Kevin Alderman’s Eros LLC, a Florida company devoted to mature content which started operating in Second Life way back when, has been the star attraction before. Alderman, also known as Stroker Serpentine in Second Life, has been well-known for his successful, adult business ventures, as well as two successful legal actions for virtual environment based copyright/trademark infringement (one vs Rase Kenzo AKA Thomas Simon, and one vs Volkov Cattaneo AKA Robert Leatherwood).
Alderman, in conjunction with Shannon Grei (known as Munchflower Zaius in Second Life) is now launching a class-action lawsuit against Linden Lab itself, alleging that (among other things) it profits from negligence and delay in dealing with trademark and copyright infringement issues, and that it also knowingly does so.
The plaintiffs’ case for willful infringement might seem a bit weaker in spots, but one area where it is on relatively certain ground is where Linden Lab is duly informed, and then fails to act or acts with egregious delay. In those circumstances, the Lab would be aware of the infringement, but continues to profit from it (directly or indirectly) until action is taken.
The complaint outlines four classes who may benefit from the suit:
- The Trademark Owner Class: All individuals and entities in the United States who own, have owned, or otherwise have the right to enforce licensing rights to goods and services bearing trademarks or service marks registered with the United States Patent and Trademark Office, and who engage or have engaged in commercial transactions in Second Life associated with such registered trademark or service marks.
- The Trademark Infringement Class: All individuals and entities in the United States who (1) own, have owned, or otherwise have the right to enforce licensing rights to goods and services bearing trademarks or service marks registered with the United States Patent and Trademark Office, (2) engage or have engaged in commercial transactions in Second Life associated with such registered trademark or service marks, and (3) whose trademarks and/or service marks were infringed in Second Life.
- The Copyright Owner Class: All individuals and entities in the United States who own, have owned, or otherwise have the right to enforce licensing rights in connection with a copyright registered with the U.S. Register of Copyrights and who engage or have engaged in commercial transactions in Second Life associated with such copyrighted works.
- The Copyright Infringement Class: All individuals and entities in the United States who (1) own, have owned, or otherwise have the right to enforce licensing rights in connection with a copyright registered with the U.S. Register of Copyrights (2) engage or have engaged in commercial transactions in Second Life associated with such copyrighted works, and (3) whose copyrights were infringed in Second Life.
(Obviously, participation in the suit appears to be limited to entities within the United States of America. The 430KB complaint document is available in PDF format.)
Overall, the plaintiffs assert that Linden Lab has not done all that is reasonable and expeditious to deal with infringement, and that it has profited from and continues to profit from its failure to do so.
While so-called ‘Safe-Harbor’ (or, in the USA ‘Common Carrier’) protections might generally apply to (for example) Web-site operators, Linden Lab has chosen to abrogate those protections by taking affirmative (and some might say editorial) action on content in Second Life and on Xstreet SL.
Linden Lab declined to comment, but Alderman was willing to discuss the complaint with us, “The complaint eloquently expresses the frustration of the ‘whack-a-mole’ situation many of us are faced with every day. It is very difficult to convey the disappointment you get when you work for weeks to release something you have poured your heart and soul into, only to have it ripped and placed into grid-wide vending systems within moments by an anonymous and expendable account.â€
“You cannot effectively address the level of infringement and theft that takes place within a platform that does 1.2 million dollars a day in transactions with an amended TOS and an expanded Abuse Reporting System. The problem is systemic. Our hope is to initiate fundamental and effectual change in the way the Lab addresses the issue of rampant content theft, copyright and trademark infringement in Second Life.â€
Finally, Alderman asserts his support of the platform, “We do not need ‘Nannies’. We need effective support. If we didn’t believe in the future of Second Life, we would have been gone years ago. Maybe, some of our disillusioned brethren (sisteren?) will return if they feel that their content once again has value. We’re all in this together. It is still our world and our imagination.â€
Even if the suit is only partially successful, the implications stand to significantly change the way virtual world developers and operators deal with rights, trademarks and copyrights in every collaborative virtual environment, as well as raise both social and legal expectations of the behavior and conduct of those operators. This case is one to watch.
(This story originally appeared over at
It’s time for the third part of the Dark Siren serialisation. You can see Part 1Â
Just a heads-up to Canadian readers (who make up a decent slice of readers outside Australia and New Zealand).
Simon pondered for a minute or two before replying.
Australian Second Life educator and creative whirlwind, Jokay Wollongong, is holding her next Unconference from the 25th to the 27th September 2009
Last week, Tateru Nino reviewed
The Senior Sergeant looked round to check that the team were in place, then producing a ram, swung it forward hitting the grey security door with enormous force. The echo of the crash reverberated in the silence and a flock of startled birds flew up from the trees lining the road. The impact bent the frame, but the reinforced panel refused to budge. A squad member forced a long metal bar into the crack that had appeared and with the combined leverage of two men finally snapped the locks. Black-clad figures carrying assault rifles swarmed through the gap and up the concrete stairs shouting ‘Police! Stay where you are!’; another crash, then shouts and banging could be heard coming from the first floor. A moment later the sound of a shot rang out, followed by a short burst of automatic fire, shouts and a door slamming. More confusion: noise of boots on concrete, a stifled curse, and from the other end of the building, the distant clatter of footsteps on a metal staircase. Then silence, broken only by the crackling of a voice over a police radio: “Clear! Officer down! Call the ambos! Now!â€
The two suspects were being held in separate cells. The first, the swarthy man in jeans, had given his name as Salim Chamoun, 28 years old, originally from the Lebanon but a naturalised Australian. The second was a no-hoper from The Cross, Australian-born Gareth Johnston. Both had a string of petty convictions going back years, and according to the Inspector, neither was in a mood to talk. Simon sensed that they were scared witless by Kyrylo, and judging by the violent response to the attempt to arrest him, Simon could understand why. Johnston had been recruited by Salim, who had a distant family connection with Kyrylo’s sister, who had married into a family living in Beirut. Both denied having anything to do with the laptop; their role was to skim credit card information from legitimate credit card holders, and use the resulting fake cards to buy high value goods before the owner discovered the theft. To those ends Salim had taken up employment as a waiter in a busy upmarket restaurant, while Gareth worked as a cashier in a petrol station.
Over the past few days a product announcement and some interesting research have come together for me in illustrating some of the downsides of heavy regular use of virtual environments. I’m talking specifically about the physical impacts here: we’ve covered the psychological positives and negatives repeatedly (e.g.
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