates high quality, execution, function, aesthetics and technical sophistication.
  • Work that has the capacity for inspiring and influencing future development, knowledge, creativity, and collaboration both inside and outside of Second Life.
  • We’d love to hear from any Australian submissions – are there any out there?

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