1. The announcement of Second Life Enterprise has certainly sparked some discussion. There’s some interesting debate here and some barely amusing coverage here – surely the ‘flying penises’ anecdote has been flogged to death a few dozen times by now?
Finally, here’s a great example of how the standalone offering is already being used (although it could just as easily have been done on the main Second Life grid).
2. World of Warcraft continues its work on extracting as much money out of players as possible. fatfoogoo argues it’s the next step toward microtransactions in the MMO. I’ve already had one guild member fork out US $10 for Lil’ K.T.
3. UK-based Second Life resident Tyche Shepherd does some amazing work crunching data over at her Grid Survey site. On the SL Universe forums a few weeks back, she posted some interesting information about the level of private ownership of mainlaind sims in Second Life. 70% is privately owned, the rest by Linden Lab.
4. Lost amongst the clamour around Second Life Enterprise, Linden Lab have released Q3 economy statistics. More than a billion hours have now been clocked up in-world by Second Life residents and Australia continues to be a significant player in terms of user-to-user transactions and hours spent. All the details here.
Linden Lab will announce today that their second “work offering”, Second Life Enterprise, is entering an open beta period, prior to release. The preliminary beta for the Second Life Enterprise has been 
Over the past year, the hype around virtual goods as the next big thing has continued unabated. Like the hype surrounding virtual worlds, it’ll eventually ease off, but underneath that is the reality of the very significant growth that is continuing. Two recent announcements have really emphasised that growth.
A game currently under development has caught my interest lately. It’s CCP’s DUST514 – a console based MMOFPS that is aiming to tie in with CCP’s
JaNa KYoMooN, the avatar used by Jan Pulsford, is a musician I’ve known since the late 90s when we were both involved with online music collaboration via the now defunct
JaNa: My fascination with music technology and computers started back in the days of the Oberheim System and continued through C-lab’s Notator on an Atari to working with Logic Audio on the Mac. I became a beta tester for Logic Audio’s Rocket Network, a global network of pioneers of on line collaboration and today I continue to develop that spirit in the 3D virtual world of Second Life where I perform as a solo virtual artist mixing electronica with ambient improvisations and rhythmic reflections.
JaNa: They come and go but so many to choose from! The Music ALL Music Peace Park of course! The Pyramid art gallery and Club Ethereal run by Torben Asp and Jess Oranos. The Bluff Arts Center with ZeroOne Paz, Gaia Island with Enchantress Sao, Anthology with Trella Mohan, Dragonfly Reign with Magnolia Anthony and Broody Flow, Firehouse with Trowser Boa and Sugar Hill Island with Marjorie Dibou. The list goes on . . . . and on
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