Metaplace is hotting up

Back in September 2007 we mentioned that Metaplace was a new kid on the virtual world block. That kid is growing up pretty quickly and in an interview this week, Metaplace founder (and virtual world guru) Raph Koster states that widespread access to Metaplace should be available by April. The likelihood is it’ll be free for users to build small virtual worlds, with costs kicking in as your world grows.

Metaplace is a service aimed at people designing their own worlds and potentially making money by charging others for the services they offer, with the ability to cash out virtual currency accumulated. The ‘create your own world’ approach reminded me of VastPark, and there are similarities. There’s a brief conversation on the two here.

I love the idea of being able to create my own world but the actual task seems daunting. The ease of use of the toolset will be crucial – it’s hard enough building basic structures in Second Life let alone trying to construct a whole world. On assumption we could all successfully build a world, what type would you build? I’d love to hear your suggestions / thoughts.

Thanks to Virtual Worlds News for the heads-up

Get Emotiv with virtual worlds

Emotiv is an Australian-founded company working “to introduce the immediacy of thought to the human-machine dialogue” – which is a nice way of saying they want to develop a better way of using the human mind / face to control computer functions.

Put simply, a headset is worn and particular movements / expressions and emotions will have particular computer effects. Using virtual worlds as an example, the plan is for you to be able to make your avatar much more human through Emotiv – if you smile, your avatar smiles. The uses are obvious in the virtual world context and if it’s done well, likely to capture enormous market share.

All that said, one of the advantages of a virtual world is the ability to be something different. If you’re feeling angry in real life and want to escape, do you really want your avatar to be angry as well?

We’ll be following Emotiv closely and thanks to Brad Howarth for the heads-up.

Australians launch MMOG on Facebook

Sydney-based game developers, Creative Enclave, have released a MMOG (Massive Multiplayer Online Game) for Facebook. It’s called Imperial Galaxy and it looks intriguing. It’s currently in open beta-testing.

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It’s great to see another Australian foray into the field. I’ll complete a full review in coming days.

For you, are Facebook applications like Imperial Galaxy an immersive pursuit? I’d be really interested to hear your thoughts.

VastPark creator – a glimpse

I haven’t heard a lot from the VastPark team recently but I did notice this video from them:

Pretty impressive stuff from a platform in beta. Have you applied for the closed beta? If so, we’d love to hear about your experiences.

VastPark evolution continues

VastPark is a platform we’ve covered a number of times, mainly because of its Australian roots. There’s been some further development occur, with launch of forums and some new features in the software itself:

1. Support for 3D audio and ability to script sound effects to occur on certain events.

2. Chase controller: “Attach objects to each other. Have objects (mesh, cameras, etc) chase other objects. The system generates smooth chasing automatically. Set up a solar system, have planets chase the suns rotation, or a barrel knocking over brick, or a car towing a trailer, or birds chasing a darting moth and a camera chasing the birds. Furthermore, this feature now allows you to create a 3rd person camera in which will follow an animated avatar.

3. Normal Mapping: “Normal mapping is used to add detail to shading without using more polygons.”

It’s great to see development occurring at pace and with the growing focus on interoperability between virtual worlds, VastPark has some significant opportunities before it.

Project Outback bites the dust

At SLOz we’ve covered Project Outback a couple of times (here and here), mainly because its CEO, Rand Leeb-du Toit, is Australia-based and was rightly touting an upcoming new virtual world competitor.

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On Rand’s blog yesterday, I noticed the following few words: “since the demise of the virtual world I was working on”, so I’m assuming Project Outback is no more. We contacted Rand for comment on why Project Outback had ceased:

“Partly because of the dynamic nature of the space…there have been some fundamental shifts over the Summer of Facebook, hugely positive trends that have validated my decision not to continue with Project Outback. ”

It’s a shame this has occurred – particularly if the spectacular performance claims that were claimed had come to fruition.

Metaplace

It’s been fairly widely reported over the past week that there’s a new kid on the virtual world block. Metaplace has some significant backing and looks promising. Some key snippets from Metaplace’s company, Areae:

“We think there are all kinds of things on the Internet that would be improved if anyone could have a virtual place of their own”

“committed to an open markup standard for our network protocol – anyone can write a client for any platform they want. We decided to use Web standards for everything we could, which is why you can have a game world that is also a website, or use Web data to populate your world. The scripting language (we call it MetaScript, of course) is based on Lua. You get the idea – no ‘not invented here,’ no closed proprietary approaches”

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“We knew it was all coming together when one of our team made a game in a day and a half. And then stuck that game on a private MySpace profile. You can inherit someone else’s world (if they let you) and use it as a starting point. You can slurp whole directories of art and use them as building blocks. Cut and paste a movement system or a health bar from one world to another. Use an RSS feed for your NPCs. We made puzzle games, RPGs, action games… and set up doorways from one to the other”

“We fully intend to be customers of our own product. We’ve already started work on our first big game – a ‘worldy MMORPG’ with what we hope will be a ton of fun game play. What’s more, we figure that some of you who have been looking for a game like that might want to help us build it.”

Metaplace is at alpha testing stage and if you’re keen, you can sign up for that testing.

VastPark gives glimpse of ‘Worlds Collide’

VastPark, the virtual world creation platform we’ve covered previously, today released some screen shots from their upcoming platform upgrade “Worlds Collide’:

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Looks promising wouldn’t you say?

Kaneva – tried it?

Whilst SL is arguably the premier virtual world community, there are more and more alternatives appearing. Kaneva is a contender that has been on the scene for a little while. It has boosted its “citizen” numbers to more than 550 000 people and like SL, it appears to be modeled upon the interaction between citizens in a 3 dimensional world where the kind of building and social interactions that go on in SL can be emulated.

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At SLOz we would be interested in any comments from people that are using SL and Kaneva on a regular basis for either business or pleasure. Are there gigantic differences and how have you found the two in comparison?

VastPark takes next step

Back in April this year we mentioned VastPark, an Australian-flavoured virtual world platform. In the months since they’ve been working away at their next phase, something code-named ‘When World’s Collide’. The VastPark site is currently accepting sign-ups for their beta-testing of ‘Worlds Collide’. It’s great to see such steady evolution in virtual world evolution occurring locally.

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VastPark’s full press release on the progress (thanks to Brad Howarth):

Today at the XMediaLab “Digital Worlds” conference in Melbourne (Australia), VastPark is announcing their upcoming Virtual Content Platform for creating and running your own virtual world and online games.

This release of VastPark, codename “Worlds Collide”, marks a turning point in virtual world platforms due to its ease of use and speed of deployment. Liz Chung, Sales and Marketing Manager says “You can start from nothing to having created and published your own unique world online in literally a few minutes. And if you’re a content creator, you can get your content syndicated across many virtual worlds. The future value of this sort of viral distribution is huge.”

Bruce Joy, Founder and CEO, said “VastPark puts the power of virtual worlds into the hands of corporations, organisations, game clans and anyone who has a great idea”. Joy claims that VastPark changes the way virtual worlds are created by making them as easy as creating your own blog but with far more creative options.

A unique feature announced today is a method for 3D content professionals and hobbyists to syndicate their content so that it can be used across many virtual worlds at once and enable them to maintain and update the content themselves. This has the added benefit of making it easy for people with limited training in 3D content to still be able to publish their own sophisticated 3D worlds filled with professional content. Craig Presti, Lead Developer of VastPark believes “This is going to enable 3D content to become a viral media. I’m hoping that 2 years from now some 3D artists are going to be household names because finally their work will be able to be seen and experienced by a brand new audience of people. In fact, I see this as a new medium of expression – one that will end up being a significant part of the web.”

Another feature has been a dream for many ever since the original Matrix® film: Independent virtual worlds can open doorways to each other so that they form a seamless connection and users can travel directly from world to world to world. “We think that this feature alone is going to revolutionise the way 3D worlds are perceived online” states Henry Tsai, Head of Development at Everyday Interactive Networks (EIN). EIN is the first partner offering 3rd party support, development services and extensions to the VastPark platform.

When questioned about the business model for VastPark, Bruce Joy claimed “We always want users to be able to get in and do things free of charge. We made the platform because we wanted the tools ourselves. So we decided long ago that individuals can create and run a cool virtual world free of charge. We earn money from the larger worlds and by offering special features. For instance, we’re considering adding low-cost subscriptions for the creators of private and commercial worlds. The foundation of our business is that what we offer will always be free for end users and even our Creator tool and 3D world browser will always be free downloads. Each world is owned by somebody, they can set their own policy on membership to that world. It’s just like the Web all over again.”

VastPark claims that game developers will find the tools familiar and the platform is designed to support social communities, real time virtual meetings and online games including casual fun games and FPS CounterStrike®-type games. ”

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